Magic
Primary Magic: Archival Gun Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Archive Gun magic is a well-balanced magic. It has a great supportive and defensive system, as well as offensive. This magic's purpose is to keep the user informed and to gather intel as well as transferring information over great distances. It's the perfect battle-tactician magic. Able to keep all allies in touch on the battlefield, as well as transferring a spell for one to use, one time. Its offensive side is an artillery of guns and bullets, anything similar. Very rarely does this magic use spells that involve close-combat. As well as creating defensive mechanisms such as walls, domes and more with pixels.
Celeste has developed the magic for using it to record data on spells and even developed a bank to transfer data to others to use. Also, she has developed a tracking ability for her spells, the ones that can, such as a tracking blast and bullets/missiles of any kind. As well as projecting screens to defend herself from any oncoming attacks, her development in the magic is nothing short of a miracle being her magic is one of the more complicated ones.
Strengths:
Weaknesses:
Lineage: Technological Superiority
Primary Magic: Archival Gun Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Archive Gun magic is a well-balanced magic. It has a great supportive and defensive system, as well as offensive. This magic's purpose is to keep the user informed and to gather intel as well as transferring information over great distances. It's the perfect battle-tactician magic. Able to keep all allies in touch on the battlefield, as well as transferring a spell for one to use, one time. Its offensive side is an artillery of guns and bullets, anything similar. Very rarely does this magic use spells that involve close-combat. As well as creating defensive mechanisms such as walls, domes and more with pixels.
Celeste has developed the magic for using it to record data on spells and even developed a bank to transfer data to others to use. Also, she has developed a tracking ability for her spells, the ones that can, such as a tracking blast and bullets/missiles of any kind. As well as projecting screens to defend herself from any oncoming attacks, her development in the magic is nothing short of a miracle being her magic is one of the more complicated ones.
Strengths:
- Communication in battle
- AoE
- Single Target {Homing Bullets}
- Knowledge/Gathered Information
- No Elemental Disadvantage
Weaknesses:
- Limited in the distance of communication/Communication is cut
- No elemental advantage
- The information can only be gathered from in battle or from books, must have witnessed the person or magic in action to gather information on it
- Homing bullets can only turn to a certain degree
- Limited Data Stored
- Delayed transferring of spells
Lineage: Technological Superiority
- Technological Superiority:
Description: Once there was a half-human, half-bat hybrid who was attacked at a young age by a powerful demon known as Brutal Terra. She was saved by a scientist who built her a new body, which basically meant rebuilding everything except the brain and half her head as that was how much the demon did. This body was highly powerful and highly useful. Using it the woman known simply as Crimson became a great thief. Somehow though, possibly due to the strange materials used to fuel her machine parts, her descendants (how these occurred is another mystery what with all the robotics) gained a strange ability. They could form part of her machinery at will in exchange for their magical abilities.
Ability: Users of this lineage gain access to the four primary abilities of Crimson. These abilities are equal to their rank. The first is enhanced strength and speed by 25%. The second is her arm cannon which replaces the hand on the left arm and can fire a burst of user-ranked energy. The third is robotic wings, giving them the ability to fly as fast as they would normally be able to run, and the final is a cloaking device allowing them to turn invisible for 2 posts at a time before becoming visible for 4 post between uses.
Usage: In exchange for their magic for 6 posts the user gains Crimson's Cannon, Crimson's Cloak, Crimson's Wings and Crimson's Buffs. The cannon can fire at will and these are all equal to the user's rank in spell damage. Lasts as 8 posts with a 10 post cooldown and no magic can be used while it is active. Individual parts can be used on their own with with a 2 post duration for each used(if two or more parts are used at the same time then the duration is increased by 2 for both together but if used at separate times the parts will be on separate durations) with a cooldown equal to the duration + 2 posts, but for each active part it will reduce total spell power (damage), ranges and effects by 25% (For 100%/complete negation with 4 items active).
- Transferring:
- Transferring: Transferring allows her to transfer any of her spells she has acquired and learned to another being for use, within that thread. When transferring the spell it's no hassle. However when the other using it, that's a different story, the mana deductions will come out of her own mana pool. When using this UA, the person the spell is transferred too can use the spell whenever they see fit to use it, but the cooldown after the spell is used is four posts. Also when transferring a spell it will take Celeste at least two posts to transfer.
- Transferring How It Functions:
If below two ranks it will cost her nothing, being it's an easy spell or was an easy spell to record.
A spell below her two ranks- cost one-fourth of the original mana to use it.
A spell below her rank- Cost half the original mana to use it
A spell equivalent to her rank- Cost the normal mana deduction.
Anything higher will completely wipe-her out, meaning nontransferable.
- Natural Data Bank:
- Natural Data Bank: She is allowed to store the knowledge of three other spells that she had learned about in that thread. When storing these take a slot in her data bank.
- Data Slot Chart:
- 1/3 Slot- This spell would be two ranks below her and only takes 1/3 of a slot.
1/2 Slot- This would be a spell below her rank it will only take half of a slot.
1 Slot-This would be Equivalent to her Rank, So a spell her rank would take 1 slot
- Byte Pixel Shield:
- Byte Pixel Shield: This is a shield where small flat-screens which are projected into the air to reduce the damage taken by oncoming spells.
- Byte Shield Chart:
80 Damage {Destroyed}- Rejuvenating Byte Pixel Shield:
In four posts, the shield then regenerates, however, the shield can't regenerate while the user is taking damage, so they must remain unharmed for four posts.
Spells:
- Spells:
Name: Kilobyte Blast
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two Posts
Description: A flat-screen appears, information scribbled in an ancient language begins to rapidly scroll past the small screen no bigger than 12x18. {In inches} The screen while scrolling through the information fires a small yellow circular blast at the foe, this blast is afoot all around in size, this blast can only extend out to 60 meters. The blast can travel at 45 m/s.
Damage: 20 Hp.
Strengths:- No Elemental Disadvantage
Weaknesses:- No Elemental Advantage
- Can't track foe's movement/Meaning not homing.
Name: Tri-chive Storm
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two Posts
Description: Three orange-yellow orbs made from a pixel which looks like disoriented squares form, no bigger than half a foot all around, circle Celeste' head. When she signals the orbs to attack her opponent they latch out at her foe, with her passive ability. They can travel up to fifty meters. The speed for this spell is a bit different being 35 m/s.
Damage: 20 Hp.
Strengths:- No Elemental Disadvantage
- Homing
Weaknesses:- No Elemental Advantage
- One Orb only does 1/3 of the spell's damage
- Limited Homing
Name: Data Commission: Kilo Beam
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two Posts
Description: Celeste opens a spell circle below and above her foe that then has three 12x8 {Inches} screens appear that fire a pixel blast at her foe, the delay of the blast is half a second. The spell circles can be summoned within a forty-meter radius around Celeste. The speed the blast is 35 m/s.
Damage: 20 Hp.
Strengths:- No Elemental Disadvantage
Weaknesses:- No Elemental Advantage
- Delay
Name: Data Commission: Slashing Strike
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two Posts
Description: One of the few close-ranged attacks of this magic. Slashing Strike, a diagonal flat wave is sent out of a projected screen, the wave is two meters long and a meter tall, it can travel up to ten meters. The wave travels at 15 m/s.
Damage: 20 Hp.
Strengths:- No Elemental Disadvantage
Weaknesses:- No Elemental Advantage
- Close-range
- No Elemental Disadvantage
Last edited by Celeste Vagarosa on 27th September 2017, 10:01 pm; edited 1 time in total