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    Experiment, Channel! Go!

    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Completed Experiment, Channel! Go!

    Post by Vox Nihili 3rd November 2017, 9:25 pm

    Magic
    Primary Magic: Experiment CH-7M
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  An experimental magic revolving around the creation of summons within the user’s body and channeling them into existence, it is currently in its developing phase by Vox Nihili. It is a magic being designed as a proof of concept, to find areas of polish and tweaking into a more refined power.

    In its current state the magic revolves around the devotion of time and attention into crafting creatures in order to immensely augment their combative abilities while sacrificing their ability to defend themselves in the meantime.  Useful as a magic in preparation for what is known to come, however it has immense weaknesses when the summoner is challenged directly and is given no quarter.

    The summons are produced from within the summoner’s body, and appear as if they were forming from it and separating. If they are instantly summoned forth than they suffer from greatly reduced combative abilities and only truly begin to shine upon multiple posts dedicated to their formation.

    Strengths:
    *Preparation: The greatest strength of this magic, is that when its spells and unique abilities are given enough time to activate the resulting summons are even more powerful than what one of their ranks typically would be.
    *Versitility: Each summon fulfills a different type of role, enabling an amount of diversity that could lend some sort of aid in many situations.

    Weaknesses:
    *Mobility: During a channel, the mage is incapable of moving on their own.
    *Defense: During a channel, the mage is incapable of activating abilities, objects, or spells.
    *Time: If used as an instant cast, the base summons are incredibly weaker than normal. A full post only makes them equal to their peers in base values. Meaning that in order to gain benefits, one must channel for atleast 2 posts.
    *Pacing: Quickly changing fight locations, summons being negated or destroyed and new enemy types appearing hamper this magic’s effectiveness as the summoner isn’t well suited to a frenzied battle.
    *Range: The summons appear out of the summoner’s body, using the mage as an origin point. As a result they are incapable of summoning things far away from themselves to aid allies, or hide away out of sight completely.

    Lineage: [link]https://www.fairytail-rp.com/t4002-zero-the-sacred#308223[/link]
    Unique Abilities:
    * Channeled Offense: For every post of channeling, a summon gains 5x% Strength and 5x% spell/ability damage where x is equal to the summoner’s rank.
    * Channeled Defense: For every post of channeling, a summon gains 5x% Physical damage reduction and magical damage reduction, where x is equal to the summoner’s rank. Damage reduction cannot go above 50%.
    *Channeled Health: For every post of channeling a summon gains x% hp regen every other post, and 5x% hp. Where x is equal to the summoner’s and hp regen is locked at 15%.
    *Channeled Agility: For every post of channeling a summon gains 5x% increase to its speed and reaction time where x is equal to the summoner rank.
    -=-=-=--=-=-=-=-=-=-=-=-=
    Immaculate Summon:
    -=-=-=-=-=-=-=-=-
    Long Ranged:
    [/spoiler]
    =-=-=-=-=-=-=-=--=-=-
    healer:
    [/spoiler]
    List of Spell Fusions:N/A


    Last edited by Vox Nihili on 24th January 2018, 1:33 pm; edited 3 times in total (Reason for editing : Channeled Protection: wrote 5x% instead of 5x.)


    _____________________________________________________________________________________

    Experiment, Channel! Go! 36626_s
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Completed Re: Experiment, Channel! Go!

    Post by Kite Wilhelm 19th January 2018, 7:38 pm

    Vox Nihili wrote:Magic
    Primary Magic: Experiment CH-7M
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  An experimental magic revolving around the creation of summons within the user’s body and channeling them into existence, it is currently in its developing phase by Vox Nihili. It is a magic being designed as a proof of concept, to find areas of polish and tweaking into a more refined power.
    In its current state the magic revolves around the devotion of time and attention into crafting creatures in order to immensely augment their combative abilities while sacrificing their ability to defend themselves in the meantime.  Useful as a magic in preparation for what is known to come, however it has immense weaknesses when the summoner is challenged directly and is given no quarter.
    The summons are produced from within the summoner’s body, and appear as if they were forming from it and separating. If they are instantly summoned forth than they suffer from greatly reduced combative abilities and only truly begin to shine upon multiple posts dedicated to their formation.
    Strengths:
    *Preparation: The greatest strength of this magic, is that when its spells and unique abilities are given enough time to activate the resulting summons are even more powerful than what one of their ranks typically would be.
    *Versitility: Each summon fulfills a different type of role, enabling an amount of diversity that could lend some sort of aid in many situations.
    Weaknesses:
    *Mobility: During a channel, the mage is incapable of moving on their own.
    *Defense: During a channel, the mage is incapable of activating abilities, objects, or spells.
    *Time: If used as an instant cast, the base summons are incredibly weaker than normal. A full post only makes them equal to their peers in base values. Meaning that in order to gain benefits, one must channel for atleast 2 posts.
    *Pacing: Quickly changing fight locations, summons being negated or destroyed and new enemy types appearing hamper this magic’s effectiveness as the summoner isn’t well suited to a frenzied battle.
    *Range: The summons appear out of the summoner’s body, using the mage as an origin point. As a result they are incapable of summoning things far away from themselves to aid allies, or hide away out of sight completely.
    Lineage: [link=https://www.fairytail-rp.com/t4002-zero-the-sacred#308223]Ex Nihilo[/link]
    Unique Abilities:
    * Channeled Offense: For every post of channeling, a summon gains 5x% Strength and 5x% spell/ability damage where x is equal to the summoner’s rank.
    * Channeled Defense: For every post of channeling, a summon gains 5x% Physical damage reduction and magical damage reduction, where x is equal to the summoner’s rank. Damage reduction cannot go above 50%.
    *Channeled Health: For every post of channeling a summon gains x% hp regen every other post, and 5x% hp. Where x is equal to the summoner’s and hp regen is locked at 15%.
    *Channeled Protection: For every post of channeling, a summon gains 5x% Damage Reduction which can’t stack with armor. If armor is worn, the greater value is the one which reduces damage while the lesser value is instead applied as a bonus to the summon’s base attack. X is equal to the summoner’s rank.
    =-=-=-=--=-=-=-=-=-=-=-=-=
    Immaculate Summon:
    -=-=-=-=-=-=-=-=-
    Long Ranged:

    =-=-=-=-=-=-=-=--=-=-
    healer:

    List of Spell Fusions:N/A


    _____________________________________________________________________________________

    Experiment, Channel! Go! Gvf4gD8
    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Completed Re: Experiment, Channel! Go!

    Post by Vox Nihili 20th January 2018, 10:00 am

    1: Set the caps for channeling as requested.
    2: spaced things out a little bit, sorry about its cluttered state. Word doc must not have carried over the breaks properly.
    3: As for channeling, I did not imagine a spell's channel to get interrupted. If there was a spell that distrupted magic somehow i could see it canceling out a summon channel. But as for damage or paralysis i don't imagine so. the mage is already immobilized while channeling, and is meant to suffer significant damage if they attempt to channel while in range of an enemy. Trading free shots at themselves to get their creation out.

    If you feel as if a certain damage threshhold should be set to break a summon channel feel free to request one, i'd understand.



    _____________________________________________________________________________________

    Experiment, Channel! Go! 36626_s
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Completed Re: Experiment, Channel! Go!

    Post by Kite Wilhelm 24th January 2018, 12:15 pm

    Vox Nihili wrote:Magic
    Primary Magic: Experiment CH-7M
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  An experimental magic revolving around the creation of summons within the user’s body and channeling them into existence, it is currently in its developing phase by Vox Nihili. It is a magic being designed as a proof of concept, to find areas of polish and tweaking into a more refined power.

    In its current state the magic revolves around the devotion of time and attention into crafting creatures in order to immensely augment their combative abilities while sacrificing their ability to defend themselves in the meantime.  Useful as a magic in preparation for what is known to come, however it has immense weaknesses when the summoner is challenged directly and is given no quarter.

    The summons are produced from within the summoner’s body, and appear as if they were forming from it and separating. If they are instantly summoned forth than they suffer from greatly reduced combative abilities and only truly begin to shine upon multiple posts dedicated to their formation.

    Strengths:
    *Preparation: The greatest strength of this magic, is that when its spells and unique abilities are given enough time to activate the resulting summons are even more powerful than what one of their ranks typically would be.
    *Versitility: Each summon fulfills a different type of role, enabling an amount of diversity that could lend some sort of aid in many situations.

    Weaknesses:
    *Mobility: During a channel, the mage is incapable of moving on their own.
    *Defense: During a channel, the mage is incapable of activating abilities, objects, or spells.
    *Time: If used as an instant cast, the base summons are incredibly weaker than normal. A full post only makes them equal to their peers in base values. Meaning that in order to gain benefits, one must channel for atleast 2 posts.
    *Pacing: Quickly changing fight locations, summons being negated or destroyed and new enemy types appearing hamper this magic’s effectiveness as the summoner isn’t well suited to a frenzied battle.
    *Range: The summons appear out of the summoner’s body, using the mage as an origin point. As a result they are incapable of summoning things far away from themselves to aid allies, or hide away out of sight completely.

    Lineage: [link]https://www.fairytail-rp.com/t4002-zero-the-sacred#308223[/link]
    Unique Abilities:
    * Channeled Offense: For every post of channeling, a summon gains 5x% Strength and 5x% spell/ability damage where x is equal to the summoner’s rank.
    * Channeled Defense: For every post of channeling, a summon gains 5x% Physical damage reduction and magical damage reduction, where x is equal to the summoner’s rank. Damage reduction cannot go above 50%.
    *Channeled Health: For every post of channeling a summon gains x% hp regen every other post, and 5x% hp. Where x is equal to the summoner’s and hp regen is locked at 15%.
    *Channeled Protection: For every post of channeling, a summon gains 5x Damage Reduction which can’t stack with armor. If armor is worn, the greater value is the one which reduces damage while the lesser value is instead applied as a bonus to the summon’s base attack. X is equal to the summoner’s rank.
    Channeled Protection reduces damage and Channeled Defense reduces both physical and magic damage so they both do the same thing essentially. If you wanna split up physical and magic damage from Channeled defense that is fine other wise you might need a different effect for Channeled protection

    =-=-=-=--=-=-=-=-=-=-=-=-=
    Immaculate Summon:
    -=-=-=-=-=-=-=-=-
    Long Ranged:
    [/spoiler]
    =-=-=-=-=-=-=-=--=-=-
    healer:
    [/spoiler]
    List of Spell Fusions:N/A


    _____________________________________________________________________________________

    Experiment, Channel! Go! Gvf4gD8
    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Completed Re: Experiment, Channel! Go!

    Post by Vox Nihili 24th January 2018, 1:36 pm

    Changed protection to agility. 5x% a post of channel to speed and reaction time.


    _____________________________________________________________________________________

    Experiment, Channel! Go! 36626_s
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Completed Re: Experiment, Channel! Go!

    Post by Kite Wilhelm 29th January 2018, 8:10 pm

    Vox Nihili wrote:Magic
    Primary Magic: Experiment CH-7M
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  An experimental magic revolving around the creation of summons within the user’s body and channeling them into existence, it is currently in its developing phase by Vox Nihili. It is a magic being designed as a proof of concept, to find areas of polish and tweaking into a more refined power.

    In its current state the magic revolves around the devotion of time and attention into crafting creatures in order to immensely augment their combative abilities while sacrificing their ability to defend themselves in the meantime.  Useful as a magic in preparation for what is known to come, however it has immense weaknesses when the summoner is challenged directly and is given no quarter.

    The summons are produced from within the summoner’s body, and appear as if they were forming from it and separating. If they are instantly summoned forth than they suffer from greatly reduced combative abilities and only truly begin to shine upon multiple posts dedicated to their formation.

    Strengths:
    *Preparation: The greatest strength of this magic, is that when its spells and unique abilities are given enough time to activate the resulting summons are even more powerful than what one of their ranks typically would be.
    *Versitility: Each summon fulfills a different type of role, enabling an amount of diversity that could lend some sort of aid in many situations.

    Weaknesses:
    *Mobility: During a channel, the mage is incapable of moving on their own.
    *Defense: During a channel, the mage is incapable of activating abilities, objects, or spells.
    *Time: If used as an instant cast, the base summons are incredibly weaker than normal. A full post only makes them equal to their peers in base values. Meaning that in order to gain benefits, one must channel for atleast 2 posts.
    *Pacing: Quickly changing fight locations, summons being negated or destroyed and new enemy types appearing hamper this magic’s effectiveness as the summoner isn’t well suited to a frenzied battle.
    *Range: The summons appear out of the summoner’s body, using the mage as an origin point. As a result they are incapable of summoning things far away from themselves to aid allies, or hide away out of sight completely.

    Lineage: [link]https://www.fairytail-rp.com/t4002-zero-the-sacred#308223[/link]
    Unique Abilities:
    * Channeled Offense: For every post of channeling, a summon gains 5x% Strength and 5x% spell/ability damage where x is equal to the summoner’s rank.
    * Channeled Defense: For every post of channeling, a summon gains 5x% Physical damage reduction and magical damage reduction, where x is equal to the summoner’s rank. Damage reduction cannot go above 50%.
    *Channeled Health: For every post of channeling a summon gains x% hp regen every other post, and 5x% hp. Where x is equal to the summoner’s and hp regen is locked at 15%.
    *Channeled Agility: For every post of channeling a summon gains 5x% increase to its speed and reaction time where x is equal to the summoner rank.
    -=-=-=--=-=-=-=-=-=-=-=-=
    Immaculate Summon:
    -=-=-=-=-=-=-=-=-
    Long Ranged:
    [/spoiler]
    =-=-=-=-=-=-=-=--=-=-
    healer:
    [/spoiler]
    List of Spell Fusions:N/A
    Experiment, Channel! Go! Approv12


    _____________________________________________________________________________________

    Experiment, Channel! Go! Gvf4gD8

      Current date/time is 5th November 2024, 5:39 am