Username: Aera Tylidae
Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
Description: Inuil, once called Mz. Hyde by Lynnette, is the being that was created when Lynnette split from herself, and gave it life. Inuil is literally Lynnette's Shadow, though they are a being of Blood and Shadow. As they are the same, though different people by strange circumstance, They both gain access to this magic. Inuil is sort of a summon, though they aren't, as they stay wherever Lynnette goes. This magic has changed in form greatly, as it no longer answers directly to only a single master, and those who find themselves on the receiving end of this magic better watch themselves.
-Ephemeral: Goes right through non-magic armors like they're not even there. Usually. This spell pierces through non-magic armors and obstructions, but that excludes anything made by magic or those that are magical in nature. I.e. Magically created armors, or armors of magical quality. It also cannot go through magically created obstructions like magic walls of any kind.
Weaknesses:
-Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
-Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.
Abilities:
Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
Description: Inuil, once called Mz. Hyde by Lynnette, is the being that was created when Lynnette split from herself, and gave it life. Inuil is literally Lynnette's Shadow, though they are a being of Blood and Shadow. As they are the same, though different people by strange circumstance, They both gain access to this magic. Inuil is sort of a summon, though they aren't, as they stay wherever Lynnette goes. This magic has changed in form greatly, as it no longer answers directly to only a single master, and those who find themselves on the receiving end of this magic better watch themselves.
- Dragonslayer Info (More for me than for anyone else.):
All slayers receive the following:
? 10% Buff to physical stats(strength, speed etc)
? 10% Buff to senses(hearing, smell etc)
? The ability to enter force after consuming enough of the element
? The ability to consume their element to regain MP
? A resistance to their element shown by the following chart:
? 2 ranks above: 0%
? 1 rank above: 10%
? Same rank: 25%
? 1 rank below: 30%
? 2 ranks below: 50%
?Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
?The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
?Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
?These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
?Dragon Force
-Ephemeral: Goes right through non-magic armors like they're not even there. Usually. This spell pierces through non-magic armors and obstructions, but that excludes anything made by magic or those that are magical in nature. I.e. Magically created armors, or armors of magical quality. It also cannot go through magically created obstructions like magic walls of any kind.
Weaknesses:
-Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
-Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.
Abilities:
- Shadow Dance: ~Active~ The user's whole body takes an incorporeal form, first a three dimensional one, then falls against the cobles and becomes a true shadow. This doesn't change the fact that their body is still physical as well. The user can move between the 3D and 2D Shadow forms, but when the user attacks, their body becomes physical again, but goes back to shadow after the attack. (The user still takes damage from spells, just makes it harder to hit them.) This ability allows the user to phase through solid forms of non-magical nature, like trees, walls, you name it. This confers a 50% Speed Increase, alongside a +25% Increase to the damage they take upon any impacting blows.
Duration: 2 Posts
Cooldown: 5 Posts
- Partial Shadow Form: Inuil ~Active~ Inuil's body attaches to Lynette, and gains a pseudo 3D form. Inuil will lend themselves, arms and mind, to Lynnette. She will then be able to cast the user's spells, at one rank lower then the user, behind them.
Duration: 2 Posts
Cooldown: 4 Posts
- Spells:
Spells:
D-Rank Spell Name: Inuil's Rage: Marks of Wrath.
Rank: (D-Rank)
Duration: 3 Post
Cooldown: 5 Posts
Type: Dark, Offense
Description: Inuil, pulling from the depths of their Wrath, and called forth a terrifying visage, Her Shadow form. She leaves the User's side, and grabs an enemy by the face, and where her hands touch, curse marks appear. These marks cause .5 D-Rank damage in just sheer pain. These last 3 rounds, and do this damage over each post. Alongside, the spell deals 1 D-Rank damage on receiving them. However, the major downside is that the user must charge up enough magic to release the bond that holds Inuil to Lynnette.
Strengths:
-Dragon Slayer: This spell will deal 2x damage to lizard, wyvern, and Dragon (Greater and lesser.)
-Ephemeral: This attack goes through armor of the same ranking as the spell (Weak level armor) and deals the damage directly to an enemy.
DoT: Afflicts a DoT condition (Listed above)
Weaknesses:
-Charge: The user must charge this spell for a post, before relinquishing the sell's blast, as it cannot be let loose until the charge is complete.
-Holy Anathema: This spell deals .5x damage to those who are cloaked in holy magic, or those who defend themselves with holy magic, and this spell cannot go through any spell that has the light or holy attribute.
-Physical Range: Must be within 5 feet of an enemy.
-Touch: The shadow must touch the face of an enemy.
C-Rank Spell Name: Wing of the Fallen Angel: Blackened Gale.
Rank: C-Rank
Duration: 2 Posts
Cooldown: 4 Posts
Type: Shadow, Offensive, Summon.
Description The user gathers two spheres of shadow, one on each hand, to which will each strike out once, at 1/2 C-Rank Damage each, but these strikes are invisible to the naked eye. However, they make a high pitch scream that no person can hear normally. It requires an increased ability to hear that will set them apart. Their max range is the spell's max range, and moves at the user's speed. It hits for spell damage.
Strengths:
-Ephemeral: This spell goes through physical entities, so it can pass through non-magical
walls.
-Oh! The Blades Unseen Cut the Deepest: These blades all do up to the spell's rank in damage., and are invisible to those who see.
Weaknesses:
-Holy Anathema: This spell deals .5x damage to those cloaked in holy/light based magic.
-Beholden to Stone: Earth magic also blocks this spell.
-Magical Interference: Magic that creates heat or light can block these spells, even if they don't produce any holy/light based elements.
-The Blind deny the very Substance of sight: Those who don't rely on sight can "see" these.
B-Rank Spell Name: Blade of Hate: Void Beam
Rank: B-Rank
Duration: 6 Posts
Cooldown:8 Posts
Type: Darkness, Offense, Mono-Target
Description: The user, in their blindness to shadow, charges up a single gem of blackened energy will float above the user's right hand. It will spin, and spin, and spin, until fires off a beam of negative energy. It does B-Rank damage to whatever it comes in contact with, and knocks them back with a concussive shock, to about a 50 feet away. The range of the beam is the maximum range of the Spell's rank, and it has the maximum speed as well.
Strengths:
- Concussive: Knocks fools back a step
Weaknesses:
-Mono-Target: Only hits one person.
-Unoriginal: This does what every basic beam does. Nothing more, nor less.
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A-Rank Spell Name: Shadow Dragon Slayer Secret Art: Blackened Mirror of Self-Loathing
Rank: A-Rank
Duration: 7 Posts
Cooldown: 9 Posts
Type: Darkness, Offense.
Description:
Strengths:
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Weaknesses:
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S-Rank Spell Name: Roar of the Shadow Dragon.
Rank: S-Rank
Duration: Instant
Cooldown: 2 posts
Type: Shadow, Offensive.
Description: The user breathes in, and whispers: "Roar of the Shadow Dragon", and when they open their mouths again, they let loose a torrent of shadow, large enough to envelop even the deepest of darknesses. This goes as far out as the maximum can allow, while also stopping people in their tracks, trapping them with shadows. This spell deals 50% S-Rank damage, and debuffs those who were caught in this spell, reducing their sight range by 25%
Strengths:
-Ephemeral: This spell passes through non-magical walls, barriers, and armors and deals their damage directly to the enemy.
-Trapped: This spell traps enemies in their shadow, of the same rank as the spell or lower.
Weaknesses:
-Mono-directional: Though it can be moved dimensionally after fired, for about a moment, it is mainly in the frontward directions.
-Holy Anathema: This spell deals .25x less damage to those cloaked in holy spells.
-Magic Shielding: This spell does not go through magic armors.
S-Rank Signature Spell Name: Shadow Dragon Slayer Secret Art: The Fall of Light.
Rank: S-Rank Signature.
Duration: 1 Post
Cooldown: 2 Posts
Type: Dark, Sound, Offensive.
Description:
Strengths:
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Weaknesses:
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Last edited by Aera Tylidae on 2nd January 2018, 6:55 am; edited 3 times in total