by King Elyx 26th September 2017, 3:20 pm
- Spoiler:
Arianna wrote:Tͮ͐ͯͫ̽̄̉͠͠͏h̨̧̓ͤ̔̋̉͛͆̀̓͠e͐̎̓́ ̡̄͒ͧͬ̈́̿A̢͂̇̌̉s̡ͧͨ̽ͣͧ̎͞ĥ̅̋ͤ͢͠ȇ̵͂̔̔͐n̵̂͌̾̌͜ ̸̸̵ͦͦ̚H̷ͣ͆̈́̍̂̈i̓ͥͯͥ̅́ͮ̍̾̀ê̴ͧ̄ͣͥ͏r̷̋͑͊ͭ̀͆̊̀̑͞
D̨̝̟͚̰a͇̖̟̼̖̳̦u̳͎̘͖̙͟͞g͙̼̘̩h̭͍̘t̤̫͔̣̮̻͝e̴̸̛̳͈̥̖̲͍͖r̘ ̢͔͉̰̜͕̀͘o̢̭̣͢f̢̢̫͙̻͔̱ ̦͉͍̥͇T̴͓̫͔̳͎͍̝̤h̛̤̤̬͚e͈͖̲̹̝̥͙ͅͅ ͓͔̞͇̲̼̺̮D̮͞r͞͏͕͕͔̝͎̯̗̘́a̶̳̟̟͉͟g͜͏̤̲͚͙͕o̡͔͎̝̫ǹ̷͔̫̞͎̹͓̺͟ ͓̳̰̹̩̱͝L̯̻̹͓̙o̸̡̤̟͍̺̟̲͠r̪͠ͅd̵̫̥̥͈̕͡
Secondary Magic: N/A
Caster or Holder:Caster
Description: Arianna’s magic originates from her very own blood. Being the daughter of Eris, the Lady Red, and Asmodeus, the Great Dragon. Obviously, she takes after her father, with even dragon like features appearing on her body.
Inheriting the power of such a being of either of her parents status is quite an advantage, but Arianna is but a mere child, despite maturing physically for over one hundred years, and mentally for thousands. Her power is still growing, with a potential that is nearly unmatched, yet unprecedented. How she will age into her full power would be far outside a millenia.
Arianna’s magic manifests in the form of drawing out more and more of her potential power. She becomes larger, stronger, more resistant to damage, and more and more draconic. She loses herself to her draconic side that her mentally goes towards one of dominance. She attacks relentlessly after a certain point, barreling down into the enemy without a second thought and aggressively attacking, giving enemies little room to dodge and attack.
Strengths:
- Heavy melee damager
- Very tanky
Weaknesses:
- Weakness to Dragon slayers- Due to the dragon like features of this takeover, fire dragon slayers have quite the advantage against this magic.
- Weakness to Demon slayers- Like the weakness before, fire demon slayers also have a leg up on this magic.
- Weakness to Divine based magic- Same as before.
- Limited options for range. Has only one ranged spell.
- Needs time to start rolling.
Lineage: N/A
Warden of Blood: As a territorial influence, the bestial power inside Arianna draws her to protect what is hers, who is hers, or who she belongs to. Her friends, family, territory, or slaves and masters are all apart of her 'blood' and the strength of the dragon aids her in defending them. Arianna gains a +50% move speed bonus whenever approaching an ally or object of hers in danger or towards an enemy who has made an act of aggression against one. If she leaps she may leap up to 20/40/60/80/100 (D/C/B/A/S) to the triggering source or if she flies in either case the speed bonus is increased by 1/2 again and she can Intercept an attack, either taking the full brunt of it or through the blood ties draw 50% of the damage an ally or structure/object takes to take half of it herself instead.
Thunderous Roar: With the power of a drangleic lord, Arianna's voice is imbued with the bestial might of a dragon. Whenever she roars in battle or in aggression her voice itself echoes across the area washing friend and foe with its influence. Enemies experience a shaken state as varying degrees of fear fill them and a desire to flee, while allies feel a boost in confidence and resolve, towards dragons this has the ability to soothe the rampage of any other dragon (or related to dragons) of the same or lower level. This power acts as a form of an unspoken treaty between dragons, bringing no harm against each other. Ari cannot break this treaty either, and an act of aggression against a calmed dragon will end the effect. The roar's radius is equal to 50 meters times her rank (D=1, C=2, B=3, ect).
Blood Fury: Aggression boils through Arianna's blood. For every attack that Arianna hits on an opponent, or for any hit that Arianna takes, her "Fury" burns brighter. This "Fury" stacks per hit increasing her attack damage by 1% up to a maximum per rank shown later, and giving her a sense of any living creature of her rank or below in a radius equal to ten times her current Fury total in meters. By spending stacks she can refresh any of her spells cooldowns. Once a spell is refreshed, this ability does not build up stacks of fury for one post afterward. Damage over time spells only grant one fury on the initial hit.
Indomitable: As Arianna’s “Fury” builds, her draconic heritage comes to surface. The small patches of scales on her skin grow to cover more and more of her body as well as growing in size. This “Fury” stacks per hit, increasing her damage reduction and base health by 1%, and her size by 2% (+.5% per rank). Her size does not decrease when Fury is spent, maxing out at what would be her max height at 75 stacks. The damage resistance is halved for Divine based magics, fire demon slayer, and fire dragon slayer magics. Her health pool also keeps whatever percentage health she had before increasing (Base health increasing is to compensate for becoming a larger target). Size decreases after battle slowly.
Max Fury: 15, 20, 30, 45, 60, 75
Fury Spent: 2, 4, 8, 12, 15. H = N/A
Arianna wrote:Name: Underworld’s Gale
Rank: D
Type: Utility
Description: Large scaly wings sprout out from Arianna’s back, spreading out a length more than three times her current size at full spread.
Duration: 5 posts
Cooldown: 6 posts
Strengths:
- Grants the ability of flight.
Weaknesses:
- No real combat stats
- Makes her a larger target
Name: Dragon's Talons
Rank: D
Type: Offensive
Description: Arianna's fingertips become more akin to that of a dragon's claws, become sharp and serrated, increasing her physical damage by 10%. Being stuck by her while this passive is active causes a DoT of bleeding for 5 posts. This DoT deals 25% of a D-rank damage over that duration and is refreshed if hit with Dragon's Talons again.
Duration:
Cooldown: 3 posts
Strengths: 4 posts
Weaknesses:
- Not as effective against armored opponents or those without blood.
- Range is only slightly longer than punching range.
Name: Thrill of the Hunt
Rank: D
Type: Utility
Description: Arianna's senses are heightened, becoming more animal-like as she becomes more aware of her surroundings. All enemies within a 20-meter radius are revealed to her, and moving towards an enemy marked with the DoT from Dragon's Talons increases her speed by 50%.
Duration: 3 posts
Cooldown: 4 posts
Strengths:
- Very few ways to hide from the spell.
- Strong speed buff for only a D-rank spell.
Weaknesses:
- Overexposure to her senses can cause them to be temporarily disabled or disoriented.
- Disabling spell effects last 5% + 5% per rank of spell used (5, 10, 15, 20, 25)
- Misses out on half of the spell if no one is marked.
Name: Rapturing Roar
Rank: D
Type: Offensive, Burst
Description: With a quick inhale, Arianna can empower her roar to levels of a sonic boom, blasting those in front of her at a distance of up to 7.5 meters. Those hit are dealt 1 d rank spells worth of damage.
Duration: Instant
Cooldown: 5 Posts
Strengths:
Weaknesses:
- Short ranged.
- Can't cast if she can't breathe.
Arianna wrote:Name: Enraged Smite
Rank: C
Type: Charged Offensive
Description: Arianna draws energy into the back of her maw, growling as she concentrates the energy into a dense, hot sphere. She can charge the spell for up for one full post before launching a beam of condensed energy that travels up to 90 meters at a speed of 90 m/s. Once the beam hits, it pierces through the target and continues to it’s max range. At full charge, the spell deals 1.25X the damage of a C rank spell, but an instant cast of the spell only deals 0.80X the damage. The spell, once it pierces a target, applies the a DoT to those hit for 5 posts, dealing .25X the damage of a C rank spell over the duration. This bleed can trigger Thrill of the Hunt. (DoTs do not stack, duration is simply refreshed.)
Duration: Instant - 1 post
Cooldown: 6 posts
Strengths:
- Fast traveling spell
- Metal based armors provide little protection
Weaknesses:
- Deals less damage if used instantly
- Ineffective against water
- Has a somewhat long cooldown.
Name: Rampant Charge
Rank: C
Type: Offensive, Burst
Description: Arianna springs forward at mach 1 (340 m/s), spinning at an impressive speed that makes her a flurry of serrated claws and scales that rip through those in front of her, dealing 1.65X C rank of damage, as well as applying a bleed DoT that deals .5x D rank of damage (or .1X C rank) over 5 posts. Arianna flies through the air for 15 meters before her speed gives out and she stops spinning. (DoTs do not stack, duration is simply refreshed.)
Duration: Instant
Cooldown: 7 posts
Strengths:
- Deals a lot of damage for its rank (1.75x of C rank total after bleed duration)
- Can hit multiple targets.
- Pierces defensive spells of the same rank and lower for .5X of initial damage. Bleed damage unaffected.
Weaknesses:
- Short range
- Difficult to dodge with. Can only go forward, and obviously can’t dodge while using.
- Needs to be able to propel herself to use the spell (And effectiveness is affected by gravity. Weakness since most gravity mages will be increasing the gravity on her, thus decreasing her damage.)
- Slow for a burst spell.
- Long Cooldown
Name: Encroaching Doom
Rank: C
Type: Buff
Description: For the duration of Encroaching Doom, Arianna generates a stack of fury per post.
Duration: 5 posts
Cooldown: 6 posts
Strengths:
- Increases the build up of her passives.
Weaknesses:
- Deals no direct damage.
- Provides no direct defense.
Arianna wrote:Name: Building Rage
Rank: D
Type: Buff
Description: Arianna instantly gains one stack of fury.
Duration: Instant
Cooldown: 5 Posts
Strengths:
- Increases the build up of her passives.
Weaknesses:
- Deals no direct damage.
- Provides no direct defense.
Name: Dragon’s Fang
Rank: C
Type: Offensive
Description: Baring her dragonic fangs, Arianna chomps her maw into anything within arm’s reach. As her fangs bear into a target, she deals .7x C rank damage.
Duration: Instant
Cooldown: N/A
Strengths:
- Very quick cast
- Can be used to “root” someone in place next to her. Root can last as long as 2 posts.
Weaknesses:
- Can’t use her mouth for much else while she’s locked onto something.
- Less effective against an armored opponent.
- Can’t root something in place that can lift her weight.
Hola! I'm Elyx! And I shall be grading your magic today! Comments today will just be made on this post. If there are any questions, feel free to ask through either Discord or PM. Gracias~
Warden of Blood: A conditional speed boost, sounds good to me! The only part I ask to take out is that she gains "1/2" speed when traveling towards an ally to intercept an impact, or towards one triggering the attack (Which I am assuming could be an opponent). 50% speed on top of being able to reduce damage of an ally in half I think is a fair amount.
For take the damage of an ally, can you place a range that an ally has to be in for the effect to take place please?
Thunderous Roar: This is more a positive suggestion. Your ability seems to instill fear, but that can be interpreted by many in many ways. Fear isn't quite guaranteed for one who hears this, and mages can react to it differently if their past allows it. What I suggest doing is giving this some form of stun effect. One post with a two post cooldown would suffice, and naturally, it affects equal or less ranking beings. That way, no one can say "Lol I am immune to your roar because [Insert BS reasons here]". This isn't mandatory, but it would be best if you would like the fullest effect of this ability.
Blood Fury: Lovely work. Make sure to get lots of melee hits in battle to get the fullest of this UA, k?
Indomitable: This is both a support and a buff at the same time, that's good. Size doesn't matter Hahahaha kill me, so that's good. But for base HP and damage reduction to potentially increase by 75%, I can't let that through. UA's alone usually just increase the users base HP by 25%, 50% with a drawback. But if you choose to do this, you can't buff the senses of your allies with this ability, and you won't gain damage resistance from this UA.
Ex - The user obtains a 50% boost to their maximum HP, but divine based magic, fire demon slayer magic, and fire dragon slayer magic inflicts 25% more damage onto the user
Damage resistance without increasing the base HP is your best bet if you want to increase your allies senses along with it, but no increasing your maximum HP with it. Also, know that your damage resistance can only stack up to 75%, and cutting damage in half does count towards that percentage.
Underworld's Gale: Just the duration, please lower this to three posts. You can adjust the cooldown accordingly.
Dragon's Talons: Looks good to me!
Thrill of the Hunt: Oooooo, I love the build up concept. It kills me to say it, but please have the revealing of those within range only affect those who are equal or less than... D rank. Yes, say less than. I want to die too.
Rapturing Roar: No problem here!
Enraged Smile: Good to go!
Rampant Charge: As this is instant cast, I ask the initial hit just inflicts C rank damage, as it is instant damage.
Encroaching Doom: Cheeky cheeky, a brilliant idea though! Nothing to add here!
Building Rage: Same here
Dragon’s Fang: If you want, you could make it a full C rank worth of damage. Signature spells are nice that way.
And that is all you have to hear from me! Questions to the PMs or Discord, but if you finished your edits, bump this good ol thread and I'll slap my approval sticker on it!