Magic
Primary Magic: Wolf Dance
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Wolf Dance is the combat art of the wolf tribe. It is taught to young protectors of the tribe so they would be able to do their duty. It was made to control their inner rage and slow down unintentional transformations.
Wolf Dance strengthens the body, and by moving ethernano to different parts in it the magic can give different effects. The effects range from self healing to creating fire and ice from hands and feet. It is mostly close and mid range.
It is not a single magic per se, but more of a combination of effects.
Nija, once a future protector, learned Wolf Dance from his father. As the tribe was soon killed, he only learned some basic moves like how to move ethernano though the body, calm him mind, and that ethernano can be transformed into elements, but almost no "spells".
That did not stop him from creating his own. He did it though training, mostly when nobody was watching.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Wolf Dance
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Wolf Dance is the combat art of the wolf tribe. It is taught to young protectors of the tribe so they would be able to do their duty. It was made to control their inner rage and slow down unintentional transformations.
Wolf Dance strengthens the body, and by moving ethernano to different parts in it the magic can give different effects. The effects range from self healing to creating fire and ice from hands and feet. It is mostly close and mid range.
It is not a single magic per se, but more of a combination of effects.
Nija, once a future protector, learned Wolf Dance from his father. As the tribe was soon killed, he only learned some basic moves like how to move ethernano though the body, calm him mind, and that ethernano can be transformed into elements, but almost no "spells".
That did not stop him from creating his own. He did it though training, mostly when nobody was watching.
Strengths:
- As the magic is close range, it is harder to dodge.
- It is not restricted to only one element.
- It is can do offense, defense, and healing.
Weaknesses:
- The magic is mostly unusable with a weapon.
- It is close to mid range, and there can not be any long range spells (this excludes spells from lineage)
- Defense and healing are restricted to Caster only.
- Casting depends on movement, no movement no casting.
Lineage:
- Monkey King's Descent:
Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
- Lineage spells:
Name: Wind breath - I'll huff, and I'll puff, and I'll blow you up
Rank: D
Type: Wind / Offensive / Multi target /Charge up
Duration: 1 post charge
Cooldown: 2 post
Description:
Nija moves ethernano into his lungs, and fills them with as much air as is possible, filling it with magic. It is blown out in the form of a tornado. It can hit multiple targets. In his wolf form the spell deals more damage.
Range: 45m
Speed: 33.75 m/s
Damage: 20HP (30HP in wolf form)
Strengths:- Spell can be charged while moving, and does not restrict it in any way.
- Multi target
- The only long range spell.
Weaknesses:- While charging no other spells can be used, as the eternanao is "locked" in the lungs.
- Small amount of damage.
- Can be easily dodged.
- Must be charged, can not be cast without a charge.
Name: Ice dance
Rank: C
Type: Ice / Offensive / Single target
Duration: 1 post freeze
Cooldown: 3 post
Description:
Nija moves ethernano around his body, while doing the ice dance. The eternano starts cooling down the air, and when Nija makes contact with the target all that coldness is transferred freezing enemies of his rank or lower, and doing damage. The freezing lasts for 1 post, and is ineffective against enemies that can not be frozen and those that are made of fire. It also only effects those of equal or lower rank than the spell, those of one rank higher are slowed by 10% and those of two and more are totally unaffected. The damage is still done, regardless of rank of the enemy.
Range: Melee
Damage: 40HP
Freeze: 1 post
Strengths:- Instant cast.
- Freezes target.
- Versatile
Weaknesses:- Freeze does not work on opponents of higher rank than the spell.
- Freeze does not work on fire creatures.
- Freeze does not work on creatures immune to freezing and coldness.
- Close range, so opens the caster to attack.
- Spell can be charged while moving, and does not restrict it in any way.
Unique Abilities:
- Wolf claws: Being a wolf has its perks. Nija always has his wolf claws ready, and they give him additional damage when fighting unarmed, equal to the weapon of the same rank. ( D: 2hp (Weak), C: 4hp (Strong), B: 6hp (Strong +), A: 8hp (Legendary), S: 10hp (Legendary +) )
- Know your enemy: Nija has good fighting experience, and the more he fights with an opponent the more he understands their weaknesses. He gains a 10% bonus to physical damage per post to the maximum of 5 posts (50%), for that single opponent. The bonus resets every time he changes and opponent.
- Wolf anger management: The more Nija is in combat the angrier he gets. The anger increases his speed and strength by 5% every post he is in combat, to the maximum of 5 posts (25%). At the 5 post mark Nija turns into a wolf and the bonus is nulated, and starts again one post after Nija exits the wolf form. (Wolf form is a forced transformation from the lineage, that lasts 5 posts and has a 6 post cooldown)
Spells:
- D rank spells:
Name: Healthy meditation
Rank: D
Type: Supportive / Heal / Single target
Duration: Instant
Cooldown: 2 posts
Description:
Nija stops and closes his eyes. He moves the eternano to the injured area to help the healing and to close the wound. Can be used during combat but leaves Nija open to attack.
Range: Melee
Heal: 20HP
Strengths:- It is a heal.
- Can be used in combat.
- Does not need external help.
Weaknesses:- Must stop moving to meditate.
- This is only a quick heal.
- Can be interrupted.
- Effects only the caster.
Name: Fire kick
Rank: D
Type: Offensive / Fire / D.o.T.
Duration: Burn 2 post
Cooldown: 3 posts
Description:
Sending the eternano to his foot, Nija creates flames around it that he uses to kick and burn the target with. It is a quick and dirty move, that is very effective.
Range: Melee
Damage: 10HP
Burn: 10HP
Strengths:- Instant damage
- Burns the target.
- Burn works on all ranks.
Weaknesses:- Flame on foot can be blown out before hitting.
- Close range, so opens the caster to attack.
- Does not affect fire slayers.
- Burn only works on living creatures.
Name: Quick move
Rank: D
Type: Supportive / Wind
Duration: Instant
Cooldown: 2 posts
Description:
Gathering the eternanao in his feet, and planting them firmly into the ground, Nija can move 15m almost in an instant.
Range: 15m
Speed: 7.5 m/s
Strengths:- Instant movement spell.
- Can reach high to reach places.
- Can be used to get closer for attack.
Weaknesses:- Is not a teleport, but a fast movement.
- Once started the path can not be changed.
- If used for attack opens the caster to counter attack.
- Can not be started in air, only on ground.
Name: Heightened state
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 5 posts
Description:
Nija enters a heightened state attack state, where his speed increases his melee damage.
1% speed boost = 1% melee damage boost. Caps at 25%.
Strengths:- Can hugely increase the damage output.
- Great to use in wolf state.
- Long duration.
Weaknesses:- Any slowing affects can negate the benefits.
- If the speed bonus goes to negative, so does the damage boost.
- Extremely long cooldown.
- Useless outside of combat.
- It is a heal.
Last edited by Nija on 9th September 2017, 3:12 pm; edited 2 times in total