Fairy Tail RP

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    Concerning Hostages

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    Concerning Hostages Empty Concerning Hostages

    Post by Guest 6th October 2017, 8:03 pm

    Job Title:
    Concerning Hostages

    Rank:
    10 year

    Player Requirements:
    2 S ranks minimum, 3 maximum

    Job Requirements:
    20k words
    Halt the carnival, keep all the hostages alive
    10 Rolls, boss must be defeated

    Job Location:
    Joya

    Job Description:
    In one of the market places, a mysterious carnival has happened. Nobody knows what has triggered it, nor do they know if it was even arranged or not.

    In reality, the carnival was just a cover for the most savage kidnappings that has been going on as of late. However, one of the kidnappers sprogged on the others and now they are in trouble too. The magic council has dedicated this mission to only the strongest of mages as there are quite a lot of kidnappers, according to the grasser anyway.

    The job is to halt the carnival, save the hostages and take the kidnappers to authorities, killing is forbidden as the council wants to deal with them personally for meddling with Joyan affairs.

    NPCS:
    Hotages
    These hostages are frail and quite lonely, they range from women and children while some males have been caught up in it. They all only take 2 S ranked damage before they are killed. Keep them safe, if at least 5 die, the mission fails. There are 20 hostages in total.

    Enemies:
    Weak:
    Cronies: 5-6
    Cronies usually are all talk and not much fight, they are the ones scattered around the carnival, recruiting people for their bidding. These hostages deal half S ranked damage and can cause bleeding for up to 2 posts, the bleeding can deal S ranked damage each post. The cronies take 3 S ranked damage each to take down.
    Normal:
    False Hostages: 4
    Hostages that aren’t hostages, they will pretend to be hostages to take you by surprise. When revealed that they aren’t hostages, they will brandish their brass knuckles and begin to attack. Each hit they do will deal 1 S ranked damage and can cause confusion. (Confusion can force you into a state where you forget what you are doing, you might even possibly hit the hostages, thinking they are the enemy)

    The confusion lasts for one post and the false hostages will go down in 4 S ranked hits.
    Strong:
    Top dogs: 6
    Ahh, the top dogs. The meanest members and the ones who know what they are doing. Their smarts suits and their attitudes may give way into thinking they aren’t what they are. But they do cause misery. The top dogs will always group up on the hostages except for two, who will try to hold the mages back. They deal 2 S ranked damage and will go down in 5 S ranked hits
    Boss:
    Mafia Bosses: 2
    Not one, but 2 mafia bosses?! Turns out they are twins, so it makes sense. The fact that they are part of the mafia makes a lot of sense when you think about the hostages. One has ice magic and the other has fire magic, and they usually fuse their magics together to cast frostfire magic. These guys take 10 S ranked hits each to take down, but they can deal 3 S ranked damage. (They will also be faster than you, meaning it’s really easy for them to dodge your magics.)
    Reward:
    140k Jewels


    -- credit to Salrynn

      Current date/time is 21st November 2024, 12:33 pm