Magic
Primary Magic: Living Magic Secondary Magic: None Caster or Holder: Caster&Holder Magic cannot be both Caster and Holder; you must either choose for it to be Caster or for it to be Holder. If you want the Holder aspect, you must make the weapon(s) a required Unique Ability; this is the only way to get a Caster-Holder magic. If you do not want to take up a Unique Ability slot in order to have a Caster-Holder magic, then you must pick between Caster or Holder. Description: Living magic grants the user the power to manipulate life itself. Conroling life, controling the vein of the dragon which is actually the magic of the world and breathing life into objects are the main points of this magic.
Ranganok can use this magic to create different creatures from inanimate objects.Occasionally, Ranganok has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. If this is referring to giving a summon a whole magic, this is not possible; summons get only 1 passive and 1 active ability.
Besides creating creatures, Ranganok can use this magic to breathe life into already living beings which could change them, strengthen them depending on what he wants and even heal. The highest point of this magic is resurrecting the dead.
Strengths
- Support: The best use of this magic is when Ranganok has teamates. This way he can strengthen them, weaken the enemies and create different creatures to support them. The biggest strenght is it's supporting role.
- Number: Due to the nature of this spell, Ranganok could use the advantage of numbers since it is not a summon but rather creating life that sustains itself, meaning it doesn't need his mana to be sustained, thus he could create an infinite number of monsters as long as he has the mana and time to create them.
- Versatility: One of the magic strengths is it's versatility. It can be adapted to anything and used in infinite ways. One example is being able to use the creatures created in their object form, thus being able to utilize their magic.
Weaknesses
- No offensive Spells: The living magic has only creation and supportive spells meaning that is heavily dependent on others. Thus, he has no offensive spells and he would be at a great disatvantage when fighting alone.
- Spell Requirements: Some spells require strict preparations or a long time to cast meaning that creating strong creatures in combat would be most unlikely unless he was heavily backed up.
- Lack of Control: When creating powerful sentient beings, he would be most likely unable to control them trough the magic, meaning that the creatures would listen or follow him by their own will if they so chose, or they could turn against him.
You need 1 more weakness for your magic. If you have 3 strengths, you need 4 weaknesses, as weaknesses should always be 1 more than strengths.
Lineage
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming. For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echos. If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.
Unique Abilities
- Immortality: Due to the extended use of the Living magic, the magic itself altered Ranganok's body, stopping it's age and making it more resistant to damage. Thus he cannot grow old or die from old age. And gains 25% damage reduction.
- Blessing of the Dragon Vein: By using the power of the dragon vein so much, Ranganok established a powerful connection with the dragon vein, thus being able to draw out ethernano directly from the earth. Thus he gains 4% mana each post as he has his feet on the ground, since he drains the mana trough his feet.
- Detect Life: Due to his proficiency with manipulating life itself, Ranganok developed the ability to sense life around him, thus he is able to sense the presence of any living being around in a 50 meter radius and see how much hp they have. Please lower the range to 20 meters for D-rank. However, you can have the range increase per rank by a certain amount, such as 15 meters (i.e. 20m at D, 35m at C, 50m at B, 65m at A, 80m at S, 95m at SS, and 110m at H), if you want.
Spells
- Genesis:
Rank: D-rank Type: Supportive Duration: 3 posts Cooldown:4 posts Description: Ranganok drips a bit of his blood on a selected object and casts the spell.This needs a weak item purchased from the store. Magic cannot be connected to your weapons/armor/items unless you have requip magic. This creates a purple magic circle around the object and the user breathes life into the object as the dragon vein opens and sends it's own ethernano into the object. After the long ritual in which the user cannot defend himself, the object becomes alive and is controled by the user's will. They also have a will of their own, and gain one active abillity and passive(which is active only if they are in their normal state and not in the object one). Summons already have an active and a passive; if you want them to have an extra active or passive, you must make it as Unique Abilities. The creation can either be used in the object form by their creator, using their active abilities or summon them in living form. The summoning spell is embedded into the object itself meaning that anyone can summon them if they provide the mana, however they listen only to the orders of the one that put his blood in the ritual. All the creations are D-ranked. They have the same stats as normal Summoned Familiars. Also, the item that becomes alive need admin approval and it's abillities would be graded in the item form. Again, Requip is the only magic in which purchased weapons/armors/items are used. Also, any other non-summoner can summon only one of those creatures regardless of rank but would be unable to control them unless they exploited the ritual loophole. As the summons are part of your magic, no one else is able to summon them. And due to their nature they can stay in creature form for longer periods, more precisely 7 posts and have a cooldown of 8. No, max D-rank duration is 4 posts, with a minimum cooldown of 5 posts.What are your active and passive abilities? Remember, summons get 1 passive and 1 active ability.Strengths:
- Self-Sustaining: Once the creature is created it sustains itself as any living being, it doesn't need any aditional mana from their creator. And thus, the creation of the magical object is permament.(note: this does not mean they can stay in creature form permanently. Just that the object created that can summon the creature is permanent.)
- Aditional Mana: Each creature has it's own MP, which means that their abilities costs them their own mana and not Ranganok's but also when they run out of mana their abillities become unusable. Summons do not get their own MP; in fact, their passive and active abilities do not cost anything.
Weaknesses:
- Casting Vulnerability: While the ritual is ongoing, the caster is completely vulnerable to attacks and he is unable to defend himself.
- Killable: All the creatures are killable and once they die the item is destroyed they cannot be used again. Unfortunately, this is not how Summon magic works. Once the summon's HP drops to 0, they simply go into cooldown.
- Ritual Loophole: The blood is what makes the creature obey the caster so if other blood for example is used to give life to the item the person who's blood belongs to will be the one to control it and not Ranganok. In case there is blood from more persons, all of them would be able to command it which could also bring trouble in case of contradicting orders. Other mages cannot summon your summons, as this would be breaking a site rule(powerplaying/godmodding).
- Breath of Life
Rank: D-rank Type: Supportive Duration: 1 post Cooldown: 5 posts Description: Ranganok aims his palm towards the target and forms a magic circle. Then he sends life energy trough the magic towards the target which heals him for 50% of rank D-rank damage and makes his body hasten his regeneration, doing heal over time for 50% of rank damageceach post for 5 posts. Max D-rank duration is 4 posts; please make the duration 4 posts if it lasts for that long, as it is not a 1 post duration if it continues to heal over time. If it only lasts for 1 post, then it only heals for 50% of D-rank damage.Strengths:
- Regen: Can restore a great deal of hp.
Weaknesses:
- Cooldown: It's primary drawback is it's high cooldown.
- Restores hp gradually: This spell restores th health gradually instead of all at once, which could give the enemy a chance to take them out before the heal over time finishes if the damage is high enough.
- Blessing of the Primordial Spirits
Rank: D-rank Type: Supportive Duration: 3 post Cooldown: 4 posts Description: Ranganok waves his hand from side to side towards and forms a magic circle around. Then he sends his ethernano trough the magic circle towards the persons that he chooses and are in the circle which makes their body mutate at the molecular level thus buffing one physical stat of Ranganok's choice. It buffs strength by 5 By 5 what? , or speed by 20% or endurance by 40%. Please pick only one stat to buff and lower the stat to 25% if it's higher than 25%, as D-rank spells can really only buff for 25% unless there are drawbacks to the mage casting the spell that allows for a higher buffing.Strengths:
- Versatility: Can choose which stat he can buff depending on the situation.
Weaknesses:
- Potency: One normal buff is not enough to raise the ranking of the stat.
- Stillness: This requires the targets to stay in one place for a short time until the spell is cast. They can easily move out of the magic circle before it is finished casting and lose the buff.
- Descend of the Old Ones
Rank: D-rank Type: Supportive Duration: 3 post Cooldown: 4 posts Description: Ranganok Concentrates with his eyes closed, unable to move or do anything for 1 post and then waves his hand from side to side towards and forms a magic circle around. . That circle draws the dragon vein energy and sends it into the targets body that are in the circle which empowers the spell effects with D-rank damage. Meaning that if the buffed caster uses a D-rank spell it would give 100% more damage, for a C-rank it would be 50% and so on. Due to his charging everyone targeted inside the circle gets 100% of spell's power buff, including himself. No buff is capable of being 100%, the most I can offer is a 25% increase to spell damage for those the spell is cast upon.Strengths:
- Versatility: It empowers any kind of spell which could be a great advantage.
Weaknesses:
- Unstackable: The buff cannot be cast multiple times on the same person.
- Vulnerability: The caster is completely vulnerable to any kind of attack for a short time.
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