- Symphonic Cudgel:
Rank: Legendary(+)
Type: Gun Cane
Description:- Symphonic Cudgel:
The melodic spear is quite an interesting weapon. For the most part it looks like an ordinary cane, but its incredibly durable and heavily suited for bludgeoning. The shaft of the cane is flexible so can be bent, but will always return to its original shape. The handle is attached to a tether and can be fired off with a 75m magical chain that the user can use to grapple.
However, whilst it can be used as a physical weapon its true power is in the fact that from the bottom of the cane the user is able to fire bursts of magic made of lightning, water, ice or air (or a mix) doing the user's melee damage + that of a legendary(+) weapon which at A rank is 30hp. The end can also be frozen to form a spike for stabbing. Each of the shots, much like the user's magic, will strike with the sound of a musical note. Including physical strikes. A targeting reticle can be extended to give the user better aim.
The weapon has a range of 75m range that it can cover in a second.
Strengths:- Versatile
Weaknesses:- Linear shot
- Small shot
Abilities- Mass Manipulation:
Rank: Users(Maxes at A)
Type: Offensive
Description: With this the user is able to charge their weapon with magic that allows them to freely adjust the weight making it as light as a feather or as heavy as a ton. With swift manipulation the user can use this to make the weapon ultra light to move at 2x the speed they normally would and then make it ultra heavy to strike with an extra 25% melee damage.
Essentially how this works is they swing whilst its light and then add to the weight at the last moment to hit with extreme force.
Strengths:- Increase damage and speed
Weaknesses:- If the user isn't careful they might hit with the light version which will do almost no damage (5hp)
- If the user isn't careful they might try to swing the heavy version and the speed will be barely anything
Duration: 4 posts
Cooldown: 7 Posts- Increase damage and speed
- Gravity Hole:
Rank: Users(Max at B)
Type: Defensive
Description: With this the user forms a black hole at the tip of their weapon which can absorb up to 80hp damage. Anything over this will still strike the user as normal. This absorbtion ability only lasts a single post. On the next post the weapon will fire off the absorbed damage as a bullet of gravitational energy travelling 30m per second for 50m. When this hits a target it will explode forming a powerful sphere of gravity crushing everything within 50m. Those crushed will get 75% of the damage whilst the one hit by the bullet will get 100% of the damage
Strengths:- Defends user
- Converts damage absorbed into an attack
Weaknesses:- Small shot
- Linear shot
- Power dependant on amount absorbed
Duration: 2 posts
Cooldown: 5 posts- Defends user
- Melodic Hat:
Rank: Strong(+)
Type: Bladed Hat
Description: With this the user can extend a blade from the rim of the hat and throw it as a weapon. It is attached to a thin near invisible string allowing it to be used almost as a yo yo or a flail. It is quite a useful tool in that regard. The maximum range of the hat is 30 meters and it travels at 20 m/s. The string itself can also be used as a garotte or set as a trap to slice people moving at high speeds. It is a rather useful tool. However, the string has a smaller duration than the hat itself. The hat has a duration of 100hp whilst the string has a duration of 70hp.
Strengths:- Useful hidden weapon
Weaknesses:- String could be snapped losing the hat.
- String could get tangled around something
Abilities- Infinite Saw:
Rank: User(maxes at B)
Type: Offensive enhancement
Description: The blade rotates rapidly increasing the damage by 50%.
Strengths:- Increases damage
Weaknesses:- Could accidently cut himself or allies
- Causes noise to be made so is useless for a stealth attack
Duration: 3 posts
Cooldown: 5 posts- Increases damage
- Range extension:
Rank: User(maxes at C)
Type: Offensive enhancement
Description: With this the user extends the range of the string by 20m giving them much greater range for the duration.
Strengths:- Increases range
Weaknesses:- Allows greater chance of entanglement
- Greater chance of the string being cut because it is longer
Duration: 3 posts
Cooldown: 4 posts- Increases range
- Useful hidden weapon
Last edited by Veil Crane on 17th January 2017, 1:37 am; edited 5 times in total