Primary Magic: Devil -Goddess of the Damned
5 Extra C Rank Spells: https://www.fairytail-rp.com/t14653p450-magic-shop
Secondary Magic: Here--> https://www.fairytail-rp.com/t28732-2nd-gen-shadow-dragon-slayer#302299
Caster or Holder: Castor
Description:
The user, when gaining the might of the 2nd Gen Shadow Dragon Slayer, twisted their magic, darkening the magic, and slightly poisoning the user. (<- Lore.) From that time, they used the previous version of this magic, volatile and disjointed. Unfocused, and pointed unto one form or another. However, the light within was extinguished, and now the user gains mastery and control over Blood, Darkness, and Death. The user's mind, cracked and fractured prior to this transformation, became shattered, lost within the endless probabilities, and lacking awareness of their own being. To remain in control, the user binds their consciousness unto another, if they don't, they're no better than a mindless killing machine. A very well built killing machine. The user can imbibe the enemy's blood, and/or their corpse and gain a host of benefits (listed below.)
Strengths:
• Unleash: The blood that runs in their veins holds power, and is only responsive to the user. This doesn't apply to blood the user imbibes, however.
- Falling into Madness, also becoming a blood being: As the user uses their takeover spells, their body becomes made of blood, more and more.
Weaknesses:
-Lack of Resistance: There are very few elements you are resistant to, and the opposite is not true. (Elements such as wind, water, fire, and earth deal 1.25x damage.)
-Imbibing: Though their own blood is only responsive to them, blood of others inside the user can be controlled by blood O'mancers of other abilities.
- Unduly Anathema: The user, surprisingly, is weak to physical strikes. Those physical strikes that do land, deal 1.5x damage unto the user.
Lineage: Pheonix Fire
Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.
Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Unique Abilities:
-Dead Heart: -10% maximum health total, +25% total spell damage. ~Passive~
-Drowning in Sorrow: +25% extra spell damage, -5% Total Health per post. ~Passive~
-Fear and Despair are the only things they will feel: -25% Damage taken, +25% I deal an extaPhysical damage. ~Passive~
-I am No one: ~Passive~ -10% Total Health, 4% Mana regen per post. (So long that it doesn't break the limit.)
UA Description:
These Passives activate at the beginning of combat and/or thread, and last until the user's health drops below 1/2 health. In this state, the user glows a pale white, and looks like a phantom, eerie and etheral. The user can get these benefits back after consuming the body of an enemy. (It doesn't need to be human, however.)
Signature Spells:
Name: Partake of the Flesh: Carnal Delights
Rank: (D-Rank Signature)
Type: Blood, Utility, Mono Target.
Duration: Instant
Cooldown: 2 Posts
Description: The user drinks the blood from a corpse, a living body, it doesn't matter.
The user gains a 5% health regen per post back from drinking from the body.
STRENGTHS:
-Regen: The user drinks of the Ichor, the blood, and gets regen.
WEAKNESS:
-Poison: Those who have poison in their veins basically copy the poison into the user's system. ( I get any poison effect that the target of my drinking has.)
- Range: Those who aren't in immediate range are usually safe enough, until the user moves in range.
Name: Blood Creation: the Spear of Mortal Pain: Gae Bolg.
Rank: (User-Rank Signature)
Type: Summon, Blood, Offense, Mono-target, DoT.
Duration: 5 Posts
Cooldown: Once per Post
Description:
The user, with their last spark of somethin unholy, takes the blood that they wield with ruthless efficacy, and curdles it, and solidifies it, creating the legendary spear: Gae Bolg. This spear, when summoned, can be used only for death, or damage. This spear doesn't automatically hit, but when thrown, and it makes contact against a foe, the spear tip splits into seven spear heads, each having seven barbed prongs.
-Active: Curse of a Thousand Points: This ability can only be activated when the spear makes contact, but once it leaves the enemy, of similar rank (I.e. Same rank) or below, the spear will leave a poison that deals 5% Health damage over 3 posts.
STRENGTHS:
-Summon: Can be summoned if the user has the ability to call the weapon forth. (Enough mana)
WEAKNESS:
-One Target: The user has to throw the spear accurately enough to deal damage.
-Walls: Cannot phase through magic or solid objects.
C-Rank Spell
--------------------------------------------
Name: Full Body Takeover: Restraint Level 0, Bird of Hermes Mode.
Rank: C-Rank
Type: Blood, Full Takeover, Offensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The User, now little more then a mass of blood given shape, but human-looking, is deadly, and nigh-on mindless assault master, stopping at nothing to assault the foe that stands in their way, and taking their essence into themselves.
-Passive: Obedience befitting a God: Those of a lower rank than the spell within 10ft, are terrified, unless they have magic, and will attempt to run away if against the user. (This is only good against NPCs w/o magic.)
STRENGTHS:
-Full Takeover: This spell gets the bonus active abilities from the Partials activated to get to Full Takeover.
WEAKNESS:
-Mana Heavy: This spell costs 1.5x the normal amount of Mana a spell of this rank costs.
-Unduly Anathema: Physical attacks deal 1.25x Damage to the user while the spell is active.
Name: Heaven's Wing, the Fall of Angels. Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Darkness, Mono-Target, Offense.
Duration: Instant
Cooldown: 3 Posts
Description:
The user calls upon the emnity and chaos caused by their magic, and makes a giant, black spear made entirely from darkness. Then, targeting those who use Light type magic, or those who can fly, the user launches this spell at them, and upon impact, traps the enemiy hit by this get trapped in a pulsating sphere of darkness that thrusts itself onto the ground, trapping flying enemies on the ground. This spell deals 50% spell damage on impact, traps enemies in a sphere on the ground, the orb of which traps enemies has 20hp to break out of, and deals 25% spell rank damage in physical damage on impact with the ground. This spell can only be launched within the spell's rank maximum range.
STRENGTHS:
-Trap: The Dark sphere traps flying enemies on the ground.
WEAKNESS:
- Thrown: This spell, while it CAN travel anywhere within the maximum range, it has to be thrown, it cannot be shot.
-Light: Barriers and Walls of Light can block this spell, negating all damage.
Name: "Alas, Babylon." Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Darkness, AoE, Offense
Duration: Instant
Cooldown: 3 Posts
Description:
The quote cometh from the Bible originally, and states: "In fear of her torment, they will stand at a distance and cry out: "Woe, woe to the great city, the mighty city of Babylon! For in a single hour your judgment has come." ", but it means one thing. Your hour of reckoning has come. The user, annoyed at the length of the prior quote, took to using the newer quote, "Alas, Babylon." From the user saying this, they will float upm into the air, and a pillar of Darkness will fall, centered directly around the user, dealing 50% spell's Darkness damage to those caught in the pillar, including the user. The maximum range is how far the spell can go from the center, which is the user, and it obscures the vision of those that are the same rank of the spell and below. The vision of those caught in this spell, exempting the user from this effect, is 50% vision for those of similar (Same) or lower ranks, and those who are of higher ranks are unaffected by this effect.
STRENGTHS:
-True Darkness: The darkness that surrounds the user is pure, and unsubstantiated.
- Infidel: Deals 1.25x damage to those using 1.25x damage to those who use Holy type magic.
WEAKNESS:
-Double Edged Sword: Hits the User, their allies, and civilians, alongside the enemies caught inside this spell.
-Ethereal: Those that have magic barriers take .25x less damage.
-Slayers: Slayers, not the user, of course, of the Dark Type element can eat this spell and gain their respective bonuses.
Name: Summon: Massacre Anne. Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Summon, Necromancy, Offense
Duration: 5 Posts
Cooldown: 7 Posts
Description:
This summon may not look like much, but despite the Non-descript appearance of Lil' Anne here, but she's a killer. While on a job, she came across the killer known as Massacre Anne, while fighting her employer, a necromancer of no import. She's swift, ruthless, and breaks the rules to win, every time. However, the user killed them, so now their a mere shadow of their former being, and as such, is considerably weakened.
This spell Summons one once known as Massacre Anne, this summon has 50hp, as a result of the summon being little more than a zombie, but has 20% more damage capabilities, and is 25% slower then the rank it's listed under. This summon also cannot leave the maximum range of a spell around the user in radius, and attacks with 2 Butcher knives.
-Passive:Bullet Sponge: This summon can tank all damage as this is active, and as they die, they will confer a 25% Physical Damage boost to the user, as they transferred the energy of the attacks they soaked up.
STRENGTHS:
-Seperate: Massacre Anne has a mind seperate from the user, and attacks anything in sight the user commands.
WEAKNESS:
-Zombie Health: The summon has half the normal health of the usual health for a summon of the rank.
-Holy hits like a mother trucker: Holy hits for 1.5x damage.
Name: "The Dead Shall Dance." Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Manipulation, Offense, Blood.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The user, having consumed many lost souls in their time, has learned to take the dead bodies of their victims, and make them dance to her whim. The user casts out strands of crimson glowing blood, and takes the dead bodies of those once allies, and turned their lifeless corpses into deadly puppets. These puppets are not alive, (though most enemies will think them such), and once dismembered to a point, the user will discard them. There are three Blood Strands, and each take 33hp of damage to destroy. Each body loses a limb every time they're struck, by beings of any rank, and take 4 hits of any rank to be dismembered. Higher ranks than the spell can destroy each puppet with one hit. This spell operates within the maximum of the spell's rank of range.
STRENGTHS:
-Multiple Limbs: These three blood tendrils are practically limbs, coming off the user's body. This allows for precise motor control, giving each limb the user's rank in speed.
WEAKNESS:
-Two Prongs: This spell, when all three tendrils are destroyed, deal 10 damage to the user.
-Blood: This spell takes blood, and if the user is under 25% health, must also use 10hp to cast this spell.
Name: "All of Hell shall Sing!" Full Takeover Assigned Spell.
Rank: C-Rank
Type: Blood, Death, AoE, Offense.
Duration: 2 Posts
Cooldown: 4 Posts
Description:
This spell can only be described as a glowing tidal wave of blood and bodies. It terrifies normal men, and leaves few in its wake. To those who face the wave, it seems the bodies reach, and cry for them, hungering for flesh beyond their years, and of their kin.
This spell deals 50% damage to all caught in its wake, and it stretches out to where the maximum range for the spell's rank lies. This spell operates within the maximum of the spell's rank of range.
STRENGTHS:
-Cone: This Tidal wave stretches out in a cone from the user.
WEAKNESS:
- Holy: Those who are covered in Holy defensive magics take 1/2 damage from this spell.
-Wall: Those who are hidden behind walls can hide away from the spell, reducing the damage by half.
Name: Blackened Hand of the Damned. Partial Takeover Spell. (Right Arm Takeover-Goddess of the Damned)
Rank: C-Rank
Type: Blood, Takeover, Defensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The entire Right arm of the user blackens, and rots. The skin cracks, and yet, moves like normal, and can be hidden underneath the sleeve of a shirt.
Active: Raising the Dead: Can create a single blood tendril to control a corpse, for the duration of the takeover. (Acts like a tendril from "The Dead shall Dance" spell) the tendril takes 33 HP to destroy, and the corpse takes 4 hits of any rank to destroy the corpse. Higher ranks then the spell destroy.
STRENGTHS:
-Partial Takeover: Part of the Goddess of the Damned Takeover Assigned (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Empty Heart of the Dead (Upper Body Partial Takeover)
Rank: C-Rank
Type: Blood, Takeover, Defensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The user's chest and abdomen blackens, looking like burnt charcoal or ash, and pulsates with a radiating darkness. This usually doesn't affect the user. since they're almost always wearing a shirt, and also a jacket.
Active Pulsating Darkness: The user pulsates an area darkening pulse within five feet, dealing damage to those who attempt to close the distance. This can start sometime within the duration, but always ends at the end of duration. This deals 50% damage to those caught in the pulse with dark damage.
STRENGTHS:
Partial Takeover: Part of the Goddess of the Damned Takeover Assigned (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
D-Rank Spells
-------------------------
Name: Partial Takeover, Restraint Level 4, Queen of Hate. (Head Partial Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Utility.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The change in this takeover is very subtle, and is only noticable when the user's hair moves aside, to see their one Black iris change to the color of the other: Crimson.
-Active: Feasts of Flesh: The user absorbs another enemies' body, and gains 10% health back, theis health back doesn't stack with any other health gains. This can only be done once, and doesn't cool down until after the thread has ended.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover: Restraint Level 2, Will of Blood (Upper Body Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Defense.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
This takeover has a less subtle and more out in the open difference, being that the skin turned translucent, and tendrils of glowing blood flow out from the body, and stop several feet into the air. This looks quite similar to a Feather boa, (the accessory, for those who don't know.) exempting the whole blood thing, and acts like a deterrent.
Active: Shroud of Blood: Within the Duration of the takeover, the user can use their blood cloak to block a spell of the same rank as the takeover and below.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover, Restraint Level 3, Master of the Carnal (Dual Leg Partial Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Utility
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's skin on their legs cracks, and glowing crimson blood flows and stands and tendrils of this blood float and move when directed.
Passive: Death comes from Above.: The user deals 1.25x when attacking something from a position that is higher then their target.
Stat Passive: 15% Speed Boost
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover: Restraint Level 1, Death's Magnate (L. Arm Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Offense.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's arm, coated in their blood, becomes a fluid mass of darkness and blood.
It moves under the user's command, and they can use this blood arm to grab things 5-10 feet away, and can go back to a physical arm under the discretion of the user.
-Passive: Fluid Structure: The user's arm can move back and forth from physical to fluid forms.
This is to increase the user's reach, increasing attack radius to 10-15ft.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
5 Extra C Rank Spells: https://www.fairytail-rp.com/t14653p450-magic-shop
Secondary Magic: Here--> https://www.fairytail-rp.com/t28732-2nd-gen-shadow-dragon-slayer#302299
Caster or Holder: Castor
Description:
The user, when gaining the might of the 2nd Gen Shadow Dragon Slayer, twisted their magic, darkening the magic, and slightly poisoning the user. (<- Lore.) From that time, they used the previous version of this magic, volatile and disjointed. Unfocused, and pointed unto one form or another. However, the light within was extinguished, and now the user gains mastery and control over Blood, Darkness, and Death. The user's mind, cracked and fractured prior to this transformation, became shattered, lost within the endless probabilities, and lacking awareness of their own being. To remain in control, the user binds their consciousness unto another, if they don't, they're no better than a mindless killing machine. A very well built killing machine. The user can imbibe the enemy's blood, and/or their corpse and gain a host of benefits (listed below.)
Strengths:
• Unleash: The blood that runs in their veins holds power, and is only responsive to the user. This doesn't apply to blood the user imbibes, however.
- Falling into Madness, also becoming a blood being: As the user uses their takeover spells, their body becomes made of blood, more and more.
Weaknesses:
-Lack of Resistance: There are very few elements you are resistant to, and the opposite is not true. (Elements such as wind, water, fire, and earth deal 1.25x damage.)
-Imbibing: Though their own blood is only responsive to them, blood of others inside the user can be controlled by blood O'mancers of other abilities.
- Unduly Anathema: The user, surprisingly, is weak to physical strikes. Those physical strikes that do land, deal 1.5x damage unto the user.
Lineage: Pheonix Fire
Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.
Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Unique Abilities:
-Dead Heart: -10% maximum health total, +25% total spell damage. ~Passive~
-Drowning in Sorrow: +25% extra spell damage, -5% Total Health per post. ~Passive~
-Fear and Despair are the only things they will feel: -25% Damage taken, +25% I deal an extaPhysical damage. ~Passive~
-I am No one: ~Passive~ -10% Total Health, 4% Mana regen per post. (So long that it doesn't break the limit.)
UA Description:
These Passives activate at the beginning of combat and/or thread, and last until the user's health drops below 1/2 health. In this state, the user glows a pale white, and looks like a phantom, eerie and etheral. The user can get these benefits back after consuming the body of an enemy. (It doesn't need to be human, however.)
Signature Spells:
Name: Partake of the Flesh: Carnal Delights
Rank: (D-Rank Signature)
Type: Blood, Utility, Mono Target.
Duration: Instant
Cooldown: 2 Posts
Description: The user drinks the blood from a corpse, a living body, it doesn't matter.
The user gains a 5% health regen per post back from drinking from the body.
STRENGTHS:
-Regen: The user drinks of the Ichor, the blood, and gets regen.
WEAKNESS:
-Poison: Those who have poison in their veins basically copy the poison into the user's system. ( I get any poison effect that the target of my drinking has.)
- Range: Those who aren't in immediate range are usually safe enough, until the user moves in range.
Name: Blood Creation: the Spear of Mortal Pain: Gae Bolg.
Rank: (User-Rank Signature)
Type: Summon, Blood, Offense, Mono-target, DoT.
Duration: 5 Posts
Cooldown: Once per Post
Description:
The user, with their last spark of somethin unholy, takes the blood that they wield with ruthless efficacy, and curdles it, and solidifies it, creating the legendary spear: Gae Bolg. This spear, when summoned, can be used only for death, or damage. This spear doesn't automatically hit, but when thrown, and it makes contact against a foe, the spear tip splits into seven spear heads, each having seven barbed prongs.
-Active: Curse of a Thousand Points: This ability can only be activated when the spear makes contact, but once it leaves the enemy, of similar rank (I.e. Same rank) or below, the spear will leave a poison that deals 5% Health damage over 3 posts.
STRENGTHS:
-Summon: Can be summoned if the user has the ability to call the weapon forth. (Enough mana)
WEAKNESS:
-One Target: The user has to throw the spear accurately enough to deal damage.
-Walls: Cannot phase through magic or solid objects.
C-Rank Spell
--------------------------------------------
Name: Full Body Takeover: Restraint Level 0, Bird of Hermes Mode.
Rank: C-Rank
Type: Blood, Full Takeover, Offensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The User, now little more then a mass of blood given shape, but human-looking, is deadly, and nigh-on mindless assault master, stopping at nothing to assault the foe that stands in their way, and taking their essence into themselves.
-Passive: Obedience befitting a God: Those of a lower rank than the spell within 10ft, are terrified, unless they have magic, and will attempt to run away if against the user. (This is only good against NPCs w/o magic.)
STRENGTHS:
-Full Takeover: This spell gets the bonus active abilities from the Partials activated to get to Full Takeover.
WEAKNESS:
-Mana Heavy: This spell costs 1.5x the normal amount of Mana a spell of this rank costs.
-Unduly Anathema: Physical attacks deal 1.25x Damage to the user while the spell is active.
Name: Heaven's Wing, the Fall of Angels. Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Darkness, Mono-Target, Offense.
Duration: Instant
Cooldown: 3 Posts
Description:
The user calls upon the emnity and chaos caused by their magic, and makes a giant, black spear made entirely from darkness. Then, targeting those who use Light type magic, or those who can fly, the user launches this spell at them, and upon impact, traps the enemiy hit by this get trapped in a pulsating sphere of darkness that thrusts itself onto the ground, trapping flying enemies on the ground. This spell deals 50% spell damage on impact, traps enemies in a sphere on the ground, the orb of which traps enemies has 20hp to break out of, and deals 25% spell rank damage in physical damage on impact with the ground. This spell can only be launched within the spell's rank maximum range.
STRENGTHS:
-Trap: The Dark sphere traps flying enemies on the ground.
WEAKNESS:
- Thrown: This spell, while it CAN travel anywhere within the maximum range, it has to be thrown, it cannot be shot.
-Light: Barriers and Walls of Light can block this spell, negating all damage.
Name: "Alas, Babylon." Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Darkness, AoE, Offense
Duration: Instant
Cooldown: 3 Posts
Description:
The quote cometh from the Bible originally, and states: "In fear of her torment, they will stand at a distance and cry out: "Woe, woe to the great city, the mighty city of Babylon! For in a single hour your judgment has come." ", but it means one thing. Your hour of reckoning has come. The user, annoyed at the length of the prior quote, took to using the newer quote, "Alas, Babylon." From the user saying this, they will float upm into the air, and a pillar of Darkness will fall, centered directly around the user, dealing 50% spell's Darkness damage to those caught in the pillar, including the user. The maximum range is how far the spell can go from the center, which is the user, and it obscures the vision of those that are the same rank of the spell and below. The vision of those caught in this spell, exempting the user from this effect, is 50% vision for those of similar (Same) or lower ranks, and those who are of higher ranks are unaffected by this effect.
STRENGTHS:
-True Darkness: The darkness that surrounds the user is pure, and unsubstantiated.
- Infidel: Deals 1.25x damage to those using 1.25x damage to those who use Holy type magic.
WEAKNESS:
-Double Edged Sword: Hits the User, their allies, and civilians, alongside the enemies caught inside this spell.
-Ethereal: Those that have magic barriers take .25x less damage.
-Slayers: Slayers, not the user, of course, of the Dark Type element can eat this spell and gain their respective bonuses.
Name: Summon: Massacre Anne. Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Summon, Necromancy, Offense
Duration: 5 Posts
Cooldown: 7 Posts
Description:
This summon may not look like much, but despite the Non-descript appearance of Lil' Anne here, but she's a killer. While on a job, she came across the killer known as Massacre Anne, while fighting her employer, a necromancer of no import. She's swift, ruthless, and breaks the rules to win, every time. However, the user killed them, so now their a mere shadow of their former being, and as such, is considerably weakened.
This spell Summons one once known as Massacre Anne, this summon has 50hp, as a result of the summon being little more than a zombie, but has 20% more damage capabilities, and is 25% slower then the rank it's listed under. This summon also cannot leave the maximum range of a spell around the user in radius, and attacks with 2 Butcher knives.
-Passive:Bullet Sponge: This summon can tank all damage as this is active, and as they die, they will confer a 25% Physical Damage boost to the user, as they transferred the energy of the attacks they soaked up.
STRENGTHS:
-Seperate: Massacre Anne has a mind seperate from the user, and attacks anything in sight the user commands.
WEAKNESS:
-Zombie Health: The summon has half the normal health of the usual health for a summon of the rank.
-Holy hits like a mother trucker: Holy hits for 1.5x damage.
Name: "The Dead Shall Dance." Bird of Hermes Full Takeover Assigned Spell.
Rank: C-Rank
Type: Manipulation, Offense, Blood.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The user, having consumed many lost souls in their time, has learned to take the dead bodies of their victims, and make them dance to her whim. The user casts out strands of crimson glowing blood, and takes the dead bodies of those once allies, and turned their lifeless corpses into deadly puppets. These puppets are not alive, (though most enemies will think them such), and once dismembered to a point, the user will discard them. There are three Blood Strands, and each take 33hp of damage to destroy. Each body loses a limb every time they're struck, by beings of any rank, and take 4 hits of any rank to be dismembered. Higher ranks than the spell can destroy each puppet with one hit. This spell operates within the maximum of the spell's rank of range.
STRENGTHS:
-Multiple Limbs: These three blood tendrils are practically limbs, coming off the user's body. This allows for precise motor control, giving each limb the user's rank in speed.
WEAKNESS:
-Two Prongs: This spell, when all three tendrils are destroyed, deal 10 damage to the user.
-Blood: This spell takes blood, and if the user is under 25% health, must also use 10hp to cast this spell.
Name: "All of Hell shall Sing!" Full Takeover Assigned Spell.
Rank: C-Rank
Type: Blood, Death, AoE, Offense.
Duration: 2 Posts
Cooldown: 4 Posts
Description:
This spell can only be described as a glowing tidal wave of blood and bodies. It terrifies normal men, and leaves few in its wake. To those who face the wave, it seems the bodies reach, and cry for them, hungering for flesh beyond their years, and of their kin.
This spell deals 50% damage to all caught in its wake, and it stretches out to where the maximum range for the spell's rank lies. This spell operates within the maximum of the spell's rank of range.
STRENGTHS:
-Cone: This Tidal wave stretches out in a cone from the user.
WEAKNESS:
- Holy: Those who are covered in Holy defensive magics take 1/2 damage from this spell.
-Wall: Those who are hidden behind walls can hide away from the spell, reducing the damage by half.
Name: Blackened Hand of the Damned. Partial Takeover Spell. (Right Arm Takeover-Goddess of the Damned)
Rank: C-Rank
Type: Blood, Takeover, Defensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The entire Right arm of the user blackens, and rots. The skin cracks, and yet, moves like normal, and can be hidden underneath the sleeve of a shirt.
Active: Raising the Dead: Can create a single blood tendril to control a corpse, for the duration of the takeover. (Acts like a tendril from "The Dead shall Dance" spell) the tendril takes 33 HP to destroy, and the corpse takes 4 hits of any rank to destroy the corpse. Higher ranks then the spell destroy.
STRENGTHS:
-Partial Takeover: Part of the Goddess of the Damned Takeover Assigned (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Empty Heart of the Dead (Upper Body Partial Takeover)
Rank: C-Rank
Type: Blood, Takeover, Defensive.
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The user's chest and abdomen blackens, looking like burnt charcoal or ash, and pulsates with a radiating darkness. This usually doesn't affect the user. since they're almost always wearing a shirt, and also a jacket.
Active Pulsating Darkness: The user pulsates an area darkening pulse within five feet, dealing damage to those who attempt to close the distance. This can start sometime within the duration, but always ends at the end of duration. This deals 50% damage to those caught in the pulse with dark damage.
STRENGTHS:
Partial Takeover: Part of the Goddess of the Damned Takeover Assigned (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
D-Rank Spells
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Name: Partial Takeover, Restraint Level 4, Queen of Hate. (Head Partial Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Utility.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The change in this takeover is very subtle, and is only noticable when the user's hair moves aside, to see their one Black iris change to the color of the other: Crimson.
-Active: Feasts of Flesh: The user absorbs another enemies' body, and gains 10% health back, theis health back doesn't stack with any other health gains. This can only be done once, and doesn't cool down until after the thread has ended.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover: Restraint Level 2, Will of Blood (Upper Body Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Defense.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
This takeover has a less subtle and more out in the open difference, being that the skin turned translucent, and tendrils of glowing blood flow out from the body, and stop several feet into the air. This looks quite similar to a Feather boa, (the accessory, for those who don't know.) exempting the whole blood thing, and acts like a deterrent.
Active: Shroud of Blood: Within the Duration of the takeover, the user can use their blood cloak to block a spell of the same rank as the takeover and below.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover, Restraint Level 3, Master of the Carnal (Dual Leg Partial Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Utility
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's skin on their legs cracks, and glowing crimson blood flows and stands and tendrils of this blood float and move when directed.
Passive: Death comes from Above.: The user deals 1.25x when attacking something from a position that is higher then their target.
Stat Passive: 15% Speed Boost
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Name: Partial Takeover: Restraint Level 1, Death's Magnate (L. Arm Takeover-Bird of Hermes)
Rank: D-Rank
Type: Blood, Takeover, Offense.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's arm, coated in their blood, becomes a fluid mass of darkness and blood.
It moves under the user's command, and they can use this blood arm to grab things 5-10 feet away, and can go back to a physical arm under the discretion of the user.
-Passive: Fluid Structure: The user's arm can move back and forth from physical to fluid forms.
This is to increase the user's reach, increasing attack radius to 10-15ft.
STRENGTHS:
Partial Takeover: Bird of Hermes Partial (Gets the abilities assigned to takeovers.)
WEAKNESS:
-Holy: Takes 1.5x Damage from Holy Element Attacks.
-Physical: Takes 1.25x Damage from Physical Attacks
Last edited by Aera Tylidae on 22nd August 2017, 11:44 pm; edited 9 times in total