I still have a secondary magic change that I never used. So I might as well. My old secondary is really old, made all the way back just days after 2013 ended wow. January 8th 2014.
So here is a new attempt, a mixture of my current secondary and the most recent one I've attempted to make.
T I T A N
E C L I P S E
Primary Magic: Immortal Ice
Secondary Magic: Titan Eclipse
Caster or Holder: Caster
Description: Completely inhuman, Eris is more than an etherious, but is a literal devil. Similar to what the etherious were trying to immitate however, Eris is a creature larger than life in every sense of the word. She is a Titan, fueled by supernatural power as an incarnation of a dark star which manifests itself in her aura and the cosmic abilities she can call upon in the form of curse power fueled by the damned souls and negative emotions within Eris's hellish realms. Where a "titan" mage would grow and shape their body parts, Eris can only scale herself proportionally shrinking herself down from her true size. However, rather than such utility she instead calls upon cosmic effects manipulating space to turn herself into something akin to a walking towering black hole.
The power behind the Titan Eclipse is the power to manipulate and control gravity and space through the creation of singularities, twisted as such that it does not simply create singularities, but creates dark stars, holes through creation that lead to endless void and antilife, through which these holes spill out endless horrors and strike terror that reverberates through nature itself causing reality bend and tear, recoiling as though the fabric of reality is stricken by horror.
The usage of Titan Eclipse's abilities is to cause crushing, damaging effects that pull or push through the bending of space or the generation of gravity, or both, and to open holes to the darkest recesses of the outer darkness beyond light's creation removed from the cycle of genesis and reality itself. Through the creation of such holes she is capable of drawing on abyssal nightmares and raw primeval power with which to command dark forces and corrupt life to create such dark forces herself, a form of necromancy of the utmost evil that ensnares, destroys, and breaks down souls. Light may not be able to escape the gravity of a singularity, but neither can souls escape the pull of a dark star.
The dark stars and Eris herself radiate the unholy influence from beyond the veil of our reality to induce madness and visions of aberrant secrets not meant for the minds of those who walk this realm, though some may see very little and as such are not driven to madness. Peering into the blackness of a dark star is like looking into the deepest of the unknown, gazing upon knowledge beyond sentient comprehension.
Dark stars emanate a corrupting force that twists and mutates reality. Worlds in systems with a dark star anywhere close enough to see even the most subtle red glows from one will have evolution redirected in grotesque ways, modifying even the fundamental physics at work that governs the matter and energy that exists. The closer to the dark star, the more corruption this influence spreads.
Eris, being the Sinister Star (Granting this Titan Eclipse), similarly generates a slightly modified more acute form of this corruption. It's held many names among the different civilizations exposed to it, ranging from religious explanations to being regarded as a form of radiation. Over time, this "Influence" causes mutations and death. Signs of the Influence can be seen over time as the natural world subtly twists, one might find flowers made of flesh and bone, fanged lilies, aggressive wildlife, a bird with a third eye and two sets of wings, wolves with multiple heads and scales and spines growing, insects carrying venom or poisons unheard of, spreading diseases unknown to the natural order. Ground might begin to feel more spongy and red tinted, a rock might bleed, the air might whisper or scream. Light may grow dim, colors dull.
These things build up over time, but you might find these features in places where Eris's influence is thicker, and may occur spontaneously in response to Eris's direct aura, though would return mostly to normal once exposure is lost. No benefit or detriment to the topic, just flavor text or background details to a setting.
Strengths:
• | Increases in size allow Eris to move and lift or throw things of proportional size to her new scale, though even if she throws building at someone the resulting damage is only proportional to her strength as though a normal thrown weapon and basically just cool looking.
Weaknesses:
• | Unlike traditional "Titan" magic, Eris IS a titan. She does not use magic to grow herself, only to shrink from her full size; She cannot grow or shrink individual body parts like a "Titan Magic" mage can. She can only be fully proportional.
• | Large sizes don't really have too much of a mechanical benefit here; the large size is good for show, but otherwise is only a detriment. Being a larger target, demanding more attention from enemies, and generally being easier to hit and more likely to be attacked.
• | She may be often be unable to use her titan sizes in a number of situations where she would be unable to fit, such as a powerful cave, castle, or fort with walls that can resist the force.
Unique Abilities:
• | True Titan's Size | H | Eris's true size grows over time, scaling based on rank using normal rank multipliers. At D-Rank her true size is twice that of a her otherwise normal size, then twice that at C-Rank and so on. Example; Being 2 meters tall she would be 4 meters tall at D-rank titan, 8 at C. H-rank is three times the previous stage as normal for rank scaling. As a natural result of her size, as size by itself is not a benefit, but a penalty; She gains 10% Damage resistance (Up to allowed DR cap at maximum) and 20% Strength per rank to a maximum of 75% strength, and may choose to shrink to any previous "Tier" and below, which loses the strength and resistance benefits accordingly. Meaning she only gets her maximum benefit if she is in her maximum size, and thus a large target. Reducing her size to less than normal human size gives a strength and damage resistance penalty instead of a buff (Increasing damage she takes and decreasing damage she deals), though increases her evasiveness against non-AoEs.
This gives her no benefit at all in situations where she is just dueling someone with a sword on their level for example or if someone attacks her in an area she cannot unshrink herself.
TO BE CLEAR: She only gets buffs when her size is increased, and only proportional to the increase, Because this is a natural common-sense result of being large. Meaning unlike most peoples passives, Eris only benefits from this sometimes and usually to limited extent. Sometimes she may be physically incapable of making use of this, due to small underground spaces for example, or being inside a strong building / building she doesn't want to ruin.
Note: It's "True Size" Meaning the actual usage of this passive isn't to grow her, but to shrink her, allowing her to fit into society and general civilization. Though by nature of RP and environments, she will usually be shrunk to some extent.
This is also already a direct and significant nerf to what I already have as an already approved ability, making her nearly only half as strong as before and it hasn't even been a problem in its stronger version before, I just felt like I should lower it.
• | A Titan's Blessing | H | Eris scales based on her current size. She adds her current height to the range of any spell/effect, assuring that she can actually use them (A range of say 5 meters would be next to unusable, as it wouldn't even be able to reach her feet), only half effective on areas of effect such as a fireball's explosion, for every rank of Eris's current size, the potency of buffs effecting her are increased by +.25 per 1% and her equipment scales itself to remain proportional and fitting regardless of her size; meaning that she will not be naked due to size changes and wont lose access to a weapon because of it. I mean, unless she chooses to be naked I guess. But hey, choices.
The weapons or armor scaled are not any more durable than normal however, yet are easier to hit now.
• | A Sinister Eclipse | H | Eris and her equipment are surrounded by an intense crushing aura of gravity, suppressed when she holds back, that causes her body to become shadowed out and dark surrounded by a red 'event horizon' that glows out from her silhouette. This aura deals damage equal to half the damage of a spell of Eris's level when within a 12inches from Eris's body surface, increasing using the same scale as her height but otherwise not effected by "A Titan's Blessing". Those effected by this damage feel the crushing pull of her event horizon and cannot teleport away unless the teleport effect exceeds the force of this pull, which doubles Eris's effective strength for holding onto things / to escape her grasp due to user-ranked force and can allow her to "anchor" herself with gravity to any surface. This can be inverted to instead push things away rather than pull.
The crushing power is twice as strong internally. Her insides are like the core of a star. Well, vaguely. It's all relative really. But generally speaking things get atomized inside of her, so if she does eat something (Unnecessary) it is eliminated with no waste (She doesn't even have an actual digestive tract).
While Sinister Eclipse is pulling, it will generally be even easier to hit her. While it is pushing, it will generally be harder for her to hit things. Like a magnet.
S p e l l s:
- Spoiler:
Default Signature
Name: T i t a n ' s V o i d
Rank: S
Type: Cosmic | Support
Duration: Instant
Cooldown: 1/post
Description: May, like a black hole, darken and absorb magical essence. Against a single effect/spell she she can see within 50 meters Eris may trigger an intense pull that drains magic-like effects away through an unseen void within her, which can cleanse allies or herself of an effect.
Strengths:
• | Works automatically if disabled in some way; such as if she is paralyzed or slept, to rid herself of a condition.
Weaknesses:
• | Doesn't effect H-rank spells.
• | If an absorbed effect is persistent, mostly non-spell effects, then it is just disabled for 5 posts before it restarts.
• | Though it's described as "draining" Eris gains no power from using this, only losing the MP required to cast it.
• | Every time within 4 posts that this is used the cost increases by 2.5 until 4 posts pass from the initial use.
• | Only applies to single sources, if Eris or an ally are effected by multiple problems only one can be treated at a time.
• | Though this can be useful sometimes, it still requires S-rank MP to cast, limiting it significantly by its nature as a spell. It's not like she can spam this whenever she wants.
A-Rank Signature that replaced a Legendary Weapon
Name: W a r p s l a m
Rank: A
Type: Cosmic | Offense
Duration: Instant
Cooldown: N/A
Description: Warpslam is cast when an enemy makes contact with Eris's Sinister Eclipse. It causes the Sinister Eclipse to flare with a sudden intense spike that with a visible pulse or ripple through space around the point of contact that balloons out in a flash. Deals B-Rank damage from pure force damage that can "Slam" an enemy knocking them up to 30 meters away from contact, causing an additional C-rank damage if they are knocked into something or someone (The someone taking C-rank damage as well). They are knocked back an additional 10 meters per rank less than this spell the target is, and 10 meters less per rank greater to a minimum of 10.
Strengths:
• | A generic slam attack, can augment a melee attack and send a target recoiling.
Weaknesses:
• | The same target cannot be effected by this more than once every two posts.
• | Requires them to be in range of Eris's Sinister Eclipse (Melee / touch range)
• | Loses the second half of its damage if they do not strike something when knocked back.
Bonus B-Rank from A-rank Signature
Name: G r a v i t a t i o n
Rank: B
Type: Cosmic | Supplemental
Duration: 8
Cooldown: 9
Description: Against an enemy or the next enemy effected by her Sinister Eclipse or touched by her, Eris may cause them to be dislocated from gravity. They no longer have an up or down and may float effortlessly though will need a means of propulsion or reach in order to avoid being unable to move as they intend. By pushing off things or pulling them along side something they can effectively fly, but whenever effected by knockback they will continue to fly in the same direction unless they have a way to stop themselves (Flight or some effect) or are effected by some other force; such as a strong wind, to change direction or slow them down.
Strengths:
• | Permits a quasi-flight that could easily carry them out of orbit as they slip effortlessly out of the planet's grasp.
Weaknesses:
• | Could leave an ally disabled unable to grab anything if they don't have movement ; could give a flightless enemy an advantage.
• | Can't function without Sinister Eclipse.
S
Name: D a r k S t a r
Rank: S
Type: Cosmic | Support
Duration: 15
Cooldown: 18
Description: Causes Eris's red glow to intensify as light in the general area becomes increasingly dim, like rather than emit light she is killing it for miles around her. Making the brightest day seem like dusk. Red hues tint everything in sigh as Eris magnifies her size and potency of stat enhancements on her by 50%.
While this spell is active she has a gravity field around her, her Sinister Eclipse's area is changed to apply within 100 meters of her and rather than pushing or pulling Eris can choose to have the force move them to the side, lifting and putting things as though into orbit around her. The strength of the force is increased by S-rank levels since this S-rank spell is being used on it (which doesn't effect damage, just the strength required to resist the pull). .
Strengths:
• | The buff to her Sinister Eclipse can give Eris quite a lot of crowd / Area control and area denial.
Weaknesses:
• | Gravity mages may be able to counteract the force at least to a degree easier to escape, or may have an easier time 'flying' through or out.
• | Earth mages could fare well, as they may be capable of holding steadfast anchored to the earth, or utilize burrowing effects to avoid it by moving on their own terms through the earth.
A
Name: W a y m a k e r
Rank: A
Type: Cosmic | Supplemental
Duration: Instant
Cooldown: 6
Description: Eris may teleport through use of a "Gravity Lance", which sharply distorts space in a forward projection akin to a lance in shape. This causes a sharp line of destructive bands of recoiling spacetime akin to an earthquake along the path of movement like a chaotic flurry of ripples in a 15 meter "Line" from where Eris started to where she ended.
75 meter distance. The ripples rush forward at 40m/s, seen only faintly as distortions, but the path can be seen as it crushes/pulverizes the ground, walls, and objects caught in the path. Deals 80 base damage, +50% against objects/structures.
Eris appears at the destination with a loud pop.
Strengths:
• | She does not have to know where she is going, she can just travel the desired distance in any given direction. She can get caught in inanimate objects this way, but living obstruction will cause her to appear behind it.
Weaknesses:
• | Very ostentatious eliminating one of the benefits of teleportation; stealth and unpredictability.
• | Eris's new destination is given away by a loud crashing sound like a heavy more bass-y thunder that demands attention. Not to mention the line of destructive force traveling in whichever direction she went.
B
Name: S i n g u l a r i t y
Rank: B
Type: Cosmic | Support/offense
Duration: 7
Cooldown: 8
Description: Creates a Dark Star somewhere within 60 meters, it's 5 meters wide and hovers anchored in a fixed location unless directed to move up to 80 meters in a direction at 20m/s. The Dark Star extends the area of Eris's Sinister Eclipse to encompass the area around it, and +40 meters away from it.
Strengths:
• | The singularity is like a hole in the air. It can't be targeted as a result, spells would disappear through the hole.
Weaknesses:
• | The Singularity slowly appears over the course of 2 seconds in which a pinpoint of red light flashes into existence violently pulsating before in a snap the singularity bursts through, giving a forewarning of its arrival and time to react.
• | The singularity can be destroyed by A-rank gravity, earth, or metal magic provided the earth or metal are larger than the hole.
• | The singularity doesn't cause any damage or such on its own, as it serves to just extend the area of Eris's user-ranked ability, and the damage of that UA is not augmented by this spell.
C
Name: S t a r f a l l
Rank: C
Type: Cosmic | Offense | Chained
Duration: 1
Cooldown: 4
Description: Eris creates a halo of four dark stars around her; 1 inch wide black orbs silhouetted with a red glow. The orbs, once they stop orbiting her, are effected by gravity and could fall a greater distance than could be propelled. When released from their orbit they can be sent flying at 15m/s to a destination within 30 meters of her. When they impact something or pass within 2 meters of an enemy target they burst in a 5 meter mini nova causing 15 damage. She can manually throw a dark star/s if she wishes.
Strengths:
• | Can be chained, each chain adding to the damage within one area with repeated uses, or hitting a new area.
Weaknesses:
• | The dark stars don't have penetrating power, barriers and wind wall effects are more effective (Treated as having +25% barrier hp).
• | Falling stars might have more distance, but would be unpredictable and scatter wide to pepper a larger area. Not very effective.
D
Name: D a r k P a s s a g e
Rank: D
Type: Cosmic | Support
Duration: 1 or less
Cooldown: 2
Description: Eris may use her spatial abilities to warp herself somewhere within 15meters. If allies are within 5 meters of her, they may also be warped either too or from her new location. She may alternatively imbue this effect into dagger or such thrown object and follow its trajectory.
Strengths:
• | A bit of battlefield shuffling that can replace an ally with Eris.
Weaknesses:
• | Allies may refuse the warp regardless of Eris's intent or wishes.
• | They may not be out of danger, as whatever was threatening them before might still be after them, or they may even still even be in the area of effect.
• | Following an imbued object eliminates the advantage of teleporting in that she must wait for the object to travel.
Spell Fusions:
- Spoiler:
Name: A s c e n d a n t S T A R
Rank: H+
Type: Cosmic | Support
Fused Spells: Dark Star (S) + Immortal Glaciation (H)
Duration: 25
Cooldown: Topic
Description: When cast it has the effects of Immortal Glaciation though there is now no range limit on how far she can move enemies from their original position and the time stop does not end after her post or when she attacks anyone but instead all enemies are brought into the icy frozen landscape of a land without time. Eris herself gains a 50% speed/reaction boost as she is still partially effected by the timestop, but rather than stopping it everyone seems slowed to her; but everyone else perceives the slowed time making it seem like she is faster with no change to how they perceive each other. The location appears to be covered in a thin layer of ice or frosted diamond even the clouds in the sky and things such as fire, birds frozen midair, rain drops suspended in the air. There is no light in the sky as though it were a pitch black night with no stars seen, but the land is still illuminated somehow though with a red tint, similar to disabling a skybox in a game. In the sky there is only a red ring glowing in the sky, and Eris herself glowing with a red silhouette though her body itself is hard to see due to heavy shadowing as she radiates the effects of Dark Star increased to +75% from 50%.
Strengths:
• | Combines the strength of two key spells augmenting their effects.
Weaknesses:
• | Heavy MP cost can be prohibitive.
• | Retains most weaknesses of both spells. (All but the restriction on moving people while time stopped.)
Name: S t e l l a r B o m b a r d m e n t
Rank: S+
Type: Cosmic | Offense | Chained
Fused Spells: Starfall (C) + Iceberg Crash (S)
Duration: Instant
Cooldown: 9
Description: Combines the effects of Starfall with Iceberg Crash. The stars created by Starfall gain the size of the large icebergs from Iceberg Crash - 50 meters in overall diameter. Creates four stars per chain, each star is thrown somewhere within 200 meters, the star can grow as it travels to its max size. Multiple stars can't harm the same enemy unless they are a giant (100 meters+)but can damage different parts of the same structure. The stars are effected by gravity, allowing them to fall from a great height like comets or giant hail.
They shatter on impact causing 120 base damage to those hit by the star, and 75% that damage is dealt in an area of collateral damage around the star's impact equal to 20 meters + 10 meters per 50 meters traveled up to a max of 100m if it fell a great distance.
Strengths:
• | Can be chained for massive MP cost to herself in order to repeat the effects again, or charge a single use to add the damage, size, and range of each individual usage to the one.
Weaknesses:
• | No really, this would drain her MP like crazy. 21%MP per chain, and Eris only has 80% MP to begin with.
• | If used from a great height precise aiming isn't very feasible.
• | The stars could be seen from a large distance, so even if she is very high in the sky they could be seen before they fall/arrive. I'm
• | Friendly fire. Eris will damage allies with this as well as enemies if they are caught in the area.