Job:Save the Grey Island Settlement
Rank:A
Player Requirements:A rank wizard, 2-6 team members, 500 words min per post, 35 post minimum.
Job Requirements:A rank wizard, must have fighting experiance working with a group, must return hostages alive
Job Description:The small coastal settlement of Grey Island has recently weathered several large storms that caused heavy damage amongst the housing there. During a break in the storm, while the settlers began repairing, a fleet of ships silently pulled into the bay, using the magic of those aboard they overran the island, taking all the young and strong back to one of their ships. The employer one Albert Yondeve is looking to hire a group of mages to recapture the island from the pirate ships left there and to track down and rescue the kidnapped settlers that remain with the pirate fleet, destroying the fleet if possible.
Enemies:
Weak
- Pirates (41)-nonmages
- Pirate Archers(12)-C rank wind mages that fire up to 3 wind arrows per post.
Normal
- Fire mages(6)-B rank wizards. They shoot exploding fire bolts, knocking you off balance if you are hit and they can do it up to twice per post. When you get close, they use a flame explosion to knock you 30 metres away and continue their assault. They can do that once every two posts.
- Water mages(5)-B rank wizards. They create water shields around their allies, making them impervious to fire attacks below S-rank and normal magic below A-rank. Lightning magic of C-rank and above can still pierce them, though. Each water mage can shield up to 15 people, but can not shield himself.
Strong
- First mate Rickert-A rank water wizard. Uses pressurised magical water to shoot deadly C-ranked bullets and A-ranked canon balls. Can do them 5 and 1 time(s) per post, respectively. Can not do both in a single post.
Boss
- Captain Laramie- An A-rank Lightning Wizard. Uses a lightning-imbued cutlass for combat. He can fire lightning bolts at up to two people once every 4 posts, disrupting the magic of those hit for 2 posts. Disrupted magic means that any spells used are unstable and have a very high likelyhood to cause the magical energy in the caster to explode before the spell itself is cast.
Reward: 20,000 jewels upon the safe return of the settlers
Rank:A
Player Requirements:A rank wizard, 2-6 team members, 500 words min per post, 35 post minimum.
Job Requirements:A rank wizard, must have fighting experiance working with a group, must return hostages alive
Job Description:The small coastal settlement of Grey Island has recently weathered several large storms that caused heavy damage amongst the housing there. During a break in the storm, while the settlers began repairing, a fleet of ships silently pulled into the bay, using the magic of those aboard they overran the island, taking all the young and strong back to one of their ships. The employer one Albert Yondeve is looking to hire a group of mages to recapture the island from the pirate ships left there and to track down and rescue the kidnapped settlers that remain with the pirate fleet, destroying the fleet if possible.
Enemies:
Weak
- Pirates (41)-nonmages
- Pirate Archers(12)-C rank wind mages that fire up to 3 wind arrows per post.
Normal
- Fire mages(6)-B rank wizards. They shoot exploding fire bolts, knocking you off balance if you are hit and they can do it up to twice per post. When you get close, they use a flame explosion to knock you 30 metres away and continue their assault. They can do that once every two posts.
- Water mages(5)-B rank wizards. They create water shields around their allies, making them impervious to fire attacks below S-rank and normal magic below A-rank. Lightning magic of C-rank and above can still pierce them, though. Each water mage can shield up to 15 people, but can not shield himself.
Strong
- First mate Rickert-A rank water wizard. Uses pressurised magical water to shoot deadly C-ranked bullets and A-ranked canon balls. Can do them 5 and 1 time(s) per post, respectively. Can not do both in a single post.
Boss
- Captain Laramie- An A-rank Lightning Wizard. Uses a lightning-imbued cutlass for combat. He can fire lightning bolts at up to two people once every 4 posts, disrupting the magic of those hit for 2 posts. Disrupted magic means that any spells used are unstable and have a very high likelyhood to cause the magical energy in the caster to explode before the spell itself is cast.
Reward: 20,000 jewels upon the safe return of the settlers