Primary Magic: ReQuip: The Blademaster
Secondary Magic: N/A
Caster or Holder: Holder
Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.
Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.
- Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.
- Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.
- Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.
- Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.
- Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.
- No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.
- Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.
- No Ranged Weapons: Darius is unable to store ranged weapons into the pocket dimension, and thus is unable to accomplish any attacks from long range.
- Slayers: If any weapon has a specific element attributed to it, any active abilities could be consumed by its corresponding slayer.
- The Gingerbread Man:
- Gingerbread Man
Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
"Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."
Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.
Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
The user is reduced in speed by 50% after using this and feels exhausted, both for 5 posts (reducing by 10% per post)
- Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. In PvP, however, Darius will not be able to dodge every single attack.
- Speed Demon: Darius is a fast one, and thus has a 30% movement speed bonus. This increases by 5% up until he reaches S-rank, where his movement speed increases by 10%, maximising at 50%
- Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. However, due to his mastery in these weapons, whenever Darius wields something other than what has been specified, he suffers a -25% decrease in all other forms of weaponry.
- Telekinesis: Darius can telekinetically control whatever weapon he summons from the pocket dimension in a 20 meter radius.
Last edited by Sith on 14th January 2018, 4:31 pm; edited 12 times in total