Fairy Tail RP

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    Questline: Finding The Link (1/4)

    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    Questline: Finding The Link (1/4) Empty Questline: Finding The Link (1/4)

    Post by Hania 29th August 2017, 10:19 am

    Job Title: Finding the Link
    Rank: B
    Player Requirements: 3500 word requirement if solo.  7000 if more than one wizard.  Must have at least 1 Rank B+ wizard in the group.  At least one wizard must have completed prior Questline:  The Plague
    Job Requirements:  Search for clues and open the locked chest in the underground room.
    Job Location: East Forest
    Job Description: You’ve received word that the robed figure was identified as a hermit who lives in the East Forest, and are sent there to investigate.  If your character is known for not having detective skills, it is suggested that you bring someone who does.  In the forest you discover a hut of sorts.  Inside it looks like any other hermit hut, but you know it isn’t.  You need to look for any clues, hints, or evidence that might help you discover exactly who this man was, as well as what he was a part of.

    Hut description:  Looking from outside the hut you see what appears to be a flower bed against the wall that is filled with weeds, and other overgrowth.  There is some damage on the structure as well that hasn’t been fixed, including small holes in the roof.  There’s a well with moss overgrowing, though the well itself seems to be fully functional.  All in all it seems as if it hasn’t been used for a while.  At least, it would if it weren’t for the door.  Opening it you find that it’s been used frequently, and inside you see pots where the rain would fall in.  
    There is enough room to move around in, with few furniture.  There is a thin bookshelf, a small bed, a small desk with no chair, a chest, and curtains blocking the windows both outside the hut and inside.  The material of the house is not very strong, and appears to be outdated.  Outside weather has damaged much.  Most of the books in the bookshelf have been damaged, as well as all the notes on the desk.

    Findable Clues:

    Eventually, if your character is skilled or lucky enough, you discover that there is something off with the well.  If the poem is read in front of the well, certain stones will glow different colors.  Touching one emits a sound of different pitch than the others.  If the tune on the poem is played, the well activates on it’s own, the water draining and the bottom of the well opening up, the rope being pulled up by mechanic systems.  

    After being lowered down you see a doorway that opens into an underground room with dimly lit crystals.  Besides a fresh cult robe, There is a single chest in the room with a lock on it.  The chest and lock are indestructible.  Once the lock is removed you find inside the chest four items:  Two books,  and a key.  One book is the man’s journal, explaining how he tried to get a job and family as a wizard, but his magic was rather weak and pathetic and thus he was shunned by everyone.  It then explains how a cultist found him and gave him hope, yet he didn’t feel a part of them either.  Thus he offered to take on a suicide task and that is where his journal ends.

    The book is a copy of the one you found on the man.  The key’s purpose is unknown.  There’s a passage in his journal that doesn’t make sense but after deciphering it, it tells you the location of the cultist’s place of residence, explaining how the entrance is near spooky woods.


    Enemies:
    Weak:  The lock is a normal lock.  Rather easy to pick the lock.

    Normal:  There are two key slots on the lock, and both have to be picked for the lock to open.

    Strong:  The lock is a complex puzzle, forcing even the smarter wizards and thieves to take their time in order to figure it out fully.  This process takes at least one full post to solve.

    Reward:  25,000 Jewel.  x1 Cult robe/hood per participant, not armor, rp specific.
    Unlocks the quest Infiltrating the Temple

    Credit to Oras Auro~


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    Questline: Finding The Link (1/4) 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019

      Current date/time is 5th November 2024, 4:56 pm