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    To Hunt a Vampire; I - First Things First

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    To Hunt a Vampire; I - First Things First Empty To Hunt a Vampire; I - First Things First

    Post by Guest 5th October 2017, 11:10 am

    Job Title: To Hunt a Vampire; I - First Things First
    Rank: B
    Player Requirements: At least 1 B-Ranked mage or equivalent. 8,000 Words minimum. At least 5 monster rolls.
    Job Requirements: Find the book containing information on the vampire breed and get it back to the the organization safely.
    Job Location: House of Lost Souls
    Job Description: A small and relatively old league of monster hunters have requested outside help in order to deal with a new threat. Some new breed of vampire has been picking off hunters. The group have no idea where these vampires are nesting nor how to even fight them. Traditional methods such as garlic charms and steak launches have been ineffective and their encyclopedia containing all the knowledge they've collected on the monsters has no information on what has been killing the hunters. What few hunters that have survived the attacks have described a beast of a vampire which is much stronger and faster than their typical counterparts. The leader has dubbed this a new breed. She will tell you that they know of a place which probably contains information on these vampires - a house that a late and extremely crafty hunter once used as a base of operations. For some reason, there is a barrier around the house that only allows for beings with magical energy to pass through and as this group of hunters is exclusively made up of magic-less warriors, they needed you.
    Enemies:
    Weak: Strange whispers
    What was that sound? Was it the house? Was it your imagination? Either way, every time you hear these whispers from who knows what in a language you've never heard of, you'll get a bit more anxious, paranoid, angry, scared, or any other combination of mentally stressed.

    Normal: A Ghost
    Your presence in this house of Lost Souls in conjunction with your magical energy attracts spirits. While these ghosts are physically harmless, you cannot harm and if they touch you they will drain you of 10% of your MP. Your best option is to run unless you have some kind of silver weapon.

    Strong: Vampire [Rolling Boss also makes you encounter the vampire. If you can only encounter this once]
    You have found the book. Unfortunately you also found a vampire. Now you realize why there was a magical barrier surrounding the house: it was to keep out the vampire hunters. This vampire guards the codex which sits behind the guard on top of an altar within a room which looks like a small chapel. Without the knowledge contained in the book, you cannot harm the vampire, though it can and will try to harm you. Not only is its physical abilities triple that of a B-Rank mage, it also has powerful magic which is best described as a blend between darkness and blood. It can turn invisible, shape shift between its regular form and a swarm of bats, and grow sharp claws that inflict A-Rank damage. You need to grab that book and leave as fast as you can! It will only chase you as far as the magical barrier outside the cabin.

    Spells:
    Blood Leech - The vampire points its arm out at his target and fires a beam of blood towards them. If it hits, the target will lose 20 HP and the vampire will permanently gain 25% to its physical abilities.

    Shadow Snare - The vampire stomps on the ground and a wave of darkness is sent towards a single target. If the wave hits then the target will be immobilized for one post. Only targets on the floor may be affected.

    Bloody Downpour - The vampire will raise both its hands towards the ceiling and will cause it to rain down needles of blood. These do 20 HP of damage per post and last 4 posts. Can be blocked by any kind of shielding spell.

    Reward: 15,000 Jewels each and access to "To Hunt a Vampire; II - Ritual Blades"

    -- credit to King Zenshin

      Current date/time is 21st November 2024, 6:39 am