Magic
Primary Magic: Art of The Fallen: Angel of Hell
Secondary Magic: N/A
Caster or Holder: Caster/Take-Over
Description: This art is an ancient one, and only Unknown can use it. It is as old as time, each generation holding only a single user of this magic. Angel of Hell is a powerful Art, that allows a user to utilize both the power of angels and demons. Unknown does not know the origins of this magic, and all though it is a mere takeover magic to him, what he does not realize is one of these forms is his true form, and his own spirit has been sealed in a body not his own. In his current form, however, he can only take each of these forms for a limited time before the seal activates itself once more and returns him to his current form. He is not capable of breaking the seal which he is not even aware of.
The angels taking over his form are actually the personalities of his current body(s) being allowed to return to the body once more, as well as the body taking on part of it's true appearance for a short amount of time, though they are of course forced out by the seal once that short period of time is up. With no memories and no way of knowing how to free himself, this is what Unknown's magic has become.
Strengths:
-Utilizes both the abilities of Heaven and Hell
-Light and Dark mixed together combining into a more powerful force.
-Balanced out by the two opposing forces, chaos and destruction, and creation and order.
Weaknesses:
-Despite the power in being able to use two opposing forces, when he uses this magic the forces go to war inside of him and can cause a bit of a split personality.
-Has caused Unknown to lose all his former memories and knowledge, reducing him to the equivalent of a grade schooler in terms of mental age.
-If he uses any of the takeover forms and is either nearly or completely taken over, regardless of any other conditions that personality will completely control his actions.
-Can completely destroy Unknown's sanity if he pushes it too far.
Lineage:
Unique Abilities:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Art of The Fallen: Angel of Hell
Secondary Magic: N/A
Caster or Holder: Caster/Take-Over
Description: This art is an ancient one, and only Unknown can use it. It is as old as time, each generation holding only a single user of this magic. Angel of Hell is a powerful Art, that allows a user to utilize both the power of angels and demons. Unknown does not know the origins of this magic, and all though it is a mere takeover magic to him, what he does not realize is one of these forms is his true form, and his own spirit has been sealed in a body not his own. In his current form, however, he can only take each of these forms for a limited time before the seal activates itself once more and returns him to his current form. He is not capable of breaking the seal which he is not even aware of.
The angels taking over his form are actually the personalities of his current body(s) being allowed to return to the body once more, as well as the body taking on part of it's true appearance for a short amount of time, though they are of course forced out by the seal once that short period of time is up. With no memories and no way of knowing how to free himself, this is what Unknown's magic has become.
Strengths:
-Utilizes both the abilities of Heaven and Hell
-Light and Dark mixed together combining into a more powerful force.
-Balanced out by the two opposing forces, chaos and destruction, and creation and order.
Weaknesses:
-Despite the power in being able to use two opposing forces, when he uses this magic the forces go to war inside of him and can cause a bit of a split personality.
-Has caused Unknown to lose all his former memories and knowledge, reducing him to the equivalent of a grade schooler in terms of mental age.
-If he uses any of the takeover forms and is either nearly or completely taken over, regardless of any other conditions that personality will completely control his actions.
-Can completely destroy Unknown's sanity if he pushes it too far.
Lineage:
- Spirit Link:
Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
Unique Abilities:
Order and Chaos
Both Order and Chaos come naturally to this magic, thus increasing its own resistance to similar spells. The user of this magic is granted a small 25% resistance to both Light magic and Dark magic.
Angel's Blessing
The user of this magic has received a blessing from the angels, and thus, is granted a passive healing bonus of an additional 5% every other post.
Demon's Regeneration
The user of this magic has also received an ability from the demons, which is a great deal more useful as well. This ability can allow Unknown to regenerate a missing limb once per thread, though it will not heal any other damage.
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Unknown on 17th December 2017, 4:00 pm; edited 9 times in total