Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Hoedown Throwdown

    avatar
    Guest
    Guest

    Hoedown Throwdown Empty Hoedown Throwdown

    Post by Guest 30th August 2017, 1:07 pm

    Job Title:
    Hoedown Throwdown

    Rank:
    S

    Player Requirements:
    2 S ranks or equivalent, 2 mages minimum, 4 maximum

    Job Requirements:
    24k words.
    Stop a brawl at the bar so you can find a way to go home.

    Job Location:
    Unknown Lands - Wild Wild West

    Job Description:
    You and a buddy/stranger wake up in a deserted area, this area is full of cacti, sand and scorching heat.

    Heading into a nearby town, you are greeted with some of the civvies that reside in the town, if you speak to them, they do not know who you are, nor do they know where Fiore is. Instead, they will tell you to head to the bar as the bar owner and the ladies there know all sorts of things.

    Alternatively, you could walk into the bar and ask there immediately.

    While asking, a certain squabble will happen between 2 customers, the bar is no stranger to squabbles, but this time it suddenly turns into an all around brawl. The bar owner spots you both and asks for help to stop the brawl, explaining that their magic is no joke whatsoever. The bar owner then shouts down for his waitress before bringing out his pistol.

    NPCS:
    Ignis the bar owner:
    An S rank gun mage, he can shoot bullets which can deal A ranked damage every 2 posts, every 5 posts he can rain down bullets which achieve max range and deal 75% S ranked damage to all who are hit.

    He has 400HP and if he is knocked out, then you will lose not only him in battle, but the waitress too, as she will have to guide him upstairs while blames his age.

    Shirley the waitress:
    Also an S ranked gun mage, instead of shooting to kill, she shoots to heal her allies and Ignis, she can heal 40HP with each shot every 2 posts, in the middle of the thread, she will shoot the chandelier at the top in order to stop everyone, demanding everyone to clean up the mess. Most are compliant but the strong enemies and the boss gets pissy and will get up to fight the the mages outside, simply because they were enjoying the show that the weak and the normal enemies were giving.

    Shirley has 400HP and when knocked out, then no more healing will happen, she will simply sit down feeling weak, but will still shoot down the chandelier as it’s an important part of the job.

    NOTE: the weak and the normal enemies cannot be killed/defeated, but they can hit you. This is just for the feeling of the brawl and for being creative more than anything. They will stop when Shirley shoots the chandelier.

    They will also be beating the living daylights out of each other, juuuusssttt sayinnn.

    Enemies:
    Weak:
    Petty civvies
    These petty civvies merely may not be mages, but their skills for fighting dirty can go a long while, they had to learn fighting somewhere.

    Their fists deal unarmed S rank damage, and they come in groups of four, and will be mostly compliant when Shirley stops the brawl.
    Normal:
    Gun mages
    While coming in groups of 5, these mages are no pushovers, they can shoot out bullets which deal 1.5 S ranked damage, and their bullets are mostly elemental, able to deal water, fire, earth and air damage in order.

    Like the weak enemies, these mages will stop when/comply Shirley shoots down the chandelier.
    Strong:
    Waitresses/waiters
    Coming in groups of 7 AFTER the chandelier incident, the staff get really angry and force the mages outside, thinking they were the ones that started the brawl in the first place. While forcing them outside, they decide to fight the you as quickly as possible, bringing out knives, brass knuckles and the like. They can also deal 3 S ranked damage with each hit due to their desert manipulation magic. The staff members take 10 S ranked damage to be taken down.

    Boss:
    Jeff Emanham and Jeremy Coblyn
    The two men that started the brawl in the first place, these guys are nasty fellows and are well known throughout the area, causing crimes and havok. They deal 4 S ranked damage with sun magic, a dangerous substance that can leave marks on your skin for the rest of the thread. It takes 13 S ranked damage EACH to take them both down.

    Reward:
    80k Jewels
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    Hoedown Throwdown Empty Re: Hoedown Throwdown

    Post by Hania 30th August 2017, 1:33 pm



    _____________________________________________________________________________________

    Hoedown Throwdown 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019

      Current date/time is 22nd November 2024, 6:59 am