Name: Mark of Sabertooth
Rank: Legendary
Type: Enchanted Guild Mark
Description: The Mark of Sabertooth is a simple guild tattoo that emits a field of pure magic that protects the user. It tends to match the users natural magical aura so as a slayer, Mashyuu's aura is red and bright.
Strengths:
Energy- The armor is made of pure energy and thus doesn't restrict movement.
Weaknesses:
Light- Light Slayers can eat the armor, stopping the abilities from coming into play if this happens.
Revealing- Unless under one of the armor's effects the energy field is constant, meaning the wearer sticks out in a crowd and cannot hide well.
Abilities:
Rank: Legendary
Type: Enchanted Guild Mark
Description: The Mark of Sabertooth is a simple guild tattoo that emits a field of pure magic that protects the user. It tends to match the users natural magical aura so as a slayer, Mashyuu's aura is red and bright.
Strengths:
Energy- The armor is made of pure energy and thus doesn't restrict movement.
Weaknesses:
Light- Light Slayers can eat the armor, stopping the abilities from coming into play if this happens.
Revealing- Unless under one of the armor's effects the energy field is constant, meaning the wearer sticks out in a crowd and cannot hide well.
Abilities:
- Ability:
Name: Light refraction
Rank: B
Duration: 4 posts
Cooldown: 6 posts
Description: The light from the guild mark bends in around itself and makes the user seem invisible while sending spikes of magical power out at random in various directions to confuse anyone trying to target the user of the armor. If the user moves however a black outline of them is revealed, alerting anyone looking at the user of their general location.
Strengths:
Vanishing- The user becomes seemingly invisible making it hard to track their movements.
Weaknesses:
Movement- Moving outlines the user in black magical energy, slightly revealing where the user is.
Light- If caught in an area with C rank light magic or greater the user is revealed completely
- Ability 2:
Name: Dome Wall
Rank: A
Duration: 5 Posts
Cooldown: 7 Posts
Description: The light from the guild mark erupts in a flux effect and forms a dome around the user out to five meters, absorbing damage from all angles except for under the user and anyone lucky enough to be in the immediate area. This ability can absorb up to two A rank effects over all.
Strengths:
Dome- This ability wraps the user and everyone in a five meter area in a dome, allowing the ability to protect multiple targets.
Weaknesses:
Dome- If a foe is trapped in the dome as well the user is still able to be harmed by the foes attacks and is stuck in close range until the dome effect is over.
Under- Attacks coming from below the user still get through the dome.