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    Spirit Reaper Magic

    Pewter
    Pewter

    Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Spirit Reaper Magic
    Second Skill:
    Third Skill:

    Spirit Reaper Magic Empty Spirit Reaper Magic

    Post by Pewter 6th August 2017, 8:49 pm

    Spirit Reaper Magic 44414-The-Grim-Reaper-Of-Death
    Spirit Reaper Magic

    Primary Magic: Spirit Reaper Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  Spirit Reaper Magic is based entirely upon the ideal that spiritual energy exists alongside the universe and its entirety. This magic is founded upon the idea of harnessing that energy and manipulating the world using both the spiritual energy and the spirits within it. This magic is divided into two parts, Sen, the invisible state of spiritual energy (Short for Senzai-tekina) and Dori, the psychical, visible, manifestation of spirit energy (Short for Dōrikigakuteki)
    The basic uses of both are down below:

    Sen (Invisible Spiritual Energy):
    Manipulating Sen allows Pewter to affect the spiritual energy within others and the world around him. This means he is able to push his body to new heights by increasing his Sen, debuff others by destroying their Sen, and manipulate the world around him through spells. Pewter is able to see Sen and the quantity of it within himself and the world around him at will and it appears to be a grey, smoky aura within everything. Manipulating Sen within people and objects can include: levitation and/or movement of said objects, distortion of the senses, distortion of the mind, etc.

    Dori (Physical Spiritual Energy):
    Manipulating Dori is the second part of this magic that is much more advanced. Dori is the physical form of spiritual energy that takes on grey or black, transparent shapes. Dori is most commonly used to create weapons and armor out of thin air.

    Pewter uses his magic with the aim to slowly suck the sen of his victims. He usually uses dori to created weapons that steal the sen from others and absorbs the sen for himself. Commonly, he will focus on withering others down and focuses on single target assassination with his magic. His magic is usually nothing too flashy and can allow him to skillfully trick his opponents and stall out fights. This magic is a very neutral magic to him as it can be both a menacing magic and a godsend. If anything, this magic is one for adapting to the world around you which happens to be crucial for one whom fights like an assassin.

    Strengths: 

    • Very versatile magic that can be used for a great deal of things.
    • Manipulating sen is rather hard to notice for opponents.
    • Exceptional for long fights.


    Weaknesses: 

    • Weak in short fights.
    • Using your own spiritual energy can cause you to lose hp.
    • Manipulating another person's sen is difficult and usually requires some form of trigger to cause it.
    • Stealing another's sen bends his alignment, depending on the amount of sen gained, towards theirs and usually lasts three posts after a spell. Color of spells changes lighter or darker with negativity and positivity of sen.


    Lineage: Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage:
     Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post.  Passive sight/aim.

    Unique Abilities

    Recharge: Pewter passively absorbs the spiritual energy of the world around him, which in turn allows him to replenish his mp by 4% a post and his hp by 5. His hp regeneration increases by 10 for every rank up.

    Reaper: Upon killing an enemy from a mission or another player, Pewter may collect their spirit by storing it into him or into an item. Spirits of enemies can be a requirement for items, be consumed to instantly regenerate 3% mp and 10 hp, or be permanently absorbed to increase the damage of Pewter's attacks by 2%. If used as a consumable, the regeneration of his mp increases by 1% per rank up and the regeneration of hp increases by 3 per rank up. If used to permanently increase his damage, the damage increase caps at 10% for D-rank, the cap increases by 10% every rank, and finally caps off at 50% at S-rank. One spirit per monster from a dice roll or from a human.

    Death Has No Blind Spots: By feeling the spiritual energy around him, Pewter is able to sense everything within a radius equal to his rank's max range around him (15, 30, 50, 75, 100, 300 meters). By sensing, he is able to see, hear, smell, and feel anything within that range.

    Spells


    D Rank:
    Pewter
    Pewter

    Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Spirit Reaper Magic
    Second Skill:
    Third Skill:

    Spirit Reaper Magic Empty Re: Spirit Reaper Magic

    Post by Pewter 9th August 2017, 11:22 am

    ~Bumping this


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    Spirit Reaper Magic Tumblr_nehhsctiAX1sfeoupo1_500
    "The world is more than what the eye can see."
    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
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    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    Spirit Reaper Magic Empty Re: Spirit Reaper Magic

    Post by Aura 13th August 2017, 4:55 pm

    Good evening to you Pewter, and thank you for your patience. Salrynn claimed this magic for me to grade, yet I've been a bit tardy with getting to it, so for that ny apologies. Any changes necessary will be shown in this trippin' color.



    Pewter wrote:
    Spirit Reaper Magic 44414-The-Grim-Reaper-Of-Death
    Spirit Reaper Magic

    Primary Magic: Spirit Reaper Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  Spirit Reaper Magic is based entirely upon the ideal that spiritual energy exists alongside the universe and its entirety. This magic is founded upon the idea of harnessing that energy and manipulating the world using both the spiritual energy and the spirits within it. This magic is divided into two parts, Sen, the invisible state of spiritual energy (Short for Senzai-tekina) and Dori, the psychical, visible, manifestation of spirit energy (Short for Dōrikigakuteki)
    The basic uses of both are down below:

    Sen (Invisible Spiritual Energy):
    Manipulating Sen allows Pewter to affect the spiritual energy within others and the world around him. This means he is able to push his body to new heights by increasing his Sen, debuff others by destroying their Sen, and manipulate the world around him through spells. Pewter is able to see Sen and the quantity of it within himself and the world around him at will and it appears to be a grey, smoky aura within everything. Manipulating Sen within people and objects can include: levitation and/or movement of said objects, distortion of the senses, distortion of the mind, etc.

    Dori (Physical Spiritual Energy):
    Manipulating Dori is the second part of this magic that is much more advanced. Dori is the physical form of spiritual energy that takes on grey or black, transparent shapes. Dori is most commonly used to create weapons and armor out of thin air.

    Pewter uses his magic with the aim to slowly suck the sen of his victims. He usually uses dori to created weapons that steal the sen from others and absorbs the sen for himself. Commonly, he will focus on withering others down and focuses on single target assassination with his magic. His magic is usually nothing too flashy and can allow him to skillfully trick his opponents and stall out fights. This magic is a very neutral magic to him as it can be both a menacing magic and a godsend. If anything, this magic is one for adapting to the world around you which happens to be crucial for one whom fights like an assassin.

    Strengths: 

    • Very versatile magic that can be used for a great deal of things.
    • Manipulating sen is rather hard to notice for opponents.
    • Exceptional for long fights.


    Weaknesses: 

    • Weak in short fights.
    • Using your own spiritual energy can cause you to lose hp.
    • Manipulating another person's sen is difficult and usually requires some form of trigger to cause it.
    • Stealing another's sen bends his alignment, depending on the amount of sen gained, towards theirs and usually lasts three posts after a spell. Color of spells changes lighter or darker with negativity and positivity of sen.


    Lineage: Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage:
     Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post.  Passive sight/aim.

    Unique Abilities

    Recharge: Pewter passively absorbs the spiritual energy of the world around him, which in turn allows him to replenish his mp by 4% a post and his hp by 5. His hp regeneration increases by 10 for every rank up.
    The maximum MP can be replenshed per post is 4%, while HP regeneration is capped at 5% per post. Adding 10HP per rank would break that rule for the first rank, so I must ask you to change this. My suggestion would be the above numbers at which the regeneration caps, as this would be the most beneficial to you, but the choice is at your discretion. ^-^

    Reaper: Upon killing an enemy from a mission or another player, Pewter may collect their spirit by storing it into him or into an item. Spirits of enemies can be a requirement for items, be consumed to instantly regenerate 3% mp and 10 hp, or be permanently absorbed to increase the damage of Pewter's attacks by 2%. If used as a consumable, the regeneration of his mp increases by 1% per rank up and the regeneration of hp increases by 3 per rank up. If used to permanently increase his damage, the damage increase caps at 10% for D-rank, the cap increases by 10% every rank, and finally caps off at 50% at S-rank. One spirit per monster from a dice roll or from a human.
    As a member of Fairy Tail, an independent guild, killing opponents will immediately render you a dark mage, so you might want to change the conditions for this UA. An alternative could be to absorb wandering souls, malevolent spirits or to somehow absorb the energy or part of the soul of your defeated foes.

    I would also like for you take a pick between either the additional damage or the instant regeneration, as this can be considered a "this or that" spell, which we do not allow.


    Death Has No Blind Spots: By feeling the spiritual energy around him, Pewter is able to sense everything within a radius equal to his rank's max range around him (15, 30, 50, 75, 100, 300 meters). By sensing, he is able to see, hear, smell, and feel anything within that range.

    Spells


    D Rank:



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    And be she but Small,
    she is Fierce


    Spirit Reaper Magic GWsGXSQ

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    desirée
    desirée

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    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
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    Character Sheet
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    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Spirit Reaper Magic Empty Re: Spirit Reaper Magic

    Post by desirée 16th December 2017, 6:53 pm

    Spirit Reaper Magic XEibTrW


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    Spirit Reaper Magic IY2eFxu


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