Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    About recent proposals

    Special Snowflake
    Special Snowflake

    Player 
    Lineage : None
    Position : None
    Posts : 390
    Guild : None
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thread Magic
    Second Skill:
    Third Skill:

    About recent proposals Empty About recent proposals

    Post by Special Snowflake 29th June 2017, 11:29 pm

    Hello, this is TAK for those who don't know, and I've noticed a lot of suggestions going on about jobs, magic council etc. and the outcry for a bit of a change. I figured instead of replying to every topic here, I am going to assume people reading this thread have read the other recent ones or been involved in them. The main point I have seen within them is mostly that people feel the plots are stagnant or limited due to the job system or lack of NPC's etc.

    I won't lie, it's difficult for me right now to do too much about it as I have loads of schoolwork from my college summer classes, however, I do want to try and show I'm paying attention. The main point I will get to which is pretty brief, I don't feel we need too many major changes to the systems or additions, however, I want to try and see if these ideas I was coming up with seems pretty good by the communities standards. I guess they could be considered compromises? I just like to think of them as alternate solutions.



    • jobs: So with jobs, people say they are too restrictive and hard to do, while many times I've simply seen people try for high rewards that are a little extreme, I can understand the plot side. The names of the enemies and such and the locations, so what if instead, we have jobs with generic people with no name that was a simple task. Walk a dog, stop a bank robbery, kill a vampire, etc. Rephrase jobs to have less of a 'static" idea to them and more of a fluid one, that way no one is really doing the same job but people still have a structure, and that would cut out any middle man of applying for a job if there was already one around unless someone WANTED to make it a character job with named enemies. I think it could work, would take a lot of work and not be implemented soon, but I feel it would be a good step in testing the waters.

    • Positions: So positions seem to be desired a bit more than I expected. it's like a symbol of status that is needed, really if someone is stronger than another but a lower rank who even cares, it's about the characters development anyway. But speaking of this, it is a bit sad that people from indi guilds can't really go for that goal, while half the fun is being able to do both sides of the spectrum to a degree, perhaps a positioning system could be cool, but it would have to be something along the lines of mercenary titles. If it was done, the implementation would be like the other two, just with a different flavor, fleshed out and real. Like people know about them but don't feel negative or positive about them. I've been trying to think of titles that work in a way that rivals the other two, but maybe someone else has them. Also having to do events and stuff, they could be cut out but if we did... well I won't lie most apps I have seen that were denied were due to not really selling why the character should get it, just doing actions isn't enough interaction and focus go a long way. Perhaps that's a bit harsh but, IDK I feel being a bit harsh makes the positions a bit special you know?

    • magic council: the main reason we haven't done it, is because of the worry of people playing characters on the magic council from getting power hungry and trying to declare X dark or banning a certain type of magic. it's the main concern,t hat and if we did NPC's running them and consistently. I feel the staff have a lot to work with between IRL and apps, along with wanting to have fun as well and RP. Now that isn't to say it is a bad idea to try and impliment the magic council at all, they are cool and fluffy, but would everyone be happy with just more of a description of them perhaps for the time being and then maybe a fleshed out system comes in later? Would that be alright for now? I just feel we need to focus on one thing at a time and maybe job adjustment or positions could come first.



    Please forgive me for typos or anything, I'm really tired but wanted to get this out while it was in my head. While I know what most of the feedback might be, these were ways I was thinking of proposing to adjust the current systems, but not totally breaking the familiarity of them if that makes sense. Anyway go nuts.





    _____________________________________________________________________________________

    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    About recent proposals Empty Re: About recent proposals

    Post by Cirven 30th June 2017, 7:31 am

    So in the past a lot of the suggestions we are getting now, I dealt with in the past when I was a dev over a year ago or so. Most of the stuff we had up were already good alternatives for what people were asking so we never went into making new rules or anything but the site has changed since then with going into WC only for jobs, people not being forced to follow CD or HP in jobs and having more freedom in their posts, etc so there are a good amount of changes the site needs but there are still those that do not need to be implemented, at least not so quickly.


    - Jobs:

    I can see how the flair with jobs is taken away when others have done a job before you. Its almost like there is a paradox in time where the job was never done by them and now you are doing it in their place. This causes people to really feel discouraged with doing jobs because it takes away from it feeling original to them and being their character's story, which we focus on here on site.

    TAK's idea to post up more generic jobs is something I have done a little with some jobs I have posted in the past which have been approved already like Striving For Everything, all of my Black Sails jobs do not specifically have the enemies with names or specify their type of magic/attacks but just says their damage and how much they can take. Maybe they can be used as a sort of reference on how to post these types of jobs? I could help too if needed.

    - Positions:

    Positions have always been something I have seen as fluff for a character. It doesn't do anything but give the character a title but I can understand the reason people might want that fluff for character development. It is a reliable way to get your character known and famous in Fiore if that is something you are going for in your story so because of that I do think it should be something everyone should be able to get, no matter what alignment you are but I do agree that these positions should be something that takes time to get with your character doing greats feats to get it. So basically, I'm agreeing with TAK here and don't think I need to ramble more on this.

    - Magic Council:

    The MC is a major part of the lore on site so I can see where people want them to be actual people that can be interacted with and that play a part in the stories we all have. I myself have had the MC play a major part in Cirven story where a dark side of the MC had him created in order to avoid some type of catastrophe later in time but they did so in such a way that they went as far as making a cover up dark guild to try and create super soldiers. This is story though so it is fine to have but I have always thought it would be cool to have people being the MC like we did in the past. Could maybe even have a group of 'staff members'(don't know a name to call these people yet) who focus on just RPing as MC members for other people's plot or more. Could maybe have the dev team do something like that if they are not too busy or just make a new group for it entirely. Pretty sure that was how it was in the past and it only really poofed because people got too busy with RL which is understandable.

    That said, I agree that we can have a lore made up for the MC but I think it should leave them as a governing group that can either tilt one way or another depending on the circumstances which can give them different interactions in threads. I do agree that some uses of the MC do not make much sense too and that it should people be something that people have to ask before doing possibly seeing as the MC is the governing body for mages and as such should be a sort of threat to those that oppose them.


    Just wanted to throw in a few handful of change here after reading what TAK had to say. I agree with it all really but just wanted to give my words on it and some ideas I had.


    _____________________________________________________________________________________

    About recent proposals LxcTBIi
    Character Info:
    ○Kaori
    ○Kaori

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Vehicle- Ship- Senior [500]- Novice [250]- Motor City Rush- Player 
    Lineage : Godess's Boon
    Position : Saint of Passion
    Posts : 763
    Guild : Lamia Scale - "Jizō"
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 1,444,887.5

    Character Sheet
    First Skill: Assassin Magic
    Second Skill: Celestial Crew
    Third Skill:

    About recent proposals Empty Re: About recent proposals

    Post by ○Kaori 15th September 2017, 5:05 pm

    Special Snowflake wrote:Hello, this is TAK for those who don't know, and I've noticed a lot of suggestions going on about jobs, magic council etc. and the outcry for a bit of a change. I figured instead of replying to every topic here, I am going to assume people reading this thread have read the other recent ones or been involved in them. The main point I have seen within them is mostly that people feel the plots are stagnant or limited due to the job system or lack of NPC's etc.

    I won't lie, it's difficult for me right now to do too much about it as I have loads of schoolwork from my college summer classes, however, I do want to try and show I'm paying attention. The main point I will get to which is pretty brief, I don't feel we need too many major changes to the systems or additions, however, I want to try and see if these ideas I was coming up with seems pretty good by the communities standards. I guess they could be considered compromises? I just like to think of them as alternate solutions.


    • jobs: So with jobs, people say they are too restrictive and hard to do, while many times I've simply seen people try for high rewards that are a little extreme, I can understand the plot side. I disagree with the statement some would say that jobs are restrictive. It's merely a lack of initiative to make their own job, or a fear of the moderators (who mostly don't read the jobs) turning down the completion for originality- which is sad that that's an issue but moving on. Many times in jobs I've disregarded part of the plot. Recently in Angels & Demons we started with a slumber party and the portal opened up in the middle of my room. IC I walked away with an angel, an entire library, and the listed reward.The names of the enemies and such and the locations, so what if instead, we have jobs with generic people with no name that was a simple task. Walk a dog, stop a bank robbery, kill a vampire, etc. Rephrase jobs to have less of a 'static" idea to them and more of a fluid one, that way no one is really doing the same job but people still have a structure, and that would cut out any middle man of applying for a job if there was already one around unless someone WANTED to make it a character job with named enemies. I think it could work, would take a lot of work and not be implemented soon, but I feel it would be a good step in testing the waters. I would advise allowing people to name the enemies on custom jobs if they wanted. If staff wants to make generic jobs with nameless enemies, so be it. But if I'm nice enough to make a story job available to the public, I'm naming the enemies whatever I want and anyone with a problem can cry about it.

    • Positions: So positions seem to be desired a bit more than I expected. it's like a symbol of status that is needed, really if someone is stronger than another but a lower rank who even cares, it's about the characters development anyway. But speaking of this, it is a bit sad that people from indi guilds can't really go for that goal, while half the fun is being able to do both sides of the spectrum to a degree, perhaps a positioning system could be cool, but it would have to be something along the lines of mercenary titles. If it was done, the implementation would be like the other two, just with a different flavor, fleshed out and real. Like people know about them but don't feel negative or positive about them. I've been trying to think of titles that work in a way that rivals the other two, but maybe someone else has them. Also having to do events and stuff, they could be cut out but if we did... well I won't lie most apps I have seen that were denied were due to not really selling why the character should get it, just doing actions isn't enough interaction and focus go a long way. Perhaps that's a bit harsh but, IDK I feel being a bit harsh makes the positions a bit special you know? I can't really comment on this since I don't know too much about positions. I know I've got Rising Star... 3, 4? Not sure which... I got the position because I wanted an excuse for why my IC giant war ship is allowed to sit in a peaceful harbor with no-one feeling like they were about to get blasted. Other than that, I don't flaunt the title around.

    • magic council: the main reason we haven't done it, is because of the worry of people playing characters on the magic council from getting power hungry and trying to declare X dark or banning a certain type of magic. it's the main concern,t hat and if we did NPC's running them and consistently. I feel the staff have a lot to work with between IRL and apps, along with wanting to have fun as well and RP. Now that isn't to say it is a bad idea to try and impliment the magic council at all, they are cool and fluffy, but would everyone be happy with just more of a description of them perhaps for the time being and then maybe a fleshed out system comes in later? Would that be alright for now? I just feel we need to focus on one thing at a time and maybe job adjustment or positions could come first. This one's something I'm not too educated on either... but I do have an opinion...

      If you're afraid of people trying to make judgement calls and ban whatever magic types, keep in mind that the King (site owner) rules this country. They'll need to pass that action by him, and even if that's not the case in canon it doesn't matter cause this site is non-canon.

      Next, there's several admins on this site- some of which I don't see much from. I'm not saying anything offensive like "they're lazy" since I'm sure there's background work that gets done, just saying that an admin could be designated to look over the magic council and make sure there's no 'funny business' going on. If an admin needs to be created as the 'Magic Council #1' position, then I think there's a moderator you can promote to that position to do the role. I don't know who since my opinion of staff at the moment is shaky at best, but you guys might know someone.





    Please forgive me for typos or anything, I'm really tired but wanted to get this out while it was in my head. While I know what most of the feedback might be, these were ways I was thinking of proposing to adjust the current systems, but not totally breaking the familiarity of them if that makes sense. Anyway go nuts. You misspelled implement, but that's okay.




      Current date/time is 23rd November 2024, 5:14 pm