Name: Soul Caliber
Type: Artifact Shape Shifter
Description: An Orb that contains spirit energy. The orb then Solidifies the moister in the air around it, letting the little, 5 centimeter in diameter orb, turn into one of 3 weapons. A greate sword, a bow and arrow, or a scythe.
Strengths:
- Sense the Magic is a combination of both Spirit energy and Ice, fire magic, unless that of a B-rank flame or stronger, can not destroy nor damage the blade.
- Any water that comes in contact with the orb will turn to ice.
- The weapon Can resist A Rank Spells
- APPLIES TO ALL SPELLS AS WELL: The weapon can freeze spells equal to or less then the users rank. Any spells higher then the users rank will not be frozen.
- Bodies of water will only have a top layer frozen, and this can only extend to a 20 meter radius of the weapon.
Weaknesses:
- Fire of B-rank or higher can MELT the weapon, but will not damage the orb.
- Hard substances might chip the weapon its self (not the orb)
- Can be destroyed by an S-rank spell, however can be repaired after the thread.
Abilities:
- Transformation: The orb its self does not harm the enemy. In fact, it is of no concern to the enemy. Its only purpose is to condense the frost energy in the surrounding area, combining it with Soul energy, and forming a weapon. The Orb stays in weapon form until the weapon is either broken, or the user calls off and sends it back into the orb like state.
Great sword: A 4 foot long sword that is 1.5 feet in width. It is made mostly of Ice, but has some soul energy mixed in keeping it in its form. The sword is heavy, and does not allow the user much room in speed or accuracy, however, it has the strength to crush bones.
Type: Artifact Shape Shifter
Description: An Orb that contains spirit energy. The orb then Solidifies the moister in the air around it, letting the little, 5 centimeter in diameter orb, turn into one of 3 weapons. A greate sword, a bow and arrow, or a scythe.
Strengths:
- Sense the Magic is a combination of both Spirit energy and Ice, fire magic, unless that of a B-rank flame or stronger, can not destroy nor damage the blade.
- Any water that comes in contact with the orb will turn to ice.
- The weapon Can resist A Rank Spells
- APPLIES TO ALL SPELLS AS WELL: The weapon can freeze spells equal to or less then the users rank. Any spells higher then the users rank will not be frozen.
- Bodies of water will only have a top layer frozen, and this can only extend to a 20 meter radius of the weapon.
Weaknesses:
- Fire of B-rank or higher can MELT the weapon, but will not damage the orb.
- Hard substances might chip the weapon its self (not the orb)
- Can be destroyed by an S-rank spell, however can be repaired after the thread.
Abilities:
- Transformation: The orb its self does not harm the enemy. In fact, it is of no concern to the enemy. Its only purpose is to condense the frost energy in the surrounding area, combining it with Soul energy, and forming a weapon. The Orb stays in weapon form until the weapon is either broken, or the user calls off and sends it back into the orb like state.
Great sword: A 4 foot long sword that is 1.5 feet in width. It is made mostly of Ice, but has some soul energy mixed in keeping it in its form. The sword is heavy, and does not allow the user much room in speed or accuracy, however, it has the strength to crush bones.
- Spoiler:
- Spoiler:
- Spells:
- Name: Glaciers' shot
Rank: C
Type: Soul Caliber Bow form: Frost
Description: The user gathers magical energy into their fingers, transferring it into their bow as they pull the string back. In stead of just 1 or 2 arrows forming, 15 form. The user then lets go, sending all 15 arrows towards the opponent.
Strengths:
- 15 arrows
- can hit multiple targets
- each arrow can cut through skin or flesh.
- If the arrows touch water, they can freeze it.
- All the arrows are equal to 3 D-rank attacks. (So 1.5 C-rank)
Weaknesses:
- the arrows disappear if they travel more then 45 feet.
- Fire magic (of C-rank or lower) can lower the amount of arrows by 50%
- Speed magic, makes it easier to dodge.
- Each arrow is 1/5 a D-rank attack, meaning that every 5 arrows is 1 D-rank attack.
Duration/Cooldowns
- instant duration
- 4 post cool down.
----------------------------------------------------------------------------------
Name: Hail Storm
Rank: C
Type: Soul Caliber Scythe Form: Frost
Description: The user spins the Scythe around for a few seconds, then suddenly stops. The 5 of the orbs then shoot out towards the opponent, causing an explosion when they hit the opponent or the ground. The explosion causes a C-rank explosion, each orb having an explosion of a 10 foot radius. When the explosions end, each leaves a pillar of ice on the floor, which can then either be consumed by the user, or used as a terrain disadvantage towards the opponent.
Strengths: .
- 5 explosions
- leaves a pillar of ice on the field
Weaknesses:
- No more then 1 Orb can be aimed at the same person. However, if more then 1 person happen to be close enough to one another, both will suffer the effects of both lacrimas explosion.
- The orbs can only be destroyed by C-rank and above fire magic, or B-rank and above normal magic.
- Fire mage can melt the pillars
-The orbs can only go 20 feet away from the user.
Duration/Cooldowns
- Explosions are instant
- Ice pillars stay up for 3 posts
- 5 post cool down
Last edited by Soul Rider on 21st April 2013, 2:25 pm; edited 5 times in total