Magic: Takeover Beast soul Chimera form.
Primary Magic: Takeover Magic
Solitary: +30% to HP
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Mage type: Takeover
Description: After having the ability to form castor magic stripped from her when on a job Amora had sought a new form of magic that would help her once more use her magical potential. Having been led to the town of Laventir and shown a mentor that could teach her the way of takeover magic she had spent only a few days learning the basics before being sent to the forest to learn via trial and error. She had spent such time following what was the basics in her mind using her magical to try and connect with the creature upon killing it to link it to herself. After doing so she would then attempt to try and take on its form with seemingly having failed the first few tries at the start. Eventually she would get the hang of it without knowing the consequences of some of her failed attempts. By the process of connecting with the aspect of a beast within herself that is there through taking a bit of its soul she brings forth that aspect to aid her in a fight. Not really ever having enough for a full takeover of just singular of her abilities forming into what she had spent some time learning about a chimera type transformation for her full takeovers.
Strengths:
Weaknesses:
Silver Chaotica
Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.
Unique Abilities
Reptilian Regeneration:
[Passive]
Description: During her first attempt at trying to do what was necessary for unlocking the potential of Takeover magic. Amora had done this by herself and with no success on the surface. However, to the scientific level it succeeded in a tiny manner unlocking the power of Salamander like regenerative abilities for herself.
Ability: Every other post Regens the health of Amora by 5%. For the posts between that her mana is regened by 4%
Animalistic strength:
[passive]
Description: When it came to the art of takeover she had decided to do something simple such as like a simian like that of gorillas. However, while still being new to the whole art of doing takeover she had failed the actual transformation but was left with a feeling of strength filling her being. That something had changed within her that was a failed takeover and her magic forcing a result by integrating a ever growing strength within her.
Ability:25% boost in physical power. buff scales with rank by 5% with each rank with a max of 50% upon S rank.
Spectral Strike:
[passive]
Description: After having defeated a wraith within battle Amora had tried to add it to her abilities, but seemingly having failed to do so. Not realizing that it was a success in allowing her to strike at opponents who change there form to a different matter. by using the principal to phase out of reality to attack the actual limbs hidden with there transformed state, or being able to strike a ghost.
Ability:Allows the user to strike at any incorporeal being. be it a ghost, person made of element like fire or water for example, and any other sort of changing there body to something else.
Senses of the Hunter
[Passive]
Description: With the time spent within her childhood of being a hunter of many creatures with various talents. She had taught herself to distinguish the tiniest of differences within what she can tell is the reality she knows. Along with this with her senses trained she has trained those senses for the use of being able to track her prey that she is after. Through either sight, or hearing.
Ability: She can notice when a illusion is occurring and break free from it by expending the same amount of MP the person casting it on her did. Along with this Amora can use her senses to find creatures up to whatever humans can hear/see up to+her rank in burst range.
Spells:
D-Rank
Name: Simian Strength
Type: passive buff
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: The user’s left arm change into a slightly bigger and bulkier version of what they once were. Along with this they become more hairier like that of a gorilla.
Ability: Able to deal D Rank physical damage to an opponent with a physical strike once per post.
Buff: 20% to Strength
Strengths:
Weaknesses:
Name: Armadillo Shell Shield
Type: Passive, defensive spell
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: A armadillo shell forms over where the chest and abdomen area to serve as a natural defense against all forms of attack that could come and strike against it.
Ability: Active: be able to block 1 D worth of damage every post as long as this takeover is active. (EX. Player hits Amora with 3 D rank worth of damage. Amora would only receive 2 D-Rank worth of damage).
Buff: Physical resistance 20%
Strengths:
Weakness:
Name: Scorpion Stinger
Type: offensive spell, DoT
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: With the use of this partial the user gains the tail of a scorpion along with the stinger that is coated with a poison that can be injected straight into a victims bloodstream if struck by the tail.
Ability: Active: If struck by the stinger, target receives 50% rank D damage each post until it’s duration of the spell ends.
Buff: Strength buff 20%
Strengths:
Weakness:
Name: Chameleon Cloak
Type: Passive ability
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: The users skin turns into that of scales that change and morph into different colors to fit the area they are in to try and hide and blend in as best as they can with the power of chameleon cloaking.
Ability: Active: Be able to blend in to whatever environment by changing the pigments of ones skins to blend into there environment (duration as long as user wants while this is active) . Buff: Speed 20%
Strengths:
Weakness:
Name: Full take over Chimera: Sonic Strike
Type: Offensive, Burst
Rank: Advanced D
Duration: 5 posts
Cooldown: 6 posts
(burst attack)
Instant
Speed of attack: 25 m/s
Range: 22.5 meters
Description: Punches a rock that breaks apart from the impact that fires fast moving bits of rock at the opponent.
(single attack)
Instant
Speed: 90 m/s
Range: 90 meters
Description: Unleashes a stream of boiling water that feels as hot as fire from the claw that strikes the opponent
Description: Amora gets covered in a light white as she grows to 8ft and then grows wings from her back, and her hands turning into claw like that of the pistol shrimp, and the other gains a grey sheen to it that bulks up with muscle mass. Along with this having a set of quills along her body that can be fired off. The user is able to use the bull arm to strike the ground with enough strength to loosen the earth and then fire off rocks in a area by punching them towards the opponent to hit them. The main body being a mixture of feathers, and the exoskeleton like appearance of a shrimp.
Abilities: All the effects from partial takeovers Pistol Shrimp, Minotaur, Eagle Wings, Porcupine. Ability 1: burst area attack of 22.5 meters that deals 1.5 D-rank physical damage.
Ability 2: Single target 1.5 D-Rank spell damage.
Buff: 40% buff to Strength
Total Buff: Speed: 45% Strength: 100%
Strengths:
Weaknesses:
Name: Defense Destroyer (Minotaur)
Type: Passive buff
Rank: Signature D
Duration: 3 posts
Cooldown: 4 posts
Description: The user’s right arm gains a grey sheen to it and bulks up in terms of muscle mass.
Passive ability: 40% strength
Strengths:
Weaknesses:
C-Rank
Name: Feathered Flight
Type: Offensive Multi target, Passive buff
Rank: C
Duration: 5 posts
Cooldown: 6 posts
instant
Range: 90 meters
Speed: 65 m/s
Description: When activates the user gains feathery wings of an eagle out from there back that can be used for flight and attacking opponents from afar.
Ability 1: A multi-target attack that unleashes a barrage of feathers from the wings to strike at opponents which the range is as far as she can see her target for 45 HP.
Buff: 22.5% speed buff
Strengths:
Weaknesses:
Name: Sound Pistol
Type: Offensive spell, immobilization
Rank: C
Duration: 5 posts
Cooldown: 6 posts
Range immobilization: 30 meters
Speed immobilization: 30 m/s (for activating)
Description: With this Amora’s right hand becomes like that of a pistol shrimp’s claw that can be used to create a disorienting loud sound. Along with this the user can release a stream of water from them that is boiling hot as fire to strike their opponents. The user being unaffected from their own affects.
Abilities: Active: A disorienting loud sound that affects user of C-Rank or lower for 1 post.
Buff: Speed 22.5%
Strengths:
Weaknesses:
Name: Porcupine Pressure
Type: Offensive spell, counter
Rank: C
Duration: 5 posts
Cooldown: 6 posts
instant
Range quill shot: 120 meters
Speed quill shot: 120 m/s
Description: When the spell is casted the user gains a row of quills along their arms and along their entire back to serve as a protective or offensive way of dealing with opponents.
Ability 1: Shoot quills out to a single target that deals C-Rank Physical Damage once per post.
Buff: strength 22.5%
Strengths:
Weaknesses:
Name: eeeeeelectrical Strike
Type: Offensive spell, passive ability
Rank: signature C (Ranks up with me)
Duration: 5 posts
Cooldown: 6 posts
Range Electrical shock: has to be touching the opponent
Speed: Instant on touch
Description: With the transformation the only noticeable change is the eyes of the user turning into that of a yellow colored snake like eye. However, that isn’t the only change as the organs change within the user to allow them to produce a electrical charge to shock their opponents if they can touch them. Along with this if one looked close enough they would see the user now has gills also.
Ability 1: The user upon touch will deal Of Rank spell damage against a target from electricity coursing into them may only be done once per post.
Passive: Gills to breathe underwater (only for plot/aesthetic only)
Strengths:
Weaknesses:
Names: Full Takeover Chimera: Assault Mode
Type: Offensive
Rank: Advanced C
Duration: 6 posts
Cooldown: 7 posts
Instant
Range: 180 meters (of active)
Speed: 180 m/s (of active)
Description: The user glows with a white aura as they get transformed into various like animal like parts around them. With yellow snake like eyes, a armadillo shell being her chest and abdomen area covered with large eagle like wings sprouting forth from the back of the shell. The arms of the user bulk up like that of the gorilla form but gain plated armadillo like scales. Eagle like feathers having moved upwards to cover the neck, and scales that are grey in color covering the rest of the face with black long human hair upon the skull. The ears similar to that of a Armadillo if proportioned to be similar to a humans giving a almost elven like quality.
Ability: Active: Can deal enemies physical 1.5 C-Rank damage by rolling up into the armadillo shell and rolling at them once per post.
Buff: 45% increase to strength.
Effects of Armadillo Shell, Eagle wings, gorilla arms, Eel partial takeovers.
Total Buff: Strength: 65% Speed:22.5% Physical Resistance: 20%
Strengths:
Weaknesses:
Primary Magic: Takeover Magic
Solitary: +30% to HP
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Mage type: Takeover
Description: After having the ability to form castor magic stripped from her when on a job Amora had sought a new form of magic that would help her once more use her magical potential. Having been led to the town of Laventir and shown a mentor that could teach her the way of takeover magic she had spent only a few days learning the basics before being sent to the forest to learn via trial and error. She had spent such time following what was the basics in her mind using her magical to try and connect with the creature upon killing it to link it to herself. After doing so she would then attempt to try and take on its form with seemingly having failed the first few tries at the start. Eventually she would get the hang of it without knowing the consequences of some of her failed attempts. By the process of connecting with the aspect of a beast within herself that is there through taking a bit of its soul she brings forth that aspect to aid her in a fight. Not really ever having enough for a full takeover of just singular of her abilities forming into what she had spent some time learning about a chimera type transformation for her full takeovers.
Strengths:
- With the incorporation of the beasts of nature it allows for Amora to gain stronger abilities depending on what type of creatures that she is able to kill to unlock more abilities and powers. To be able to diversify her abilities in new ways as she learns more of what the world of magic can throw at her.
- By mixing in creature and magical abilities it has allowed for Amora to weaponize creature’s abilities in ways they hadn’t when found in the wild. Examples being using a porcupine’s quills as projectiles or turning a pistol shrimp's claws to release water to scald her opponents.
Weaknesses:
- Do to the nature of how Amora had gotten to the path of needing to find a new type of magic. It had left her incapable of using Castor Type magic thus limiting many outward forms of magic that could allow her a more versatile set of magic.
- The abilities that she has currently within her magic does leave her with a flaw in the way that Amora would have to fight her opponents. She would have a harder time with multiple groups of opponents from not having a plethora of AoE type of abilities. Because of this swarming could lead to her getting overwhelmed in a fight.
- For Amora when within combat has a tendency for getting more easily angry. Which wasn’t helped by her heritage, and with the addition of takeover has made her far more animalistic in her demeanor with fights and life. Thus making her more prone to emotional and mental attacks at things she holds dear to her.
Silver Chaotica
Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.
Unique Abilities
Reptilian Regeneration:
[Passive]
Description: During her first attempt at trying to do what was necessary for unlocking the potential of Takeover magic. Amora had done this by herself and with no success on the surface. However, to the scientific level it succeeded in a tiny manner unlocking the power of Salamander like regenerative abilities for herself.
Ability: Every other post Regens the health of Amora by 5%. For the posts between that her mana is regened by 4%
Animalistic strength:
[passive]
Description: When it came to the art of takeover she had decided to do something simple such as like a simian like that of gorillas. However, while still being new to the whole art of doing takeover she had failed the actual transformation but was left with a feeling of strength filling her being. That something had changed within her that was a failed takeover and her magic forcing a result by integrating a ever growing strength within her.
Ability:25% boost in physical power. buff scales with rank by 5% with each rank with a max of 50% upon S rank.
Spectral Strike:
[passive]
Description: After having defeated a wraith within battle Amora had tried to add it to her abilities, but seemingly having failed to do so. Not realizing that it was a success in allowing her to strike at opponents who change there form to a different matter. by using the principal to phase out of reality to attack the actual limbs hidden with there transformed state, or being able to strike a ghost.
Ability:Allows the user to strike at any incorporeal being. be it a ghost, person made of element like fire or water for example, and any other sort of changing there body to something else.
Senses of the Hunter
[Passive]
Description: With the time spent within her childhood of being a hunter of many creatures with various talents. She had taught herself to distinguish the tiniest of differences within what she can tell is the reality she knows. Along with this with her senses trained she has trained those senses for the use of being able to track her prey that she is after. Through either sight, or hearing.
Ability: She can notice when a illusion is occurring and break free from it by expending the same amount of MP the person casting it on her did. Along with this Amora can use her senses to find creatures up to whatever humans can hear/see up to+her rank in burst range.
Spells:
D-Rank
Name: Simian Strength
Type: passive buff
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: The user’s left arm change into a slightly bigger and bulkier version of what they once were. Along with this they become more hairier like that of a gorilla.
Ability: Able to deal D Rank physical damage to an opponent with a physical strike once per post.
Buff: 20% to Strength
Strengths:
- A spell that would increase one’s strength to greater height
Weaknesses:
- Would require the user to get close to their enemy to be able to strike them and put this increased strength to use.
- Only has the buff which makes it rather basic and most likely to get overshadowed for other things.
Name: Armadillo Shell Shield
Type: Passive, defensive spell
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: A armadillo shell forms over where the chest and abdomen area to serve as a natural defense against all forms of attack that could come and strike against it.
Ability: Active: be able to block 1 D worth of damage every post as long as this takeover is active. (EX. Player hits Amora with 3 D rank worth of damage. Amora would only receive 2 D-Rank worth of damage).
Buff: Physical resistance 20%
Strengths:
- Is a good defensive spell that would protect the user from some damage.
Weakness:
- Has no offensive capabilities whatsoever making it only effective when used with another takeover if the user needs offense.
Has a short duration which would make it not as effective if a fight is one that would take a long while.
Name: Scorpion Stinger
Type: offensive spell, DoT
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: With the use of this partial the user gains the tail of a scorpion along with the stinger that is coated with a poison that can be injected straight into a victims bloodstream if struck by the tail.
Ability: Active: If struck by the stinger, target receives 50% rank D damage each post until it’s duration of the spell ends.
Buff: Strength buff 20%
Strengths:
- Able to slow down an opponent if one would be in a bad situation, and combine that with the eagle transformation to make for a quick getaway or to chase an opponent down with the increased speed.
Weakness:
- It revolves around being close enough to the opponent to be able to strike at them with a physical attack. If outsped,or facing ranged opponents, utilizing the abilities of this takeover transformation would be rather difficult.
- If a person would be immune to things like poisons or toxins, or have a resistance, they would be unaffected by what the poison on the stinger does to certain degrees depending on how resistent or just immune they would be.
Name: Chameleon Cloak
Type: Passive ability
Rank: D
Duration: 3 posts
Cooldown: 4 posts.
Description: The users skin turns into that of scales that change and morph into different colors to fit the area they are in to try and hide and blend in as best as they can with the power of chameleon cloaking.
Ability: Active: Be able to blend in to whatever environment by changing the pigments of ones skins to blend into there environment (duration as long as user wants while this is active) . Buff: Speed 20%
Strengths:
- Allows the user to hide away from common people that wouldn’t be able to sense either a mage or have different types of vision. Allows a person to sneak around a facility, or just hide away from people.
Weakness:
- Doesn’t protect one from different forms of seeing like infrared vision, or being able to use different senses such as smell or hearing to spot the person cloaked.
- Is really only useable in stealth missions or getting the first strike upon a person. After that would become not as useful do to its primary function of staying hidden being rendered inaccessible at that point in time.
Name: Full take over Chimera: Sonic Strike
Type: Offensive, Burst
Rank: Advanced D
Duration: 5 posts
Cooldown: 6 posts
(burst attack)
Instant
Speed of attack: 25 m/s
Range: 22.5 meters
Description: Punches a rock that breaks apart from the impact that fires fast moving bits of rock at the opponent.
(single attack)
Instant
Speed: 90 m/s
Range: 90 meters
Description: Unleashes a stream of boiling water that feels as hot as fire from the claw that strikes the opponent
Description: Amora gets covered in a light white as she grows to 8ft and then grows wings from her back, and her hands turning into claw like that of the pistol shrimp, and the other gains a grey sheen to it that bulks up with muscle mass. Along with this having a set of quills along her body that can be fired off. The user is able to use the bull arm to strike the ground with enough strength to loosen the earth and then fire off rocks in a area by punching them towards the opponent to hit them. The main body being a mixture of feathers, and the exoskeleton like appearance of a shrimp.
Abilities: All the effects from partial takeovers Pistol Shrimp, Minotaur, Eagle Wings, Porcupine. Ability 1: burst area attack of 22.5 meters that deals 1.5 D-rank physical damage.
Ability 2: Single target 1.5 D-Rank spell damage.
Buff: 40% buff to Strength
Total Buff: Speed: 45% Strength: 100%
Strengths:
- Can attack multiple targets, and singular targets. Which allows for one to not be limited to one method or the other.
Weaknesses:
- The AoE effect is dependent on a target staying in the line of sight of where the rock is being punched towards. Which would make it rather easy to dodge if done from a long range during a fight.
- The user would be hindered in a confined location do to how much each transformation would take up space for a person making it difficult to move around.
Name: Defense Destroyer (Minotaur)
Type: Passive buff
Rank: Signature D
Duration: 3 posts
Cooldown: 4 posts
Description: The user’s right arm gains a grey sheen to it and bulks up in terms of muscle mass.
Passive ability: 40% strength
Strengths:
- Can break through a physical defense barrier allowing the user to break through preventing one from being trapped as easily.
Weaknesses:
- This is only a close range ability and its primary focus is about breaking a defense which possibly won’t come into play often.
- Is unable to stop magical type barriers that would trap the user.
C-Rank
Name: Feathered Flight
Type: Offensive Multi target, Passive buff
Rank: C
Duration: 5 posts
Cooldown: 6 posts
instant
Range: 90 meters
Speed: 65 m/s
Description: When activates the user gains feathery wings of an eagle out from there back that can be used for flight and attacking opponents from afar.
Ability 1: A multi-target attack that unleashes a barrage of feathers from the wings to strike at opponents which the range is as far as she can see her target for 45 HP.
Buff: 22.5% speed buff
Strengths:
- With the wings one can go to aerial combat to fight against opponents from the sky and far away in the safety of the air.
- Along with this the wings can fire off feathers to strike at opponents from a safe distance allowing some diverse combat within Amora’s abilities that are more primarily focused on close quarters.
Weaknesses:
- While she is flying she could easily be blown out of the sky by a strong gust of wind leaving her either a long fall to the ground, or possibly worse being blown to somewhere where she doesn’t know where she is and thus become lost.
- With the addition of wings it makes herself a bigger target from having more mass from which she could be hit from if someone aimed at them.
- Since this one is far different then most of her other abilities it does make its useability with other partials rather limited in its effectiveness do to most of the other revolving around getting close. While this partial is about staying away from the opponent.
Name: Sound Pistol
Type: Offensive spell, immobilization
Rank: C
Duration: 5 posts
Cooldown: 6 posts
Range immobilization: 30 meters
Speed immobilization: 30 m/s (for activating)
Description: With this Amora’s right hand becomes like that of a pistol shrimp’s claw that can be used to create a disorienting loud sound. Along with this the user can release a stream of water from them that is boiling hot as fire to strike their opponents. The user being unaffected from their own affects.
Abilities: Active: A disorienting loud sound that affects user of C-Rank or lower for 1 post.
Buff: Speed 22.5%
Strengths:
- It is capable of immobilizing while also having a offensive capability beyond that. Making it a way to support an ally or by aiding from afar if up close is too dangerous.
Weaknesses:
- The immobilizing effect relies on the fact that the opponent would be able to hear the sound being created. If the opponent couldn’t hear, or if Amora was put into a soundproof room it would be rendered useless.
- Since the attack function is that of water it is able to be frozen, or it could be evaporated by fire to turn it into harmless steam.
Name: Porcupine Pressure
Type: Offensive spell, counter
Rank: C
Duration: 5 posts
Cooldown: 6 posts
instant
Range quill shot: 120 meters
Speed quill shot: 120 m/s
Description: When the spell is casted the user gains a row of quills along their arms and along their entire back to serve as a protective or offensive way of dealing with opponents.
Ability 1: Shoot quills out to a single target that deals C-Rank Physical Damage once per post.
Buff: strength 22.5%
Strengths:
- With the use of this Amora is able to utilize the porcupine to be able to defend herself from physical attacks.
- Able to use at a longer distance to strike opponents from a distance by forcing them out with magic.
Weaknesses:
- The self defense portion of this spell is rendered useless by ranged attacks since the opponent would be harmed by the quills by striking them.
- If someone was wearing armor or some other type of defensive protection the defensive property of the quills would be rendered ineffective.
- Won’t affect those with a greater speed then her or enhanced reflexes do to them able to move around or react to see the quilled defense. Which enables them to strike a body part that doesn’t have the quill defense.
Name: eeeeeelectrical Strike
Type: Offensive spell, passive ability
Rank: signature C (Ranks up with me)
Duration: 5 posts
Cooldown: 6 posts
Range Electrical shock: has to be touching the opponent
Speed: Instant on touch
Description: With the transformation the only noticeable change is the eyes of the user turning into that of a yellow colored snake like eye. However, that isn’t the only change as the organs change within the user to allow them to produce a electrical charge to shock their opponents if they can touch them. Along with this if one looked close enough they would see the user now has gills also.
Ability 1: The user upon touch will deal Of Rank spell damage against a target from electricity coursing into them may only be done once per post.
Passive: Gills to breathe underwater (only for plot/aesthetic only)
Strengths:
- It is able to deal more damage just upon touch of a target within the user’s grasp.
- Allows the user to breathe underwater indefinitely if they ever so felt like it
Weaknesses:
- The transformation requires the user to be within close distance and thus if someone could remain out of there grasp it would make this entire ability useless.
- For underwater combat while it does provide the user gills to breathe underwater for a extended time it doesn’t give them any increased speed while in water and thus would be hindered if trying to fight within the water in a melee style.
- Unlike the actual Eel the electrical setting for the the transformation is set to high voltage always and thus if used won’t be able to avoid lethal killings if used on something that wouldn’t be able to handle the voltage.
Names: Full Takeover Chimera: Assault Mode
Type: Offensive
Rank: Advanced C
Duration: 6 posts
Cooldown: 7 posts
Instant
Range: 180 meters (of active)
Speed: 180 m/s (of active)
Description: The user glows with a white aura as they get transformed into various like animal like parts around them. With yellow snake like eyes, a armadillo shell being her chest and abdomen area covered with large eagle like wings sprouting forth from the back of the shell. The arms of the user bulk up like that of the gorilla form but gain plated armadillo like scales. Eagle like feathers having moved upwards to cover the neck, and scales that are grey in color covering the rest of the face with black long human hair upon the skull. The ears similar to that of a Armadillo if proportioned to be similar to a humans giving a almost elven like quality.
Ability: Active: Can deal enemies physical 1.5 C-Rank damage by rolling up into the armadillo shell and rolling at them once per post.
Buff: 45% increase to strength.
Effects of Armadillo Shell, Eagle wings, gorilla arms, Eel partial takeovers.
Total Buff: Strength: 65% Speed:22.5% Physical Resistance: 20%
Strengths:
- This form specializes in close quarters combat for most of what makes up its components.
- It has a long range assault option but that only makes up one part of its partial component meaning it does take awhile to reuse that part to have it for its full use.
Weaknesses:
- While a strong and slightly mobile assault form the movement of it is rather hindered from the weight of the whole thing. Making ti slower than what it could be.
- Along with this it isn’t suited for long range combat and could get outplayed with such tactics by keeping it at bay with pure speed, tactics, and strategy.
- Furthermore, by transforming into this it does make the user a bigger target and thus rather easier to hit by any attack that would come her way.
Last edited by Amora Shade on July 25th 2018, 4:40 am; edited 9 times in total