Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Metal God Slayer (W.I.P)

    Elijah
    Elijah

    Berserker Knight


    Berserker Knight

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Metal God Slayer
    Second Skill: N/A
    Third Skill:

    Metal God Slayer (W.I.P) Empty Metal God Slayer (W.I.P)

    Post by Elijah 8th July 2016, 7:43 am

    Magic

    Primary Magic: Metallic God Slayer
    Secondary Magic: N/A
    Caster or Holder:Caster
    Description:
    God Slayer Magic (滅神魔法 Metsujin Mahō) is a form of lost magic, that is said to have been granted to the humans by the gods. This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it. Every type of god slayer magic is restricted to a single element. The element is stronger than the one dragon slayers use, but god slayer elements are always black in color. Though god slayer magic is equivalent to it's counter part, the demon slayer magic.

    The metal, that this magic uses, is god metal, originating from the metal god and from his heaven. This metal has a shadowy glow to it when Shairako uses it, otherwise it's a stainless steel kinda color, with seemingly no imperfections what so ever. It is one of the toughest metals ever recorded and can't be melted with fire, unless it reaches incredible temperatures. The metal also is unstable in earthland and thanks to that can go from liquid to solid at will of the user. When the metal forms any kind of weapon or object, blue or green lights appear on it, like energy in the object. With the shadowy glow they are quite easy to see. When anything is formed with the metal, it doesn't just appear. Liquid form of the metal will flow out from small cuts on the user's arms or legs, depending where the spell is cast from and will then form the weapon or object while becoming solid. The process is incredibly quick and can't usually be disrupted, though the disruption is possible.

    The magic itself is considered unholy in nature, though being from a holy origin, if you can consider the metallic god holy. It has a unholy feel whenever it is used and a feeling that it shouldn't belong in this world. It feels alien. The magic is highly destructive and brutal in it's nature and can't really be considered flashy or beautiful. It was meant to kill, destroy and annihilate and that's what it will do.

    Strengths:


    • Hit me: Can be incredibly defensive, so the user can take multiple hits.
    • I can go for a long time: Most duration spells have a high duration, making them very efficient.
    • Buff city: The magic has quite a few buffs for it's user and can make regular hand to hand combat favorable to the user.


    Weaknesses:


    • With great duration, come great cool-downs: The spells have fairly high cool-downs, which usually are a huge weakness.
    • Venom = Bad: Anyone with a magic that utilizes poison or venom, deals 25% extra damage and one hit from a venom/poison spell can knock down a duration of a spell by one post. This weakness also goes for any corrosion type spell or magic.
    • Magma = Very Bad: Magma is the greatest elemental weakness to the metal. It can easily melt it and deal extra damage. Magma deals 50% more damage to Elijah and lower duration's by 2 posts.
    • In your face: The magic is close ranged most of the time, with the exception of a few spells. This creates fighting at long range very difficult.
    • No can eat: Can't consume their own metal or the metal of the metallic demon slayer.
    • Lightning Rod: As the user has a massive amount of metal in their body, all lightning magic has a much higher chance of hitting him and makes dodging lightning or electricity much harder.


    Lineage:
    Gold Rush:

    Unique Abilities:
    Regular Slayer stuff:


    • I will resist: The user has hardened skin, being able to shrug off damage to an amazing extent. Though when facing a higher ranked mage, the resistance is weakened a lot and in no way are poison, corrosion and magma resisted. Though all other types of damage are.

      The resistance to damage is as follows:
      30% for lower ranked damage.
      20% for equal ranked damage.
      10% for 1 rank higher damage.
      Nothing for anyone even higher.
    • Metal, it's all the same: Can eat any kind of metal, including things that are radioactive and use them in his magic.
    • Adamantium Skeleton: The user's bones can't break without being hit by a force that is 2 ranks higher.
    • Gear Break: The user does a so called Gear Break, breaking off the limiter on the next spell he uses. This spell does double damage if it's instant cast or has a 50% increased duration if a duration based spell. The spell that gets used with gear break, has it's cooldown increased by 2 posts.


    Spells:

    Signature Spells:

    D-rank spells:

    C-Rank Spells:


    Last edited by Elijah on 17th July 2016, 7:37 am; edited 3 times in total
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Metal God Slayer (W.I.P) Empty Re: Metal God Slayer (W.I.P)

    Post by King Elyx 8th July 2016, 1:48 pm

    Elijah wrote:Magic

    Primary Magic: Metallic God Slayer
    Secondary Magic: N/A
    Caster or Holder:Caster
    Description:
    God Slayer Magic (滅神魔法 Metsujin Mahō) is a form of lost magic, that is said to have been granted to the humans by the gods. This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it. Every type of god slayer magic is restricted to a single element. The element is stronger than the one dragon slayers use, but god slayer elements are always black in color. Though god slayer magic is equivalent to it's counter part, the demon slayer magic.

    The metal, that this magic uses, is god metal, originating from the metal god and from his heaven. This metal has a shadowy glow to it when Shairako uses it, otherwise it's a stainless steel kinda color, with seemingly no imperfections what so ever. It is one of the toughest metals ever recorded and can't be melted with fire, unless it reaches incredible temperatures. The metal also is unstable in earthland and thanks to that can go from liquid to solid at will of the user. When the metal forms any kind of weapon or object, blue or green lights appear on it, like energy in the object. With the shadowy glow they are quite easy to see. When anything is formed with the metal, it doesn't just appear. Liquid form of the metal will flow out from small cuts on the user's arms or legs, depending where the spell is cast from and will then form the weapon or object while becoming solid. The process is incredibly quick and can't usually be disrupted, though the disruption is possible.

    The magic itself is considered unholy in nature, though being from a holy origin, if you can consider the metallic god holy. It has a unholy feel whenever it is used and a feeling that it shouldn't belong in this world. It feels alien. The magic is highly destructive and brutal in it's nature and can't really be considered flashy or beautiful. It was meant to kill, destroy and annihilate and that's what it will do.

    Strengths:


    • Hit me: Can be incredibly defensive, so the user can take multiple hits.
    • I can go for a long time: Most duration spells have a high duration, making them very efficient.
    • Buff city: The magic has quite a few buffs for it's user and can make regular hand to hand combat favorable to the user.


    Weaknesses:


    • With great duration, come great cool-downs: The spells have fairly high cool-downs, which usually are a huge weakness.
    • Venom = Bad: Anyone with a magic that utilizes poison or venom, deals 25% extra damage and one hit from a venom/poison spell can knock down a duration of a spell by one post. This weakness also goes for any corrosion type spell or magic.
    • Magma = Very Bad: Magma is the greatest elemental weakness to the metal. It can easily melt it and deal extra damage. Magma deals 50% more damage to Indar and lower duration's by 2 posts.
    • In your face: The magic is close ranged most of the time, with the exception of a few spells. This creates fighting at long range very difficult.
    • No can eat: Can't consume their own metal or the metal of the metallic demon slayer.
    • Lightning Rod: As the user has a massive amount of metal in their body, all lightning magic has a much higher chance of hitting him and makes dodging lightning or electricity much harder.


    Lineage:
    Gold Rush:

    Unique Abilities:
    Regular Slayer stuff:


    • I will resist: The user has hardened skin, being able to shrug off damage to an amazing extent. Though when facing a higher ranked mage, the resistance is weakened a lot and in no way are poison, corrosion and magma resisted. Though all other types of damage are.

      The resistance to damage is as follows:
      30% for lower ranked damage.
      20% for equal ranked damage.
      10% for 1 rank higher damage.
      Nothing for anyone even higher.
    • Metal, it's all the same: Can eat any kind of metal, including things that are radioactive and use them in his magic.
    • Adamantium Skeleton: The user's bones can't break without being hit by a force that is 2 ranks higher.


    Spells:

    Name:Atomizer
    Rank: D-rank
    Type: Utility, Buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When cast, the user's eyes light up with a gold glow, making the user capable of breaking down any non-magical metal to atoms and is then capable of sucking it in, completely passing any requirement to chew the metal. This is done in a 10 meter radius around him.
    Strengths:

    • Atomized: The user is capable of breaking down and ''eating'' a large supplement of metal very quickly.
    • Force Booster: Due to allowing metal to be eaten fast, the user is able to force much more easily than usual. The requirement is the same, just easier to get there.
    • Combat use: Is useful in combat, if the enemies are using basic metal weapons/armor, otherwise no.

    Weaknesses:

    • Magical metals: Anything that's been made using magic, is unable to be atomized.
    • Combat use: If anyone uses magical metals or no metals, this spell is useless in combat.
    • Vision: Due to the metal flying into his mouth, the users vision is almost fully blocked.
    • Movement: When the spell is active movement is kinda limited to the area where the metal is, as outside the area the spell is useless.


    Name: Reflector Plating
    Rank: D-rank
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user coats the entire body, except their eyes, with an incredibly shiny metal. This metal protects the users body against 2 D-rank hits or equivalent and will disappear after taking that much damage or the duration runs out. What makes reflector plating special, is that after taking the hits, it reflects the damage back at the user, though only 75% of the original damage. This damage is done instantly when a hit is landed so it can't be dodged.
    Strengths:

    • Taste your medicine: Reflects 50% of the damage done back to the attacker.
    • Higher damage: Can reflect back one C-rank damage as well
    • Instant: The damage is instant so almost fully undodgable, unless the attacker is moving really fast or has incredibly reflexes.

    Weaknesses:

    • A..ranks: C-rank damage can't be reflected back.
    • It's diluted: The damage reflected back is weaker than the damage done.
    • Breaks easy: It can only sustain 2 D-rank damage or equivalent.
    • Eyes mate: The eyes of the user aren't covered and can be attacked freely.


    Name: Reaver Blades
    Rank: D-rank
    Type: Damage
    Duration: 3 posts
    Cooldown: 4 posts
    Description:When cast, liquid god metal starts to form on the user's hands, melding together with the skin and bone of the user. The metal keeps forming and in a few seconds, the user's hands have taken the form of chainsaws. The blades are 3 feet in length and have 3 rows of teeth on them. The side rows spin in a clockwise direction, while the middle row spins counter clockwise. The rows start spinning right away, creating a sound and let out a small amount of steam, as the friction created is incredible. The chainsaws start at the elbows of the user and extend a little more than his regular hands, due to not having that much width.
    The user can move freely with these equipped, not slowing down at all, though the user's weight is increased. 2 swings can be done per post in PVP
    Strengths:

    • Double the fun: The user gets not one, but two ripper blades.
    • Ravager:  Each hit from these blades deals a D-rank damage and can cause cuts. The cuts don't change the damage done.
    • I lift: The user suffers no speed decrease from the spell, even though it adds weight.

    Weaknesses:

    • Venom, Corrosion and Magma...: Any of these elements will knock off the duration of the spell. With each hit the magic does to Ripper blades, they remove duration, exact numbers marked in weakness.
    • Gravity, why do you exist: If Ripper Blades are active, the user takes 25% more damage from gravity magic.
    • Barriers, why you got to do this?: Ripper Blades, while being chainsaws, can't actually break through magical barriers. Even a D-rank barrier will need to get hit at least 4 times, C barriers for 7 and B-rank and up barriers can't be broken
    • Long range, medium range, not a good fit: Ripper Blades are attached to the body of the user, so they can only be used effectively in close range combat.


    Name: Metallic God's Bellow.
    Rank: D-rank
    Type: Offensive.
    Duration: Instant
    Cool-down: 4 posts
    Description: The user inhales a large amount of air and concentrates all his magical energy. After a couple of seconds, the user releases the energy in the form of a stream out of his mouth. The stream of energy is 5 feet wide all the time and can reach up to 80 feet. The stream travels at 40 feet per second, so it reaches it's maximum distance in 2 seconds. The bellow is just a stream of pure metallic energy, that holds no additional effects, but just pure raw power, like almost all of the metallic god slayer's arsenal does. The stream itself is metallic looking, with a unholy aura surrounding it. Also it's surrounded by green and blue circles of light.

    Strengths:

    • Pure. Raw. Power: Deals double it's rank's damage to anyone who gets hit by the bellow fully.
    • Mass area: The bellow is quite big and can travel quite far as well.
    • Speed freak: The bellow itself travels fairly quickly for it's size.
    • Demolition: The bellow can burst through D-rank and lower magical barriers, also doing considerable damage to C-rank. The bellow also destroys any building or what ever it meets in it's way. 

    Weaknesses:

    • No Defense: As the user is casting the bellow, no other spell can be cast.
    • Exhaustion: After casting the spell, the user has their move speed reduced to 2 mp/h for the next post.
    • No movement: The bellow can't be moved while in mid cast, it only goes where it was first targeted at.
    • Limit: The Bellow can't be casted when the user is below 25% hp, as the bellow would drain most of their energy.


    Metal God Slayer (W.I.P) Merp%202.jpg_zpszdcapnj1
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Metal God Slayer (W.I.P) Empty Re: Metal God Slayer (W.I.P)

    Post by Godlike Frederik 15th July 2016, 5:19 am

    Magic

    Primary Magic: Metallic God Slayer
    Secondary Magic: N/A
    Caster or Holder:Caster
    Description:
    God Slayer Magic (滅神魔法 Metsujin Mahō) is a form of lost magic, that is said to have been granted to the humans by the gods. This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it. Every type of god slayer magic is restricted to a single element. The element is stronger than the one dragon slayers use, but god slayer elements are always black in color. Though god slayer magic is equivalent to it's counter part, the demon slayer magic.

    The metal, that this magic uses, is god metal, originating from the metal god and from his heaven. This metal has a shadowy glow to it when Shairako uses it, otherwise it's a stainless steel kinda color, with seemingly no imperfections what so ever. It is one oxf the toughest metals ever recorded and can't be melted with fire, unless it reaches incredible temperatures. The metal also is unstable in earthland and thanks to that can go from liquid to solid at will of the user. When the metal forms any kind of weapon or object, blue or green lights appear on it, like energy in the object. With the shadowy glow they are quite easy to see. When anything is formed with the metal, it doesn't just appear. Liquid form of the metal will flow out from small cuts on the user's arms or legs, depending where the spell is cast from and will then form the weapon or object while becoming solid. The process is incredibly quick and can't usually be disrupted, though the disruption is possible.

    The magic itself is considered unholy in nature, though being from a holy origin, if you can consider the metallic god holy. It has a unholy feel whenever it is used and a feeling that it shouldn't belong in this world. It feels alien. The magic is highly destructive and brutal in it's nature and can't really be considered flashy or beautiful. It was meant to kill, destroy and annihilate and that's what it will do.

    Strengths:


    • Hit me: Can be incredibly defensive, so the user can take multiple hits.
    • I can go for a long time: Most duration spells have a high duration, making them very efficient.
    • Buff city: The magic has quite a few buffs for it's user and can make regular hand to hand combat favorable to the user.


    Weaknesses:


    • With great duration, come great cool-downs: The spells have fairly high cool-downs, which usually are a huge weakness.
    • Venom = Bad: Anyone with a magic that utilizes poison or venom, deals 25% extra damage and one hit from a venom/poison spell can knock down a duration of a spell by one post. This weakness also goes for any corrosion type spell or magic.
    • Magma = Very Bad: Magma is the greatest elemental weakness to the metal. It can easily melt it and deal extra damage. Magma deals 50% more damage to Indar and lower duration's by 2 posts.
    • In your face: The magic is close ranged most of the time, with the exception of a few spells. This creates fighting at long range very difficult.
    • No can eat: Can't consume their own metal or the metal of the metallic demon slayer.
    • Lightning Rod: As the user has a massive amount of metal in their body, all lightning magic has a much higher chance of hitting him and makes dodging lightning or electricity much harder.


    Lineage:
    Gold Rush:

    Unique Abilities:
    Regular Slayer stuff:


    • I will resist: The user has hardened skin, being able to shrug off damage to an amazing extent. Though when facing a higher ranked mage, the resistance is weakened a lot and in no way are poison, corrosion and magma resisted. Though all other types of damage are.

      The resistance to damage is as follows:
      30% for lower ranked damage.
      20% for equal ranked damage.
      10% for 1 rank higher damage.
      Nothing for anyone even higher.
    • Metal, it's all the same: Can eat any kind of metal, including things that are radioactive and use them in his magic.
    • Adamantium Skeleton: The user's bones can't break without being hit by a force that is 2 ranks higher.


    Spells:

    Name:Atomizer
    Rank: D-rank
    Type: Utility, Buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When cast, the user's eyes light up with a gold glow, making the user capable of breaking down any non-magical metal to atoms and is then capable of sucking it in, completely passing any requirement to chew the metal. This is done in a 10 meter radius around him.
    Strengths:

    • Atomized: The user is capable of breaking down and ''eating'' a large supplement of metal very quickly.
    • Force Booster: Due to allowing metal to be eaten fast, the user is able to force much more easily than usual. The requirement is the same, just easier to get there.
    • Combat use: Is useful in combat, if the enemies are using basic metal weapons/armor, otherwise no.

    Weaknesses:

    • Magical metals: Anything that's been made using magic, is unable to be atomized.
    • Combat use: If anyone uses magical metals or no metals, this spell is useless in combat.
    • Vision: Due to the metal flying into his mouth, the users vision is almost fully blocked.
    • Movement: When the spell is active movement is kinda limited to the area where the metal is, as outside the area the spell is useless.


    Name: Reflector Plating
    Rank: D-rank
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user coats the entire body, except their eyes, with an incredibly shiny metal. This metal protects the users body against 2 D-rank hits or equivalent and will disappear after taking that much damage or the duration runs out. What makes reflector plating special, is that after taking the hits, it reflects the damage back at the user, though only 75% of the original damage. This damage is done instantly when a hit is landed so it can't be dodged.
    Strengths:

    • Taste your medicine: Reflects 50% of the damage done back to the attacker.
    • Higher damage: Can reflect back one C-rank damage as well
    • Instant: The damage is instant so almost fully undodgable, unless the attacker is moving really fast or has incredibly reflexes.

    Weaknesses:

    • A..ranks: C-rank damage can't be reflected back.
    • It's diluted: The damage reflected back is weaker than the damage done.
    • Breaks easy: It can only sustain 2 D-rank damage or equivalent.
    • Eyes mate: The eyes of the user aren't covered and can be attacked freely.


    Name: Reaver Blades
    Rank: D-rank
    Type: Damage
    Duration: 3 posts
    Cooldown: 4 posts
    Description:When cast, liquid god metal starts to form on the user's hands, melding together with the skin and bone of the user. The metal keeps forming and in a few seconds, the user's hands have taken the form of chainsaws. The blades are 3 feet in length and have 3 rows of teeth on them. The side rows spin in a clockwise direction, while the middle row spins counter clockwise. The rows start spinning right away, creating a sound and let out a small amount of steam, as the friction created is incredible. The chainsaws start at the elbows of the user and extend a little more than his regular hands, due to not having that much width.
    The user can move freely with these equipped, not slowing down at all, though the user's weight is increased. 2 swings can be done per post in PVP
    Strengths:

    • Double the fun: The user gets not one, but two ripper blades.
    • Ravager:  Each hit from these blades deals a D-rank damage and can cause cuts. The cuts don't change the damage done.
    • I lift: The user suffers no speed decrease from the spell, even though it adds weight.

    Weaknesses:

    • Venom, Corrosion and Magma...: Any of these elements will knock off the duration of the spell. With each hit the magic does to Ripper blades, they remove duration, exact numbers marked in weakness.
    • Gravity, why do you exist: If Ripper Blades are active, the user takes 25% more damage from gravity magic.
    • Barriers, why you got to do this?: Ripper Blades, while being chainsaws, can't actually break through magical barriers. Even a D-rank barrier will need to get hit at least 4 times, C barriers for 7 and B-rank and up barriers can't be broken
    • Long range, medium range, not a good fit: Ripper Blades are attached to the body of the user, so they can only be used effectively in close range combat.


    Name: Metallic God's Bellow.
    Rank: D-rank
    Type: Offensive.
    Duration: Instant
    Cool-down: 4 posts
    Description: The user inhales a large amount of air and concentrates all his magical energy. After a couple of seconds, the user releases the energy in the form of a stream out of his mouth. The stream of energy is 5 feet wide all the time and can reach up to 80 feet. The stream travels at 40 feet per second, so it reaches it's maximum distance in 2 seconds. The bellow is just a stream of pure metallic energy, that holds no additional effects, but just pure raw power, like almost all of the metallic god slayer's arsenal does. The stream itself is metallic looking, with a unholy aura surrounding it. Also it's surrounded by green and blue circles of light.

    Strengths:

    • Pure. Raw. Power: Deals double it's rank's damage to anyone who gets hit by the bellow fully.
    • Mass area: The bellow is quite big and can travel quite far as well.
    • Speed freak: The bellow itself travels fairly quickly for it's size.
    • Demolition: The bellow can burst through D-rank and lower magical barriers, also doing considerable damage to C-rank. The bellow also destroys any building or what ever it meets in it's way. 

    Weaknesses:

    • No Defense: As the user is casting the bellow, no other spell can be cast.
    • Exhaustion: After casting the spell, the user has their move speed reduced to 2 mp/h for the next post.
    • No movement: The bellow can't be moved while in mid cast, it only goes where it was first targeted at.
    • Limit: The Bellow can't be casted when the user is below 25% hp, as the bellow would drain most of their energy.




    unlocked per users request


    _____________________________________________________________________________________

    Elijah
    Elijah

    Berserker Knight


    Berserker Knight

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Metal God Slayer
    Second Skill: N/A
    Third Skill:

    Metal God Slayer (W.I.P) Empty Re: Metal God Slayer (W.I.P)

    Post by Elijah 15th July 2016, 7:04 am

    List of edits, still a work in progress : D

    Edits are done, upgraded the magic to C-rank.

    Added a new ability: Gear Break. All other abilities are unchanged.

    Added 2 new signature spells, one D-rank and the other C-rank

    D-rank spell changes:


    C-rank spell changes:

    Upgraded Metal God's Bellow to C-rank. Changed it's size from 5 to 7 feet and it's range from 80 feet to 100 feet. Speed changed from 40 feet per second to 50 feet per second. Exhaustion weakness was changed from 2 mp/h to 3 mp/h.

    Upgraded Reaver Blades to C-rank. Duration and cooldown increased by 1 each. Length of the blades up from 3 feet to 3.5 feet. Damage up from D-rank damage to C-rank damage. Barrier weakness changed a bit, D-ranks need 2 hits now from 4. C-ranks need 4 from 7- B-ranks can be broken now and need 7 hits.

    Upgraded Reflector Plating to C-rank. Duration and cooldown increased by 1 each. Durability changed from 2 D-rank hits to 2 C-rank hits or equivalent. Can now reflect back one B-rank damage before breaking, up from one C-rank. Can't reflect back A-rank damage, up from B-rank.
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Metal God Slayer (W.I.P) Empty Re: Metal God Slayer (W.I.P)

    Post by desirée 16th December 2017, 5:28 pm

    Metal God Slayer (W.I.P) XEibTrW


    _____________________________________________________________________________________

    Metal God Slayer (W.I.P) IY2eFxu


      Current date/time is 19th November 2024, 7:26 pm