First Magic: Celestial Avatar Summoning
Second Magic: Celestial Avatar
Magic Type: Re-Quip (Primary - 3 Requip spells active at once), Take Over (Auxiliary - +15% to HP and MP)
Evidence of Accomplishment: Purchased
Description:
Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.
Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.
- Unique Abilities:
Celestial Resource: Magic - Passive. Samira's MP pool is increased by 120%.
Celestial Resource: Vitality - Passive. Samira's HP pool is increased by 120%.
Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60% and Spell Durability is increased by 60%.
Plot Ability:
Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas and anti-magic zones.
- Passives:
- Geb's Boon - Samira regens 5% of her HP per post - Replaces B Rank spell slot
Bacchus's Boon - Summon HP is increased by 50% - Replaces B Rank spell slot
Nu Wa's Boon - Samira regens 5% of her MP per post - Replaces B Rank spell slot
Athena's Boon - Samira regens 5% of her HP per post - Replaces B Rank spell slot
Ra's Boon - Samira has a 50% Counter Effect to Drain Effects, halving their percentage when cast on her - Replaces B Rank spell slot
Kukulkan's Boon - Samira's Spell Damage is increased by 60% - Replaces S Rank Signature Spell
Sagittarius' Boon - Samira's MP is increased by 60% - Replaces S Rank Signature Spell
Apophis' Boon - Samira's Spell Damage is increased by 60% - Replaces S Rank Signature Spell
Thoth's Boon - Samira's Spell Damage is increased by 55% - Replaces A Rank Signature from Lineage
x5 Purchased Spells
Planner Guide:
5 B (All of them Passives)
9 A
6 S
Requip Spells - A, A, A, A, S, S, H+
Ra - A, A, A, A, S
Apophis - A, S, S, S, H
Sagittarius B+, B+, A+, A+, S+
- Re-Quip Spells:
- Wraps of Anubis:
Name: Wraps of Anubis
Rank: A
MP Cost: NA
Requip Type: Armor
Grade: Normal
Linked Equipment: NA
Requip Damage: NA
Requip Durability: 240
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.- Active - Healing Wraps:
Name: Healing Wraps
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Buff, ???
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of A rank Spell Damage once per post throughout the duration. This also gives her a 65% buff towards her Spell Healing for the rest of the duration.
- Active - Mummification:
Name: Mummification
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Immobilization, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Some of the linen wrappings unwind themselves from Samira and extend towards targets within a 225m range at a 165 m/s speed. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post as well as inflict 75% of A rank Spell Damage. Only 7 mummification wrappings can go after targets per post, and the immobilization can only occur every other post for those that have already been affected by it and are struck again. Those that have been trapped or hit by the wrappings will also have a debuff applied that will lower their Spell Healing by 65% for the remainder of the duration.
- Crystals of Nu Wa:
Name: Crystals of Nu Wa
Rank: A
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment: NA
Requip Damage: NA
Requip Durability: NA
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.- Active - Prism:
Name: Prism
Rank: A
MP Cost: 50
Category: Defensive
Type: Burst, Negation, Teleport
Durability: 300
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
When activated the floating crystals around Samira will multiply. These newly created crystals move to different points with a 70m range and then turn into beams of different colored light that begin to extend, bend, and connect with the other crystal lights. Once the connection is complete among them all a prism is formed and the spaces between them become the crystalized walls. These walls trap targets within, having the durability of 3x A rank Spell Damage that must be broken before they can escape. Of course, this does not stop certain spells such as teleports from being used as a method of escape.
An enemy spell that makes contact with the prism walls will be negated instantly once per post. However, this can only occur if the spell is A rank or lower and only if the same amount of MP that was used to create the negated spell is also taken from Samira's own MP pool. As another effect of the prism, Samira can teleport once per post within its walls, connecting herself to the various crystals that were used in the making of the prism and therefore appearing at its different points and outlines. If she desires to escape the prism completely, she can do so by extending the range, the teleport reaching a max of 75m instead and allowing her to appear outside its walls.
- Active - Lamia's Swiftness:
Name: Lamia's Swiftness
Rank: A
MP Cost: 50
Category: Defensive
Type: Burst, Mobility, Buff
Durability: 300
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
When activated, a barrier made of crystal will appear to block attacks before they reach Samira. The amount it can withstand is up to 3x A rank Spell Damage, and the durability resets once per post. It also acts as a quick escape spell, allowing her to move at this spell's speed once per post for the duration. As a final effect, this ability boosts Samira's Speed by 65% for the remainder of the duration.
- Spear of Skadi:
Name: Spear of Skadi
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment: NA
Requip Damage: 30
Requip Durability: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch. The ranged version of its melee attacks are icy magic projectiles that are fired from the tip of the spear.- Active - Icicle Storm:
Name: Icicle Storm
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE, Immobilization, Debuff, HP Drain
Damage: 50
Range: 50m, 100m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Hail and icicles start to rain down from above within the frozen ring with a speed of 75 m/s. Those that do not leave the ring and make contact with the icicles become frozen for 1 post and will also suffer 50% of A Rank Spell Damage. This damage can occur once per post if the targets continue to remain in the ring to touch the lethal combination of icicles and hail however those already affected by the frozen/immobilization effect can only be so again every other post.
Other effects are also applied to those that have been caught in the winter spirit's attack. Their movements become slightly more sluggish from the frosty touch. A debuff is left on them that reduces their Speed by 65% for the remainder of the duration. Lastly, the contact of magic winter also freezes them in such a way that their body still experiences the lethality of it even if the target has found a way to warm themselves. 5% of their HP will be drained once per post for the rest of the duration.
- Active - Frigid Blast:
Name: Frigid Blast
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank Spell Damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the duration for the damage, but those that have already been frozen can only be affected by the freeze every other post.
Lastly, those hit by this ability will find that their MP energies have also frozen and will continue to freeze over. Thus they will lose 5% of their MP once per post throughout the duration of this ability.
- Blade of Amaterasu:
Name: Blade of Amaterasu
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment: NA
Requip Damage: 30
Requip Durability: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A katana that glows with bright light due to the portion of power of the spirit it was created by being infused inside. The ranged version of its melee attacks are small beams of light that are created by the sword's slashes.- Active - Dividing Light:
Name: Dividing Light
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Negation, Buff
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
When activated, the blade glows even brighter as the energy locked inside surges through it. This power can be released once per post throughout the entire duration in order to do A rank Spell Damage to a target as far as 300m away at 300 m/s. If an incoming spell is in its way and within Burst range (75m), the energy from this ability will cut through it, negating it if it is A rank or lower. The negate effect can only trigger if Samira spends an equal amount of MP that was used to create the negated spell. Lastly, Samira's Spell Damage is increased by 65% for the rest of the duration.
- Active - Radiant Dance:
Name: Radiant Dance
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Buff, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The power of light behind this spirit's weapon gives Samira extra power that she would not have on her own without it. She becomes the spell as she is engulfed in light and her Speed is increased by 65% for the remainder of the duration. Her melee attacks with the weapon will also do 75% of A rank Spell Damage, and the force and power behind the attacks will extend to 225m with a 165 m/s speed if her original slash made impact with nothing. As another sign of the goddess' invoked power, these attacks can pierce through armor and magical defenses in order to do 50% of the intended damage. Only 7 of these light infused slashes can be made per post.
- Armor of Athena:
Name: Armor of Athena
Rank: S
MP Cost: NA
Requip Type: Armor
Grade: Normal
Linked Equipment: Proof of Purchase Legendary(+)
Requip Damage: NA
Requip Durability: 750
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Description:
Armor that doesn't look very protective overall, but does come with defensive abilities.- Appearence:
- Active - Goddess' Aid:
Name: Goddess' Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target, Buff, Cleanse/Negation
Healing: 180
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Throughout the duration of this ability, Samira is healed for the equivalent of S Rank Spell Damage once per post, and her Spell Durability is increased by 70% for the remainder of the duration. Also, if she is afflicted with a negative effect she can, once per post, remove it by paying the same amount of MP as was used to cast the spell that applied the effect so long as it is S rank or lower.
- Active - Enhanced Material:
Name: Enhanced Material
Rank: S
MP Cost: 60
Category: Defensive
Type: Single Target, Anti-Piercing, Reflection
Durability: 120
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Description:
The armor has a very durable enchantment on it that protects whoever wears it from enemy spells and abilities. An extra coating of magic on it makes it able to act as a barrier and withstand damage up to S rank Spell Damage. This coating is thick despite its otherwise invisible presence for the purpose of blocking out piercing effects entirely. This coating will restore itself once per post throughout the duration even if destroyed in a previous post.
As another effect of the magic coating, every post throughout this ability's duration Samira is able to reflect a single spell that touched her back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful, and it can only reflect spells of S rank or lower.
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Additional Abilities For Enhancement - Legendary(+) Proof of Purchase- B+ Rank Active - Defensive Aura:
Name: Defensive Aura
Rank: B+
MP Cost: 60
Category: Defensive
Type: Single Target, Buff, Anti-Piercing
Durability: 180
Range: Self
Speed: Self
Duration: 8 Posts
Downside:
Sacrifices Range and Speed for 50% more Durability
Description:
This increases Samira's Spell Durability by 90% throughout the duration, and also creates a shield around her that absorbs up to B+ rank Spell Damage. This shield is protected against shield piercing spells and abilities, and will reform once per post until the duration is complete.
- A Rank Active - Goddess' Wings:
Name: Goddess' Wings
Rank: A
MP Cost: 50
Category: Defensive
Type: Burst, Teleport, Buff
Durability: 300
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Large white feathered wings appear on Samira's body when this ability is activated. The wings can be used to block up to 3x A rank's worth of Spell Damage every post throughout this ability's duration. It also allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values, and it can act as a teleport effect once per post to the max range of this ability. Samira's Spell Durability is also increased by 65% for the remainder of the duration.
- Grand Bow of Sagittarius:
Name: Grand Bow of Sagittarius
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment: Proof of Purchase Legendary(+)
Requip Damage: 102
Requip Durability: NA
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.- Appearance:
- Active - Arrow Upgrade:
Name: Arrow Upgrade
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, a more powerful type of arrow is able to be shot from the celestial bow, however it is limited to 10 arrows per post. Their power is enhanced significantly, not only by increasing their range to 300m and speed to 225 m/s, but also the damage. They now do 75% of S rank Spell Damage with each hit and can pierce through armor and magical defenses in order to do 50% of the intended damage. A debuff will also be applied to struck targets that lowers their Spell Durability for the remainder of the duration.
- Active - Celestial Arrow:
Name: Celestial Arrow
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Debuff, Piercing
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
Once per post, Samira can fire a single sparkling shot from the bow that will soar towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that lasts for the remainder of the duration. The debuff increases the cost of their spells and abilities by 50%, and lowers the power of their Spell Durability by 20%. As should be expected from the celestial arrows of the archer Zodiac, this spell is able to pierce through armor and magical defenses in order to do 50% of the intended damage.
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Additional Abilities For Enhancement - Legendary(+) Proof of Purchase- B+ Rank Active - Blessing of Sagittarius:
Name: Blessing of Sagittarius
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 8
Downside:
Sacrifices 50% Range and Speed for 50% increase on Buff
Description:
The celestial bow of Sagittarius gives its wielder additional power while continuing to make use of it. Samira's Spell Range, Spell Speed, and Spell Damage are increased by 45% for the remainder of the duration. Additionally any enemy spell that is A rank or lower and makes contact with the weapon or Samira herself can be negated once per post. However, this requires the same amount of MP that was used to create the negated spell to be taken from Samira's own MP pool. A spell can also be reflected by following the same rules as the negation, but this requires twice the MP cost instead.
- A Rank Active - Image of Sagittarius:
Name: Image of Sagittarius
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 90
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and the bow can only attack 7 times per post. These shots will also pierce through armor and magical defenses in order to do 50% of their normal damage.
The cloned bow's magical properties are directly linked with the one that wields the true version, and thus it grants Samira a 65% buff to her Spell Damage for the remainder of the duration.
- Ankh of Isis:
Name: Ankh of Isis
Rank: H+
MP Cost: NA
Requip Type: Item
Grade: Refined
Linked Equipment: Proof of Purchase Artifact(+)
Requip Damage: NA
Requip Durability: NA
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
When this ability is used, a small and glowing ankh symbol appears on Samira's forehead. Its color and flowing energy resembles that of the sun, full of life and power as it gives Samira access to a small portion of power from the goddess the symbol reflects.- Active - Embodiment of Isis:
Name: Embodiment of Isis
Rank: H+
MP Cost: 210
Category: Defensive
Type: Single Target, Buff, Negation, Copy, ???
Durability: 945
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Sacrifices Range and Speed for 50% more Durability
100% increased MP Cost for 50% increase on Buff
Description:
When the requip is called on this ability will also activate. The power of Isis radiates from the item and mystical and colorful feathers form and swirl around Samira until they complete the creation of a thin, transparent, and golden colored barrier around her. This is a powerful form of defense, blocking damage up to 3x H+ rank Spell Damage. The durability of the barrier resets every post even if broken on the prior post.
The power of Samira's Spell Healing, Spell Durability, and Spell Damage is also increased by 57% for the duration. Any spell that comes into contact with herself or the barrier can also be destroyed, acting as a negation effect. This can be done once per post for spells that are of H+ rank or lower, and only as long as Samira uses the same amount of MP that was used to create the negated spell.
With Isis being a goddess of magic among other things, it is not unnatural for abilities that channel her power to be able to access the powers and magic secrets of others. Once per post, Samira can copy one of her own or a spell that has been used by another so long as it is H+ rank or lower. The same MP that was used to create the original spell must be paid from her own MP pool. Other Copy/Multiplication rules apply.
- Active - Sun Disk:
Name: Sun Disk
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Multi-Target, MP Drain, Buff, ???
Damage: 315, 237
Range: 800m, 700m
Speed: 800 m/s, 600 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
When activated, a large glowing sun disk that is between two horns even larger than itself materializes in the air behind Samira, and remains hovering throughout its duration. Every post of its duration it will fire a large ray of sun-colored energy at a single target as far away as 800m at 800 m/s and will do H+ rank Spell Damage upon impact. If Samira chooses, the sun disk will instead release multiple thinner rays of this energy in any direction within 700m at 600 m/s. However, only 25 rays can be used to attack this way per post, and each ray will only do 75% of H+ rank Spell Damage.
Those that have been hit by the rays will have a lasting effect on them that removes 5% of their MP every post for the rest of the duration. The presence of the Sun Disk also increases the power of Samira's Spell Damage and Spell Healing by 57% for the remainder of the duration.
- Active - ???:
Name: Invocation of Isis
Rank: H+
MP Cost: 210
Category: Defensive
Type: Single Target, Anti-Piercing, Negation, Reflection, Buff
Durability: 315
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Sacrifices Range and Speed for 50% increased Durability
100% increased MP Cost for 50% increase on Buff
Description:
The very spirit of the original goddess of magic is called upon and summoned, becoming one with Samira. A divine golden aura glows lightly along Samira's body, but not too brightly since Isis' power, while powerful, is still in a minor form. Only a very small part of the goddess is present, but it is still more than a match against most other mages. This aura acts as yet another form of a defense to protect the summoner and vessel that the goddess has bestowed her power upon. Damage up to H+ Spell Damage (+50%) can be absorbed by the aura before its strength wanes. This durability resets every post throughout the duration and it is powerful enough that spells and abilities with piercing effects cannot get through.
As can be expected as a goddess of magic, invoking the powers of Isis gives yet another form of control over the spells and abilities of others. Any spell or ability that makes contact with Samira can be negated and reflected. There are limitations to this, of course, and as such all Negation and Reflection rules apply.
Samira's Spell Damage and Spell Durability is also increased by 86% for the remainder of the duration.
Additional Abilities For Enhancement - Artifact(+) Proof of Purchase- Active - Celestial Pantheon:
Name: Celestial Pantheon
Rank: H+
MP Cost: 105
Category: Offensive
Type: AoE, Debuff, Negation, Copy, Multi-Target, Piercing
Damage: 105, 158
Range: 600m, 700m
Speed: 400 m/s, 600 m/s
Duration: 25
Description:
A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira will be damaged for 50% of H+ rank Spell Damage once per post and will also have difficulty using their spells in the traditional way. This leaves a debuff on them and so the cost of their spells is increased by 50% and their Spell Damage reduced by 65% for the remainder of this spell or until removed. Additionally, her un-summoned spirits are gathered around as if spectating the fight. Every post, Samira is able to use her own energy to call upon one of them in a spirit beam form in order to collide with an enemy spell that is of H+ rank or lower and in range in order to negate it. The amount of her own energy used for the negation effect is the same as was used for the enemy to create their negated spell.
The power of the rift between realms also makes it to where Samira can not only copy her own spells and the Actives of her other abilities, but also copy the spells of others when used while the rift is active. This can only be done once per post so long as the copied spell is of H+ rank or lower, and the same MP that was used to create the original spell must be taken from her MP pool in order to create the copy. In regards to the Actives, while they are normally free to cast the copied spell is not and will take MP that matches the cost of the original bound Summon/Requip/Take-Over. Other Copy/Multiplication rules apply.
Once per post, Samira can choose to alter the rift's power and stop it's AoE damage so she can have further control of the un-summoned spirits instead. This turns the spell into a Multi-Target category for that post. All of the circled spirits will be called and turned into spirit particle beams that will damage those that are categorized as an enemy for 75% of H+ Spell Damage per hit. The range for this altered version is 700m and the speed is 600 m/s. Both the AoE and Multi-Target categories are capable of piercing armor and magical defenses in order to do 50% of the intended damage.
- S Rank Passive:
Name:
Rank:
MP Cost: NA
Category:
Type: Single Target
Damage: NA
Range: Self
Speed: Self
Duration: Passive
Downside:
Description:
The power of Isis radiates through the ankh symbol, increasing the power of Samira's Spell Damage by 70%.
- S+ Rank Passive:
Name:
Rank:
MP Cost: NA
Category:
Type: Single Target
Damage: NA
Range: Self
Speed: Self
Duration: Passive
Downside:
Description:
The power of Isis radiates through the ankh symbol, increasing the power of Samira's Defensive Spells and Healing Spells by 52%.
Last edited by Samira Nassar on 14th March 2022, 4:36 am; edited 255 times in total