- Job Info:
- Monster Containment; A Job-Based Event!
How many players can join in a topic?: 2-5 players may sign up per topic, but you may not have multiple of your own characters in the same topic. There is no limit on sign-ups, meaning everyone will have a chance to do the event. You may only do the event job once per character.
How much do I need to type? As it's a job-based event there is a set word count based on the highest ranked player! Luckily these are much lower than would normally be needed for the exp being rewarded!
D: 500 words per player.
C: 1000 words per player.
B: 2000 words per player.
A: 3000 words per player.
S+: 4000 words per player.
Where: Fat Monster Land.
Synopsis of Event/What's going on:
The rumors of the monsters were indeed true! The Magic Council's call for help was met with an outstanding show of force that beat back the advance of the monsters that were being led by the large group of Gryphons. While some settlements and travelers were attacked and killed, many more were saved from the devastation. Rebuilding efforts are being made for those in need of it, and now the Magic Council calls for an eradication of the whole system that seems to have raised up in Fat Monsterland.
Stronger monsters have been spotted by mage scouts that were sent in, of those that survived, and it is clear that the center area of Fat Monsterland has become a base of operations. Fearing the worst, the Magic Council has tasked any willing mage to go and defeat the powerful defenders surrounding the base before the full force of the Rune Knights is sent in for a final strike at the operation.
*Any mages who came at the call of the Council will be fighting the multiple strong enemies that are available.
Those wishing to help the monsters will be fighting off Mages of Various guilds they with them to be from. If you want them to be an NPC mage from a current guild on the site please PM the guild master for permission first.*
NPC's:
If protecting the monsters you have one of each to protect.
Monsters/Enemies: (All enemies must be rolled for) To gain the armor bonus for the event job you must roll 2 bosses. You may not combine enemies of lower rolls into stronger ones if you wish for the bonus armor for the job. (Combining any roll in the job will only result in earning Exp.)
Weak;
Monster: A twenty-foot tall elemental construct. This construct is pretty durable, taking a total of ten hits from each person fighting against it to cause it to crumble. It is never the same type as any slayers in the topic with them. Deals 1 User rank spell damage per hit with elemental physical attacks.
Mage: Five mages of one rank lower. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. Minimum D rank. (3 mages of D, C and S = 10 D, 10 S rank mages to fight.) These mages are never the same type as any slayers in the topic with them and have similar stats as a standard mage according to the rules. (Not counting any buffs from their own or others magics) They have a full list of spells equal to the rank that they are. Including Unique Abilities.
Normal;
Monster: Two Half-Dragon Giants! The giant has the head, tail, and wings of a dragon and the rest of it is human in appearance. They vary in height, anywhere from ten to thirty-five feet and wield a variety of weapons and armor to fight and protect themselves. They also have an elemental breath that changes based on what type of dragon they had in their lineage. They are never of the same element as a slayer in the topic with them, and due to being half human they do not take more damage from dragon slayer magic. They take Ten hits from each mage in the topic to defeat. BOTH have this HP, meaning EACH will take five hits from each mage to beat. They deal 1 user rank spell damage with physical attacks, and 1.5 user rank spell damage with breath attacks.
Mage: Four mages of equal rank. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. (3 mages of D, C and S = 3 D, 3 C, 4 S rank mages to fight.) These mages are never the same type as any slayers in the topic with them and have similar stats as a standard mage according to the rules. (Not counting any buffs from their own or others magics) They have a full list of spells equal to the rank that they are. Including Unique Abilities.
Strong;
Monster: A Resurrected Deinosuchus! At thirty-five feet in length, this prehistoric crocodile is terrifying to behold! Though, as it was dead for an unknown length of time, it is nothing more than a skeleton! The ancient bones have a magic on them that keep them protected so long as the creature is still 'living' and keeps the bones from being destroyed or eaten for any purposes. The creature takes fifteen hits per mage in the topic before the magic keeping it alive dissipates. Bites will deal 3x user rank spell damage and other attacks deal 1.5x user rank spell damage.
Mage: Two mages of a rank higher, and a Guild Ace that is 2 ranks higher than the highest ranked mage. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. (3 mages of D, C and S = 2 C, 2 B, 2 SS rank mages, and an H rank Ace to fight.) These mages are never the same type as any slayers in the topic with them and take three hits of your rank in spell damage to defeat. They have a full list of spells equal to the rank that they are. Including Unique Abilities. The Ace also has a full secondary magic and a full set of legendary equipment + legendary pet of players choice.
BOSS; Defeating a boss releases an arc of magic across the party. It causes the whole party to regain 50% MP, recover 50% HP, lowers all cooldowns by 1, and restores equipment durability.
Monster: Gryphon Lord! These look similar to the Gryphons that were fought in the last battles. Clad in bright golden war gear, these beasts are much stronger than the generals that were underneath their command. They deal 1.5x User rank damage with their attacks, 2x user rank spell damage with attacks using their wings, and they can throw people or grab/drop them and deal 3x user rank spell damage in the process. It can withstand twenty-five hits from each user before succumbing to their wounds!
Mage: Guild Master! This Guild master is two ranks above the highest ranked mage in the topic. He has a full set of magics, artifact equipments, ethereal pet, and comes along with a batch of ten mages that are a rank lower than the players (Standard split like the weak roll) The guild master will summon an extra two mages for each post round that goes through! He has 50% more HP than the normal for his rank as well as a 25% damage resistance.
Rewards: Double exp of the rank above the player's rank. (S+ get double 10 year exp.)
If you managed to roll and defeat 2 bosses;
A piece of armor based on rank. (D: Strong, C: Strong+, B: Legendary, A: Legendary+, S+: Artifact)
"Victory or Valhalla!" As mages from all around Fiore gathered to press an attack on the gathering of the giant monsters in Fat Monsterland, Vorpal led his own charge towards the gathering of large monsters, in one hand he held his newly acquired sword River Master, his other hand morphed into a metallic claw by his own magic. Most of Infinity Hydra had arrived together for this mission but Vorpal had quickly split off on his own being highly excited to get right to the exterminating of monsters. It was possible someone had fallen him on his mad charge but Vorpal wasn't paying attention to that, rather he was looking straight at the heart of the monster's lair. It was still a ways a way, large ranges of hills and field filled with monsters stood between him and his goal but he was not at all deterred, even if maybe he should've been. Suddenly the ground under Vorpal began to shake violently and Vorpal stopped running to maintain his balance. He looked down at the ground, "Alright this is where it starts to get interesting! Bring it on!" The ground proceeded to bring it on.
Suddenly the ground rose up beneath Vorpal, rising and warping until it reached giant size revealing itself to be a large earth elemental. Vorpal however was now stranded on top of its head with a slight bit of concern on his face, "Oh hell no, I'm not fighting a rock monster." He leaped off the creature, landing by its feet with a massive thud, his steel anatomy not minding the fall at all. However fortunately for Vorpal it seemed the earth elemental had brought friends, a regular reptilian entourage had appeared from the ground with the earth elemental. Four half dragon giant things had made an appearance as well; all four of which seemed much more promising things to fight then the rock elemental. He twirled River Master in his hand as the four monsters made to surround him, "Go ahead, bring it! I'm not scared of you over sized lizards and rock!" He said he wasn't scared but he certainly wouldn't hand minded some reinforcements at that moment.
Kirahunter carried out 3 launched of one Monster Dice :
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OOC: Sorry for the short post, I'm trying to not burn the entire WC all at once, even if I could.