Name:
Verisi Eyes of Prophecy
Rank:
Artifacts (+)
Type:
Eyes
Description:
Strengths:
-Easily accessed... These are eyes
Weaknesses:
-Color change as a hint to bail out
-Feeds off of the powers of Shima, meaning this may be chaotic
Verisi Eyes of Prophecy
Rank:
Artifacts (+)
Type:
Eyes
Description:
- Spoiler:
Strengths:
-Easily accessed... These are eyes
Weaknesses:
-Color change as a hint to bail out
-Feeds off of the powers of Shima, meaning this may be chaotic
- S Rank Abilities:
- Dread Sherials:
These beings are not like Sherials at all. They take the shape and all, but Sherial foxes usually are adorable, snappy, and hungry. In these hollow shells, there is no personality. There is no physicality. Nothing. That's all they are. Well, that is not entirely true. While they are not capable of doing anything, they are still hungry. With the power of the aqua carbuncle on his side, these eyes have been manipulated to summon mimics of the originals. They are useless beings with no attack power and no capability of attacking, but they also can't take damage or be destroyed. The user can either take this ability in their own hands, or toss it to an ally of their own. When the wielder of this ability hits an enemy or registered property of the enemy, the enemy obtains a dread Sherial summon. These take up slots for summoning. However, it would be too cruel to let the target alone with that. Any being with Dread Sherials can summon up to the maximum number of summons the wielder can summon. Dread Sherials will last for seven posts before disappearing.
- The Umbral Prophecy:
One who steps too close will only find a tower standing among them. They are not to step too close, or they will find themselves dealing with a being much stronger than they have ever seen. This was with the collaboration of the crafty Shima, who manipulated the current ability to make it stronger than it should be, ignoring the bounds that one must push past in order for this to even work. If one dares to step within fifty meters of the user, the task will be daunting, for they will obtain a boost to their vitality equal to half their current amount. The maximum health will be increased by fifty percent while they are within this range, and the health of the user will go up based on the original percentage of the health so that the ratio will stay the same. Naturally, this is only going to be a temporary change. All one has to do is step out of range in order to set the maximum health back to normal. Shima does not like having her space invaded, so one should consider that before approaching the user. But because she is merciful, she'll let others repent for their sins by taking the punishment all back when they stay away.