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    Earth Dragon Slayer Magic

    Pandora
    Pandora

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    Earth Dragon Slayer Magic Empty Earth Dragon Slayer Magic

    Post by Pandora 20th April 2017, 3:15 pm

    Earth Dragon Slayer Magic
    Earth Dragon Slayer Magic C207a_by_kutty_sark-d64avth

    Dragon Slayer Magic, it’s one of the oldest kinds of magic in existence, a powerful force that should be rarely messed with. Most people in the world who have this sort of magic? Are one’s who learned it from lacrima being embedded in their body, second generation slayer’s as their called. How else would someone learn this magic, right, it’s not like Dragon’s are a common species anymore, not as if you can walk down the street and find one to teach you how to slay it’s kind! However still these day’s, a select few people do still manage to encounter a dragon, and even fewer survive the encounter long enough to earn its trust and admiration. If someone can manage to live the encounter and make the dragon fond of them? The great dragon may just decide to teach that mortal about the ways of dragons, how to fight as if you were one and use this sort of magic to it’s fullest efficiency.

    When the event that would put her in contact with a dragon took place? Frey was heading back to her room after a visit to her adoptive mother after a tragic event took place. On the long walk back to her room, the little girl saw blue orbs of light, and chose to follow them like any fascinated child would. Eventually as the night dragged on, those balls of magic lead her deep into the forest, through an area enchanted so thickly any normal mage should not have been able to make it through, yet she was allowed to pass. Deep within this enchanted area, in a cavern so bone dry a single gust of wind would cause a dust storm, the little girl met one of the surviving Earth Dragon’s, a gentle male by the name of Hemlock. Since he had been living inside his barrier for so long? The drake had not seen a human in many years, but hearing the reason why the little girl was even out wandering that time of night, he quickly became endeared to her. Without true permission, the dragon cast his enchantment on Frey, a spell that would allow her body to shift the magic she already knew, make room for a new kind of power within her, the power of a dragon. Hemlock had chosen to teach the Fairy Tail wizard how to perform the magic used by Earth Dragons, but understanding she was only a little girl, he did not try to keep her but instead returned her to her mother the next morning. From that day on, Frey was left with a stuffed animal version of him, a way to speak to him, summon her to him for slayer lesson’s, whenever she decided herself ready.

    Strengths:
    ❀ Mages using this magic tend to be more durable and longer lasting in battle than other mages
    ❀ Contains numerous defensive/barrier spells which can aid the user in wearing down enemies.
    ❀ Special spells within the magic make it harder for other mages to hit due to the fact dust can slow things, like spells, down.
    ❀ This magic is very well suited to a strategist who doesn’t like getting directly involved in harming others unless necessary.

    Weaknesses:
    ❀ No directly offensive/damaging spells exist within Frey’s magic leaving her sometimes at a disadvantage in one vs one combat.
    ❀ Due to being dragon slaying magic this makes Frey very susceptible to motion sickness if she’s riding a vehicle.
    ❀ Slayer Magic is not immune to the elemental tree, so if she say faces something like a water spell of her rank, it could very well win out.
    ❀ Healing AoE spells within the magic have more spread out affects them the direct healing spells within it.
    ❀ Since Frey is not an actual Dragon it is likely the magic may be less effective in her hands than those of a dragon.



    Unique Abilities
    ❀ Dragon Scales: The body of a dragon slayer often adjusts to closely match the physiology of an actual dragon. This event has taken place with Frey, causing a thin layer of ‘scales’ to form along her body, they look as if normal flesh and shed like her normal ashen skin, but provide a 25% damage resistance boost to Rune.

    ❀ Dragon’s Blessing: When giving Frey her Dragon Slaying magic Hemlock also had to seal Frey’s old magic, a soul bound earthen magic so that the DS magic could properly assimilate to her body. In order to ensure she would not run into trouble because of this the dragon also apply a secondary enchantment that reduces the MP cost of her spells by 25%.

    ❀ Dragons Grace: This mage is seemingly able to defy the laws of physics able to walk along vertical surfaces or even on ceilings as if they were normal horizontal ground. Clearly she can not do things like walk on water or air, but as long as there is a solid surface beneath her; She can even go as far as jumping up and down, on a vertical surface or the ceiling as if it was normal.

    ❀ Earthen Body: Unless one feels Frey’s environmental temperature body, it is difficult to know that she is actually made mostly of earth instead of flesh. Due to its constitution instead of dead skin cells her body sheds dust. Rune is able to control this dust in numerous ways manipulating both it’s color and form to make things(namely outfits). Frey’s main function for this is making rank appropriate weapons that have rank appropriate none-plus durability. While she can create and disintegrate those weapons at will if one happens to be destroyed against her will she has to wait three posts before creating another one. Once she forges them Rune can not control their movement afterwards without wielding them physically. Also due to being made from dust, if these weapons come into contact with a water spell of any rank they are destroyed instantly, she can not forge weapons beneath water.

    ❀ Geokinetic Regeneration: Since Frey utilizes earth magic, an element that is often readily available, surrounding everywhere around those alive, when she is around the element, she also regens 5% of her health per every other post.


    Sig Spell
    Name: Dragon Restoration
    Rank: User Rank
    Type: Healing
    Duration: Instant
    Cooldown: Once per post
    Description: This spell causes an AoE that covers the proper ranked distance around Frey with the mage herself as the epicenter that heals all allies for 75% of her ranks damage.
    Strengths:
    ❀ This spell heals allies, so it elongates how long her allies can fight.
    Weaknesses:
    ❀ it starts off with a rather small range so she has to rank up for it to be useful.
    ❀ it deals less than a full rank back in health due to being an AoE.

    Name:  Dragon Touch
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: Once per per post
    Description: by touching an alley Frey can restore a D ranks worth of health back to that ally once per post.
    Strengths:
    ❀  Allows Frey to heal her allies.
    Weaknesses:
    ❀ Only usable on one ally once per post.
    ❀ the amount of health it gives back is actually rather small.

    D Rank Spells

    Name: Dragon Mending
    Rank: D
    Type: Healing
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Frey is capable of casting a 10 meter large magic circle, anyone caught in this magic circle is incapable of getting motion sickness until the spell wears off 3 posts later, even if they leave the range, since the magic circle is only important the post Frey casts within.  
    Strengths:
    ❀ Negates the motion sickness of a slayer or anyone else in range at moment of cast for 3 posts
    Weaknesses:
    ❀ Can not negate Frey’s own motion sickness resulting from her drake magic.
    ❀ Does not restore health or anything else unlike most healing spells.
    ❀ Could negate the same weakness for an enemy if they are in the circle when she casts.


    Name: Earth Doll Replacement
    Rank: D
    Type: Defense
    Duration: Instant
    Cooldown: 2 posts
    Description: Using this spell frey generates an earthen doll that looks identical to her ally and swaps it with an ally within 15 meters of her, thus saving them from a sticky situation and giving them the chance to take the enemy by surprise.
    Strengths:
    ❀ Besides for saving someone’s life this can be used to allow an ally to set up a sneak attack by making the enemy think they are somewhere they’re not.
    Weaknesses:
    ❀ The range the saved ally is teleported to is rather short opening the chance an enemy might realize they’ve been had.
    ❀ If one can possess her mind or otherwise convince her this can be used on enemies just as easily as allies.

    Name: Earth Dragon’s Doll
    Rank: D
    Type: Buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell makes 5 small soft and floppy one foot tall earth dragon doll’s which when held by an ally it causes the allies health to increase by 15%. Subject to buff scaling.

    Noncombat note: If she ever needs to calm down children she can generate some of these without duration that will just last forever for the child. This version of the doll doesn’t have the buff it normally does, it's just a doll to give someone.
    Strengths:
    ❀ Gives allies more health to work with.
    Weaknesses:
    ❀ If the doll is dropped the buff is not in effect until is picked up again (also can not reset the bonus health by dropping and picking up a doll that would be unfair.)
    ❀ A fire spell of any rank is pretty much enough to cause the doll to entirely burn up.

    Name: Dragon Sewing
    Rank: D
    Type: ‘Cuteness’ (Defense?)
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dragon Sewing causes a 9 foot long, 1 foot wide scarf to appear, this scarf is knitted, colored like a patchwork quilt. When not worn? This scarf has no effect but when it's put on someone it makes them so cute that the npc monsters in a job won’t dare attack them.
    Strengths:
    ❀ Makes one character hella cute.
    Weaknesses:
    ❀ Not usable in pvp or against played character’s without ooc permission.
    ❀ Some people just do not find anything cute, so it might not affect them.
    ❀ Only one person can wear it at a time
    ❀ Fire spells destroy it so fire user’s can’t use it.
    ❀ It only lasts so long.
    ❀  Unusable in combat related events.

    C Rank Spells

    Name: Dragon’s Cure
    Rank: C
    Type: Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: a wooden staff grows out of frey’s hand, hooked at the top like the shepherds kind which holds bells in their arch. The chime of a bell sounds and a green energy pulses like an orb, she swings this staff at someone and rather hits them or stops it up to three inches away from them and the energy transfers to her ally healing them for C rank damage.  
    Note: This staff can also appear from ‘hammer space’ for a single post in story without the spell being used to whack someone over the head without damaging them.
    Strengths:
    ❀ Staff’s can also be very useful for hitting a teammate over the head when they are being stupid
    ❀ She can choose to hit someone on the head as she heals them to scold them for being damaged in the first place without doing more damage.
    Weaknesses:
    ❀ If she can’t get the staff close enough to an ally by the time the post is over this spell has been wasted.
    ❀ An ally could think she is actually going to hurt them and dodge if they don’t know what she is doing.
    ❀ An enemy could intercept the swing if they are smart enough and thus gain the healing instead since she can not halt the energy release.


    Name: Earthen Dome
    Rank: C
    Type: Defense
    Duration: 5 posts
    Cooldown: 6 posts
    Description:  By slamming her hands into the ground and then bringing them up swiftly Frey manipulates the earth into a dome with roughly a ten meter area. This dome? Is colored by the soil of the area she is on and thus varies, though it’s strengths is always 3 hits of C rank damage.
    Strengths:
    ❀ Protect’s multiple allies at the same time due to being a dome.  
    ❀ Lightning naturally is less effective against this barrier since it's made of earth.
    Weaknesses:
    ❀ The dome really doesn’t have any offensive potential even as a trap due to it’s small size, can’t fight an enemy within it.
    ❀ If an enemy ends up inside they can help break it faster by hitting it from the inside while their allies hit it from the outside.
    ❀ Water attacks are more effective against this barrier since it is made from the earth.

    Name: Earth Dragon’s Aid
    Rank: C
    Type: Buffing
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The 5 ‘things’ made from this spell? Are virtually the same dolls from ‘Earth Dragons Doll’ however their claws will latch into the clothing of an ally and it takes a solid hit of C rank damage(a spell or melee in close combat) to the doll itself to knock it off, making them more efficient for battle. The buff provided is 20% to physical strength after the other buffs of the person being buffed have been applied. Subject to buff scaling.  
    Strengths:
    ❀ Her allies no longer have to hold the dolls she makes thus increasing their mobility.
    ❀ Since the buff is applied at the end, it is very useful for an ally who is focused on strength.
    Weaknesses:
    ❀ The dragon dolls fall off easily enough and if they do some off, the buff ends prematurely due to losing contact with the doll.
    ❀ The buff is applied to a stat that is relatively small to begin with.
    ❀ Doesn’t affect a mage if their too high rank due to buff scaling.


    B Rank Spells

    Name: Dragon Treatment
    Rank: B
    Type: Healing Over Time
    Duration: 4 posts
    Cooldown: 6 posts
    Description: This spell is triggered by making skin contact with an ally or simply deciding she needs it if used on herself. While under this spell? The affected person feels the warmth of the earth, a motherly protect feeling spreading over them, as this warmth works to heal the damage done to them it can sometimes give off a faint green glow or cause leaves which seemingly appear from nowhere to float away from them if a breeze blows by.  
    Strengths:
    ❀ Through having this spell active while being attacked it could ‘negate’ lower ranked spells by undoing the damage in the same post it's done.
    ❀ Even though the healing per turn is lower than average, the total amount of health restored is larger.
    ❀ Frey can cast this spell on herself so it’s also useful if she isn’t with an ally for some reason.
    Weaknesses:
    ❀ The cool down is actually one post longer than would normally be required from this sort of spell.
    ❀ It takes several turns for this spell to actually heal an ally to its full potential.
    ❀ Does not prevent allies from being attacked while it’s active, thus a strong enough enemy can negate it.
    ❀ Frey must be touching some form of earth even if it's only a tree to cast this.


    Name: Immunity
    Rank: B
    Type: Defense
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Branches spring forth from the ground forming a dome that is 20 meters across at its widest center point.  
    Strengths:
    ❀ Can also be used as an utility sort spell to defend against harsh natural weather(In this case it lasts as long as the weather and goes on cool down as normal when taken down)
    ❀ Does not carry the same water weakness most of Frey’s other barrier spells contain, since its branches not soil.
    ❀ very good for protecting multiple enemies at the same time.
    Weaknesses:
    ❀ Extremely weak to fire damage, one fire spell of any rank basically ends the barrier, as keeping it up at that point is dangerous because the whole thing is going up in flames.
    ❀ Unlike most of Frey’s earthen barriers this one is weak to lightning as a good lightning strike of equal or higher rank is likely to light the branches aflame.
    ❀ Once this is set whoever is inside can not get out until it is broken/taken down which could be horrible if caught inside with an enemy.
    ❀ Death magic lessens the duration of this spell by 1 post each turn it’s exposed to it because it decays the branches.

    Name: Earth Dragons Presence
    Rank: B
    Type: Buff
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The next spell in the line that starts with ‘Earth Dragons Doll’ the difference from the prior forms is now the dragons have usable wings and will latch to the magic energy of the mage to fly beside them during combat. So long as the doll is not knocked more than 5 meters from its mage? The spell is still effective, this makes the dolls very useful because the only other way to shut the spell down besides a knock back spell is to have the dolls destroyed by 2 hits of B rank damage, since the dragon doll will fly around the mage in order to remain within the ten meters unless forced from it. Buff granted to the five mages holding a doll is 30% to magical damage.  
    Strengths:
    ❀ Unlike the other steps of this spell thus so far, these dolls do not have to be touching an ally to buff them.
    ❀ It's much harder to separate these dolls from their assigned mage then in prior spells.
    ❀ They could also be used to make little ‘dragon dances’ to amuse children outside of combat.
    Weaknesses:
    ❀ Pretty much any knock back spell save for some D rank knock backs, have enough kick to push the dolls from range.
    ❀ A fire spell would destroy the dolls in one hit of any rank instead of 2 hits of B rank damage.
    ❀ If frey used this to try buffing herself, she would likely be leaving an ally without a buff which she would not do.
    ❀ The dolls can be grabbed if the mage gets into close combat fight, thus allowing the enemy to pull them out of the ten meter range.


    _____________________________________________________________________________________

    PandoraShadeShadow☂Seconday☂Tertiary☂Equipment☂

    Earth Dragon Slayer Magic Tumblr_n7wtu3Hg4w1tfft79o1_500
    Aura
    Aura

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    Lineage : Gingerbread Man
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    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 29
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Aura 12th June 2017, 3:58 pm

    Hey Frey, Aura here ready to grade your marvelous app~
    All changes will be done in this trippin' color.



    Frey Rune wrote:
    Earth Dragon Slayer Magic
    Earth Dragon Slayer Magic C207a_by_kutty_sark-d64avth

    Dragon Slayer Magic, it’s one of the oldest kinds of magic in existence, a powerful force that should be rarely messed with. Most people in the world who have this sort of magic? Are one’s who learned it from lacrima being embedded in their body, second generation slayer’s as their called. How else would someone learn this magic, right, it’s not like Dragon’s are a common species anymore, not as if you can walk down the street and find one to teach you how to slay it’s kind! However still these day’s, a select few people do still manage to encounter a dragon, and even fewer survive the encounter long enough to earn its trust and admiration. If someone can manage to live the encounter and make the dragon fond of them? The great dragon may just decide to teach that mortal about the ways of dragons, how to fight as if you were one and use this sort of magic to it’s fullest efficiency.

    When the event that would put her in contact with a dragon took place? Frey was heading back to her room after a visit to her adoptive mother after a tragic event took place. On the long walk back to her room, the little girl saw blue orbs of light, and chose to follow them like any fascinated child would. Eventually as the night dragged on, those balls of magic lead her deep into the forest, through an area enchanted so thickly any normal mage should not have been able to make it through, yet she was allowed to pass. Deep within this enchanted area, in a cavern so bone dry a single gust of wind would cause a dust storm, the little girl met one of the surviving Earth Dragon’s, a gentle male by the name of Hemlock. Since he had been living inside his barrier for so long? The drake had not seen a human in many years, but hearing the reason why the little girl was even out wandering that time of night, he quickly became endeared to her. Without true permission, the dragon cast his enchantment on Frey, a spell that would allow her body to shift the magic she already knew, make room for a new kind of power within her, the power of a dragon. Hemlock had chosen to teach the Fairy Tail wizard how to perform the magic used by Earth Dragons, but understanding she was only a little girl, he did not try to keep her but instead returned her to her mother the next morning. From that day on, Frey was left with a stuffed animal version of him, a way to speak to him, summon her to him for slayer lesson’s, whenever she decided herself ready.

    Strengths:
    ❀ Mages using this magic tend to be more durable and longer lasting in battle than other mages
    ❀ Contains numerous defensive/barrier spells which can aid the user in wearing down enemies.
    ❀ Special spells within the magic make it harder for other mages to hit due to the fact dust can slow things, like spells, down.
    ❀ This magic is very well suited to a strategist who doesn’t like getting directly involved in harming others unless necessary.

    Weaknesses:
    ❀ No directly offensive/damaging spells exist within Frey’s magic leaving her sometimes at a disadvantage in one vs one combat.
    ❀ Due to being dragon slaying magic this makes Frey very susceptible to motion sickness if she’s riding a vehicle.
    ❀ Slayer Magic is not immune to the elemental tree, so if she say faces something like a water spell of her rank, it could very well win out.
    ❀ Healing AoE spells within the magic have more spread out affects them the direct healing spells within it.
    ❀ Since Frey is not an actual Dragon it is likely the magic may be less effective in her hands than those of a dragon.


    Unique Abilities
    ❀ Dragon Scales: The body of a dragon slayer often adjusts to closely match the physiology of an actual dragon. This event has taken place with Frey, causing a thin layer of ‘scales’ to form along her body, they look as if normal flesh and shed like her normal ashen skin, but provide a 25% damage resistance boost to Rune.

    ❀ Dragon’s Blessing: When giving Frey her Dragon Slaying magic Hemlock also had to seal Frey’s old magic, a soul bound earthen magic so that the DS magic could properly assimilate to her body. In order to ensure she would not run into trouble because of this the dragon also apply a secondary enchantment that reduces the MP cost of her spells by 25%.

    The number of Mp reduction is alright, but a cooldown and duration will be in order. I'd suggest a 3 post duration and 4 post cooldown~


    ❀ Dragons Grace: This mage is seemingly able to defy the laws of physics able to walk along vertical surfaces or even on ceilings as if they were normal horizontal ground. Clearly she can not do things like walk on water or air, but as long as there is a solid surface beneath her; She can even go as far as jumping up and down, on a vertical surface or the ceiling as if it was normal.

    ❀ Earthen Body: Unless one feels Frey’s environmental temperature body, it is difficult to know that she is actually made mostly of earth instead of flesh. Due to its constitution instead of dead skin cells her body sheds dust. Rune is able to control this dust in numerous ways manipulating both it’s color and form to make things(namely outfits). Frey’s main function for this is making rank appropriate weapons that have rank appropriate none-plus durability. While she can create and disintegrate those weapons at will if one happens to be destroyed against her will she has to wait three posts before creating another one. Once she forges them Rune can not control their movement afterwards without wielding them physically. Also due to being made from dust, if these weapons come into contact with a water spell of any rank they are destroyed instantly, she can not forge weapons beneath water.

    I'm sorry to tell you but sadly I'll have to restrict you to materializing one weapon of user-rank at a time, rather than the separate weapon ranks. You would be using the damage output requip users have for this.

    ❀ Geokinetic Regeneration: Since Frey utilizes earth magic, an element that is often readily available, surrounding everywhere around those alive, when she is around the element, she also regens 5% of her health per every other post.


    Sig Spell
    Name: Dragon Restoration
    Rank: User Rank
    Type: Healing
    Duration: Instant
    Cooldown: Once per post
    Description: This spell causes an AoE that covers the proper ranked distance around Frey with the mage herself as the epicenter that heals all allies for 75% of her ranks damage.
    Strengths:
    ❀ This spell heals allies, so it elongates how long her allies can fight.
    Weaknesses:
    ❀ it starts off with a rather small range so she has to rank up for it to be useful.
    ❀ it deals less than a full rank back in health due to being an AoE.

    Please add a range to your signature. Due to the capabilities of this spell in the future, I'll however have to ask you to put a one post cooldown on it from A-rank onward. It's fine with the "once per post" cooldown up until B-rank. (eg.: duration: B-rank or lower = once per post, A-rank and above = 1 post cooldown)

    Another possibility could be that you reduce the healing percentage to 50% from A-rank onward, instead of the having the cooldown.


    Name:  Dragon Touch
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: Once per per post
    Description: by touching an alley Frey can restore a D ranks worth of health back to that ally once per post.
    Strengths:
    ❀  Allows Frey to heal her allies.
    Weaknesses:
    ❀ Only usable on one ally once per post.
    ❀ the amount of health it gives back is actually rather small.

    D Rank Spells

    Name: Dragon Mending
    Rank: D
    Type: Healing
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Frey is capable of casting a 10 meter large magic circle, anyone caught in this magic circle is incapable of getting motion sickness until the spell wears off 3 posts later, even if they leave the range, since the magic circle is only important the post Frey casts within.  
    Strengths:
    ❀ Negates the motion sickness of a slayer or anyone else in range at moment of cast for 3 posts
    Weaknesses:
    ❀ Can not negate Frey’s own motion sickness resulting from her drake magic.
    ❀ Does not restore health or anything else unlike most healing spells.
    ❀ Could negate the same weakness for an enemy if they are in the circle when she casts.


    Name: Earth Doll Replacement
    Rank: D
    Type: Defense
    Duration: Instant
    Cooldown: 2 posts
    Description: Using this spell frey generates an earthen doll that looks identical to her ally and swaps it with an ally within 15 meters of her, thus saving them from a sticky situation and giving them the chance to take the enemy by surprise.
    Strengths:
    ❀ Besides for saving someone’s life this can be used to allow an ally to set up a sneak attack by making the enemy think they are somewhere they’re not.
    Weaknesses:
    ❀ The range the saved ally is teleported to is rather short opening the chance an enemy might realize they’ve been had.
    ❀ If one can possess her mind or otherwise convince her this can be used on enemies just as easily as allies.

    Name: Earth Dragon’s Doll
    Rank: D
    Type: Buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell makes 5 small soft and floppy one foot tall earth dragon doll’s which when held by an ally it causes the allies health to increase by 15%. Subject to buff scaling.

    Noncombat note: If she ever needs to calm down children she can generate some of these without duration that will just last forever for the child. This version of the doll doesn’t have the buff it normally does, it's just a doll to give someone.
    Strengths:
    ❀ Gives allies more health to work with.
    Weaknesses:
    ❀ If the doll is dropped the buff is not in effect until is picked up again (also can not reset the bonus health by dropping and picking up a doll that would be unfair.)
    ❀ A fire spell of any rank is pretty much enough to cause the doll to entirely burn up.

    Name: Dragon Sewing
    Rank: D
    Type: ‘Cuteness’ (Defense?)
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dragon Sewing causes a 9 foot long, 1 foot wide scarf to appear, this scarf is knitted, colored like a patchwork quilt. When not worn? This scarf has no effect but when it's put on someone it makes them so cute that the npc monsters in a job won’t dare attack them.
    Strengths:
    ❀ Makes one character hella cute.
    Weaknesses:
    ❀ Not usable in pvp or against played character’s without ooc permission.
    ❀ Some people just do not find anything cute, so it might not affect them.
    ❀ Only one person can wear it at a time
    ❀ Fire spells destroy it so fire user’s can’t use it.
    ❀ It only lasts so long.
    ❀  Unusable in combat related events.

    C Rank Spells

    Name: Dragon’s Cure
    Rank: C
    Type: Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: a wooden staff grows out of frey’s hand, hooked at the top like the shepherds kind which holds bells in their arch. The chime of a bell sounds and a green energy pulses like an orb, she swings this staff at someone and rather hits them or stops it up to three inches away from them and the energy transfers to her ally healing them for C rank damage.  
    Note: This staff can also appear from ‘hammer space’ for a single post in story without the spell being used to whack someone over the head without damaging them.
    Strengths:
    ❀ Staff’s can also be very useful for hitting a teammate over the head when they are being stupid
    ❀ She can choose to hit someone on the head as she heals them to scold them for being damaged in the first place without doing more damage.
    Weaknesses:
    ❀ If she can’t get the staff close enough to an ally by the time the post is over this spell has been wasted.
    ❀ An ally could think she is actually going to hurt them and dodge if they don’t know what she is doing.
    ❀ An enemy could intercept the swing if they are smart enough and thus gain the healing instead since she can not halt the energy release.


    Name: Earthen Dome
    Rank: C
    Type: Defense
    Duration: 5 posts
    Cooldown: 6 posts
    Description:  By slamming her hands into the ground and then bringing them up swiftly Frey manipulates the earth into a dome with roughly a ten meter area. This dome? Is colored by the soil of the area she is on and thus varies, though it’s strengths is always 3 hits of C rank damage.
    Strengths:
    ❀ Protect’s multiple allies at the same time due to being a dome.  
    ❀ Lightning naturally is less effective against this barrier since it's made of earth.
    Weaknesses:
    ❀ The dome really doesn’t have any offensive potential even as a trap due to it’s small size, can’t fight an enemy within it.
    ❀ If an enemy ends up inside they can help break it faster by hitting it from the inside while their allies hit it from the outside.
    ❀ Water attacks are more effective against this barrier since it is made from the earth.

    You can I increase the size of your dome to 20m if you'd like to; if you kept the size small to add it as a weakness, I'd suggest you can add that people can enter underneath the dome as an extra spell. It's all up to you though. :)


    Name: Earth Dragon’s Aid
    Rank: C
    Type: Buffing
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The 5 ‘things’ made from this spell? Are virtually the same dolls from ‘Earth Dragons Doll’ however their claws will latch into the clothing of an ally and it takes a solid hit of C rank damage(a spell or melee in close combat) to the doll itself to knock it off, making them more efficient for battle. The buff provided is 20% to physical strength after the other buffs of the person being buffed have been applied. Subject to buff scaling.  
    Strengths:
    ❀ Her allies no longer have to hold the dolls she makes thus increasing their mobility.
    ❀ Since the buff is applied at the end, it is very useful for an ally who is focused on strength.
    Weaknesses:
    ❀ The dragon dolls fall off easily enough and if they do some off, the buff ends prematurely due to losing contact with the doll.
    ❀ The buff is applied to a stat that is relatively small to begin with.
    ❀ Doesn’t affect a mage if their too high rank due to buff scaling.


    B Rank Spells

    Name: Dragon Treatment
    Rank: B
    Type: Healing Over Time
    Duration: 4 posts
    Cooldown: 6 posts
    Description: This spell is triggered by making skin contact with an ally or simply deciding she needs it if used on herself. While under this spell? The affected person feels the warmth of the earth, a motherly protect feeling spreading over them, as this warmth works to heal the damage done to them it can sometimes give off a faint green glow or cause leaves which seemingly appear from nowhere to float away from them if a breeze blows by.  
    Strengths:
    ❀ Through having this spell active while being attacked it could ‘negate’ lower ranked spells by undoing the damage in the same post it's done.
    ❀ Even though the healing per turn is lower than average, the total amount of health restored is larger.
    ❀ Frey can cast this spell on herself so it’s also useful if she isn’t with an ally for some reason.
    Weaknesses:
    ❀ The cool down is actually one post longer than would normally be required from this sort of spell.
    ❀ It takes several turns for this spell to actually heal an ally to its full potential.
    ❀ Does not prevent allies from being attacked while it’s active, thus a strong enough enemy can negate it.
    ❀ Frey must be touching some form of earth even if it's only a tree to cast this.

    I'd like to see some numbers attached to this spell; how much does it heal per post? Also, could you elaborate a bit more on what you mean with your second strength "Even though the healing per turn is lower than average, the total amount of health restored is larger."; how much would this total amount of restored health cap at exactly?


    Name: Immunity
    Rank: B
    Type: Defense
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Branches spring forth from the ground forming a dome that is 20 meters across at its widest center point.  
    Strengths:
    ❀ Can also be used as an utility sort spell to defend against harsh natural weather(In this case it lasts as long as the weather and goes on cool down as normal when taken down)
    ❀ Does not carry the same water weakness most of Frey’s other barrier spells contain, since its branches not soil.
    ❀ very good for protecting multiple enemies at the same time.
    Weaknesses:
    ❀ Extremely weak to fire damage, one fire spell of any rank basically ends the barrier, as keeping it up at that point is dangerous because the whole thing is going up in flames.
    ❀ Unlike most of Frey’s earthen barriers this one is weak to lightning as a good lightning strike of equal or higher rank is likely to light the branches aflame.
    ❀ Once this is set whoever is inside can not get out until it is broken/taken down which could be horrible if caught inside with an enemy.
    ❀ Death magic lessens the duration of this spell by 1 post each turn it’s exposed to it because it decays the branches.

    Could you explain to me how this dome's defence works exactly? How much damage can it take till it's destroyed for example? Also, the maximum amount of posts it can stay active cannot be more than 6 posts in case it is used to guard against the weather, so please add that to your first strength.


    Name: Earth Dragons Presence
    Rank: B
    Type: Buff
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The next spell in the line that starts with ‘Earth Dragons Doll’ the difference from the prior forms is now the dragons have usable wings and will latch to the magic energy of the mage to fly beside them during combat. So long as the doll is not knocked more than 5 meters from its mage? The spell is still effective, this makes the dolls very useful because the only other way to shut the spell down besides a knock back spell is to have the dolls destroyed by 2 hits of B rank damage, since the dragon doll will fly around the mage in order to remain within the ten meters unless forced from it. Buff granted to the five mages holding a doll is 30% to magical damage.  
    Strengths:
    ❀ Unlike the other steps of this spell thus so far, these dolls do not have to be touching an ally to buff them.
    ❀ It's much harder to separate these dolls from their assigned mage then in prior spells.
    ❀ They could also be used to make little ‘dragon dances’ to amuse children outside of combat.
    Weaknesses:
    ❀ Pretty much any knock back spell save for some D rank knock backs, have enough kick to push the dolls from range.
    ❀ A fire spell would destroy the dolls in one hit of any rank instead of 2 hits of B rank damage.
    ❀ If frey used this to try buffing herself, she would likely be leaving an ally without a buff which she would not do.
    ❀ The dolls can be grabbed if the mage gets into close combat fight, thus allowing the enemy to pull them out of the ten meter range.

    Could you specify whether the range in which the dolls's effect are active is five or ten meters, as both have been mentioned. I'd also like you to lower the damage the dolls can take to 1.5x B-rank damage rather than 2 B-rank spells worth of damage.



    Although not obligated, it would be nice if you added your respective slayer perks to the magic app; it makes it a little bit easier for me to grade. ^-^'

    If there are any questions, feel free to PM me on site, on Skype or on Discord~


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by desirée 16th December 2017, 6:37 pm

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