Magic
Primary Magic: Hihiirogane (日色金) | Sun-Colored MetalSecondary Magic: /
Caster or Holder: Caster
Description:
A utilitarian type of magic that originates on the remote island nation Ca-elum. A smithing, or forging type of magic that combines the usage of heat and ferrokinesis to improve the craft of smithery. Whilst Ca-elum has no wizard population to speak of, the craft of smithery is so advanced and widespread in the country, that some several hundreds of years ago diplomats from Midi studied, recorded and brought the expertise of Ca-elum's craft back to Midi, where it was combined with magical prowess and perfected into the art of Hihiirogane.
Hihiirogane employs the creation and manipulation of a man-made type of liquid metallic alloy the swordsmiths of Midi created specifically for this magic. This metal is incredibly receptive to ethernano and hardens when coming into contact with heat, allowing the metal to be superheated by its user which turns it harder than diamond. It is said that Hihiirogane never rusts, decays or becomes brittle and can eternally change its shape. Even in its liquid, malleable state it is stronger than steel. It can therefore only be manipulated and brought into shape by someone ferrokinetically controlling it and then infusing it with heat.
Whilst this magic was originally solely used to craft the finest and strongest of weapons for the people of Midi, there are some individuals who have turned it into a lethal combat-ready magic. It is said that the true potential of Hihiirogane is only activated when used in battle by a true mage. Because of the alloys innate stored energy and unique malleable nature it is both highly destructive and incredibly versatile when used correctly. And due to the relative youth of this type of magic, its limits are yet to be tested. Something that Zoa has decided to do by himself after experiencing the strength of this magic first-hand.
Strengths:
- Earth-Based Magic: Due to the innate quality of the metal, this magic is strong against other mineral-based magics, whilst the heat aspect is strong against plant-based magics.
- Ice-Based Magic: Due to the heat the metal can generate, this magic is innately strong against ice-based magics and cancels out the effects ice-based magics have against the metal.
- Fire-Based Magic: Due to the innate property of the metal, fire- and other heat-based magics fair relatively poorly against this magic.
- Permanent Constructs: The constructs and creations this magic creates are permanent and don't dissolve, dissappear or become weaker, even if their creator falls unconscious or dies.
- Barrier-Breaking: The sheer force that this magic can produce can be enough to break down most equally ranked defenses.
Weaknesses:
- Slayer Banquet: Even though Hihiirogane is a very unique and peculiar type of metal, it is still metal and can therefore be eaten by any metal-type slayer.
- Thunderdome: Hihiirogane, alongside all of its unique properties and qualities is still a metal and therefore conductive. This can make it unintentionally simple for lightning-based magics to reach the user.
- Waterworks: Forging things underwater is nearly impossible as generating enough heat in the user's surroundings is nearly impossible. The same counts for getting encased in ice.
- Arts & Crafts: Being a mage is hard. Being an artist is also difficult. Being both simultaneously requires mental fortidude. To create and shape the metal, the user requires mental composure and a vision of what he wishes to create. Anything that impedes on the users conscious can reduce the effectiveness of the magic.
- Aiding The Enemy: Any construct this magic creates can be used not only by the mage that created it, but by basically anyone with enough brains to do so. While they would be unable to activate the heat stored within the constructs, any swords can be picked up by anyone, and any walls can be hidden behind by anyone.
- Ethereal Realm: This magic is primarily physical and deals its damage through physical means, and therefore has a tougher time against any opponents ethereal or otherwise incorporeal
Lineage: Armoured Beast
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage: Passive.
Plot Devices: (these are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system)
- Weapons Master: As someone who constantly creates weapons and equipment, the user is able to handle any type or shape of weapon with ease. Users of this magic develop a talent for wielding any type of weaponry they can get their hands on, or create themselves.
- Artist: Users of this magic are notably artistic. They are naturally inclined towards arts & crafts and have a talent for any type of art involving shaping and forming. When witnessing this magic in action, most people comment that the handling of Hihiirogane appears much like a dance to onlookers. There is undeniable beauty about this magic.
Abilities/Powers:
- Living Forge: Lying at the core of this magic is the most notable ability that users of this magic share. The ability to regulate body temperature and generate heat from inside of their own body, essentially turning them into something of a "living forge", their touch being hot enough to control Hihiirogane efficiently without using spells. This is a toggled state in which the user will constantly emit steam from their body heat alone and scorch the ground they walk on. The user will also deal user-ranked burning damage upon physical contact. They also possess 10/15/20/25/30 % resistance to both fire- and ice-based magics at D/C/B/A/S Ranks.
- Superhuman Metabolism: Through the consistent stress the use of Living Forge puts on the users body, the user experiences superhuman condition through the enhanced metabolism they possess due to constantly having to endure superhuman body temperatures. The user possesses 15% more endurance and hp than someone at their rank and can resist the pain of damage of their own rank with relative ease. When using Living Forge they experience an additional 10/15/20/25/30% boost at D/C/B/A/S Rank to all physical strength and speed.
- Sun-Colored Metal: The user can continously produce Hihiirogane on a whim and craft ability-less, user-ranked constructs that possess HP according to Requip guidelines. This practice requires concentration and only one Item, Weapon, Armor or construct of up to the user's size can be created and used per post.
- D Rank Spells:
- Name: Juzumaru (数珠丸 lit. Rosary Circle)
Rank: D
Type: Offensive / Defensive
Description: A fast sword that strikes in rapid succession.
A beautiful spell to behold, reminiscent of cherry blossoms in spring. The user creates numerous of tiny blade fragments from their body that appear inconspicuous. These fragments are then superheated to the point where they appear to glow rose-colored. The exact number of fragments that can be created reaches into the dozens. These fragments are shot out in a line at 45 meters per second up to 45 meters away from the user from any part of the user's body.. Being hit with one of the fragments deals 12.5% D Rank cutting and D Rank burning damage.
Strengths:- Blade fragments are small, thin and incredibly hard to predict, even with perceptive enhancements.
- Fragments remain stuck in whatever they hit last and can deal D Rank terrain damage.
- Fragments can tear through D Rank defenses or C Rank Ice and Earth defenses.
Weaknesses:- Requires the user to aim precisely, as he can not control the fragments after they are shot.
- Wind magic can push the fragments off track.
- Fragments are fragile and can easily be destroyed with offensive magic.
- D+ Rank water magic can cool down the fragment's heat nullifying their burning damage.
Duration: Instant
Cooldown: 2 posts
Name: Kiku-Ichi-Monji (菊一文字 lit. Chrysanthemum-One)
Rank: D
Type: Defensive
Description: A robust, sturdy sword that is said to protect its user from harm.
The user will cover their skin, fingernails, hair, eyes and any orifices in hihiirogane giving it a dark-grey teint giving the user both increased physical damage as well as increased resistances towards damage.The user receives 50% resistance towards D Rank Earth-type, Poison-type or terrain damage, and 25% resistance against any other type of damage. Physical strikes will also deal bonus D Rank melee damage.
Strengths:- Prevents anything from entering the user's body such as toxins, gases or debris.
- Can be used in short bursts to distribute effectiveness and potential.
- Prevents any form of terrain damage on the afflicted areas.
Weaknesses:- All lightning attacks, effects and damage are doubled when hitting the afflicted areas.
- Can not be activated while submerged in water or encased in ice.
- Temperatures below 0° Celsius will have a 25% slowing effect upon the afflicted areas.
- Bonus damage is physical and does not affect ethereal or otherwise intangible forms.
Duration: 2 posts
Cooldown: 3 posts
Name: Mikazuki Munechika (三日月宗近 lit. Crescent moon near the Centre)
Rank: D
Type: Offensive / Counter
Description: A sword that strikes quickly and unexpectedly.
The user concentrates heat in both hands and then continuously creates metal into them. By making a half-circle swiping motion in front of him with both hands, a large, flattened out incredibly sharp sickel will appear following the hand motion that deals damage to anything 2 meters in front of the user as well as 4 meters left and right of the user. This sickel deals D Rank cutting damage.
Strengths:- Surprise attack and swift fabrication makes it difficult to predict.
- Can break through D Rank defenses and C Rank Ice defenses.
- Can still deal D Rank damage after initial creation.
Weaknesses:- Short range, requires close combat.
- Relies on surprise factor and can be anticipated upon second use.
- Can not be used underwater.
- Can be picked up by opponents and enemies.
Duration: Instant
Cooldown: 2 posts
Name: Zanka no Tachi (残火の太刀 lit. Blade of Ember)
Rank: D
Type:
Description: A unique blade of no reknown. Created by Zoa himself.
The user will concentrate heat and metal into a part of his body, usually his palm. After a short while a 1 meter long blade will protrude from that area. It will appear a much darker color than the usual grey of Hihiirogane, but will have a distinct white tint alongside the sharp edge. This sword concentrates all the heat of the user alongside its edge making it so sharp and so hot that it cuts anything it touches. Being hit by the sword will deal 6 HP worth of cutting damage and 6 HP worth of Burning damage making 12 damage total.
Strengths:- Is magically charged and can even pierce through D Rank projectile spells.
- Deals high amounts of damage uncharacteristic for its rank.
- The blade can pierce through D Rank defenses and C Rank Ice- or Earth-defenses.
Weaknesses:- User can not use "Living Forge" while this spell is active.
- User can not use any other offensive spell while this spell is active.
- User can not forge this spell underwater.
- Is close range and forces the user into close combat to be effective.
Duration: 2 posts
Cooldown: 3 posts - Blade fragments are small, thin and incredibly hard to predict, even with perceptive enhancements.
Last edited by Tuna on 23rd December 2017, 5:21 am; edited 15 times in total