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    Bonds of Knowledge and Respect

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    Lineage : Strength of Hercules
    Position : None
    Posts : 106
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Kenjutsu: Yonezu Style
    Second Skill:
    Third Skill:

    Bonds of Knowledge and Respect Empty Bonds of Knowledge and Respect

    Post by Blank 25th June 2017, 1:06 pm

    Bonds of Knowledge and Respect Elemen10
    @Credit to Darla Illara for all of the sigils that will be used though out this magic.
    Magic

    Primary Magic: Bonds of Knowledge and Respect
    Secondary Magic:
    Caster or Holder: Caster
    Description: Rashn has had this unknown bond to the elemental for the longest time, so he spend a large amount of time learning and finding out all he could about the elements. Those he still doesn't know much about them other then the name of some of them. The ones he can name are those of the four basic elements and those two that keep the balance of the world; Basic four: Earth, Wind, Water, and Fire. Two that balance the world: Light and Dark. But due to Rashn not only wanting to known more about them and having this special bond, he has respect for there existence as well has the will to show everyone their strength and beauty. The elements them self can't show them self's or speak to him just yet because of them lacking the magic power to withstand their true forms in person. So in stand they grant Rashn with a very powerful symbol of each of their beings called a 'sigil'. With these sigils, he can call forth part of there being but it takes one another shape then their true forms and as she own power grows he can call forth other more powerful versions of their beings. Those versions that differ from the ones he has already be able to summon also take one new shape or a slightly different look to them. As there are still many more elements that he hasn't found out about so there are most likely a lot more sigils for him to learn.

    Rashn will call forth the elements by using the sigils, which will summon them to were he is and will form them self's right in front of him as an elemental. While they are in this form or shape he will be able to show off their unknown strength to those all around him and to those he is fighting against. They have minds of there own but do to there trust in Rashn himself they will listen and act to any of his commands without question. He is very happy to be able to fight along side the elements as if they were equals. Using both is on strength combined with elemental's strength to crash all those that need to be shown a lesion.
    Strengths:
    1. Each elemental has its own unique status effect that they can apply to what ever they hit. Example; Fire elemental would burn on hit and Water would soak the ground or the clothing that the being is wear to make their movement slower then normal on hit.
    2. Unknown amount of elements for Rashn to learn gives this magic a lot of room to grow with him as he gets more powerful.
    3. Rushn is able to fuse the elemental's together and make much stronger forms with all new ablities.
    Weaknesses:
    1. Each elemental has its own counter part where they take a little more damage from and do less damage to that element and/or elemental.
    2. These magic doesn't due much with Rashn himself other then allowing him to call forth the elemental(s) with the sigils that he has learned from them.
    3. The elements having their own mind is good and bad, those they do normally listen to his every command. If they were to no longer trust him or had their own minds messed with by a Mind Mage. The elemental's that he has bonded with and respected could turn against him in an instant.
    4. Fusing of elemental is very powerful but there are three draw backs to much great power; First is that neither of the two elemental's can be summoned while their fused form is out an about. Second is that the fused form of two elemental's can't be call forth if one of the two it takes is on cooldown. There is one last part that only happens if one of the two is summoned but still wishing to fuse them can be done but Rashn knows that doing so will caused the fused one to last only half of its original duration.  
    Lineage: Elemental Wrath
    Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
    Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
    Each spell is made in the magic app as normal spells of the respective elements. The meteor cannot be a signature and can deals 1.5 S-rank damage but is usable once per thread.
    Usage: The spells are made in addition to the user’s spell based on their own rank. Spells dependant on their own CD/Durations besides the S-rank meteor spell which has to be a once per thread use.
    Unique Abilities:
    1. Fury of the Elemental's: When the user of this magic summons an elemental the user may wrap their weapon or body in said elements type, boosting their damage by 10% in the type of said summoned elemental. Only one element may be active at a time.
    @Credit to Mashyuu Kumonosu for this ablitiy and the help he gave me to under stand how to make one my self.
    2. Respect of the Elemental's: When there are no elemental's out and due to the respect that not only Rashn gives to the elements but as they give it back to him as a gift of magical power. This gift is a way for the elements and elemental's to show him great honor an thanks for all he does for them. The gift of magical power is a buff of 4% mana per post as long as there are no elemental's out at the time. The draw back is that once an elemental is summon the buff quickly fades away and doesn't return till two posts after the elemental has left.
    3. Communication of the Elemental's: While an elemental is summoned and fighting along side Rashn, they can hear everything he says mentally so he can give up commands to them without even really meaning and/or can give them out in the middle of combat without worrying about the enemy hearing what he says to them. Draw back is that he can't hear anything the elemental's say mentally. The range of this mental connection is up to 15 Meters away at D rank, this increases by 10 meters per rank to a max of 75 meters at H rank.

    Spells:
    Spell Template:

    Lineage Elements


    Bonds of Knowledge and Respect Elemen10
    D/C/B/A/S-rank:
    Basic Elements


    Bonds of Knowledge and Respect Earth_10
    D-rank:

    Bonds of Knowledge and Respect Air_si10
    D-rank:

    Bonds of Knowledge and Respect Water_10
    D-rank:

    Bonds of Knowledge and Respect Fire_s10
    D-rank:
    Balance Elements


    Unknown Elements


    Fused Elements


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Fusion Spell Template:


    Last edited by Questionable on 1st July 2017, 9:06 am; edited 1 time in total


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    Bonds of Knowledge and Respect 42hKQJw

    EXP to Rank Up
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    Bonds of Knowledge and Respect Images10

    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    Bonds of Knowledge and Respect Empty Re: Bonds of Knowledge and Respect

    Post by Hania 1st July 2017, 8:45 am

    Hello Question, I am Tamashi and I will be your grader this time round. Anything I ask of you will be made in this wonderful colour. Feel free to send me a message with any worries, concerns and questions and I'll get back to you as soon as I can.

    With that being said, lets get started...

    The Grading:

    Only a few suggestions, wither you would prefer to keep as is or take in my suggestions is up to you. If you prefer as is just message me letting me know, if you want to take in my suggestions make the needed alterations and message me. I will approve afterwards.


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    Bonds of Knowledge and Respect 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    Bonds of Knowledge and Respect Empty Re: Bonds of Knowledge and Respect

    Post by Hania 1st July 2017, 9:16 am

    For the records:

    Bonds of Knowledge and Respect ABT_zps5xjxsyen


    _____________________________________________________________________________________

    Bonds of Knowledge and Respect 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019

      Current date/time is 5th November 2024, 9:49 am