Fairy Tail RP

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    [Character Job] Conjure I

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

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    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    [Character Job] Conjure I Empty [Character Job] Conjure I

    Post by Mura Kensho 10th August 2017, 12:12 pm

    He was once one of them
    The Priest of the dead and king of the Heath
    Ruling over life just as well
    The life of Mzulft and what laid beneath... (First lines from the book Reikai)

    Job Title: Conjure I
    Rank: C
    Player Requirements: 3000 words maximum - Alex Hata MUST be one of the players - Mura MUST be the other player - max two players.
    Job Requirements: Successfully gain the trust and company of the Yōkai Spirit
    Job Location: Midi
    Job Description: Spirits/souls are often seen by locals in the unfathomable nature of Midi’s lands. There is a kind of separate, vast, lost, bound ether forms of the once living creatures who are tied to the soil yet still. Sometimes, spirits who have been around for longer gain more knowledge and experience, and their very form can change according to such experience. Therefore, many types of spirits - from Goryôshin to wandering ghosts - exist this day today. Their encounters with the living world, though, is strangely likely to happen more than you would think at first sight.

    As Mai grows up, Mura decides to reveal her roots from which she is inherent; Midi, the shaman’s and Alex' home country. He does this in connection with a recent request that suits his efficiency and utilities as the client needs help with wandering spirits keeping people from approaching his shop. At first sight, the job seems harmless; just scare away some ghosts and poof. However, amongst the spirits are both the wicked kinds and the kind ones, and the situation admits to be more than just a simple errand…

    Enemies:
    Weak: Black Ghosts x10:You will see a group of black ghosts running away from what looks like a living, free... pair of shrine bells. After spotting you, the very same ghosts will quickly change minds and target the fleshes that dared to arrive, completely forgetting the angry rooster behind them. They can deal no more than 1x D-Ranked Spell Damage per hit with their nails, and they are quite slow in their movements compared to an agile human being. They can take up to 1x D-Ranked Spell Damage as well before losing power and being forced to retreat.

    Normal: Masked Yōkai: Upon defeating the ghosts, your actions and those of the ghosts themselves will have attracted the ethereal guardians of the town; small, round orbs of life energy were about to deliver a weakened, drunk person with a oni mask on when they notice your presense, suddenly leaving the masked yokai off by accident! The masked being will try its best to flee; despite being weakened, it deals a good C-Ranked Spell Damage per hit, but due to its drunk attitude, it falls to its knees by a simple D-Ranked Attack.

    Strong: Ouni x1: As the masked man is subdued, the owner of the store will be about to dismiss the situation when a sudden figure appears inside the store itself. Upon checking it, it appears to be another, spectral being; however, her body is covered by her ridiculously long hair! She claims to be searching for Aldi, her friend whom she owes a personally spinned headband. It has been ages, and the time has made her view blur and her head spin around, eventually letting her attack you in confusion! She can use her long hair to bind and wrap her opponents, immobilizing them for 2 posts if not capable of freeing themselves. That also deals 1x C-Ranked Spell Damage per post, so she's strong. Due to her hair working both in offense and defense, you'll have to break through 4x C-Ranked Damage Resistance in order to finally beat her down.

    Boss: Goryôshin x2: Now, the large guns arrive. These are the Arch-Guardians of the town, directly sent from the curious Forgemaster to take care of the issue. Unfortunately, they have the same issue with you as the Shikigamis; therefore, they will attack you as well! Using their huge, artifact weapons, they deal 1x C-Ranked Spell Damage per hit as well, but they take 5x C-Ranked Spell Damage to go down.

    Reward: After assuring the safety, the client will give you a reward of 5000 Jewels. The spirits who had been freed, along with the seemingly harmless shrine bells, are all bearing such fates and guilt of their previous actions that they will insist on accompanying the two shamans to try and atone for their worldly sins.


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    [Character Job] Conjure I Empty Re: [Character Job] Conjure I

    Post by Guest 17th August 2017, 8:26 pm


      Current date/time is 17th November 2024, 11:43 am