Jozuma's Slayer Magic
Primary Magic: Ice Demon Slayer (1st Gen)
Secondary Magic:
Caster or Holder: Caster/Slayer
Description: After a week of climbing and training on Mt. Hackobe Jozuma awakened Ice Dragon Slayer Magic which gives him full command over ice, snow, and the temperature of everything around. Ice Demon Slayer Magic is a deadly magic that can weaken and freeze enemies while boasting powerful offensive capabilities. Jozuma uses this to it's sullest by keeping constant pressure on his opponents with a barrage of attacks from both close and long range all the while slowly weakening his opponents till they can no longer keep up with him. He also utilizes a lot of tricks with ice magic meant to throw off his opponents and give him the upper hand.
Strengths:
<>Can not freeze or feel cold
<>Can consume Ice
<>Demon blood makes him very strong both physically and magic-wise
<>Strong against water mages.
Weaknesses:
<>Weak to fire magic
<>Many attacks and debuffs have a chance of harming allies if they are not careful
<>Lack of defensive spells
<>Extremely hot environments such as volcanoes can make his magic less effective
<>This magic is very destructive and can cause a lot of unintended collateral damage
- Demon Slayer Rules:
- General rule on slayers:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural color.
The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses an blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- Demon Force:
- ♦ First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
♦ Demon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%.
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Lineage:
- Caine's Descent:
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
- Unique Abilities:
- <>Furozan Warudo: Jozuma freezes time for a few moments allowing him to do one of the following:
1.If he chooses to use a spell with a charge time he can stand where he is and charge 1 post of that spells charge time during frozen time. If there is no charge spell available, such as if they are all in cooldown, he can use a spell without a charge time instead. (refer to 2)
2.If he chooses to use a spell without a charge time he can freely re-position himself and launch the spell, the spell will stay in place where ever he launched it and will fire from that starting point once time resumes again. He can move a short distance after launching the spell. If the spell requires physical contact such as a claw attack or an ice sword swing he can attack his selected target with it and the damage and force will carry over once time resumes.
3.Deal melee hits to targeted opponents the damage of which will all carry over at once when time resumes. He can move a short distance after dealing the melee hits.
4.Dodge an incoming spell.
Jozuma can do this once every 5 posts and only 3 times per thread. Normal dice will be rolled to decide what happens and rolling a 5 or 6 allows him to choose.
<>Malefic Anti-Force: If Jozuma is at 50% HP he will release an aura 10m in diameter increasing size by 10m by rank (ex: D->10m, C->20m, etc.) that debuffs his enemies speed/reflex and damage resistance by 30%. This aura seeks out the hearts of his enemies but can still affect his allies though they will only receive a third of this debuff (10% debuff). The aura will disappear if Jozuma returns above 50% HP. At A-Rank the debuff will increase to 50% (will stay 10% for allies) and at S-Rank the debuff for allies decreases to 5%.
<>Frigid Demon Blood: Jozuma's demon blood naturally increases his melee and magic damage by 30% increasing by 5% each rank to 50% at S-Rank. This buff increases by 10% if he consumes ice or is in a cold environment.
<>Freeze and Shatter: Jozuma can instantly freeze projectiles, obstacles, and enemies his rank or lower. Freezing lasts for 1 posts (2 if opponent is below his rank) and has a cooldown of 3. Jozuma then has the option of shattering one limb of one enemy he has frozen (whether from this ability or a spell) but only once per thread, this deals no damage to the target but they lose a limb.
<>Arctic Skin: Jozuma skin is covered by several layers of hardened transparent ice that cool to absolute zero when he begins a fight, the layers are always present over Jozuma's skin. This gives him a 30% passive damage resistance increasing by 5% each rank to 50% at S-Rank and any physical contact with his body will send his opponent a flash of cold that deals 20% user-rank damage. Jozuma can shed a layer of this skin which will shatter and surround him as shards of highly reflective ice that can reflect one spell of his rank or lower, this has a cooldown of 5 posts and only persists in the post it's used in. Physical close-combat spells will be reflected in the form of ice converging and taking the hit and then sending a shadowy mirror image of the opponent to inflict the attack back, the shadowy figure would then disappear with the ice as the ability goes into cooldown. Repeated use of this ability, however, will eventually reduce the effectiveness of the layers of icy skin and every use after the 4th one will reduce the damage resistance by 5%.
- D-Rank Spells:
- Polar Hunter:
Name: Polar Hunter
Rank: D
Type: Ice/Offensive
Duration: 3
Cooldown: 4
Description: Jozuma covers his body in an spiky ice armor. This armor makes Jozuma increases Jozuma's speed/reflex by 25% and Increases his damage resistance by 25%. If anyone makes contact with him he will deal 10% D-ranked damage.
Strengths:
<>Increased speed.
<>Damage resistance and contact damage make him a terror in close combat.
Weaknesses:
<>Can still be hit by magic based attacks.
<>Not as useful in long range combat.
<>Allies are also affected by contact damage.
- Ice Pillarpult:
- Name: Ice Pillarpult
Rank: D
Type: Ice/Utility
Duration: 3
Cooldown: 4
Description: Jozuma can create ice pillars on the ground or walls for elevation, footing, or propulsion. The pillars come in two varieties, large ones (about 10m tall and 4m wide) that he can stand on and small ones that can launch him up to 10m in any direction. He can create up to 3 of these pillars per post while this spell is active. Large pillars can made straight up or at an angle and can be created on other pillars to form structures or a ramp to get up to other places. Large pillars can be destroyed with 2 D-ranked damage or equivalent.
Strengths:
<>Good travel and evasion.
Weaknesses:
<>Deals no damage.
<>Large pillars can be destroyed causing Jozuma to fall if he's standing on one.
- Demon Combo 1:
- Name: Demon Combo 1: Ice Demon Claws
Rank: D
Type: Ice/Offensive/Multi-Hit/Combo
Duration: 2
Cooldown: 3
Description: Jozuma covers his arms in Ice giving it the form of a large claws and approaches his opponent at +25% his current speed slashing them twice dealing .75 D-ranked damage each for a total of 1.5 D-ranked damage. After hitting his target Jozuma sends them a wave of cold throughout their body that stiffens the muscles reducing strength by 25% for 2 posts.
Strengths:
<>Effective close range combo starter.
<>Can be used to weaken his opponent.
Weaknesses:
<>Useless in long range.
<>Fire mages are immune to the debuff.
<>Recquires Jozuma to get in close with his opponent.
- Icicle Wave:
- Name: Icicle Wave
Rank: D
Type: Ice/Offensive
Duration: Instant
Cooldown: 2
Description: Jozuma pulls out a 2m long sword of Ice. He then swings the sword sending a 5m wide wave of icicles in a straight line at 10m/s to a max range of 20m before they dissipate dealing D-ranked to the 3m wide center of the wave or the sword itself and .75 D-ranked damage to the 1m wide sides of the wave. This spell can freeze user-ranked or lower enemies for 1 post.
Strengths:
<>Deals damage over a wide range.
<>Freezes enemies.
Weaknesses:
<>Can't freeze enemies higher than user-rank.
<>Does less damage around the sides of the icicle wave.
<>Stopping the sword can stop the spell.
- C-Rank Spells:
- Lesser Snow Dog:
- Name: Lesser Snow Dog
Rank: C
Type: Ice/Offensive/Normal/Summon
Duration: 5
Cooldown: 6
Description: Jozuma creates snow and ice and molds it together creating the oh so lovable and helpful Lesser Snow Dog. Lesser Snow Dog is a simple and often overexcited doggo wearing armor and wielding a sword and shield all made of reinforced ice. Lesser Snow Dog has 100 HP, moves as fast as Jozuma at the time he is summoned, and attacks with his sword dealing C-rank normal summon damage (12 dmg).- Visual Appearance :
Active: Lesser Snow Dog's excitement reaches its maximum causing him to stretch his snowy head into another dimension and back anywhere within a 30m distance from him and continuing to stretch and headbutt anyone within that range then stretching back into the dimension. His head will pop in and out of the dimension 3 times dealing .5 C-ranked damage each time. He can split this damage between enemies or focus all of the attacks on one enemy for a total of 1.5 C-ranked damage and if someone is hit by all 3 headbutts they will be frozen and have their damage resistance reduced by 25% for 1 post. Freezing only affects enemies user-rank or lower. Lesser Snow Dog's head returns to normal when the attack is finished. (This can be done once every 2 posts)
Strengths:
<>Buffs Ice magic.
<>An adorable and reliable ally that uses his head (literally).
Weaknesses:
<>Other Ice mages can take advantage of Lesser Snow Dog's buff.
<>He likes being pet a bit too much.
<>Chases snow cats.
- CRACK!:
- Name: CRACK!
Rank: C
Type: Ice/Offensive
Duration: Instant
Cooldown: 3
Description: Jozuma lets out a breath that freezes the air in front of him. He then punches the air sending a 2m wide crack rippling through the air at 15m/s to a maximum range of 30m before is dissipates. The crack can curve to chase after the intended target making it difficult to dodge. Upon contact the crack will rupture the body dealing C-ranked damage. The Crack can also completely break through D-ranked barriers and walls dealing full C ranked damage.
Strengths:
<>Good long range damage that's difficult to dodge.
<>Can break through D-ranked barriers dealing full C-rank damage
Weaknesses:
<>The spell will not stop if an ally or anyone else gets gets in between it and the target and it will damage them as well.
<>Spell can be predicted by the breath of cold air at the beginning.
<>A Fire spell can be used to heat up the air again stopping this spell.
- Flash Spears:
- Name: Flash Spears
Rank: C
Type: Ice/Offensive
Duration: Instant
Cooldown: 3
Description: Jozma creates 15 spears spears of glowing ice the launch in a flash of light at 15m/s to a max range of 30m each dealing .1 C-ranked damage for a total of 1.5 C-ranked damage. Touching any of the spears freezes enemies user-rank or lower for 1 post leaving them an easy target for the other spears.
Strengths:
<>A good rush attack that has the potential to freeze
Weaknesses:
<>Each spear individually does little damage.
<>Freezing doesn't affect those of higher rank than the user.
- Demon Combo 2:
- Purchased C Slot
Name: Demon Combo 2: Ice Demon Shredder
Rank: C
Type: Ice/Offensive/Multi-Hit/Combo
Duration: 2
Cooldown: 3
Description: Jozuma forms several jagged, curved ice blades all over his hands, arms, legs, and back. He approaches his opponent at double his current speed slashing their body 5 times dealing .3 C-ranked damage each for a total of dealing 1.5 C-ranked damage. Getting hit by all the strikes of this attack causes frostbite for 2 posts which does 5 hp of damage each post and reduces speed/reflex by 25%.
Combo: If Demon Combo 1 was used before this then there will be an additional strike dealing .3 C-ranked damage.
Strengths:
<>Combo follow up that causes frostbite.
Weaknesses:
<>Useless in long range
<>Frostbite only happens if all the strikes hit.
- B-Rank Spells:
- Demon Combo 3:
- Name: Demon Combo 3: Ice Demon Pile Driver
Rank: B
Type: Ice/Offensive/Combo/AoE
Duration: 2
Cooldown: 4
Description: Jozuma forms a arm length pile driver around his arm. Jozuma will then approach his opponent at +25% his current speed and stab them with the pointed end of the pile driver. Jozuma will then smash then smash them into the ground and the pile driver will activate sending them further into the ground and dealing 1.25 B-ranked damage. The attack will also create cracks in the ground that spikes of ice will emerge out of in a 40m radius (this doesn't affect main target). This will deal B-rank damage to anyone in the 30m center radius and .75 B-Rank damage to anyone in the 10m outer ring. The spells crushing power reduces the damage resistance of the target by 30% for 2 posts and the ice will freeze the target and those caught in the AoE for 1 post.
Combo: If Demon Combo 1 and 2 is used before this then the pile driver will strike again sending the target further into the ground and creating a 2nd wave of ice spikes that deal an additional .5 B-Ranked dmg to the target and anyone in the AoE range as well as stealing 10% MP from the target.
Stengths:
<>Combo that does damage over a wide are.
<>Debuff to target.
Weaknesses:
<>Requires to get in close range.
<>Debuff only applies to main target that was initially hit.
<>Needs Demon Combo 1 and 2 to be used first for full effect.
- Lost Blizzard:
- Name: Lost Blizzard
Rank: B
Type: Ice/Offensive/AoE/DoT
Duration: 5
Cooldown: 6
Description: Jozuma creates a blizzard that is 50m in radius. The blizzard is powerful and dense cutting off all senses and vision to those who are in it and reducing their speed/reflex by 40%. The cold of the blizzard will also deal .5 B-ranked damage every post for the duration of the spell. Jozuma can also shift his body with the snow and can appear and disappear anywhere in the blizzard like a phantom in the night.
Strengths:
<>Deals constant damage over a wide area.
<>Debuffs to senses and mobility make it difficult to fight within or even leave the blizzard.
Weaknesses:
<>Can harm allies caught within the blizzard.
<>It's difficult for allies to attack from outside the blizzard without direction because it's so dense.
<>Wind magic can be used to counteract the blizzard.
- Ice Stop...:
- Name: Ice Stop...
Rank: B
Type: Ice/Offensive/Supportive/AoE/Chargeable
Duration: Instant
Cooldown: 4
Description: Jozuma developed a lesser version of his time freezing ability in the form of the Ice Stop spell. Jozuma creates a bubble 50m in radius around him. Within this bubble time is completely frozen and everyone in caught in it or anything that enters it, including allies, will be stopped in frozen time. Immediately after this bubble is created demonic shadows with an ice cold touch will emit from Jozuma and attack those within the bubble dealing B-ranked damage 40m from the center and .75 B-Ranked damage 10m outside of there, the shadows are linked to Jozuma's consciousness and won't attack allies. The shadows will then return to Jozuma healing him half the damage dealt by this spell or he can command the shadows to send the health to an ally within the bubble as the spell ends. When the spell is over all that were caught in it, including allies, will remain frozen for the post it was used in as their bodies need to catch up with normal time (so basically immobilized for 1 post but those of higher rank than user will immediately recover). This spell can even be charged by building up demonic energy for even more damage (+.25 B-Ranked damage per charge and up to a max of .75 additional B-Ranked damage). Spells B-rank or lower are also stopped in time when caught in this spell but this does not mean Jozuma can simply dodge them as the entirety of the spell happens in a few short moments meaning he's not going to be moving very much but it does give him those short moments to acknowledge that the spell is there and if it's far enough away and he has the means to he can attempt to dodge it as the spell ends, though a charge gives him a few more seconds to move giving him a bigger window to dodge getting bigger with more charges till 3 charges basically allowing him to completely notice any spells and run off to the other side of the bubble if he has to before the spell ends.
Strengths:
<>Damage over a wide area that immobilizes enemies of user rank and lower.
<>Can heal Jozuma or an ally.
Weaknesses:
<>Can immobilize allies as well.
<>Time stop does not fully allow him to dodge spells (it's very situational).
<>Those outside the bubble are unaffected
- DS Avalanche:
- Purchased B Slot
Name: DS Avalanche
Rank: B
Type: Ice/Multi-Hit/Offensive/Chargeable
Duration: Instant (2 if debuff is used)
Cooldown: 4
Description: Jozuma creates 3 5m wide spinning spirals of snow that drill through enemies at 25m/s to a max range of 50m each dealing .5 B-Ranked damage. The spirals can curve, freely move, and continue moving after they hit an enemy until the reach their max range allowing them to pass or drill through multiple enemies. Jozuma can spend 2% MP to make the spirals of snow cause intense frostbite to anyone they hit for 2 posts dealing 15 HP damage each post and reducing their speed/reflex by 30%. As the name suggests on the off chance this spell is used on a snowy mountain it would cause an avalanche. This spell can be charged by spinning the spirals faster for 1 post before launching adding .25 B-ranked damage to each spiral and increasing their speed by 10 m/s.
Strengths:
<>Strong damage to multiple enemies.
<>Can cause intanse frostbite.
Weaknesses:
<>Frostbite costs extra MP.
<>An avalanche happening isn't always helpful.
<>Activating Frostbite extends cooldown
- Signature Spells:
- Ice Demon Rage (Scaling):
- Name: Ice Demon Rage
Rank: Scaling (B)
Type: Ice/Offensive
Duration: Instant
Cooldown: Once per post
Description: Jozuma takes a breath and fires a huge blast of magic energy from his mouth dealing user rank damage (B). The blast travels 25m/s and travels 50m before it dissipates, it starts narrow and grows to be 15m wide (all of these will increase with rank).
Strengths:
<>Good no MP cost long range damage.
Weaknesses:
<> Narrower at the beginning so easier to dodge up close.
<>Can cause a lot of unintended collateral damage.
- Shatter Flash:
- Name: Shatter Flash
Rank: D
Type: Ice/Utility
Duration: Instant
Cooldown: Once Per Post
Description: Jozuma can shatter his body into shards of glowing ice and reform up to 20m away in any direction, this process happens instantly. He can use this to either close or expand the gap between him and his opponent, dodge a spell as long as it takes him out of it's range, or dodge a melee blow. Jozuma can teleport an ally with him if he touches them when he uses it but the experience might feel weird if they are not an ice mage.
Strengths:
<>Effective travel and evasion.
Weaknesses:
<>Can not deal damage.
<>Can be less effective against AoEs if he can't escape their range.
Purchased 1 B Slot
Last edited by Jozuma on 8th June 2017, 4:42 am; edited 50 times in total