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    The old Port - Remaining here for 'old purchases'

    Mifune
    Mifune

    The White Wizard


    The White Wizard

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    Lineage : Malefic Illusions
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    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Mifune 21st August 2013, 3:46 pm

    I'll pay 50k for Kate Byte for her ship purchase.


    _____________________________________________________________________________________

    King Zenshin
    King Zenshin

    The judge


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    Lineage : Aspect of Neptune
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    Post by King Zenshin 1st September 2013, 12:32 pm

    Name: Bioshock
    Type: Aerial & Submarine
    Size
    Airship
    Length: 12 meters
    Width: 5 meters
    Height: 6 meters
    Submarine
    Length: 10 meters
    Width: 6 meters
    Height: 5 meters
    Occupation Limit:  3 in both


    Specialties/Weapons
    Transformation
    The ship and or submarine can magically transform into the other through a process of bright illumination and the changing of shape. It is very durable and can take significant damage if it transforms into a submarine from a high altitude. Needs 5 posts to recharge this ability.

    Mouth Cannon
    Only the submarine can use this. The 'whale' opens its mouth and reveals a large cannon that was placed inside of its mouth. It fires the projectile and creates a large 'boom' in the process, creating a massive pulse of bubbles around it. This 'cannon ball' fires at the same speed that one through the air would fire.

    Magical Regeneration
    Only the airship has this effect. Every posts the occupants stay 'on' the airship, their magical power is increased by 5%. Furthermore, as long as they are on the ship, anyone on it cannot run out of magical energy, they can only get as low as 5%.


    Appearance

    Airship
    Airship:
    Submarine
    Submarine:


    Last edited by Zenshin on 16th November 2013, 7:15 pm; edited 1 time in total


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
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    Golden Lacrima | Expires 7/9/2019
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
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    Posts : 1471
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    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

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    Post by Eris 9th November 2013, 6:55 pm

    Name:
    Dominae caeli pelagique
    The Saving Goddess.
    Nicknamed: Red Wing by the crew.
     
    Class: Battleship
    Type: Aerial / Nautical: Very fast
    Size: 222 meters long, 33meters wide,  and about 80 meters high in the crows nest (tall)
    Occupation Limit:  Occupation limits are retarded...
    Modern battleships carry huge crews,  a standard Iowa class battleship crews up to 2,000.  
    I would say Red Wing an crew 800.   With the ships construction implementing magical methods of engineering,  it's been refined so that Red Wing has a minimalistic crew of 120.
    ALL ships have large crews and it's stupid to limit players within >,..,>   Even if it's a small speed boat,  you can still pack a good ten on there.
    But whatevers,   10 max players within a combat topic sound decent enough?
    I intend to actually use this thing,  and use it as a roleplaying tool where RP's are set.    A small tavern can be packed with a dozen different players at once,  why can't a ship ;w;

    Description:
    It's magazine holds 60 emergency rounds of cannonfire and an Iron Lacrima capable of creating new cannonballs out of thin air,   with a powder lacrima that generates gunpowder pellets.
    It's stockpile holds reserves for 2 weeks on it's own,   with a summoning lacrima that can summon chickens,  pigs,  cows,  or fish so long as they are near land in general.   The summon conjures the animals up from wherever their natural habitats may be so long as they exist within 30 miles of the ship.   The lacrima automatically summons animals when it needs to.  In the summoning process the animal is slain and prepared,  then stored away in room full if ice lacrimas that deep-freeze them to last.   Similar summoning lacrimas in the kitchen take from this storage and in the process refresh them from their frozen state.
    A nature lacrima that generates fruits and vegetables and distributes them throughout the proper storage areas on the ship,  while a similar lacrima takes from the storage and gives to the kitchen.  
    A water lacrima that generates pure drink water by taking from the ocean and purifying it for storage while similar lacrimas around water-using stations around the ship take from the storage in kind,  with small sub-lacrimas that can be access to make it generate other beverages.  
    This water lacrima automatically generates water towards the water stores whenever water is used,  meanwhile any used water is drained from the ship as water vapor.
    The ship is powered by fire and wind lacrimas,  but has reserves of coal to be used instead when needed.  This provides propulsion and heating.   Spark lacrimas generate a sort of old fashion electricity power throughout the ship,  which provides lighting and other conveniences.
    The medical bay is equipped with purification lacrimas at the door that auto-cleanse those that pass that pass through it of toxins and infections,  which means that wounds are already cleaned and ready to be taken care of.   
    It has a full stock of medicinal herbs and a small nature lacrima capable of actually growing more to replenish stocks,  by summoning seeds from land and storing them away in a compressed state and revitalizing and instantly inducing growth when needed (this also means that fancy rare herbs will require actual travel to obtain before you have seeds for it.   It has a fully equipped room for surgeries,  and the best support equipment money can buy.    Or steal,  as the case may be.   The Medical bay is capable of supporting 10 patients at once for long-term care.  That is,  there are 10 life support systems and arcane monitors with 10 accompanying beds.  Not including the dedicated surgery table.
    Red Wing has a dungeon quarters capable of holding sixty or so people,  assuming you pack them into the large-ish cages.  Otherwise there are six large cages.   They are sanitary,  but there is no privacy to be had here.
    The crew bedchambers,  of which there are six such rooms,  hold many bunk beds set where they can fit.   There are many more beds than usually used.  There are five hundred small bunks in total.    Most are folded out of the way,  and the areas are opened for more space for the smaller crew.    
    The bedchambers are connected to a single larger room lined with showers.   The dominance of women here mean that the showers are off limits for men from the hours of 6 AM to 8 AM,  then the only time the showers are off limits to women is at 9 AM to 10 AM, and 5 AM to 6 AM.
    The dinning hall connected to the large-ish kitchens can hold 50 at once,  but most take their food to the top deck to eat.
    Long cannon rooms line the sides of the ship where 15 cannons are lined up.  Two cannons at the end of these halls (each) are raised higher than the others.   These two rooms bend around the front and back of the ship,  taking up the majority of the level but leaving the center open for other things.   Feeding chutes send cannonballs and powder from the Magazine to the cannons.   There are also two cannons on the front of the ship, and two cannons in the back of the ship.
    It has a cargo bay for general storage and transported goods,   with an additional space large enough for other things to be transported.  It's a fairly big room,   and can be accessed in two main ways,   one in which the ship shifts in order to create a large tunnel from the cargo up to the top deck,   walls folding and diverting,  floors swinging,  ect.   The other is from the back of the ship where a large bay can drop open from behind.   There are then several personal exits as well.
    This cargo bay has a rotating dial on one wall near the main doors where you can insert a command to toggle the cargo bay into a Treasure Room,  where the main treasure is stored (Captain only),  or a Hangar.  In the Hangar,  any crew member who has a sufficiently sized Personal Craft can store it in here and take off through the rear or forward exits.



    Specialties/Weapons:

    Offense:
    Spoiler:



    Defensive:
    Spoiler:


    Utility/Movement:
    Spoiler:

    Appearance:
    Spoiler:


    Last edited by Sirenine on 7th December 2013, 12:42 pm; edited 4 times in total
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
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    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by TacticalFallacy 15th November 2013, 12:34 am

    Sirenine wrote:Name:
    Dominae caeli pelagique
    The Saving Goddess.
    Nicknamed: Red Wing by the crew.
     
    Class: Battleship
    Type: Aerial / Nautical: Very fast
    Size: 222 meters long, 33meters wide,  and about 80 meters high in the crows nest (tall)
    Occupation Limit:  Occupation limits are retarded...
    Modern battleships carry huge crews,  a standard Iowa class battleship crews up to 2,000.  
    I would say Red Wing an crew 800.   With the ships construction implementing magical methods of engineering,  it's been refined so that Red Wing has a minimalistic crew of 120.
    ALL ships have large crews and it's stupid to limit players within >,..,>   Even if it's a small speed boat,  you can still pick a good ten on there.
    But whatever, 10 max players sound decent enough? Yes, it's alright. I'm also perfectly alright with even 30 players partying so long as it's not some battle on the sea. Given what mages can do, 30 people fighting each other on one ship would make The Saving Goddess a pile of scrap in just one round. :P
    I intend to actually use this thing,  and use it as a roleplaying tool where RP's are set.    A small tavern can be packed with a dozen different players at once,  why can't a ship ;w;
    (;_;)

    Description:
    It's magazine holds 60 emergency rounds of cannonfire and an Iron Lacrima capable of creating new cannonballs out of thin air, with a powder lacrima that generates gunpowder pellets.
    It's stockpile holds reserves for 2 weeks on it's own, with a summoning lacrima that can summon chickens, pigs, cows, or fish.  A nature lacrima that generates fruits and vegetables. Have these two lacrima be only effective when near land, minus the fish bit. Though frankly, the summoning almost gives me the feeling that this ship is just stealing food from everyone else around it.  A water lacrima that generates pure drink water, with small sub-lacrimas that can be access to make it generate other beverages.  This water lacrima automatically generates water towards the water stores whenever water is used, meanwhile used water is drained away from the ship. 
    The ship is powered by fire and wind lacrimas, but has reserves of coal to be used instead when needed.  This provides propulsion and heating. Spark lacrimas generate a sort of old fashion electricity power throughout the ship,  which provides lighting and other conveniences.
    The medical bay is equipped with purification lacrimas at the door that auto-cleanse those that pass that pass through it of toxins and infections,  which means that wounds are already cleaned and ready to be taken care of.   It has a full stock of medicinal herbs and a small nature lacrima capable of growing more to replenish stocks. It has a fully equipped room for surgeries, and the best support equipment money can buy. Or steal, as the case may be. The Medical bay is capable of supporting 10 patients at once for long-term care. That is, there are 10 life support systems and arcane monitors with 10 accompanying beds. Not including the dedicated surgery table.
    Red Wing has a dungeon quarters capable of holding sixty or so people,  assuming you pack them into the large-ish cages.  Otherwise there are six large cages. They are sanitary,  but there is no privacy to be had here.
    The crew bedchambers,  of which there are six such rooms, hold many bunk beds set where they can fit. There are many more beds than usually used.  There are five hundred small bunks in total. Most are folded out of the way,  and the areas are opened for more space for the smaller crew.
    The bedchambers are connected to a single larger room lined with showers.   The dominance of women here mean that the showers are off limits for men from the hours of 6 AM to 8 AM,  then the only time the showers are off limits to women is at 9 AM to 10 AM, and 5 AM to 6 AM.
    The dinning hall connected to the large-ish kitchens can hold 50 at once,  but most take their food to the top deck to eat.
    Long cannon rooms line the sides of the ship where 15 cannons are lined up.  Two cannons at the end of these halls (each) are raised higher than the others.   These two rooms bend around the front and back of the ship,  taking up the majority of the level but leaving the center open for other things.   Feeding chutes send cannonballs and powder from the Magazine to the cannons.   There are also two cannons on the front of the ship, and two cannons in the back of the ship.
    It has a cargo bay for general storage and transported goods, with an additional space large enough for other things to be transported.  It's a fairly big room, and can be accessed in two main ways,   one in which the ship shifts in order to create a large tunnel from the cargo up to the top deck,   walls folding and diverting,  floors swinging,  ect.   The other is from the back of the ship where a large bay can drop open from behind. There are then several personal exits as well.

    Specialties/Weapons:

    Offense:
    Spoiler:

    Defensive:
    Spoiler:


    Utility/Movement:
    Spoiler:

    Appearance:
    Spoiler:


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Eris 15th November 2013, 9:36 am


    Yes, it's alright. I'm also perfectly alright with even 30 players partying so long as it's not some battle on the sea. Given what mages can do, 30 people fighting each other on one ship would make The Saving Goddess a pile of scrap in just one round. :P
    ~<3


    Description:
    Have these two lacrima be only effective when near land, minus the fish bit. Though frankly, the summoning almost gives me the feeling that this ship is just stealing food from everyone else around it.  

    But... that is the point ;w;  The point of having the lacrima is to sustain itself by generating it's own food,  instead of having an ugly garden or something on it's top deck and without having to raid ports for food.    

    @The stealing bit:  

    Spoiler:

    But in all seriousness,  I had meant it as more of a creation thingy,  or taking from magical fantasy realms full of noting but that one substance...

    But coming from the stealing perspective of summoning magics...  Hmm.  That gives me an idea for a really piraty summoning engine,  so that the pirate ship doesn't even need to board,  but they sail in close to the victim ship and activate the summoning and their cargo hold fills with the booty XD    That would be a bit much though~


    I suppose that the summoning lacrima can provide the food from the storage without having to walk to and from or retrieve stuff manually,  and then when over land the storages replenish themselves by taking from the land.

    The idea of a "Loot that shiz" button that the captain can press to loot nearby ships is stalking my brain now XD  









    (I'm sorry. Please clarify?)
    All ships have a default cannon as expressed in the top of the first post~  I was just restating it to give a little description of it here,  which I see I failed to do.  


    (each?)
    Yes. All actual ships intended for battle have big broadsides like that.   And this is most definitely supposed to be a legit battleship.

    (Give the exact range. You said 200 meters just now. Now you are saying around 500-ish meters here.)
     
    I meant it to be expressing a maximum,  Aiming it's steepest,  the cannons would only reach about 500-ish meters away from the ship,  factoring gravity.   Meanwhile the 200 was from cannon power alone.
    Though I feel cheapish now,   having watched a redneckish person build a scrap cannon that sent a bowling ball roughly a mile and a half to two miles e,..,e
    What would you suggest as a most appropriate range for a natural cannon while still limiting it to ranges of this site?
    For the time being I just replaced it and gave it a flat number at 500 meters.



    s. (Just say for the attacking of smaller ships.)
    Eh?   I meant literally aiming down,  to attack from above.  Flying directly overhead in aerial ship to ship combat.



     (Give effective range or maximum cable length)
    I didn't do that o-o;    Seems like a big oversight on my part,  sorreh.


    Defensive:
    [spoiler]

    (H-rank is a little strong. I can allow A-rank with some S-rank resistance but H-rank(i.e. Ultimate Spells) are way too strong to be unable to deal with a little ship. Makes me wonder how even a ship like this can be built if you cannot carve its wood.)


    The wood is treated with in individual planks,  and then assembled like a puzzle.  The empty ship is then treated to a bath of firesalts- ground fire lacrima mixed with some bonding agents - to give the whole thing a scrub down where the solution bonds with the wood.  In the process,  the individual wood planks are bonded to one another sealing the deal.
    But damage is factored in a case by case basis,  not as a whole. Using an H-rank laser beam to carve off a fin isn't going to magically blow the ship up,  just the fin.

    I meant the ship itself,  meaning like an H-rank player taking damage.    For example,  an S-rank attack would potentially cremate a D-ranked mage,  (especially if it's an NPC).   But that S-rank attack hitting an H-rank opponent would do significantly less.

    I could instead say it is considered user-ranked,  making it S-ranked instead,  meanwhile ships tend to use "x is user ranked" a lot anyway so it wouldn't be so strange.

    I'd also just mention that this isn't a "little ship" ^,..,~ ,  but a full battleship meant for years of service in a war~


    (Okay, when you are moving to a different sea in Fiore and hence a new thread, the cooldown must be completed in that new thread. Alright?)

    Sure.

    I believe I've made all the changes. 
    I added the "Pirate Field",  because the idea wouldn't let go my my head.
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by TacticalFallacy 17th November 2013, 6:33 am

    Sirenine wrote:Name:
    Dominae caeli pelagique
    The Saving Goddess.
    Nicknamed: Red Wing by the crew.
     
    Class: Battleship
    Type: Aerial / Nautical: Very fast
    Size: 222 meters long, 33meters wide,  and about 80 meters high in the crows nest (tall)
    Occupation Limit:  Occupation limits are retarded...
    Modern battleships carry huge crews,  a standard Iowa class battleship crews up to 2,000.  
    I would say Red Wing an crew 800.   With the ships construction implementing magical methods of engineering,  it's been refined so that Red Wing has a minimalistic crew of 120.
    ALL ships have large crews and it's stupid to limit players within >,..,>   Even if it's a small speed boat,  you can still pack a good ten on there.
    But whatevers,   10 max players within a combat topic sound decent enough?
    I intend to actually use this thing,  and use it as a roleplaying tool where RP's are set.    A small tavern can be packed with a dozen different players at once,  why can't a ship ;w;

    Description:
    It's magazine holds 60 emergency rounds of cannonfire and an Iron Lacrima capable of creating new cannonballs out of thin air,   with a powder lacrima that generates gunpowder pellets.
    It's stockpile holds reserves for 2 weeks on it's own,   with a summoning lacrima that can summon chickens,  pigs,  cows,  or fish so long as they are near land in general.   The summon conjures the animals up from wherever their natural habitats may be so long as they exist within 30 miles of the ship.   The lacrima automatically summons animals when it needs to.  In the summoning process the animal is slain and prepared,  then stored away in room full if ice lacrimas that deep-freeze them to last.   Similar summoning lacrimas in the kitchen take from this storage and in the process refresh them from their frozen state.
    A nature lacrima that generates fruits and vegetables and distributes them throughout the proper storage areas on the ship,  while a similar lacrima takes from the storage and gives to the kitchen.  
    A water lacrima that generates pure drink water by taking from the ocean and purifying it for storage while similar lacrimas around water-using stations around the ship take from the storage in kind,  with small sub-lacrimas that can be access to make it generate other beverages.  
    This water lacrima automatically generates water towards the water stores whenever water is used,  meanwhile any used water is drained from the ship as water vapor.
    The ship is powered by fire and wind lacrimas,  but has reserves of coal to be used instead when needed.  This provides propulsion and heating.   Spark lacrimas generate a sort of old fashion electricity power throughout the ship,  which provides lighting and other conveniences.
    The medical bay is equipped with purification lacrimas at the door that auto-cleanse those that pass that pass through it of toxins and infections,  which means that wounds are already cleaned and ready to be taken care of.   
    It has a full stock of medicinal herbs and a small nature lacrima capable of actually growing more to replenish stocks,  by summoning seeds from land and storing them away in a compressed state and revitalizing and instantly inducing growth when needed (this also means that fancy rare herbs will require actual travel to obtain before you have seeds for it.   It has a fully equipped room for surgeries,  and the best support equipment money can buy.    Or steal,  as the case may be.   The Medical bay is capable of supporting 10 patients at once for long-term care.  That is,  there are 10 life support systems and arcane monitors with 10 accompanying beds.  Not including the dedicated surgery table.
    Red Wing has a dungeon quarters capable of holding sixty or so people,  assuming you pack them into the large-ish cages.  Otherwise there are six large cages.   They are sanitary,  but there is no privacy to be had here.
    The crew bedchambers,  of which there are six such rooms,  hold many bunk beds set where they can fit.   There are many more beds than usually used.  There are five hundred small bunks in total.    Most are folded out of the way,  and the areas are opened for more space for the smaller crew.    
    The bedchambers are connected to a single larger room lined with showers.   The dominance of women here mean that the showers are off limits for men from the hours of 6 AM to 8 AM,  then the only time the showers are off limits to women is at 9 AM to 10 AM, and 5 AM to 6 AM.
    The dinning hall connected to the large-ish kitchens can hold 50 at once,  but most take their food to the top deck to eat.
    Long cannon rooms line the sides of the ship where 15 cannons are lined up.  Two cannons at the end of these halls (each) are raised higher than the others.   These two rooms bend around the front and back of the ship,  taking up the majority of the level but leaving the center open for other things.   Feeding chutes send cannonballs and powder from the Magazine to the cannons.   There are also two cannons on the front of the ship, and two cannons in the back of the ship.
    It has a cargo bay for general storage and transported goods,   with an additional space large enough for other things to be transported.  It's a fairly big room,   and can be accessed in two main ways,   one in which the ship shifts in order to create a large tunnel from the cargo up to the top deck,   walls folding and diverting,  floors swinging,  ect.   The other is from the back of the ship where a large bay can drop open from behind.   There are then several personal exits as well.
    This cargo bay has a rotating dial on one wall near the main doors where you can insert a command to toggle the cargo bay into a Treasure Room,  where the main treasure is stored (Captain only),  or a Hangar.  In the Hangar,  any crew member who has a sufficiently sized Personal Craft can store it in here and take off through the rear or forward exits.



    Specialties/Weapons:

    Offense:
    Spoiler:



    Defensive:
    Spoiler:


    Utility/Movement:
    Spoiler:

    Appearance:
    Spoiler:
    Wholely approved. Now for the pricing, while battleships would be of 500k-800k, it's the first time I have one this advanced and decked out with the latest and most mind-blowing tech. Thus, I will be looking at this at the price range of a guild ship and after a little thought, I wanted to put it at the extreme end, but I'll put it at 1.5 million jewels instead, given that it is not a guild ship in the first place anyway.


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

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    Post by Eris 17th November 2013, 1:45 pm

    TacticalFallacy wrote:Wholely approved. Now for the pricing, while battleships would be of 500k-800k, it's the first time I have one this advanced and decked out with the latest and most mind-blowing tech. Thus, I will be looking at this at the price range of a guild ship and after a little thought, I wanted to put it at the extreme end, but I'll put it at 1.5 million jewels instead, given that it is not a guild ship in the first place anyway.
    That seems really quite expensive.  Could I at least reinforce the ships defensive capability for that price?   As it is it only defends against singular projectiles meanwhile it takes the same damage as a player of my rank would.

    Could I edit it a bit to further resistance?  Make it shrug off Mundane and B or less ranked damage, including Strong+ weapons or less? It would make sense, since that'd mean it'd be immune to random nicks and dents, in addition to simple wear over time. Which would mean that the ship would be as good as new as it should be.

    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Mifune 20th November 2013, 8:16 am

    I'll be making the purchase for Sirenine...

    However as a part of our agreement, the ship will be the property of Blue Pegasus and therefore will not cease to exist should Sirenine leave or change characters and will remain with Blue Pegasus if Sirenine leaves the guild.


    _____________________________________________________________________________________

    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

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    Post by Chelvaric 20th December 2013, 7:06 am

    Name: The Hand Of The Law
    Class: Guild
    Type: Aerial
    Size: 100 meter long 50 meter high and 40 meter width
    Occupation Limit:  10
    Specialties/Weapons:

    Weapons: the ship has on each side 3 canons that can shoot once each and then need to reload for 4 posts. They deal S rank damage.
    Range: 50 yards
    Speed: 150 meter per second
    Type: Magical Energy

    Appearance: Normally these aren't seen by the naked eye from the outside as they’re hidden inside the ship. They always come out when they need to fire and retract when they need to load. They look like long sticks of around 5 yards big and have a flag hanging from them with the symbol of the council on them. They stick out for 3 yards out of the sides of the ship. They move with metal gears and steam powered.


    Armor: The armor is layered with magic protection and can only be damaged by A rank damage at the minimum

    Assault: The ship is Made to bring the magic council to harsh attacked areas by big swarms of dark mages as fast as possible. Since the rune knight army can’t take on big groups of dark ages without destroying parts of towns and cities they invented a better version of the mobile anti magic barrier. This is installed in the ship and needs all of the magic council members to be on the ship to be used. It only works for 3 posts and has a cool down of 12 posts using also 10% mp of each council member. A magic seal appears under the ship that is as big as 100 yards it stops the use of magic in this area for 3 posts for everybody. Rune knight light and darkie alike. This is made so that a army of rune knights can come in sweep in the mages without destroying anything.

    Defense: The ship can activate a shield around its ship to stop up to one guild spell to be cast on the ship after this the shield is destroyed and on cool down for 35 posts before it can be used again. The shield stays for 15 posts before it disappeared or it has to be destroyed. It takes 15% magic power of each council member to be used and they need to be on board to use.

    Utility:  The ship has teleport lacrimas in the hanger bay to call I n reinforcements to the ground. These can be used once each 2 treats. They call in one Centuria(80) of B ranked rune knights to the battle field. There equipped with parachutes to land in the battle field.

    Type of Unit Airborn trooper
    Rank: B
    Appearance:
    Normal trooper
    There dressed in a simple dark blue jacket finished with golden buttons. There collars are white and the rune knight symbol is put on their arms but with two wings around it to show there the special airborne troops of the magic council. They wear long white pants with a golden belt over it. on their hands they have fingerless gloves on that are dark blue. The jacket is open at the top there is a white shirt underneath it and they were a metal amulet of the councils symbol.  They have a small back pack with the parachute they jump with on their back they two small daggers as weapon or a magic sub machine gun

    Captain trooper:
    They have Black tied up jackets that have golden borders on their hands and neck of the outfit. They have a Black cap on with the councils sign on the foreside of it. they also wear the gloves but black colored. There are symbols have a crown on top of it to show there captain role. They were black pants with formal black combat boots under it.  they have a large metal plate around there neck (20 cm long,10 cm high) where the magic council members are imaged on around the council symbol. Their shoulders are covered in white metal plates. They use a rapier as a weapon or a magic bazooka
    Magic : Judgment magic
    Name: Commando

    Spell name 1 : Guns barrage
    The Rune knight summons two small guns in their hands and they blast from one side to the other with it. this is used to clear rooms of enemies or to clear streets. It hits B rank damage to anyone caught in it. it’s only used in front of them and fly’s 10 yards far. And the spread of the barrage is 15 yards.
    Cd: 4 posts

    Spell name 2: Anti mage sword
    This sword is 1 meter long and is used to deal with mages that can use their magic. The swords have a normal looking hilt but with the council symbol In the middle of it. they are thin at the start of the hilt but brood near the tip. The swords are able to cut through magic barriers or spells of c rank once each two posts. They do B ranked damage and stay out for 3 posts.
    Cd 6 posts

    Spell name 3:Magic Flash grenade
    The rune knights all have ONE flash grenade with them. They are trained to throw this up to 30 meter far. When they hit the ground they explodes with a big flash light. All enemies hit by the flash (ally or enemy) of B-ranked or less are unable to cast their magic for one post and are disoriented. This is made to peacefully take control over riots and protests.


    They each take 3 B rank hits to be killed and can cast up to 5 spells before they ran out of energy. They run in groups of 8 with one leader each.

    Appearance:
    Spoiler:

    Council room: the council room are the private chamber for each council member. They all have their own touch as the members them self-choose what’s in it but there standard equipped with a king sized bed with golden sheets and the council symbol on the sheets. Walls are decorated with carpets of the council past deeds. There is a desk and a chair to do some paper work on their way to the location. There is also a sofa to relax on if they have company.

    Combat room: this is in the front of the ship and is completely surrounded with glass so they can see the battle field. The chamber is square and is decorated with blue flags with the council symbol on it in white.  In the start of the room a portrait of each council member is put. It’s a very bare room as there is only a round table with an archive hologram of the battlefield. Six chairs around it for each council member and next to each of the chairs a small table for refreshments and eating.

    Engines: its full of machines and tubes going around. It’s very hot in here and sweaty. There is only one engineer working in this room since the engine isn't that difficult to maintain. Its powered by 3 different element lacrima that are in the middle of the room in glass tubes. The walls are decorated with flags of the magic council symbol and the portraits of them.

    Kitchen and provision: The finest and latest high tech room where the best chef of era makes the dinners of the council members when there on the ship. He only uses the finest ingredients. The portraits of the magic council members decorate the wall and small symbols also are set on the tables around the kitchen. Flags are kept out of the kitchen for healthy reasons.


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    The old Port - Remaining here for 'old purchases' - Page 2 Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    The old Port - Remaining here for 'old purchases' - Page 2 Beigecat
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

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    Post by Eris 20th December 2013, 11:37 am

    Spoiler:




    80,000 jewels.



    Spoiler:


    1,900,000 jewels.
    Or otherwise approved.


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    The old Port - Remaining here for 'old purchases' - Page 2 NvVyM98

    The old Port - Remaining here for 'old purchases' - Page 2 CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Position : None
    Posts : 1840
    Dungeon Tokens : 0
    Age : 36
    Mentor : Memnarch
    Experience : 0

    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

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    Post by Aria Beleren 20th December 2013, 12:37 pm

    Chelvaric got this from the Spam a Thon Event. By the decree of Seijin he may have this.


    _____________________________________________________________________________________

    Themes:
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Position : None
    Posts : 1840
    Dungeon Tokens : 0
    Age : 36
    Mentor : Memnarch
    Experience : 0

    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

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    Post by Aria Beleren 20th December 2013, 12:49 pm

    Sirenine wrote:Name:
    Dominae caeli pelagique
    The Saving Goddess.
    Nicknamed: Red Wing by the crew.
     
    Class: Battleship
    Type: Aerial / Nautical: Very fast
    Size: 222 meters long, 33meters wide,  and about 80 meters high in the crows nest (tall)
    Occupation Limit:  Occupation limits are retarded...
    Modern battleships carry huge crews,  a standard Iowa class battleship crews up to 2,000.  
    I would say Red Wing an crew 800.   With the ships construction implementing magical methods of engineering,  it's been refined so that Red Wing has a minimalistic crew of 120.
    ALL ships have large crews and it's stupid to limit players within >,..,>   Even if it's a small speed boat,  you can still pack a good ten on there.
    But whatevers,   10 max players within a combat topic sound decent enough?
    I intend to actually use this thing,  and use it as a roleplaying tool where RP's are set.    A small tavern can be packed with a dozen different players at once,  why can't a ship ;w;

    Description:
    It's magazine holds 60 emergency rounds of cannonfire and an Iron Lacrima capable of creating new cannonballs out of thin air,   with a powder lacrima that generates gunpowder pellets.
    It's stockpile holds reserves for 2 weeks on it's own,   with a summoning lacrima that can summon chickens,  pigs,  cows,  or fish so long as they are near land in general.   The summon conjures the animals up from wherever their natural habitats may be so long as they exist within 30 miles of the ship.   The lacrima automatically summons animals when it needs to.  In the summoning process the animal is slain and prepared,  then stored away in room full if ice lacrimas that deep-freeze them to last.   Similar summoning lacrimas in the kitchen take from this storage and in the process refresh them from their frozen state.
    A nature lacrima that generates fruits and vegetables and distributes them throughout the proper storage areas on the ship,  while a similar lacrima takes from the storage and gives to the kitchen.  
    A water lacrima that generates pure drink water by taking from the ocean and purifying it for storage while similar lacrimas around water-using stations around the ship take from the storage in kind,  with small sub-lacrimas that can be access to make it generate other beverages.  
    This water lacrima automatically generates water towards the water stores whenever water is used,  meanwhile any used water is drained from the ship as water vapor.
    The ship is powered by fire and wind lacrimas,  but has reserves of coal to be used instead when needed.  This provides propulsion and heating.   Spark lacrimas generate a sort of old fashion electricity power throughout the ship,  which provides lighting and other conveniences.
    The medical bay is equipped with purification lacrimas at the door that auto-cleanse those that pass that pass through it of toxins and infections,  which means that wounds are already cleaned and ready to be taken care of.   
    It has a full stock of medicinal herbs and a small nature lacrima capable of actually growing more to replenish stocks,  by summoning seeds from land and storing them away in a compressed state and revitalizing and instantly inducing growth when needed (this also means that fancy rare herbs will require actual travel to obtain before you have seeds for it.   It has a fully equipped room for surgeries,  and the best support equipment money can buy.    Or steal,  as the case may be.   The Medical bay is capable of supporting 10 patients at once for long-term care.  That is,  there are 10 life support systems and arcane monitors with 10 accompanying beds.  Not including the dedicated surgery table.
    Red Wing has a dungeon quarters capable of holding sixty or so people,  assuming you pack them into the large-ish cages.  Otherwise there are six large cages.   They are sanitary,  but there is no privacy to be had here.
    The crew bedchambers,  of which there are six such rooms,  hold many bunk beds set where they can fit.   There are many more beds than usually used.  There are five hundred small bunks in total.    Most are folded out of the way,  and the areas are opened for more space for the smaller crew.    
    The bedchambers are connected to a single larger room lined with showers.   The dominance of women here mean that the showers are off limits for men from the hours of 6 AM to 8 AM,  then the only time the showers are off limits to women is at 9 AM to 10 AM, and 5 AM to 6 AM.
    The dinning hall connected to the large-ish kitchens can hold 50 at once,  but most take their food to the top deck to eat.
    Long cannon rooms line the sides of the ship where 15 cannons are lined up.  Two cannons at the end of these halls (each) are raised higher than the others.   These two rooms bend around the front and back of the ship,  taking up the majority of the level but leaving the center open for other things.   Feeding chutes send cannonballs and powder from the Magazine to the cannons.   There are also two cannons on the front of the ship, and two cannons in the back of the ship.
    It has a cargo bay for general storage and transported goods,   with an additional space large enough for other things to be transported.  It's a fairly big room,   and can be accessed in two main ways,   one in which the ship shifts in order to create a large tunnel from the cargo up to the top deck,   walls folding and diverting,  floors swinging,  ect.   The other is from the back of the ship where a large bay can drop open from behind.   There are then several personal exits as well.
    This cargo bay has a rotating dial on one wall near the main doors where you can insert a command to toggle the cargo bay into a Treasure Room,  where the main treasure is stored (Captain only),  or a Hangar.  In the Hangar,  any crew member who has a sufficiently sized Personal Craft can store it in here and take off through the rear or forward exits.



    Specialties/Weapons:

    Offense:
    Spoiler:



    Defensive:
    Spoiler:


    Utility/Movement:
    Spoiler:

    Appearance:
    Spoiler:

    Spam a thon approved


    _____________________________________________________________________________________

    Themes:
    Faust
    Faust

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Demon Slayer- Novice [250]- X-Mas Event Participant- Villain- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 298
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Loros the Ice Demon/ Gideon Faust
    Experience : 0

    Character Sheet
    First Skill: Ice Demon Slayer Magic
    Second Skill: Endless Hunger Magic
    Third Skill:

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    Post by Faust 25th December 2013, 12:09 pm

    Name: Belial
    Class: Battle Ship owned by Faust, utilized by Savage Skull
    Type: Aerial/ Subterranean
    Size: 550 meters long, 75 meters wide, 35 meters tall
    Occupation Limit:  12 Characters, up to 200 NPCs on top of that.
    Specialties/Weapons:

    Rail guns x3 :
    Each can be used once every seven post
    Deal S rank damage each
    Range of 60 meters
    Speed of attack 100 m/s
    10 meters wide beam of pure magical energy

    Warp Drive
    Allows ship to quickly enter and escape and area at speeds reaching 5000 m/s
    Can only be used twice a thread (entering and exiting)
    Makes it impossible to tell where the ship comes/goes
    Allows for the ship to get to nearly any town within fractions of a second

    Ethereal Form
    Allows for the ship to become invisible/ intangible for 5 post once activated
    Can be detected by S rank sensors
    Can nullify up to 1 H rank spell before being broken
    Can only be used once every thread

    Magic Vacuum
    Sucks in 25% magic from any mage friend or foe alike that is in the thread that the ship is currently in
    Can only be used once every 30 post
    Only those currently inside the ship are safe

    Skeleton Crew
    The ship has 100 S rank npcs on it at all times in the forms of spirits that run the ship.
    Allows for only 2 guild members needed to fly the ship
    NPCS are bound to the ship only and cannot/will not leave

    Extreme Magical Sensors
    Allows for the ship to sense anything magical/ non magical within a 1000 meter radius
    Appearance:
    The old Port - Remaining here for 'old purchases' - Page 2 929810-solrain_battlestation_conce_super
    The ship is a long blue/ silver ship with two large thrusters on the back of it. The ship has three large rail guns situated on the top, bottom, and front of the ship. The ship has several small rooms for people to sleep and a large bridge area that has moniters and controls for the ship. There is a small mess hall and area where supplies are kept. The ship runs on sucking in the natural magic in the atmosphere around it allowing for it to have an indefeinte fuel source, stroage cells allows the ship to keep up to a three weeks supply of extra power/ life support. The ship has multiple (5) holding cells that can withstand S rank attacks per post before being destroyed and can each hold 3 people. The bridge is located near the upper front of the ship and has several large reinforced glass windows that allow for a 200 degree veiw of the outside area. The ship has an airlock on the roof that allows for single entery and exits and a much larger one near the back bottom of the ship which doubles as a cargo hold and a massive exit.


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    The old Port - Remaining here for 'old purchases' - Page 2 Faust1_by_gramcrackers-d75cx2d
    Total Experience: 750
    Experienced needed for next rank: 3000
    Character Profile
    Ice Demon Slayer Magic
    Endless Hunger Magic
    Bank Account

    Faust's Themes:
    avatar
    DelvicGrimoire

    X-Mas Event Participant- Player 
    Lineage : Viktor's Descent
    Position : None
    Posts : 194
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty The Cupboard (Delvic's First Personal Boat)

    Post by DelvicGrimoire 4th February 2014, 10:25 am

    Name: The Cupboard
    Class: Personal
    Type: Nautical-Slow
    Size: 12' long x 5' wide x 4' in the cabin
    Occupation Limit: 3 (1 Comfortably)
    Specialties/Weapons: None
    Appearance: This ship is made of sturdy and water resistant timber its smooth surface and gentle curves speak of hours of diligent work.
    the Cupboard:
    Alye
    Alye

    The Windrider


    The Windrider

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- God Slayer- H-Rank- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Disparity
    Position : None
    Posts : 978
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Self-Taught
    Experience : 337500

    Character Sheet
    First Skill: Storm Magic
    Second Skill: Wind Healing Magic
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Alye 4th February 2014, 2:21 pm

    DelvicGrimoire wrote:Name: The Cupboard
    Class: Personal
    Type: Nautical-Slow
    Size: 12' long x 5' wide x 4' in the cabin
    Occupation Limit: 3 (1 Comfortably)
    Specialties/Weapons: None
    Appearance:
    the Cupboard:
    [/spoiler]

    Approved for 30k~
    avatar
    DelvicGrimoire

    X-Mas Event Participant- Player 
    Lineage : Viktor's Descent
    Position : None
    Posts : 194
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by DelvicGrimoire 9th February 2014, 8:50 am

    Scratch my old one I'll just buy the "Standard Boat"
    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- H-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Villain- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 40
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Zeno 9th February 2014, 5:20 pm

    DelvicGrimoire wrote:Scratch my old one I'll just buy the "Standard Boat"


    Approved


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    The old Port - Remaining here for 'old purchases' - Page 2 Zeno1_by_gramcrackers-d7l4bjh
    Rin Moriyama
    Rin Moriyama

    Goddess of Storms


    Goddess of Storms

    Demon Slayer- Veteran Level 1- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Zeus's Descent
    Position : None
    Posts : 491
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Tempest Demon Demyx
    Experience : 1100

    Character Sheet
    First Skill: Tempest Demon Slayer
    Second Skill: -
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Rin Moriyama 22nd June 2014, 7:15 pm

    one standard boat please


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    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Guest 22nd June 2014, 7:19 pm

    TsukinoUsagiChan wrote:one standard boat please

    Approved
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
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    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
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    Post by Kihia 21st September 2014, 2:10 pm

    Name: Ikarones
    Class: Personal
    Type: Nautical/Aerial
    Size: 16 Meters Long, Four-Seven meters Wide, Four to Eight Meters Tall
    Occupation Limit:  5
    Specialties/Weapons:
    Weapon Systems:
    Defensive Systems:
    Auxiliary/Movement Systems:

    Appearance:
    Temporariy pic:
    It is mainly white in color, with blue lines in accents going along the sides and top. And on the sides, the lines end near the front with a snake head referencing Team Serpent Soul.


    Last edited by Kihia on 22nd September 2014, 5:58 pm; edited 3 times in total


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    The old Port - Remaining here for 'old purchases' - Page 2 Kihisi10
    The old Port - Remaining here for 'old purchases' - Page 2 17496c10
    EXP:350/1200



    Themes:
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

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    Position : None
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    Mentor : Memnarch
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    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
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    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Aria Beleren 22nd September 2014, 11:28 am

    Kihia wrote:Name: Ikarones
    Class: Personal
    Type: Nautical/Aerial
    Size: 16 Meters Long, Four-Seven meters Wide, Four to Eight Meters Tall
    Occupation Limit:  5
    Specialties/Weapons: (what abilities/specializations the ship may have, and how many/what weapons it may have)
    Weapon Systems:
    Defensive Systems:
    Auxiliary/Movement Systems:

    Appearance:
    Temporariy pic:
    It is mainly white in color, with blue lines in accents going along the sides and top. And on the sides, the lines end near the front with a snake head referencing Team Serpent Soul.

    Priced at 800k jewel


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    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Position : None
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    Mentor : Memnarch
    Experience : 0

    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

    The old Port - Remaining here for 'old purchases' - Page 2 Empty Re: The old Port - Remaining here for 'old purchases'

    Post by Aria Beleren 27th September 2014, 8:13 am

    Kyll Vie wrote:
    Kihia wrote:Name: Ikarones
    Class: Personal
    Type: Nautical/Aerial
    Size: 16 Meters Long, Four-Seven meters Wide, Four to Eight Meters Tall
    Occupation Limit:  5
    Specialties/Weapons: (what abilities/specializations the ship may have, and how many/what weapons it may have)
    Weapon Systems:
    Defensive Systems:
    Auxiliary/Movement Systems:

    Appearance:
    Temporariy pic:
    It is mainly white in color, with blue lines in accents going along the sides and top. And on the sides, the lines end near the front with a snake head referencing Team Serpent Soul.

    Priced at 800k jewel

    Approved after some haggling.


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    Alistair
    Alistair

    The Flaming Storm


    The Flaming Storm

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 131
    Guild : Surīpingu Mori
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Age : 27
    Mentor : Gamaken/Sage of Wisdom
    Experience : 0

    Character Sheet
    First Skill: Vibration Magic
    Second Skill: ---
    Third Skill:

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    Post by Alistair 23rd November 2014, 10:56 am

    Name: The Rust Bucket
    Class: personal
    Type: Nautical, Aerial,
    Size: 60 Meters long, 20 Meters wide, 10 Meters tall.
    Occupation Limit:  5 (pets not included)
    Specialties/Weapons:  No weapons
    Appearance:
    Spoiler:


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    The old Port - Remaining here for 'old purchases' - Page 2 NIcSzU5
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    Music:
    Voices:
    Alistair
    Alistair

    The Flaming Storm


    The Flaming Storm

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 131
    Guild : Surīpingu Mori
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Age : 27
    Mentor : Gamaken/Sage of Wisdom
    Experience : 0

    Character Sheet
    First Skill: Vibration Magic
    Second Skill: ---
    Third Skill:

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    Post by Alistair 23rd November 2014, 6:43 pm

    Cancelling purchase


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    The old Port - Remaining here for 'old purchases' - Page 2 8bcBk2DThe old Port - Remaining here for 'old purchases' - Page 2 JpghjKoThe old Port - Remaining here for 'old purchases' - Page 2 ABgHET9The old Port - Remaining here for 'old purchases' - Page 2 JpghjKoThe old Port - Remaining here for 'old purchases' - Page 2 WoUKdoo
    Music:
    Voices:
    Axilmeus Steel
    Axilmeus Steel

    Godaime: Bai Hu


    Godaime: Bai Hu

    Main Account- Quality Badge Level 1- Quality Badge Level 2- Christian Minecraft Server- Achiever- Haiku Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Novice [250]- 3rd Place Event/Contest Winner- Motor City Rush- 1 Year Anniversary- Player 
    Lineage : Glory of the Slayer
    Position : None
    Posts : 488
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Mentor : -
    Experience : 2237.5

    Character Sheet
    First Skill: Fantasy Summon: Super Hero
    Second Skill: N/A
    Third Skill:

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    Post by Axilmeus Steel 8th December 2014, 3:59 pm

    Name: Cruising Wishes
    Class: Personal
    Type: Submarine, Aerial
    Size: 30 Meters long, 10 Meters wide, 5 Meters tall.
    Occupation Limit:  5
    Specialties/Weapons:

    Carrier: It carries the Mini Cluster in it's hull.

    Magicannon: A magic weapon deployed from the front of the ship. that's properties change based on who's using it. It is organically linked to the team Clustering Wishes, and as such only they can use it. It only works with their primary magic. It costs as much mana as one spell of equal rank would to the user.

    Magics:

    Appearance:
    Appearance:

    Name: Mini Cluster
    Class: Personal
    Type: Submarine
    Size: 5 meters long, 10 meters wide, 2.5 meters tall
    Occupation Limit:  2
    Specialties/Weapons:

    Analyzer: The Mini Cluster releases a green scanning ray that will analyze the first object in front of it. It doesn't tell specific details but rather a brief overview (i.e. it would say "Human" and give a few facts were it to analyze any human mage, or it would tell you things about fish species or the composition of a rock. It wouldn't tell you about that human mage's magic or weapons or fighting ability, nor of the fish's personal history or how and when that specific rock was formed)

    Appearance:
    Appearance:


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