Job Title: The Blue Force Armors
Rank: G U I L D S C A L E J O B
Player Requirements: Must be a member of Fairy Tail.
Job Requirements: Roll 5 Monster Dices. Thread must be 70 posts long in total. 300 words per post minimum. Set the deceased Soldier's wrist bracer to overload and escape the area in order to complete the job.
Job Location: Bosco
Job Description: Bosco, as proud and isolated the land might be, has stepped onto a huge problem that they seemingly don't find themselves capable of solving on their own given by what time has shown. A kind of mafia was being hunted down by the authorities when some of them went missing. The government believes that this mafia was specifically targeting the high-leveled arms that their police forces wore during the hunt, in which many of the country's secret results of years upon years of weaponry and armed development are at the hands of this peace-threatening gang. They blamed the sudden change in the gang members' outfits that now, according to reports, resembled their Blue Force's equipment too much.
Even a regular citizen in Bosco knows less than nothing about the government's present level at high-tech arms, so the fact that this one gang is possessing their technology is a straight offense to their honor. Somehow, your guild catches knowledge of this issue and decides to assist them in erasing the technology that the gang possesses, once and for all. The source of your guild's knowledge will be a single citizen, a sort of client, suprisingly possessing the sufficient equipment and information needed to complete this job; he/she is intending to save the country its troubles and reward whoever helps him/her execute the mission (your main option will be using this equipment instead of your spells when the time comes):
Blue Force Armor: A neat suit made of refined iron, tough enough to withstand 4 C-Rank amount of damage before breaking.
High-Tech Mask: As much as the name is primitive, this mask supports you by being capable of detecting lifeforms in a radius of 100 meters around you, focusing on specific types of targets, measuring different kinds of terms with several meters as well as having the installed Cloak Mode on that will let you blend in with your surroundings until you're hit/hits someone.
Smart Disc: A fine, razor-sharp disc that can track the laser coming out of the plasma cannon. It can both be used in melee and long-range distances. It deals 1 B-Rank damage upon hit, and you all get one of them each.
Plasma Cannon: A device stuck onto your inferior shoulder. With the laser mentioned earlier, it can aim well combined with the High-Tech mask that will put additional support (such as zooming in and out, aim etc.) It will launch a blue beam towards the target which deals 2 B-Rank damage upon hit, but it can only be used twice in a row and then needs 3 posts of cooldown.
Wrist Blades: Long, collapsible, razor-sharp blades of a very hard metal that can be moved in and out of a special wrist bracer on your dominant arm. It reaches only 1 meter max, but it deals 1.5x B-Rank damage per hit.
Enemies:
Weak: Youngblood x25: These are, frankly said, the rookies. They're not very strong and can easily be taken down, but there will be many of them. They wield regular rifles with installed homing pointers which can do 1 C-Rank damage against you per post. Two hits are enough to take each down, though.
Normal: These folks are on a medium level when it comes to the hierarchy. They're not just wielding futuristic rifles, they also wield technological armors, lower-level compared to the Blue Force. They do 1 B-Rank damage per hit and because of the armors, it takes more to bring them to their knees; 3 B-Ranked amounts of damage, actually. Be sure to check them for items that may be useful during the job as you fight them.
Strong: Mister B: Surprisingly, one of the leader's right hands aren't the last opponent that you'll meet. Upon approaching the armor's location, you'll all enter a large villa where a beacon will interrupt all effects from Ethernano, causing less than no capability of using magic here. Obviously, it's a part of the security, and this guy is dangerous on his own; Mister B wields a ton of heavy rifles, shotguns and plasma cannons in his arsenal that does 2 B-Ranked damage per hit. His abnormal size does for a neat armor as well, so it takes 5 A-Ranked Damage to defeat him. Obviously, being the right hand, he must possess something that will help you find the nearest Blue Force suit...
Boss: Blue Force-suited Pro: This is one of Mister B's most respected underlings. He was given the honor to protect the large male by wearing this special set; upon facing him in the basement, you'll notice the troubles that will follow. His arsenal includes plasma mines that can be placed on any flat surface, a smart disc that will follow the track of a laser coming out from his plasma cannon on his shoulder, a high-tech mask with three different visions, meters to measure almost everything on a person or environment, a spear and a pair of wrist bracers with attached claws that can withstand up to 5 S-Ranked Damage each. He does 3 B-Ranked damage per hit and takes up to 3 S-Ranked Damage to take down (the claws can still be intact even if he's not...)
If defeating him, you'll follow the plan and set his wrist bracer to OVERLOAD. That is a special setting that all Blue Force suits have; it'll immobilize and shut off all devices of the other Blue Force suits as well as destroying the hideout, and only the government and your client knows how to restart the unharmed remains. That will solve the problem, or so they hope...
Reward: The Bosco people are a proud people, and so, their technology isn't that easy to obtain. You thought that you could return home with that? Oh well, you will all be paid 100,000 Jewels each by the rich client, so don't complain!
Rank: G U I L D S C A L E J O B
Player Requirements: Must be a member of Fairy Tail.
Job Requirements: Roll 5 Monster Dices. Thread must be 70 posts long in total. 300 words per post minimum. Set the deceased Soldier's wrist bracer to overload and escape the area in order to complete the job.
Job Location: Bosco
Job Description: Bosco, as proud and isolated the land might be, has stepped onto a huge problem that they seemingly don't find themselves capable of solving on their own given by what time has shown. A kind of mafia was being hunted down by the authorities when some of them went missing. The government believes that this mafia was specifically targeting the high-leveled arms that their police forces wore during the hunt, in which many of the country's secret results of years upon years of weaponry and armed development are at the hands of this peace-threatening gang. They blamed the sudden change in the gang members' outfits that now, according to reports, resembled their Blue Force's equipment too much.
Even a regular citizen in Bosco knows less than nothing about the government's present level at high-tech arms, so the fact that this one gang is possessing their technology is a straight offense to their honor. Somehow, your guild catches knowledge of this issue and decides to assist them in erasing the technology that the gang possesses, once and for all. The source of your guild's knowledge will be a single citizen, a sort of client, suprisingly possessing the sufficient equipment and information needed to complete this job; he/she is intending to save the country its troubles and reward whoever helps him/her execute the mission (your main option will be using this equipment instead of your spells when the time comes):
Blue Force Armor: A neat suit made of refined iron, tough enough to withstand 4 C-Rank amount of damage before breaking.
High-Tech Mask: As much as the name is primitive, this mask supports you by being capable of detecting lifeforms in a radius of 100 meters around you, focusing on specific types of targets, measuring different kinds of terms with several meters as well as having the installed Cloak Mode on that will let you blend in with your surroundings until you're hit/hits someone.
Smart Disc: A fine, razor-sharp disc that can track the laser coming out of the plasma cannon. It can both be used in melee and long-range distances. It deals 1 B-Rank damage upon hit, and you all get one of them each.
Plasma Cannon: A device stuck onto your inferior shoulder. With the laser mentioned earlier, it can aim well combined with the High-Tech mask that will put additional support (such as zooming in and out, aim etc.) It will launch a blue beam towards the target which deals 2 B-Rank damage upon hit, but it can only be used twice in a row and then needs 3 posts of cooldown.
Wrist Blades: Long, collapsible, razor-sharp blades of a very hard metal that can be moved in and out of a special wrist bracer on your dominant arm. It reaches only 1 meter max, but it deals 1.5x B-Rank damage per hit.
Enemies:
Weak: Youngblood x25: These are, frankly said, the rookies. They're not very strong and can easily be taken down, but there will be many of them. They wield regular rifles with installed homing pointers which can do 1 C-Rank damage against you per post. Two hits are enough to take each down, though.
Normal: These folks are on a medium level when it comes to the hierarchy. They're not just wielding futuristic rifles, they also wield technological armors, lower-level compared to the Blue Force. They do 1 B-Rank damage per hit and because of the armors, it takes more to bring them to their knees; 3 B-Ranked amounts of damage, actually. Be sure to check them for items that may be useful during the job as you fight them.
Strong: Mister B: Surprisingly, one of the leader's right hands aren't the last opponent that you'll meet. Upon approaching the armor's location, you'll all enter a large villa where a beacon will interrupt all effects from Ethernano, causing less than no capability of using magic here. Obviously, it's a part of the security, and this guy is dangerous on his own; Mister B wields a ton of heavy rifles, shotguns and plasma cannons in his arsenal that does 2 B-Ranked damage per hit. His abnormal size does for a neat armor as well, so it takes 5 A-Ranked Damage to defeat him. Obviously, being the right hand, he must possess something that will help you find the nearest Blue Force suit...
Boss: Blue Force-suited Pro: This is one of Mister B's most respected underlings. He was given the honor to protect the large male by wearing this special set; upon facing him in the basement, you'll notice the troubles that will follow. His arsenal includes plasma mines that can be placed on any flat surface, a smart disc that will follow the track of a laser coming out from his plasma cannon on his shoulder, a high-tech mask with three different visions, meters to measure almost everything on a person or environment, a spear and a pair of wrist bracers with attached claws that can withstand up to 5 S-Ranked Damage each. He does 3 B-Ranked damage per hit and takes up to 3 S-Ranked Damage to take down (the claws can still be intact even if he's not...)
If defeating him, you'll follow the plan and set his wrist bracer to OVERLOAD. That is a special setting that all Blue Force suits have; it'll immobilize and shut off all devices of the other Blue Force suits as well as destroying the hideout, and only the government and your client knows how to restart the unharmed remains. That will solve the problem, or so they hope...
Reward: The Bosco people are a proud people, and so, their technology isn't that easy to obtain. You thought that you could return home with that? Oh well, you will all be paid 100,000 Jewels each by the rich client, so don't complain!