Magic
Primary Magic: Wind Surf
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description:
Wind surfing magic is a holder magic that through the utilization of a snowboard type object, the user can manipulate and create solid wind currents for them to ride as though they were surfing on a wavy ocean. This magic is utilized to accompany a hand to hand fighting style generally and the currents themselves are generated from what appears to be a large fan in the middle of the board fueled by the user's magic power. There are foot slots on the board in order to aide the user in not falling off, and it is clear the wind is generated below the board unless otherwise affected by the user's power.
Stratos himself uses the magic to travel around quicker as well as travel up sharp inclines with little to no issue. It seems when it comes to actually using this magic for combat stratos is limited to mostly defensive spells. The type of offensive spells this magic are capable of tend to have extensive charge up times and seem to be effective over a large area but single targeting is next to impossible.
Strengths:
Weaknesses:
[list][*]Augments melee attacks at a cost of chipping your own health away. (.5x damage of being hit by a melee attack that is equal rank as the augment used)
[*]Offensive spells have extensive charge up times (I.E. 3+ Turns)
[*]The user more glides and hovers when utilizing this magic, actual high up in the air continuous flight is impossible.
[*] No Single Target offensive spells
Lineage: Ancient Sealer
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Wind Surf
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description:
Wind surfing magic is a holder magic that through the utilization of a snowboard type object, the user can manipulate and create solid wind currents for them to ride as though they were surfing on a wavy ocean. This magic is utilized to accompany a hand to hand fighting style generally and the currents themselves are generated from what appears to be a large fan in the middle of the board fueled by the user's magic power. There are foot slots on the board in order to aide the user in not falling off, and it is clear the wind is generated below the board unless otherwise affected by the user's power.
Stratos himself uses the magic to travel around quicker as well as travel up sharp inclines with little to no issue. It seems when it comes to actually using this magic for combat stratos is limited to mostly defensive spells. The type of offensive spells this magic are capable of tend to have extensive charge up times and seem to be effective over a large area but single targeting is next to impossible.
Strengths:
- Large Area Damage
- Effective Defense
Weaknesses:
[list][*]Augments melee attacks at a cost of chipping your own health away. (.5x damage of being hit by a melee attack that is equal rank as the augment used)
[*]Offensive spells have extensive charge up times (I.E. 3+ Turns)
[*]The user more glides and hovers when utilizing this magic, actual high up in the air continuous flight is impossible.
[*] No Single Target offensive spells
Lineage: Ancient Sealer
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: