Right, so it's pretty much as the title says; I feel like some rules regarding spells need to be changed. While I think the HP and damage systems should also perhaps change, I'm personally not smart enough to come up with something that would be of value, but I am smart enough to comment on certain values on spells. I'm specifically speaking about the range and travel times of ranged abilities, spells and weapons.
The reason I feel like these factors should be changed is actually because of an application I made; their values are unacceptable within current rule systems, and while this may come across as me being salty, I've done a little research, and it makes no sense at all. So, this won't only be benefiting me, this should benefit everyone as a whole. As it stands right now, ranged spells, abilities and weapons that work as projectiles are not worth creating, and I'll explain why.
The application I'm talking about is a rifle. Rifles typically have an effective range of 600 meters and can travel about 792 meters per second; there are some differences in them, sure, but these are pretty acceptable numbers. My character's rifle would eventually reach those numbers as she ranks up in due time, however, this apparently is not acceptable, like I said. Instead, I was asked to change the numbers down to 15-20 meters, with the speed being half that. It's just how the rules work now, apparently.
Here's why that makes no sense, however; I can throw a baseball both farther and faster than that. During my years in highschool, we (a few friends and I) decided to see how far we could throw a baseball. I was able to throw it about 304 feet, but we'll round it to 300 feet to make things a little easier. That's about 91 meters, which is almost the same range value of an S-Rank spell, being 100 meters. I further did a little more research on how fast the ball needs to be traveling in order to reach that distance, and it's about 90 miles per hour; that translates to being 40 meters per second, which would be an acceptable speed value for a normal A-Rank spell. Of course not everyone has the same capabilities - some throw farther, others not as far, but I had a pretty good pitch. Already, as a regular human, I can outperform an incredible amount of mages when it comes to distances and projectile speed as I am right now.
We do use real life as a way to gauge some of our values. The one I'm talking about specifically is default speeds for each rank. Anyways, carrying on with the ball throw, since that's the easiest example to use, mages are automatically stronger, faster, and can endure more than normal people. Let's see how far a B-Rank mage can pitch. Since there are no rules regarding how far people can throw (and for the love of god don't implement something like that as it won't solve the problem) I'll be using unarmed melee damage as a way to gauge how much stronger a B-Rank mage is than someone like me, or you.
Let's use D-Rank as the normal human striking strength. Their damage is 5. C-Rank's is 10, while B-Rank's is 15. B-Rank mages are three times as strong as a normal human. In other words, they can pitch at 273 meters at speeds of 120 meters per second, and these values of course increase as people rank up.
If you make throwing magic you're more effective than any S-Rank mage or even some H-Rank mage spells that work as some sort of projectile. Guns, and presumably things like cannons, rockets, even a bow and arrow would likely never be able to measure up to that. I think that's really silly for mages that are supposed to break the world and reality with their magical prowess, where throwing things is more effective for a ranged battle, and to top that all off, their tools at D-Rank can nearly be out-run by a normal human (20 mph is about 9 meters per second)?
I dunno man, to me, that seems like it's really weird. Imagine being faster than a D-Rank fireball, just casually running past it. Seems pretty ridiculous, right?
So, now that I've explained why our current values make literally ZERO sense, I'll speak briefly on my suggestion. Remember when I said I wasn't smart enough to figure out hp and damage suggestions? I'm not sure I'm smart enough to figure out range and speeds for projectiles, either. The obvious suggestion is "make the values higher" but that can be anything. Honestly, I'm not really sure. Back in the day, people just kind of threw those values in there, and it isn't necessarily a bad thing - mages are supposed to feel magical and grand, especially at higher ranks.
You're supposed to be able to break the WORLD WITH YOUR FOOTSTEPS! Having really high range and speed values should absolutely be a thing. Not only would it make more sense for us in our universe, it also will allow for more diverse and interesting magics, like myself, who would rely on that range. In order to prevent the higher range being available to everyone with literally any magic, I do suggest reading and understanding the magic of the person who you're reading well; if they use water magic, for example, a water whip shouldn't go as far or as fast as someone who uses magic that revolves around a bow. That would be a bit harder to figure out, but not impossible. Maybe there should be types of magic? Again, I don't really know.
Well, I guess that's all I really had to say. Kinda an unorganized mess, but I think it gets the message across. To any members reading - feel free to say what you think. I'm curious to see whether or not I'm agreed with, or laughed at. I just really hope this suggestion doesn't get ignored, 'cus I feel like it's actually a pretty important point to talk about.
The reason I feel like these factors should be changed is actually because of an application I made; their values are unacceptable within current rule systems, and while this may come across as me being salty, I've done a little research, and it makes no sense at all. So, this won't only be benefiting me, this should benefit everyone as a whole. As it stands right now, ranged spells, abilities and weapons that work as projectiles are not worth creating, and I'll explain why.
The application I'm talking about is a rifle. Rifles typically have an effective range of 600 meters and can travel about 792 meters per second; there are some differences in them, sure, but these are pretty acceptable numbers. My character's rifle would eventually reach those numbers as she ranks up in due time, however, this apparently is not acceptable, like I said. Instead, I was asked to change the numbers down to 15-20 meters, with the speed being half that. It's just how the rules work now, apparently.
Here's why that makes no sense, however; I can throw a baseball both farther and faster than that. During my years in highschool, we (a few friends and I) decided to see how far we could throw a baseball. I was able to throw it about 304 feet, but we'll round it to 300 feet to make things a little easier. That's about 91 meters, which is almost the same range value of an S-Rank spell, being 100 meters. I further did a little more research on how fast the ball needs to be traveling in order to reach that distance, and it's about 90 miles per hour; that translates to being 40 meters per second, which would be an acceptable speed value for a normal A-Rank spell. Of course not everyone has the same capabilities - some throw farther, others not as far, but I had a pretty good pitch. Already, as a regular human, I can outperform an incredible amount of mages when it comes to distances and projectile speed as I am right now.
We do use real life as a way to gauge some of our values. The one I'm talking about specifically is default speeds for each rank. Anyways, carrying on with the ball throw, since that's the easiest example to use, mages are automatically stronger, faster, and can endure more than normal people. Let's see how far a B-Rank mage can pitch. Since there are no rules regarding how far people can throw (and for the love of god don't implement something like that as it won't solve the problem) I'll be using unarmed melee damage as a way to gauge how much stronger a B-Rank mage is than someone like me, or you.
Let's use D-Rank as the normal human striking strength. Their damage is 5. C-Rank's is 10, while B-Rank's is 15. B-Rank mages are three times as strong as a normal human. In other words, they can pitch at 273 meters at speeds of 120 meters per second, and these values of course increase as people rank up.
If you make throwing magic you're more effective than any S-Rank mage or even some H-Rank mage spells that work as some sort of projectile. Guns, and presumably things like cannons, rockets, even a bow and arrow would likely never be able to measure up to that. I think that's really silly for mages that are supposed to break the world and reality with their magical prowess, where throwing things is more effective for a ranged battle, and to top that all off, their tools at D-Rank can nearly be out-run by a normal human (20 mph is about 9 meters per second)?
I dunno man, to me, that seems like it's really weird. Imagine being faster than a D-Rank fireball, just casually running past it. Seems pretty ridiculous, right?
So, now that I've explained why our current values make literally ZERO sense, I'll speak briefly on my suggestion. Remember when I said I wasn't smart enough to figure out hp and damage suggestions? I'm not sure I'm smart enough to figure out range and speeds for projectiles, either. The obvious suggestion is "make the values higher" but that can be anything. Honestly, I'm not really sure. Back in the day, people just kind of threw those values in there, and it isn't necessarily a bad thing - mages are supposed to feel magical and grand, especially at higher ranks.
You're supposed to be able to break the WORLD WITH YOUR FOOTSTEPS! Having really high range and speed values should absolutely be a thing. Not only would it make more sense for us in our universe, it also will allow for more diverse and interesting magics, like myself, who would rely on that range. In order to prevent the higher range being available to everyone with literally any magic, I do suggest reading and understanding the magic of the person who you're reading well; if they use water magic, for example, a water whip shouldn't go as far or as fast as someone who uses magic that revolves around a bow. That would be a bit harder to figure out, but not impossible. Maybe there should be types of magic? Again, I don't really know.
Well, I guess that's all I really had to say. Kinda an unorganized mess, but I think it gets the message across. To any members reading - feel free to say what you think. I'm curious to see whether or not I'm agreed with, or laughed at. I just really hope this suggestion doesn't get ignored, 'cus I feel like it's actually a pretty important point to talk about.