Job Title: Infiltration
Rank: C
Player Requirements: 3,000 words per player, only Aioai and / or Nine may take this job
Job Requirements: Infiltrate CRIME's headquarters and gain valuable information
Job Location: Motor City
Job Description: You've finally got a lead from SLICE on the location of CRIME's headquarters, and you've planned an infiltration mission to gain info om the company that's loomed over your family for who knows how long. This isn't a mission to destroy the company from within - they've too much influence for such a sudden blow. Simply gain as much intelligence as possible and make your way out.
There are 9 locations, labs, research centers, libraries, etc where you can gain info from, each with their own set of guards. Be wary, the place is a maze. You might want to get a map of sorts from the guards, but otherwise you can make as much or as little noise as you want, so long as you make it out alive.
Enemies:
Weak: CRIME Standard guards (Spawn in packs of 3) - These are the lowest level human guards, equipped with a standard machine gun and a stun baton. They go down with 1 D rank damage, and some of them have a map on them. Deal D rank damage with both weapons, and the baton deals shock damage
Normal: CRIME Human / Tech hybrid guards (Spawn in packs of 2)- These are cyborg experiments that volunteered to have their bodies enhanced with CRIME tech. They have robotic limbs that deal C rank damage, and a machine gun that deals D rank damage. Takes 1 C rank damage to KO each of them.
Strong: CRIME Experimental models (1 at a time, 4 total) - Each of these are full robot models, much like SEN. They all have full metal bodies and each controls an element, magma, lightning, ice, and wind and can enhance their basic attacks with the element as well as use spells. Basic attacks deal C rank damage, and Elemental enhanced / spell attacks deal 2 C rank damage. Takes 3 C rank hits to take each one down.
Boss: Director Ray Edwards - The director of CRIME himself is in the final room you explore (mandatory spawn). He is a man with long blonde hair and a black suit, with glasses. He's quite fit, and has mechanical rings on 2 of his fingers. With a snap, 2 of each group of enemy type spawns (even if you defeated all 4 Strongs) and he gets covered in an invisible force field with the rings. He has a shotgun that deals B rank damage, as well as a pistol that deals 1.5 C rank damage, and don't let his appearance fool you because he is a very adept fighter. After taking 6 C rank damage, he will snap his fingers again and his rings will glow, and he'll teleport away. If you haven't defeated the other enemies, you'll have to defeat them, then you'll be free to go.
Reward: 1000 Jewels for each area explored (9k max)
Rank: C
Player Requirements: 3,000 words per player, only Aioai and / or Nine may take this job
Job Requirements: Infiltrate CRIME's headquarters and gain valuable information
Job Location: Motor City
Job Description: You've finally got a lead from SLICE on the location of CRIME's headquarters, and you've planned an infiltration mission to gain info om the company that's loomed over your family for who knows how long. This isn't a mission to destroy the company from within - they've too much influence for such a sudden blow. Simply gain as much intelligence as possible and make your way out.
There are 9 locations, labs, research centers, libraries, etc where you can gain info from, each with their own set of guards. Be wary, the place is a maze. You might want to get a map of sorts from the guards, but otherwise you can make as much or as little noise as you want, so long as you make it out alive.
Enemies:
Weak: CRIME Standard guards (Spawn in packs of 3) - These are the lowest level human guards, equipped with a standard machine gun and a stun baton. They go down with 1 D rank damage, and some of them have a map on them. Deal D rank damage with both weapons, and the baton deals shock damage
Normal: CRIME Human / Tech hybrid guards (Spawn in packs of 2)- These are cyborg experiments that volunteered to have their bodies enhanced with CRIME tech. They have robotic limbs that deal C rank damage, and a machine gun that deals D rank damage. Takes 1 C rank damage to KO each of them.
Strong: CRIME Experimental models (1 at a time, 4 total) - Each of these are full robot models, much like SEN. They all have full metal bodies and each controls an element, magma, lightning, ice, and wind and can enhance their basic attacks with the element as well as use spells. Basic attacks deal C rank damage, and Elemental enhanced / spell attacks deal 2 C rank damage. Takes 3 C rank hits to take each one down.
Boss: Director Ray Edwards - The director of CRIME himself is in the final room you explore (mandatory spawn). He is a man with long blonde hair and a black suit, with glasses. He's quite fit, and has mechanical rings on 2 of his fingers. With a snap, 2 of each group of enemy type spawns (even if you defeated all 4 Strongs) and he gets covered in an invisible force field with the rings. He has a shotgun that deals B rank damage, as well as a pistol that deals 1.5 C rank damage, and don't let his appearance fool you because he is a very adept fighter. After taking 6 C rank damage, he will snap his fingers again and his rings will glow, and he'll teleport away. If you haven't defeated the other enemies, you'll have to defeat them, then you'll be free to go.
Reward: 1000 Jewels for each area explored (9k max)