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- Knight Owl wrote:C a s t e r T y p e M a g i cSolitary Benefit (+25% to MP Cost Reduction.)
Additional Notes:- 4 Spell slots purchased here
HeXarmament Magic is a revolutionized type of magic by the Arch Vorbrundt Order that makes use of one's martial ability and arcane prowess to train mobile mages. It is the order's belief that a mage should excel both in their physical aspects and proficiency in magic that gives rise to the creation of such magic. The ultimate goal of the order is to train soldiers of war that turns the tide of battle, as they can only rely so much from the Rune Knights and other guilds. Additionally, the magic is influenced by the modern age weapons such as sniper rifles and pistol and prompted to create a magic that would complement a soldier's weapon.
First and foremost, this magic requires a medium with ranged attack capability, even a simple slingshot would do. Without a medium to use the spells with, the magic is basically useless. Though in some cases that if ever he has no gun at hand, he can utilize other forms of spells as means of offense. Not only is this magic for long ranged combat, but it also tackles melee, to make up for the disadvantage of having no long ranged weapon if possible; or if the caster wishes to engage in a melee fight.
Usually, all forms of magic would require a magic circle of some sorts. This magic, however, utilizes small hexagonal figures that make up the spells. Thus, the name HeXarmament Magic.
Unique Abilities:- Personal Data Storage and Display - Red Alert can store data via mental commands based on his observations and the information he gathered, however, he cannot share them through any means except for verbal communication. HexData can also display the current status of any individual mage, like HP, MP, afflicting conditions, etc. displayed in a user interface within his helmet. It cannot acquire information on an individual's past or recent memory. Requires OOC permission when used on players, player owned NPCS, and event NPCS.
- Cyberspace Storage - Red Alert is able to store and retrieve items from a pocket dimension called the 'Cyberspace' inside his magic. Summoning an item from the pocket dimension requires only mental commands. He cannot store living creatures inside it. Additionally, he can 'link' his weapons to the Cyberspace so it can be stored back inside it even if he is a few meters away from it.
- D-Rank Spells:
Name: HeXilent Shot
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 5 posts
Description: Michael's ranged weapon attacks do not emit any sound when fired from the weapon.
Downside: Incompatible with weapons or weapon abilities that deal explosive damage, as the sound originates from the impact itself, not the weapon.
Name: HeX Map
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: AoE
Range: Maximum of 60 Meters
Speed: Self
Duration: 3 posts or until the caster ends the spell early
Description: Michael creates a 3d holographic display of his HeXcry or a map stored within his data storage which can be interacted to pinpoint locations, zoom in and out, and generally used to create strategies. It displays dots which is recognized as creatures if the holographic display used is from his HeXcry. The duration of the spell can be cut short by interacting with a holographic button with an 'X' symbol, ending the spell early. Requires OOC permission when used on players, player owned NPCS, and event NPCS.
Name: HeXide Step
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Burst
Range: 15 meters
Speed: 15 meters per second
Duration: 1 post
Description: Michael phases out and teleports to a location within his radius that he can see. This effect can only be used once per post.
Name: HeXentral Vacuum
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Area of Effect
Range: 30 meters
Speed: 15 meters per second
Duration: 1 post
Description: Michael cause an area to momentarily implode, dragging anything and anyone towards the center. The effect varies depending on how resilient a creature is from being dragged towards the center, as well as how far a creature is pulled into the center. Requires OOC permission when used on players, player owned NPCS, and event NPCS.
Name: HeXwarm Emergency Drones
Rank: D
Grade: Normal
Summon HP: 40 HP
Range: 15 meters
Speed: 15 meters per second
Duration: 3 posts
Description: Michael summons 5 drones, its total HP split among each drone (8 HP each). They are used mostly for reconnaissance and surveillance. The drones are small enough so they can fit through small holes.
These drones are automatically bookmarked in his HeXcry, aptly labled as 'Drone 0x', with x being the drone number. Their bookmarked dot is also shaped like a half circle with a circular gap in the middle of it, accompanied by an antenna.- Summon Ability:
Name: Surveillance Camera
Category: Auxiliary
Type: Passive
Description: Connected to the magic's HeXcry, the drones are able to send a live feed of their cameras, complete with colors. This is most useful to gather information about his enemy, as well as for looking for something. It has a blind spot at the back of its head, so it can be caught unaware and destroyed.
Name: HeXport Data
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Burst
Range: 15 meters
Speed: 15 meters per second
Duration: 1 post
Description: Michael exports data he has in his archive towards another creature he can see, allowing them to gain information they need without having to exchange information verbally. Alternatively, he can export data to a computer, which is insanely useful for when he needs to install a virus to it or when he needs to input data discreetly.
Name: HeXighted Visuals
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 3 posts
Description: Michael enchants his eyes so they work like how binoculars would work.
Name: HeXcry
Rank: D
Category: Auxiliary
Type: Passive
Range: Equal to Magic Sensory
Speed: Self
Description: Michael has a live 3d feed of his surroundings within a radius equivalent to his Magic Sensory displayed on his field of vision. It displays the location of any creature within the area, but it can't display who it is unless he "bookmarks" their identities, and it's displayed as a white colored dot (which can be changed to another color to mark friendlies or hostiles). He can change its opacity from 100% to 0% via mental commands so it doesn't impede his vision. Requires OOC permission when used on players, player owned NPCS, and event NPCS.
- C-Rank Spells:
Name: HeXile's Trance
Rank: C
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 5 posts or until he leaves trance
Description: Michael enters a trance-like state which allows him to recover HP and MP equivalent to 5% of his maximum HP and MP per post.
Downside: While in this state, he is wide open to attacks, and cannot do anything. His trance can be cut short by leaving trance, ending the effect early. It is unwise to use this ability during battle.
Name: HeXpose Weakness
Rank: C
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Range: 120 meters
Speed: 120 meters per second
Duration: 5 posts
Description: Michael surveys a target's weak spots, allowing his magic to assist in aiming his weapon against them. His next weapon ability damage deals 55% more spell damage.
Name: HeXhadow Step
Rank: C
Category: Auxiliary
Type: Single Target
MP Cost: 30
Range: Self
Speed: Self
Duration: 5 posts
Description: Michael's presence blends in with the shadows, rendering him invisible. While invisible, he cannot be detected by any means save for an ability that detects his presence actively. He becomes visible when he attacks or uses an ability.
Downside: Since the spell relies on being in being in an environment with alot of shadows, this spell is ineffective in fighting in an open area with a light source.
Name: HeXeismic Rapture
Rank: C+
Category: Offensive
Type: Area of Effect
MP Cost: 45 MP
Damage: 45 HP
Range: 90 meters
Speed: 45 meters per second
Duration: 1 post
Description: Michael imbues his hand with destructive energy that, when he slams his hand against a surface, it raptures, dealing spell ranked damage. As a result, the raptured ground makes it harder for anyone to walk through. When used against a building, it is capable of demolishing it with only one hit, depending on the materials.
He is capable of controlling how wide the spell affects an area, thus able to minimize damage.
- B-Rank Spells:
Name: HeXorcize Magic [ Signature Spell ]
Rank: B
Category: Auxiliary
Type: Single Target
Range: 50 meters
Speed: 50 meters per second
Duration: 1 post
Description: The caster conjures magic jamming particles against a spell, nullifying it completely. This requires the caster to pay an MP cost equivalent to the spell's MP cost.
Name: HeXavior's Bulwark
Rank: B
MP Cost: 40 MP
Category: Defensive
Type: Single Target
Durability: 240 HP
Range: 200 meters
Speed: 200 meters per second
Duration: 6 posts
Description: Red Alert coats a target, including himself, with magic jamming particles that behaves as some sort of barrier, able to defend its user from attacks. However, it is incapable of preventing attacks with piercing effects from completely blocking it.
Name: HeXceptional Physique
Rank: B
Category: Auxiliary
Type: Passive
Description: Michael's training, and with the help of his magic, has allowed his body to be more resilient, allowing him to take more attacks in the long run. This increases his base HP by 50%
Name: HeXalted Strikes
Rank: B+
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 5 posts
Description: Red Alert enchants a weapon he is holding, increasing the weapon's ability damage by 90%.
- 4 Spell slots purchased here
⬡ Soldier's Gambit ⬡
SaraphinaThe White Queen
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Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°26