REQUIP MAGIC
BOND MAGIC
ADDITIONAL NOTES
4 Spell Slots purchased hereGain the following benefits from his lineage, Psionic Soul
⌬ 50% increase to base Spell Damage of his abilities and spells from Psionic Wrath
⌬ A detrimental 50% decrease in Spell Healing from Psionic Wrath
⌬ MP Cost is replaced by PSY cost. PSY is a resource which replaces his MP through his lineage.
Previously, HeXarmament Magic was a unique magic used by the members of the Arch Vorbrundt order to mobilize weak mages and make them stronger through the use of implanted chips inside their bodies which allow them to harness spells and gear developed by the magic engineers and technicians. It was their belief that even the weak should have the capacity to change the world that they armed them with said magics. Ultimately, they believe that the Rune Knights and the guilds of Fiore can only do so much. While guilds offered powerful mages that rivals the strongest wizard saints, they are disorganized compared to the Rune Knights. However, the Rune Knights also lacked manpower, which is primarily the reason why the order recruited weaker or non-mages in the first place - to make them stronger and train them in various fields.
Simply gaining this capacity is not enough to change the world for the better. They needed to be trained as soldiers, peacekeepers who will uproot the seeds of evil and destroy it. A little ambitious, even for the young ruby-eyed recruit named Michael. He was unique in a way that he possessed no magic, nor can he use any of the magic items created by the technicians. Even the magic engineers were dumbfounded. They did, however, find his psychic ability to be fascinating, and has had an entire team dedicated to arming special gear for him, which is similar to the others, but different in a way that it allows him to utilize his psionic energies to use the gear he was given. His abilities were aptly named pseudo magics, as they aren't exactly magics to begin with.
Sadly, the heretics of the order laid ruin to the organization, and had them most of them massacred, save for Michael and the few handful who escaped, one of which is Michael's designated magic engineer, Giselle. This trauma has caused damage to his mind and, in turn, forgot most of them. What was once an ambitious goal was now reduced to rubble by the traitors.
Recently, now with the realization that he was an esper, Michael and Giselle went about to improve his arsenals. Before, the codes and spells were a mess and varied that majority of them felt useless. The coding of the magic system was outdated as well, and not very optimal. Giselle, like the genius that she is, managed to rewrite the entire magic system from scratch with a few very useful and situational spells at his disposal. Weapons used to be carried around by the soldiers of the order, making missions a hassle. With the new update, weapons are linked to his pseudo magic and are stored in cyberspace, which can only be described as a parallel dimension where weapons and stuff are stored. Most of all, his armors were overhauled that their beastly motifs were clearer.
Usually, all forms of magic would require a magic circle of some sorts. This pseudo magic, however, utilizes small hexagonal figures that make up the spells. Thus, the name HeXarmament Magic, though it was previously named that way. Now it's just HeXoldier's Gambit, a name Giselle was proud to come up with.
Soldier's Gambit is a pseudo magic which provides him a wide array of armors to choose from, each with their own respective specialization such as esponiage (Black Widow), scouting (Mach Cheetah) or making it rain shrapnel (Shellback Artillery). The armors are themed after military roles and appropriate animals and insects, and has their respective colors. Example, his Navy Jaws set is blue, while his Navy Sails set is cyan colored. As with the previous iteration of this pseudo magic, it also contains situational and helpful abilities that improves his quality of life, and they may or may not turn the tides of battle depending on how he uses it.
UNIQUE ABILITIES
HeXosuit Materialization I Through the genius and marvel of Giselle's mind, she was able to integrate nanotechnology into his arsenal, allowing him to call forth a flexible but durable armor that is primarily used to be augmented with various armors with a specialized set of skills. While donning this armor, he gains 30% physical damage resistance and 30% magical resistance. While it does provide him resistance against enemy fire, it fails to totally protect him as it is considered a secondary skin.HeXyberspace Storage I Michael is able to store and retrieve items from a pocket dimension called the 'Cyberspace' inside his magic. Summoning an item from the pocket dimension requires only mental commands. As a safety precaution, living organisms even the size of a worm cannot be stored within this extra dimensional space. Additionally, he can 'link' his non-requip weapons and armors to the Cyberspace so it can be stored back inside it even if he is a few meters away from it.
HeXionic Radar I While he lacks magic sensory due to his circumstance of birth, his psionic power makes up for this missing feature, referring to this as a 'Psionic Radar'. A better alternative and combination of his HeXcry and HeX Map, and with the integration of clairvoyance, his Psionic Radar grants Michael a live 3d feed of his surroundings as far as his Psionic Radar (Magic Sensory) can reach, which is displayed on his field of vision. It also displays the location of any creature within the area, but can't display who it is unless he "bookmarks" their identities. Creatures usually appear as a white, blank dot and is nameless, but bookmarking them allows him to identify what it is, and he can change the color of their dots and input their names on it via mental commands. This interface's opacity can be altered from 100% to 0% or anywhere in-between so he can see without any problems.
Additionally, he can project a holographic display from the data from his Psionic Radar or from his archives for 10 posts. This can be as wide as 5 meters on each dimension and can be interacted with for strategic purposes. For example, anyone can pinpoint locations of interest and place 'dots' to represent allied or enemy forces. When conjuring a holographic display of his Psionic Radar, it also displays dots. The map can be shut off early.
As this involves the potential involvement of information from players, player owned NPCs, and event owned NPCs, OOC permission is required to be able to utilize this ability without any complaints from the parties involved.
PLOT ABILITIES
HeXtatistical Archiving I Michael is able to store and analyze data in a databank within his cyberspace. He is capable of inputting data through mental commands or from recording videos or audio clips for later use. However, he can't share these informations other than through his other (plot) ability, HeXport Data, or through verbal communication. Data collected can be cross referenced with other data to uncover any misinformation or erroneous data from witness testimonies or for from written data. HeXtatistic Archiving can also analyze his opponent's current status, which includes any inflicted status conditions, and MP, but cannot detail their HP and strength, which is up to him to discover. Since this involves information from other players, player owned characters, and event NPCs, OOC permission must be made.HeXport Data I Through the marvels of modified Telepathy, Michael is able to send or upload data from his databank to other people or devices 300 meters away from him, allowing for a discreet exchange of information. When uploading data to other computers, he can upload viruses to them in an effort to sabotage their operations or for some other reason. Since this involves information from other players, player owned characters, and event NPCs, OOC permission must be made.
- Psionic Abilities:
- Name I Psionic Refraction [ Signature Spell ]
Rank I S
Category I Burst
Type I Single Target
Range I 100 meters
Speed I 100 meters per second
Duration I 1 post
When he or another creature within range is targeted for a ranged spell attack, he can extend his psionic aura from himself to latch on to the spell within his range. Through the use of telekinesis, he is able to change its trajectory, preventing it from hitting its intended target. It can be redirected away to the side up to an angle of 90 degrees, as if the spell is being refracted
Drawback I As this spell involves redirecting a target projectile spell to another direction, it is very straining as he is manipulating a spell - one powered sometimes by emotions or simply pure raw power. He must pay a PSY cost equivalent to the MP spent by the caster to cast that spell. If the spell is a signature spell that requires no MP cost, he must pay PSY equivalent to the spell's rank.
Name I Psionic Grasp [ Signature Spell ]
Rank I S
Category I Offensive
Type I Multi Target
Durability I90 HP135 HP
Range I 300 meters
Speed I 225 meters per second
Duration I 1 post
By utilizing his telekinetic proficiency, he can cause several tendrils of psionic aura to latch on up to 10 targets. When they do, he can cause them to be restrained through immense force as if they were being crushed, dealing spell damage and immobilizing them for 1 post. They can only be immobilized once every other post.
Name I Psionic Manipulation
Rank I S
PSY Cost I 60 PSY
Category I Auxiliary
Type I Multi Target
Range I 300 meters
Speed I 225 meters per second
Duration I 10 posts
As an esper proficient in his telekinetic abilities, Michael is able to tap further into his potential to allow him greater control over objects he wields or things around him. By utilizing his PSY, he extends his psionic aura towards up to 10 objects, as if he himself has 5 more sets of arms. He is able to control them however he pleases to great extent, allowing him to operate gadgets or fiddle with machinery. However, it won’t allow him to use magical items due to his lack of magical ability to do so. He can also freely control objects carried by people, though if used this way, OOC permission must be made before using this ability on player characters, player owned npcs, and event npcs.
Additionally, the object/s in question must be capable of being operated on with a pair of hands. For a example, a scissor or a handheld console. Small objects can be lifted but bigger objects can't. This cannot be used to immobilize creatures.
Name I Psionic Force
Rank I S
PSY Cost I 60 PSY
Category I Offensive
Type I Area of Effect
Damage I60 HP90 HP
Range I 200 meters
Speed I 100 meters per second
Duration I 10 posts
He can extend his psionic aura to a location to unleash his destructive might and letting those subjected to its effects feel his wrath. By designating an area, he can cause objects and creatures within that area to weigh heavy, giving the illusion of increased gravity. As this ‘spell’ is cast and while the effect persists, each affected creature receives damage equivalent to 25% of the spell’s original damage spread over the course of 10 posts. The first damage instance does not bypass shields, while the rest does. Additionally, since it makes everything heavy in an area, the movement speed of everyone within the spell’s range plummets by 70%, up to -50% of their base movement speed.
Name I Psionic Drag
Rank I S
PSY Cost I60 PSY90 PSY
Category I Offensive
Type I Burst | Multi Target
Damage I120 HP180 HP |90 HP135 HP
Range I100 meters150 meters
Speed I 100 meters per second
Duration I 1 post
He is capable of unleashing his psionic powers to attack enemies through means of telekinesis. By extending his psionic aura towards a target or multiple targets within 75 meters from himself (at most a maximum of 10), he can send them crashing towards another surface within 75 meters, or towards each other in the case of multiple targets, dealing ‘spell’ damage towards affected targets. Otherwise, it deals no damage if there is no other surface within 75 meters from the target. This can be used on objects as well.
His psionic aura homes in on his intended targets, and relents if the target leaves his 75 meter range. Since this involves the forced movement of creatures, player characters, player owned NPCs, and event NPCS, OOC permission must be secured before using this spell against them. Additionally, this ability can only affect creatures up to twice the size of an average human.
Downside I This 'spell' is draining as it allows him to reach targets even further. His PSY cost is increased by 50% while increasing the spell's range by 50%
Name I Psionic Shell
Rank I S
PSY Cost I 60 PSY
Category I Defensive
Type I Burst
Damage I120 HP180 HP
Range I100 metersSelf
Speed I100 meters per secondSelf
Duration I 10 posts
By utilizing his ability to project his psionic aura into material matter, Michael can defend himself by conjuring a barrier which prevents attacks from reaching him. The barrier takes the shape of multiple hexagons forming a spheroid shape that encompasses around him. Once the barrier is up, it remains transparent, and briefly turns itself more opaque when interacted with.
Downside I The barrier can only be cast on himself, and is more potent, sacrificing spell speed and range to increase the spell’s durability by 50%.
- Supersonic Eagle:
- Sonic Core:
〔 Sonic Core 〕
Rank I S+
Requip Type I Item
Grade I Normal
Linked Equipment I N/A
Duration I 12 posts
The heart of the Sonic Eagle, which makes it possible for each piece of equipment to connect to each other and bring their potential to its maximum. This makes it possible for him to use the rest of the armor and, without it, he can’t use it. It primarily boosts the sonic eagle’s propulsion system but it also enhances its damage output and also optimizes its Talon Warhead’s fuel consumption. Like the other cores, the Sonic Core takes the form of a glowing substance surrounded by intricate circuitry and such shaped like a triangle, and can be found inserted into the armor, which powers up the rest of the set.Requip Spell Abilities
Name I Talon Circuit I
Rank I S+
Category I Auxiliary
Type I Passive
An upgrade of the Sonic Eagle’s flight systems, enabling it to be fuel efficient while making sure the propulsion systems are at peak performance. This increases his movement speed on air by 105%.
Name I Talon Circuit II
Rank I S+
Category I Auxiliary
Type I Passive
An upgrade of the Sonic Eagle’s Talon Warhead’s fuel consumption, allowing it to be fuel efficient which in turn makes the warhead reach further towards its intended target. This increases his spell range by 105%.
- Sonic Armor:
〔 Sonic Armor 〕
Rank I S
Requip Type I Armor
Grade I Normal
Linked Equipment I Strong+
Requip Durability I 750 HP
Duration I 10 posts
The body of the Sonic Eagle, connecting the other parts of the set to the core which in turn powers it and the rest of the parts. As with all other armors, this one also prevents damage from reaching the user and, with its unique alloy component ‘Aery Plating’ it’s very lightweight which allows the user to move faster. The plating is also made to increase air resistance, allowing it withstand damage from air pressure and air attacks.Equipment Abilities
Name I Aery Plating
Rank I C+
Category I Auxiliary
Type I Passive
The armor is composed of various unique alloys built to withstand air pressure while also allowing for lighter weight, making it possible for the wielder to don this armor without it weighing him down. This grants the user 50% reduced damage from air elemental abilities and 35% increased movement speed on air.
Name I Propulsion Optimizer I
Rank I B
Category I Auxiliary
Type I Passive
The propulsion systems of the Talon Warheads are optimized so minimal fuel is needed for launching them, consequently making it go further and move faster. Spell range is increased by 45% while spell speed is increased by 15%.Requip Spell Abilities
Name I Propulsion Optimizer II
Rank I S
Category I Auxiliary
Type I Passive
The propulsion systems of the Talon Warheads are optimized so minimal fuel is needed for launching them, consequently making it go further and move faster. Spell range is increased by 45% while spell speed is increased by 25%.
Name I Propulsion Optimizer III
Rank I S
Category I Auxiliary
Type I Passive
The propulsion systems of the Talon Warheads are optimized so minimal fuel is needed for launching them, consequently making it go further and move faster. Spell speed is increased by 45% while spell range is increased by 25%.
- Sonic Wings:
〔 Sonic Wings 〕
Rank I A
Requip Type I Armor
Grade I Normal
Linked Equipment I N/A
Requip Durability I 240 HP
Duration I 7 posts
n/aRequip Spell Abilities
Name I Prey Seeker Barrage
Rank I S
Category I Auxiliary
Type I Passive
nondescript
Name I Talon Warhead
Rank I S
Category I Auxiliary
Type I Passive
nondescript
- Sonic Missile Pads:
〔 Sonic Missile Pads 〕
Rank I B
Requip Type I Armor
Grade I Normal
Linked Equipment I N/A
Duration I 6 posts
nondescriptRequip Spell Abilities
Name I Improved Talon Warheads I
Rank I S
Category I Auxiliary
Type I Passive
nondescript
Name I Improved Talon Warheads II
Rank I S
Category I Auxiliary
Type I Passive
nondescript
- HeXarmament Augmentation - Snipe Hound:
- Hound Core:
Name: Hound Core
Rank: C+
Requip Type: Item
Grade: Normal
Linked Equipment: Strong+
Duration: 6 posts
Description: An armor augment deviced by the magic engineer Giselle to enhance his capability as a sniper which works well with the Hound Armor she developed. The main core is shaped like a cylinder and a triangle shaped base allows it to attach itself to every armor he has at disposal, which is originally designed to only work with the Hound Core. It was engineered to further power his sniper rifle to extend its range and lethality, but it works just as well with other weapons.
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Name: Deep Howler Matrix
Rank: C+
Category: Auxiliary
Type: Passive
Description: Giselle has configured the armor to include a modified version of the Power Matrix Michael has that was integrated in his magic, without the side effect of diverting energies from other areas. The matrix was designed to activate once Michael wields a weapon, and grants him 85% spell damage.
Name: Howl Conduit
Rank: B
Category: Auxiliary
Type: Passive
Description: The core was built with special alloys which optimizes the channeling of magic power to fuel his arsenal, making sure that the flow of power is spread evenly across his equipment. The conduit built in is able to magnify the power throughout his equipped armor and weapon, granting him 60% spell damage.
Name: Spatial Trajectory Optimizer
Rank: C+
Category: Auxiliary
Type: Passive
Description: The core has built in a pair of microchips which reprograms the magic it contains to be able to help him with his role as a sniper, one of which reconfigures his magic to allow his weapons to reach further and hit harder, primarily focusing on dishing out tons of damage. This microchip was made so it cannot be removed from the core as it is an integral part of it. This grants him 50% spell damage and 35% spell range.
Name: Spatial Velocity Optimizer
Rank: C+
Category: Auxiliary
Type: Passive
Description: The core has built in a pair of microchips which reprograms the magic it contains to be able to help him with his role as a sniper, one of which reconfigures his magic to allow his weapons to move faster and hit harder, primarily focusing on dishing out tons of damage. This microchip was made so it cannot be removed from the core as it is an integral part of it. This grants him 50% spell damage and 35% spell speed.
- Hound Armor:
Name: Hound Armor
Rank: C+
Requip Type: Armor
Grade: Normal
Linked Equipment: Strong+
Duration: 6 posts
Description: An armor augment deviced by the magic engineer Giselle to enhance his capability as a sniper.
Name: Refraction Matrix
Rank: C+
Category: Auxiliary
Type: Passive
Description: The core grants him 85% spell damage.
Name: Gauss Chambers
Rank: B
Category: Auxiliary
Type: Passive
Description: The core grants him 35% spell damage and 15% MP Cost reduction
Name: Optimal Armor Plating
Rank: B
Category: Auxiliary
Type: Passive
Description: Grants him 25% physical damage resistance and 25% magic damage resistance
Name: ???
Rank: B
Category: Auxiliary
Type: Passive
Description: The core grants him 60% movement speed
- ASR-01 "The Farsighter:
Name: ASR-01 "The Farsighter"
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: Strong
Duration: 6 posts
Description: An armor augment deviced by the magic engineer Giselle to enhance his capability as a sniper.
Name: Sniper Round
Rank: C+
Category: Auxiliary
Type: Passive
Description: pew pew
Name: Critical Bullet
Rank: B
Category: Auxiliary
Type: Passive
Description: 60% increased spell damage
Name: True Snipe
Rank: B
Category: Auxiliary
Type: Passive
Description: 45% spell range and 15% increased spell damage
Name: Fast Bullet
Rank: B
Category: Auxiliary
Type: Passive
Description: 45% spell speed and 15% increased spell damage
Last edited by Knight Owl on 14th November 2020, 7:26 pm; edited 84 times in total