got the weapon from here
Name: Fire Cracker
Rank: Strong(+)
Type: Whip
Description: Fire Cracker is a weapon passed on by Maris the Rune Knight. It's cord is made of pure magical flame and even when doused with water or eaten will reignite until the durability is destroyed. Looks like this
Strengths:
Mid Range- The flaming whip is 3 meters long, making it ideal for mid or close range combat.
Weaknesses:
Water- Obviously being fire, this weapon is useless when it clashes with water weapons and armor let alone spells.
Long Range- While this weapon is fantastic at mid range, it's reach isn't the best making it unable to make long range strikes.
Abilities:
Name: Fire Cracker
Rank: Strong(+)
Type: Whip
Description: Fire Cracker is a weapon passed on by Maris the Rune Knight. It's cord is made of pure magical flame and even when doused with water or eaten will reignite until the durability is destroyed. Looks like this
Strengths:
Mid Range- The flaming whip is 3 meters long, making it ideal for mid or close range combat.
Weaknesses:
Water- Obviously being fire, this weapon is useless when it clashes with water weapons and armor let alone spells.
Long Range- While this weapon is fantastic at mid range, it's reach isn't the best making it unable to make long range strikes.
Abilities:
- Ability:
Name: Flame Lance
Rank: C
Duration: 3 posts
Cooldown: 6 posts
Description: The user strikes a single target with Fire Cracker out to the weapons natural range of 15 feet and burns the target for a D rank worth of spell damage and ignites them, dealing an additional D rank's worth of magical damage for two more posts. At the end of each of these posts fire explodes out of the back of the target struck and deals half of this damage to anything in a 3 meter long line behind the target of this attack. (Damage dealt increases by one rank for every grade this weapon increases. C at legendary, B at artifact, and so on.)
Strengths:
Continual- This attack deals damage at a continual rate to multiple targets.
Weaknesses:
Water- This effect deals no spell damage against targets wrapped in water armor, and the effect ends instantly.
Single target- Even though this ability has a duration it only works on a single target during the duration, meaning you can't put the effect on multiple targets.
- Ability 2:
Name: Inferno Arrow
Rank: B
Duration: Instant
Cooldown: Three Posts
Description: The user grabs the whip's cord and creates the shape of a bow with it. A magical flame arrow forms on the users bow arm and builds tension on the flaming string then is launched all in an instant. This arrow soars only three meters but moves twice as fast, gaining 3 extra meters per second per rank past B. On impact with a target the arrow ignites and deals the users rank in damage up to the rank of this ability's max. Afterwords it explodes and launches the target back three meters so long as they are an equal or lower rank than the current rank of the ability.
Strengths:
Knockback- This ability knocks back the target struck by 3 meters so long as they are of the same or lower rank as the user of the ability to a max of the abilities rank.
Weaknesses:
Water- If countered by magical water this ability does not take effect.
Missing- If the ability misses and hits something not intended to be struck the arrow only deals base weapon damage.