Evoco Numen Aqua Imum
Primary Magic: Evoco Numen Aqua Imum- Summon the beings of waters depth
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder/Caster
Description:
Kasumi found a book, an ancient book that bears the title ‘Regnum Neptune’ (Realm of Neptune). She read it and learned about the creatures, deities and major natural phenomenon. Through this, she learned to summon these entities into the physical world. She is only capable of using this magic through the ownership of the book but she doesn’t need to have it on herself to use it. All that is required is to memorize the words and to have read the chapter of the entities. Entities have a different strength that requires a certain set of experience.
The entities that can be summoned are creatures of myth such as the Hydra and Jörmungandr. But also, divine deities such as Nehalennia and Neptune himself. These beings have abilities have to add the summoner in battle. Besides beings, the summoner can also summon natural phenomena such as the Devine wind or the eye of the storm.
Strengths:
Weaknesses:
Lineage:
Inuki: The Dog Demon:
Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.
Unique Abilities:
Spells:
Primary Magic: Evoco Numen Aqua Imum- Summon the beings of waters depth
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder/Caster
Description:
Kasumi found a book, an ancient book that bears the title ‘Regnum Neptune’ (Realm of Neptune). She read it and learned about the creatures, deities and major natural phenomenon. Through this, she learned to summon these entities into the physical world. She is only capable of using this magic through the ownership of the book but she doesn’t need to have it on herself to use it. All that is required is to memorize the words and to have read the chapter of the entities. Entities have a different strength that requires a certain set of experience.
The entities that can be summoned are creatures of myth such as the Hydra and Jörmungandr. But also, divine deities such as Nehalennia and Neptune himself. These beings have abilities have to add the summoner in battle. Besides beings, the summoner can also summon natural phenomena such as the Devine wind or the eye of the storm.
Strengths:
- It's a very versatile magic.
Weaknesses:
- Thunder: Patrones of Jupiter stand above the patrons of Neptune. Lighting based attacks deal 50% damage by default.
- Elemental slayers can have an edge against this magic.
Lineage:
Inuki: The Dog Demon:
Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.
Unique Abilities:
- Neptune's patron-Sanctum: The user stands under the patronage of Neptune and can freely breathe in his realm (water).
- Neptune's patron-Scutum: The user stands under the patronage of Neptune, water-based attacks deal 25% less damage.
- Neptune's patron-Sociis: The user stands under the patronage of Neptune and the creatures in his realm deal 50% less damage when she encounters them as enemies.
- Neptune's patron-Sociis Scutum: The user stands under the patronage of Neptune and she can bring her allies with her into Neptune's realm through a bubble of air.
Spells:
- Signatures:
I'm still in doubt about my signature spells, I'm going to wait with them until I truly know what I want.
- D Rank Spells:
Name: Evoco Dominus Helix Ut Orbis Terrarum
Rank: D
Type: Normal Summon
Duration: 1 posts
Cooldown: 4 posts
Description:
Lord Helix appears in front of the user and gives one of his gifts at random to the user. He then disappears.
The gift will appear in the next post and is determent through a dice roll. The dice roll is that of Fire-Water-Earth.
Fire: The user gains a trident to add in battle, the trident deals one rank higher in melee damage than the user is. Duration 3 posts.
Water: The user gains a small flacon of divine water, it will heal 15% of health to whom it drinks. Duration instant.
Earth: The user gains a small ammonite fossil, it’s a lucky charm (It does nothing) Duration forever.
Strengths:
• Versatile.
Weaknesses:
• Random stuff.
• Also useless stuff.
Name: Evoco Siren Ut Orbis Terrarum
Rank: D
Type: Normal Summon
Duration: 3 posts
Cooldown: 4 posts
Description:
The Siren is a water creature, half human and half fish. They can fly as well as swim.
Active:
Dive Attack: The Siren goes high up in the air and crashes down on her target with a relentless speed, dealing 15 HP damage to the target and 5 HP to the Siren self. Duration: instant, Cooldown: 2 posts.
Passive:
Song: The Siren starts to sing in an ancient language. This restores 5 % mana to the user and allies, every post.
Strengths:
• Mana regen.
• Can deal additional damage.
Weaknesses:
• (cross)bows, javelins and gunpowder weapons can ground the Siren for one post. (The Siren can’t use her Dive Attack.)
• Fire deals double damage to the Siren.
• Thunder deals double damage to the Siren.
Health: 50 HP
Damage: 5 HP
Name: Evoco Múréna Bellator Ut Orbis Terrarum
Rank: D
Type: Normal Summon
Duration: 3 posts
Cooldown: 4 posts
Description:
This is a humanly-sized moray eel with arms and legs, he is a warrior armed with a trident.
Active:
(Water/bubble) Net: This attack has two forms. The water form is used on land and the bubble is used in water. This net is only strong enough to catch one target and this target will have a hard time to escape. Duration 1 post, cooldown 3 posts. Only effective vs same rank or below.
Passive:
His damage and speed are increased with 25% when fighting in water. 10% when it’s raining.
Strengths:
• Gets stronger when fighting in water.
Weaknesses:
• Electricity attacks deal 50% more damage. When in water 100% more damage.
• Wind and water magic can counter the net attack.
Health: 50 HP
Damage: 5 HP
Name: Evoco Femidus Aequor Ut Orbis Terrarum
Rank: D
Type: Support, AoE
Duration: 1 posts
Cooldown: 2 posts
Description:
The user summons the mist that is generated above water around the user. The thick mist will cover the user’s actions for one post. No one is able to look through it. The circle of mist is 30 meter in diameter.
Strengths:
• Hides the actions of everyone for one post.
Weaknesses:
• Wind magic can blow it away.
• Also, hides the actions of the enemy.
Size: A circle of 30 meter in diameter
- C Rank Spells:
Name: Evoco Umibõzu Ut Orbis Terrarum
Rank: C
Type: Normal Summon
Duration: 5 posts
Cooldown: 7 posts
Description:
The Umibõzu is a black giant that lives in the sea and when he will shipwreck ships that disturb him.
Active:
Throwning ship: The Umibõzu throws a small ship or rowing boat at his target, dealing 20 HP damage. Duration: instant post, cooldown: 3 posts.
Passive:
The Umibõzu is large and strong and deals by default 8 HP more damage.
Strengths:
• Is very strong.
Weaknesses:
• Thunder deals double damage to the Umibõzu.
• Those with speed will out maneuver him.
Health: 100 HP
Damage: 20 HP
Name: Evoco Proteus Ut Orbis Terrarum
Rank: C
Type: Normal Summon
Duration: 5 posts
Cooldown: 7 posts
Description:
Proteus is a god of the rivers and oceanic bodies of water and can shapeshift into many beings. He is the oldest son of Neptune.
Active:
Shapeshift: Proteus transforms himself in water, only ice magic can harm him in this state, ice magic will do triple damage. Proteus can however still fight back, as long as the enemy stands in his water. Duration: 1 post, cooldown: 3 posts.
Passive:
He will take the form of a lion when he is on land.
Strengths:
• Has a powerful active ability.
Weaknesses:
• Thunder deals double damage to the Proteus.
• Ice magic deals triple damage when Proteus is shapeshifted into water.
Health: 100 HP
Damage: 12 HP
Name: Evoco Oculus Procella Ut Orbis Terrarum
Rank: C
Type: Support, AoE
Duration: 1 posts
Cooldown: 3 posts
Description:
Oculus Procella means something like ‘The eye of the storm’. A thin wall of wind forms around the user, it has a diameter of 60 meters. Within this thin wall of wind is a calm area. A sanctum from the world outside. Spells that are used from outside cannot hit those inside and neither can those inside harm those outside.
Strengths:
• Cannot be harmed from outside the eye.
Weaknesses:
• C rank Wind magic or above can blow it away.
• Cannot harm those outside the eye.
Size: A circle of 60 meter in diameter
Last edited by Berggeit on 30th September 2017, 2:00 am; edited 21 times in total