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    Owl's Magic

    •Owl•
    •Owl•

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 18
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Lost Magic: Gravity Magic
    Second Skill:
    Third Skill:

    Owl's Magic Empty Owl's Magic

    Post by •Owl• 1st May 2017, 3:37 pm

    •Owl•
    •Owl•

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 18
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Lost Magic: Gravity Magic
    Second Skill:
    Third Skill:

    Owl's Magic Empty Re: Owl's Magic

    Post by •Owl• 6th May 2017, 9:49 am

    Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description: A type of Magic which grants Owl control over gravity, allowing him to manipulate it at his advantage in a number of ways. He is able to freely increase or decrease the amount of gravity in the area around him with devastating effects. By applying this gravitational power to incoming enemy attacks, Owl is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This Magic is powerful enough for Owl to shake the whole town(s) and completely alter the surrounding area with a light touch of his hand, and a minimal amount of it, let out from his body, can prevent falling rain, snow, debris, etc from even coming in contact with him. However this magic progress in strength, meaning as he grows to become stronger, so too does his gravitational force.

    Owl's gravity magic is so potent that it even takes him some getting used to. Which details that he must train himself both physically and spiritually to master this lost magic.

    Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed.

    Again gravity magic has a large range of offensive and defensive properties. The user can freely increase, or decrease the gravity of anything around them, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain and snow.

    Strengths:
    * Wide Range Control: Owl is able to use his magic as he like. If he can see it, or rather if it is within his range of view his magic will reach it. This gives him the ability to even interfere with the terrain to shift it as he pleases.
    * Defensive: Owl's magic can be the best offense and defense at the same time. Either keeping his enemies at bay, or dragging their attack towards the ground before reaching him. He can even use this magic to save his allies by pushing them out of the way of danger, or or creating a wall to repel incoming attacks.
    * Burst Force: Owl is more than capable with his magic. He is able to show this through hand-to-hand or closed quarters combat as he is able to enhance his attack with the force of his gravity magic, all the while sending his opponents into a confused rant appear to be facing an immovable force of nature.

    Weaknesses:
    * Friendly Fire: Though his magic gives him control over the battlefield; it takes full focus not to harm his allies if he uses his magic to push them out of the way. So its extremely easy for him to harm them at half-to-full force depending on the sudden urge to protect them.
    * Stationary: Owl for more potent spells require him to be completely still. His focus must not be tampered with or else his spell will dwarf itself.
    * Stronger opponents: Mages of a greater level than he tend to feel a less effect from his spells. Though they will be well aware of the force.
    * Constant focus: Owl needs to maintain a certain degree of concentration when using his magic. Otherwise he will miss his target, or cause critical harm to his allies.

    Lineage:
    Spirit Of Corruption
    Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
    To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.

    Ability: Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themselves, knocking anything around the user away or unconscious. The energy blast has a range of 20 meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.  Can be resisted by those who are well braced and sturdy. Anything caught in the energy burst will be dealt user ranked spell damage(max S-rank)

    Usage: Instant effect with an 8 post cooldown.

    Unique Abilities:
    Gravity Genius: By understanding gravity at an advanced level, Owl understands that anything that has mass is at his control (with reason). Through intense training over mind and body, he has learned to naturally walk on any surface, regardless of what it is.

    Mastery Gravity Training: Through intense training with gravity, Owl has sculpted his body into a weapon of its own right, delivering 15% Rank damage due to his knowledge of how gravity has an effect on blows; meaning that Owl uses the force from his gravity magic to apply addition damage to his targets, and increasing his speed by 15% for his mastery of said magic.

    Enhanced Durability: Owl possesses great physical resistance due to his mastery over the intense force that his gravity magic provides. Granting him a increase to his durability by 25%



    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Almighty (Pull/Push)
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown: 2
    Description: Owl can select an individual opponent, or object weighing up to 3,947 lbs that's stationed 15 meters away from his current location and pull it into his immediate direction. Or, should he decide, Owl can use this ability to push said target in any direction that he wish 15 meters. This happens suddenly, causing small damage to said target of 15% rank damage. The spell can decrease the speed of projectiles from mages one rank higher than Owl by 15%

    Strengths:
    * This spell can throw off the target due to its instant effect.
    * The spell negates its target current direction. Making it a good choice to prevent advancements or fleeing.
    * This spell comes in handy when saving a comrade from danger

    Weaknesses:
    * This spell causes no damage to mages two ranks above this spell.
    * This spell have no affect on enemies that are anchored, though the damage still applies if they are not two ranks above him.
    * This spell could place an opponent at an optimal advantage.
    * This spell has no effect if the target is anchored, though the force damage still applies.

    List of Spell Fusions: N/A

    Name Fall
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown:2
    Description: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other spells.

    Owl increases the gravity around one area. This causes great damage to the targeted place, prompting the ground to crack and cave in, and makes it difficult for anyone within it aside from Owl to move or even stand. Most individuals get smashed to the ground and held there by the force of such spell.

    Strengths:
    * Good for disabling spells of equal rank, weakening spells a rank higher by 25%
    * Capable of controlling a large group of enemies at once.
    * Rendering enemies and objects motionless for the first post. The second post grants them slow movement of 25%.

    Weaknesses:
    * Mages of a rank higher are apparently unaffected.
    * This spell is not bias if used in a wide range effect, leaving his allies victim of its pressure.
    * This spell is useless against another gravity mage.
    * Though mages of a rank higher are unaffected by this spells pull, they also take a reduction of 15% from its force in rank damage.

    Name Gravity Change
    Rank: D
    Type: Offensive/Defensive/Supportive
    Duration: Instant
    Cooldown:2
    Description: A form of Magic which allows Owl to manipulate the gravity affecting his target, which can either be himself or the enemy. by this magic allowing its user to alter the gravity of a person, either themselves or someone else. User can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. This spell is ideal for surprise attacks, increasing one's speed by 25%

    Strengths:
    * Great for throwing the enemy off and causing confusion.
    * Perfect for escaping from traps of depth.
    * Great for walking on the surface of nearly anything with mass.

    Weaknesses:
    * Completely useless against anyone with the same, or comparable spell.
    * Could be used against the caster if the opponent capitalize accordingly.
    * Mages of a rank or more higher will feel less of an effect to their weight.
    * This spell could cause Owl to double his weight by 50% if his focus was to slip.

    Name Gravity Sphere
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: Owl forms a small orb within the palm of both hands. The orbs are black with dark purple circles within the middle of them that rapidly swirls about each other. The orbs will then expand, thus creating a massive pull around Owl's immediate location. Owl can use these orbs to either throw, which rips up the area of its path and pulls in at the same time as it reaches it target, which will pull in the target within 10 meters towards it. Or he can thrust it into the target which does the same, though he is unfazed by its effects. This spells does not engulf the target due to its week level, but it does pack a punch sending them flying as it explode and forces them in the opposite direction about 15 meters.

    Strengths:
    * Great for closing in on the target.
    * Perfect for preventing a target from escaping.
    * Ideal for countering large projectiles of equal and lower rank and sending them back with half of the force.

    Weaknesses:
    * Mages a rank higher are unaffected by its pull.
    * If a projectile from a mage of higher rank, ex fire magic or lightning magic comes into contact with the orbs they will not be pushed back, instead overcome the orb and use the momentum to hit the user.
    * Gravity Mages are completely immune to this spell.
    * If anchored the target can resist the 10 meter pull and reduce the 15 meter push back down to 10 meters
    [/b][/b][/b][/b][/b][/b]


    Last edited by •Owl• on 10th May 2017, 10:19 am; edited 4 times in total
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    Owl's Magic Empty Re: Owl's Magic

    Post by Guest 9th May 2017, 3:06 pm

    Hello, Owl.
    I'm Astrid and i will be the one grading your magic.

    Before i began however, i will have to ask you to use the correct template on your spells. For the last 3 you accidentally used the spell fusion template. The template used should be like your first spell, which is the normal one.
    Once this is done bump the thread so i can begin grading.

    Note: i also moved this back into the wip section, because this has not been approved. Please do not place threads in the approved sections in the future. The approved section is only for mods to place approved apps into.
    •Owl•
    •Owl•

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 18
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Lost Magic: Gravity Magic
    Second Skill:
    Third Skill:

    Owl's Magic Empty Re: Owl's Magic

    Post by •Owl• 9th May 2017, 4:34 pm

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    Owl's Magic Empty Re: Owl's Magic

    Post by Guest 9th May 2017, 5:38 pm

    Comments are in this color

    •Owl• wrote:Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description: A type of Magic which grants Owl control over gravity, allowing him to manipulate it at his advantage in a number of ways. He is able to freely increase or decrease the amount of gravity in the area around him with devastating effects. By applying this gravitational power to incoming enemy attacks, Owl is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This Magic is powerful enough for Owl to shake the whole town(s) and completely alter the surrounding area with a light touch of his hand, and a minimal amount of it, let out from his body, can prevent falling rain, snow, debris, etc from even coming in contact with him. However this magic progress in strength, meaning as he grows to become stronger, so too does his gravitational force.

    Owl's gravity magic is so potent that it even takes him some getting used to. Which details that he must train himself both physically and spiritually to master this lost magic.

    Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed.

    Again gravity magic has a large range of offensive and defensive properties. The user can freely increase, or decrease the gravity of anything around them, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain and snow.

    Strengths:
    * Wide Range Control: Owl is able to use his magic as he like. If he can see it, or rather if it is within his range of view his magic will reach it. This gives him the ability to even interfere with the terrain to shift it as he pleases.
    * Defensive: Owl's magic can be the best offense and defense at the same time. Either keeping his enemies at bay, or dragging their attack towards the ground before reaching him. He can even use this magic to save his allies by pushing them out of the way of danger, or or creating a wall to repel incoming attacks.
    * Burst Force: Owl is more than capable with his magic. He is able to show this through hand-to-hand or closed quarters combat as he is able to enhance his attack with the force of his gravity magic, all the while sending his opponents into a confused rant appear to be facing an immovable force of nature.

    Weaknesses:
    * Friendly Fire: Though his magic gives him control over the battlefield; it takes full focus not to harm his allies if he uses his magic to push them out of the way. So its extremely easy for him to harm them at half-to-full force depending on the sudden urge to protect them.
    * Stationary: Owl for more potent spells require him to be completely still. His focus must not be tampered with or else his spell will dwarf itself.
    * Stronger opponents: Mages of a greater level than he tend to feel a less effect from his spells. Though they will be well aware of the force.
    *  You need one more weakness than strength
    Lineage:
    Spirit Of Corruption
    Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
    To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.

    Ability: Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themselves, knocking anything around the user away or unconscious. The energy blast has a range of 20 meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.  Can be resisted by those who are well braced and sturdy. Anything caught in the energy burst will be dealt user ranked spell damage(max S-rank)

    Usage: Instant effect with an 8 post cooldown.

    Unique Abilities:
    Gravity Genius: By understanding gravity at an advanced level, Owl understands that anything that has mass is at his control (with reason). Through intense training over mind and body, he has learned to naturally walk on any surface, regardless of what it is.

    Mastery Gravity Training: Through intense training with gravity, Owl has sculpted his body into a weapon of its own right, delivering 25% Rank damage due to his knowledge of how gravity has an effect on blows Explain what this means, and increasing his speed by 25% for his mastery of said magic.

    Enhanced Durability: Owl possesses great physical resistance due to his mastery over the intense force that his gravity magic provides. Granting him a increase to his durability by 25%



    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Almighty (Pull/Push)
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown: 2
    Description: Owl can select an individual opponent, or object weighing up to 3,947 lbs that's stationed 20 meters 15 meters away from his current location and pull it into his immediate direction. Or, should he decide, Owl can use this ability to push said target in any direction that he wish 20 meters Change to 15 meters. This happens suddenly, causing small damage to said target of 15%. 15% of D-rank damage?

    Strengths:
    * This spell can throw off the target due to its instant effect.
    * The spell negates its target current direction. Making it a good choice to prevent advancements or fleeing.
    * The spell can decrease the speed of projectiles from mages one rank higher than Owl.

    Weaknesses:
    * This spell causes no damage to mages two ranks above Owl. This would be two ranks above this spell
    * This spell have no affect on enemies that are anchored, though the damage still applies if they are not two ranks above him.
    * This spell could place an opponent at an optimal advantage.
    Needs one more weakness

    List of Spell Fusions: N/A

    Name Fall
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown:2
    Description: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other Magics. I'm assuming you mean spells by this. Just to clarify change "magics" to "spells"

    Owl increases the gravity around one area. This causes great damage to the targeted place, prompting the ground to crack and cave in, and makes it difficult for anyone within it aside from Owl to move or even stand. Most individuals get smashed to the ground and held there by the force of such spell.

    Strengths:
    * Good for disabling spells of equal rank, weakening spells a rank higher. Weakened how much?
    * Capable of controlling a large group of enemies at once.
    * Rendering enemies and objects motionless for the first post. The second post grants them slow movement. Slowed down by how much?

    Weaknesses:
    * Mages of a rank higher are apparently unaffected.
    * This spell is not bias if used in a wide range effect, leaving his allies victim of its pressure.
    * This spell is useless against another gravity mage.
    Needs one more weakness

    Name Gravity Change
    Rank: D
    Type: Offensive/Defensive/Supportive
    Duration: Instant
    Cooldown:2
    Description: A form of Magic which allows Owl to manipulate the gravity affecting his target, which can either be himself or the enemy. by this magic allowing its user to alter the gravity of a person, either themselves or someone else. User can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving.

    Strengths:
    * Great for throwing the enemy off and causing confusion.
    * Perfect for escaping from traps of depth.
    * Ideal for surprise attacks, increasing one's speed by 25% This would count as an ability, which cannot be strengths. This would belong in the description

    Weaknesses:
    * Completely useless against anyone with the same, or comparable spell.
    * Could be used against the caster if the opponent capitalize accordingly.
    * Mages of a rank or more higher will feel less of an effect to their weight.
    Needs one more weakness

    Name Gravity Sphere
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: Owl forms a small orb within the palm of both hands. The orbs are black with dark purple circles within the middle of them that rapidly swirls about each other. The orbs will then expand, thus creating a massive pull around Owl's immediate location. Owl can use these orbs to either throw, which rips up the area of its path and pulls in at the same time as it reaches it target, which will pull in the target within 10 meters towards it. Or he can thrust it into the target which does the same, though he is unfazed by its effects. This spells does not engulf the target due to its week level, but it does pack a punch sending them flying as it explode and forces them in the opposite direction about 20 meters. Change to 15 meters

    Strengths:
    * Great for closing in on the target.
    * Perfect for preventing a target from escaping.
    * Ideal for countering large projectiles and sending them back with twice the force. This would only effect projectiles of equal or lower rank, and send them back with 1/2 of the power

    Weaknesses:
    * Mages a rank higher are unaffected by its pull.
    * If a projectile from a mage of higher rank, ex fire magic or lightning magic comes into contact with the orbs they will not be pushed back, instead overcome the orb and use the momentum to hit the user.
    * Gravity Mages are completely immune to this spell.
    Needs one more weakness
    •Owl•
    •Owl•

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 18
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Lost Magic: Gravity Magic
    Second Skill:
    Third Skill:

    Owl's Magic Empty Re: Owl's Magic

    Post by •Owl• 10th May 2017, 9:32 am

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    Owl's Magic Empty Re: Owl's Magic

    Post by Guest 10th May 2017, 9:52 am

    A few more edits.

    •Owl• wrote:Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description: A type of Magic which grants Owl control over gravity, allowing him to manipulate it at his advantage in a number of ways. He is able to freely increase or decrease the amount of gravity in the area around him with devastating effects. By applying this gravitational power to incoming enemy attacks, Owl is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This Magic is powerful enough for Owl to shake the whole town(s) and completely alter the surrounding area with a light touch of his hand, and a minimal amount of it, let out from his body, can prevent falling rain, snow, debris, etc from even coming in contact with him. However this magic progress in strength, meaning as he grows to become stronger, so too does his gravitational force.

    Owl's gravity magic is so potent that it even takes him some getting used to. Which details that he must train himself both physically and spiritually to master this lost magic.

    Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed.

    Again gravity magic has a large range of offensive and defensive properties. The user can freely increase, or decrease the gravity of anything around them, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain and snow.

    Strengths:
    * Wide Range Control: Owl is able to use his magic as he like. If he can see it, or rather if it is within his range of view his magic will reach it. This gives him the ability to even interfere with the terrain to shift it as he pleases.
    * Defensive: Owl's magic can be the best offense and defense at the same time. Either keeping his enemies at bay, or dragging their attack towards the ground before reaching him. He can even use this magic to save his allies by pushing them out of the way of danger, or or creating a wall to repel incoming attacks.
    * Burst Force: Owl is more than capable with his magic. He is able to show this through hand-to-hand or closed quarters combat as he is able to enhance his attack with the force of his gravity magic, all the while sending his opponents into a confused rant appear to be facing an immovable force of nature.

    Weaknesses:
    * Friendly Fire: Though his magic gives him control over the battlefield; it takes full focus not to harm his allies if he uses his magic to push them out of the way. So its extremely easy for him to harm them at half-to-full force depending on the sudden urge to protect them.
    * Stationary: Owl for more potent spells require him to be completely still. His focus must not be tampered with or else his spell will dwarf itself.
    * Stronger opponents: Mages of a greater level than he tend to feel a less effect from his spells. Though they will be well aware of the force.
    * Constant focus: Owl needs to maintain a certain degree of concentration when using his magic. Otherwise he will miss his target, or cause critical harm to his allies.

    Lineage:
    Spirit Of Corruption
    Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
    To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.

    Ability: Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themselves, knocking anything around the user away or unconscious. The energy blast has a range of 20 meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.  Can be resisted by those who are well braced and sturdy. Anything caught in the energy burst will be dealt user ranked spell damage(max S-rank)

    Usage: Instant effect with an 8 post cooldown.

    Unique Abilities:
    Gravity Genius: By understanding gravity at an advanced level, Owl understands that anything that has mass is at his control (with reason). Through intense training over mind and body, he has learned to naturally walk on any surface, regardless of what it is.

    Mastery Gravity Training: Through intense training with gravity, Owl has sculpted his body into a weapon of its own right, delivering 25% For now change this to 15%. At C-rank 25% would be fine Rank damage due to his knowledge of how gravity has an effect on blows; meaning that Owl uses the force from his gravity magic to apply addition damage to his targets, and increasing his speed by 25% 15% for his mastery of said magic.

    Enhanced Durability: Owl possesses great physical resistance due to his mastery over the intense force that his gravity magic provides. Granting him a increase to his durability by 25%



    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Almighty (Pull/Push)
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown: 2
    Description: Owl can select an individual opponent, or object weighing up to 3,947 lbs that's stationed 15 meters away from his current location and pull it into his immediate direction. Or, should he decide, Owl can use this ability to push said target in any direction that he wish 15 meters. This happens suddenly, causing small damage to said target of 15% rank damage.

    Strengths:
    * This spell can throw off the target due to its instant effect.
    * The spell negates its target current direction. Making it a good choice to prevent advancements or fleeing.
    * The spell can decrease the speed of projectiles from mages one rank higher than Owl. Decreases it by how much? Also this would belong in the description more than strengths

    Weaknesses:
    * This spell causes no damage to mages two ranks above this spell.
    * This spell have no affect on enemies that are anchored, though the damage still applies if they are not two ranks above him.
    * This spell could place an opponent at an optimal advantage.
    * This spell has no effect if the target is anchored, though the force damage still applies.

    List of Spell Fusions: N/A

    Name Fall
    Rank: D
    Type: Offensive/Defensive
    Duration: Instant
    Cooldown:2
    Description: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other spells.

    Owl increases the gravity around one area. This causes great damage to the targeted place, prompting the ground to crack and cave in, and makes it difficult for anyone within it aside from Owl to move or even stand. Most individuals get smashed to the ground and held there by the force of such spell.

    Strengths:
    * Good for disabling spells of equal rank, weakening spells a rank higher by 25%
    * Capable of controlling a large group of enemies at once.
    * Rendering enemies and objects motionless for the first post. The second post grants them slow movement of 25%.

    Weaknesses:
    * Mages of a rank higher are apparently unaffected.
    * This spell is not bias if used in a wide range effect, leaving his allies victim of its pressure.
    * This spell is useless against another gravity mage.
    * Though mages of a rank higher are unaffected by this spells pull, they also take a reduction of 15% from its force in rank damage.

    Name Gravity Change
    Rank: D
    Type: Offensive/Defensive/Supportive
    Duration: Instant
    Cooldown: 2
    Description: A form of Magic which allows Owl to manipulate the gravity affecting his target, which can either be himself or the enemy. by this magic allowing its user to alter the gravity of a person, either themselves or someone else. User can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. This spell is ideal for surprise attacks, increasing one's speed by 25%

    Strengths:
    * Great for throwing the enemy off and causing confusion.
    * Perfect for escaping from traps of depth.
    * Great for walking on the surface of nearly anything with mass.

    Weaknesses:
    * Completely useless against anyone with the same, or comparable spell.
    * Could be used against the caster if the opponent capitalize accordingly.
    * Mages of a rank or more higher will feel less of an effect to their weight.
    * This spell could cause Owl to double his weight by 50% if his focus was to slip.

    Name Gravity Sphere
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: Owl forms a small orb within the palm of both hands. The orbs are black with dark purple circles within the middle of them that rapidly swirls about each other. The orbs will then expand, thus creating a massive pull around Owl's immediate location. Owl can use these orbs to either throw, which rips up the area of its path and pulls in at the same time as it reaches it target, which will pull in the target within 10 meters towards it. Or he can thrust it into the target which does the same, though he is unfazed by its effects. This spells does not engulf the target due to its week level, but it does pack a punch sending them flying as it explode and forces them in the opposite direction about 15 meters.

    Strengths:
    * Great for closing in on the target.
    * Perfect for preventing a target from escaping.
    * Ideal for countering large projectiles of equal and lower rank and sending them back with half of the force.

    Weaknesses:
    * Mages a rank higher are unaffected by its pull.
    * If a projectile from a mage of higher rank, ex fire magic or lightning magic comes into contact with the orbs they will not be pushed back, instead overcome the orb and use the momentum to hit the user.
    * Gravity Mages are completely immune to this spell.
    * If anchored the target can resist the 10 meter pull and reduce the 15 meter push back down to 10 meters
    [/b][/b][/b][/b][/b][/b]
    •Owl•
    •Owl•

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 18
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Lost Magic: Gravity Magic
    Second Skill:
    Third Skill:

    Owl's Magic Empty Re: Owl's Magic

    Post by •Owl• 10th May 2017, 10:19 am

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    Owl's Magic Empty Re: Owl's Magic

    Post by Guest 10th May 2017, 10:23 am

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    Owl's Magic ReaIoJo

      Current date/time is 22nd November 2024, 5:37 pm