Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Erziele's Magic

    Erziele
    Erziele

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 8
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Erziele's Magic Empty Erziele's Magic

    Post by Erziele 2nd April 2017, 6:19 pm

    Magic

    Primary Magic: Aqueous Remedy
    Secondary Magic:
    Caster or Holder: Caster
    Description: Hundreds of years ago, teams of pirates roamed the oceans, seeking out the legendary and powerful sea creature called the Kraken. Many searched due to the existence of many oral traditions and legends describing an ancient treasure the Kraken possessed. No one was sure what exactly the treasure was, but all believed it must have been valuable. However, stories told that in order to get this treasure, the Kraken must first be defeated. Of course, this would be no easy feat. Powerful mages began to engineer magics specifically designed to kill the Kraken, and soon, it was learned by the aforementioned pirates actively searching for the treasure. Aqueous Remedy was one of these magics, created to support other mages as they took down the legendary creature. The search for the Kraken continued for many years, but none were known to succeed in finding it. Those who returned from their long voyages had simply given up hope. Soon, many ceased to believe in the Kraken's existence. The tales of the creature were forgotten over time, and with them, the magic to eradicate it were forgotten as well.

    At nine years old, Erziele Fehler was alone wandering the dark woodlands outside of her town. She knew her family would never allow her to travel about alone, especially at this hour, at least if they knew about it. Erziele's family spent all of their time constantly worshipping the demon goddess Ilyria, paying the child no mind. Honestly, they wouldn't know even if she told them, being too caught up in their prayers to listen. Erziele hated the nature of her family, and this was her way to escape her troubles, if only temporarily.

    Erziele had been out in the woods many times before tonight, but this was her first time exploring this exact stretch. Eventually, she came across what looked like an old abandoned library. It was a bit eerie, camouflaged by the overgrowth of the forest itself, but that just made her excited to explore it further. After a while, she came across a book that caught her eye. The cover page depicted a large creature resembling an octopus, as it appeared destroying a large ship with it's gigantic tentacles. The book was simply titled "Kraken". Erziele instantly took a liking to the book. The giant octopus reminded the young girl of her own family's god, Ilyria, and it was obviously being portrayed as an evil monster. After taking home and studying the book, Erziele became aware of the old magics once used in hope of killing the Kraken, and quickly took an interest in them, specifically one named "Aqeuous Remedy". Erziele only began practicing the magic after an incident which got her entire family killed by the demon goddess who they dedicated their lives to worshipping.

    When Erziele uses Aqueous Remedy magic, the water used in her spells is drawn from her tentacles. This does not affect the effects of her spells or her body, it is purely visual. She casts her supportive spells with much caution, knowing that a wrong move could put her and her teammates at a disadvantage.
    Strengths:
    * This magic is great for buffing teammates.
    * Has at least a few offensive spells so that the user is not completely helpless alone.
    Weaknesses:
    * The user cannot choose whether or not they will turn into a squid in water. Any time they are completely submerged, it will happen to them.
    * Some of the user's spells are capable of helping an enemy instead of a friend.
    * Most of the spells are only useful for support, which can leave the user vulnerable when alone.
    Lineage:
    Avatar of Ilyria:
    Unique Abilities:
    Aqueous Regeneration - Every 2 posts, the user recovers 5% of their full health.

    Aqueous Transfer - When the user of Aqueous Remedy magic is attacked, 25% of the amount of damage dealt to them is healed back to their teammates. This amount increases by 5% per rankup, capping out at 50% at S-rank. The amount actually healed is also split evenly between the teammates. Once this ability heals 1.5x a user ranked spell's damage to teammates, it goes on a 3 post cooldown.

    Aqueous Squid - When Erziele becomes completely submerged in a body of water, the watery appearance of her arms quickly spreads over her entire body, engulfing her. Her body then takes on the appearance of a squid made of the same pure blue water as her arms, and she shrinks to about 2.5 feet long (not including her tentacles). In this form, Erziele can swim almost as fast as a squid (up to 20 mph), leap like a squid (3m), and glide like a squid for a short amount of time (falling 1m/s). However, her body becomes very fragile in this form. She loses all defensive buffs when it is activated (only her lineage buff returns afterwards), and takes 50% more damage than normal. This form wears off after 3 posts without contact to water.

    Spells:

    D-Ranked Spells:
    Name: Aqueous Blessing
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user conjures a floating sphere of pure water above their hands. It is about the size of a bowling ball. Anyone who touches the ball will completely absorb it, and in doing so will gain a 30HP endurance buff. The secondary HP wears off at the end of the spell whether or not is has been fully used up. After conjuring the sphere, the user can send it flying in any direction at a speed of 10m/s. However, it's direction cannot be changed after the initial push, and it evaporates after traveling 20m. It is possible for the ball to be intercepted by someone other than the target, or miss if the target moves out of the way, so it is best used at a close range.
    Strengths:
    * Grants a 30HP endurance buff to whoever absorbs the water.
    Weaknesses:
    * Can potentially be intercepted by an enemy.
    * HP wears off after 3 posts.

    Name: Aqueous Resilience
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user emits a mist thin enough to keep from impairing vision. The mist shoots outward from the user in a dome shape, with a 15m radius. Teammates who breath in this mist gain a 25% bonus their magic resistance/durability.
    Strengths:
    * 25% boost to the magic resistance/durability of teammates within 15m.
    Weaknesses:
    * This spell cannot affect the user.
    * Teammates must be within 15m to gain the effect.

    Name: Aqueous Rush
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user blasts a jet of water from each hand towards up to two targets. The affected gain a 15% increase to their speed, as well as their magic damage.
    Strengths:
    * Target gains a 15% boost to speed and magic damage.
    Weaknesses:
    * Possibility to hit an enemy.
    * User can not aim at them self.

    Name: Aqueous Shower
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Upon casting this spell, rainclouds quickly accumulate over the user's head in a 20m radius. It begins to rain moderately, and teammates caught in the storm gain a 25% increase to their magical damage.
    Strengths:
    * Teammates affected by storm gain a 25% magic damage buff.
    Weaknesses:
    * Teammates must be within 20m to gain the effect.
    * Spell is not good for areas with low ceilings, as the dark clouds would heavily impair vision.

    Signature Spells:
    Name: Stretch
    Rank: User
    Type: Water / Offensive
    Duration: 1 post
    Description: This spell was granted to Erziele through her lineage. She can extend one of her tentacles at a speed of 15m/s to lash at a single opponent from up to 15m away. User-ranked damage is inflicted upon the target.
    Strengths:
    * Deals user-ranked damage to target.
    Weaknesses:
    * If Erziele's tentacles are attacked, she takes damage.
    * The attack only reaches opponents from 15m away.


    Last edited by Erziele on 6th April 2017, 11:00 pm; edited 1 time in total
    avatar
    Guest
    Guest

    Erziele's Magic Empty Re: Erziele's Magic

    Post by Guest 5th April 2017, 7:24 am

    Hello, Ezriele! I apologize for taking so long in getting to your magic; I've had a pretty hectic week and will continue to have hectic weeks in the future. Anyway, I'll be grading your magic application, so you can find my edit requests in this color.
    Erziele wrote:Magic

    Primary Magic: Aqueous Remedy
    Secondary Magic:
    Caster or Holder: Caster
    Description: Hundreds of years ago, teams of pirates roamed the oceans, seeking out the legendary and powerful sea creature called the Kraken. Many searched due to the existence of many oral traditions and legends describing an ancient treasure the Kraken possessed. No one was sure what exactly the treasure was, but all believed it must have been valuable. However, stories told that in order to get this treasure, the Kraken must first be defeated. Of course, this would be no easy feat. Powerful mages began to engineer magics specifically designed to kill the Kraken, and soon, it was learned by the aforementioned pirates actively searching for the treasure. Aqueous Remedy was one of these magics, created to support other mages as they took down the legendary creature. The search for the Kraken continued for many years, but none were known to succeed in finding it. Those who returned from their long voyages had simply given up hope. Soon, many ceased to believe in the Kraken's existence. The tales of the creature were forgotten over time, and with them, the magic to eradicate it were forgotten as well.

    At nine years old, Erziele Fehler was alone wandering the dark woodlands outside of her town. She knew her family would never allow her to travel about alone, especially at this hour, at least if they knew about it. Erziele's family spent all of their time constantly worshipping the demon goddess Ilyria, paying the child no mind. Honestly, they wouldn't know even if she told them, being too caught up in their prayers to listen. Erziele hated the nature of her family, and this was her way to escape her troubles, if only temporarily.

    Erziele had been out in the woods many times before tonight, but this was her first time exploring this exact stretch. Eventually, she came across what looked like an old abandoned library. It was a bit eerie, camouflaged by the overgrowth of the forest itself, but that just made her excited to explore it further. After a while, she came across a book that caught her eye. The cover page depicted a large creature resembling an octopus, as it appeared destroying a large ship with it's gigantic tentacles. The book was simply titled "Kraken". Erziele instantly took a liking to the book. The giant octopus reminded the young girl of her own family's god, Ilyria, and it was obviously being portrayed as an evil monster. After taking home and studying the book, Erziele became aware of the old magics once used in hope of killing the Kraken, and quickly took an interest in them, specifically one named "Aqeuous Remedy". Erziele only began practicing the magic after an incident which got her entire family killed by the demon goddess who they dedicated their lives to worshipping.

    When Erziele uses Aqueous Remedy magic, the water used in her spells is drawn from her tentacles. This does not affect the effects of her spells or her body, it is purely visual. She casts her supportive spells with much caution, knowing that a wrong move could put her and her teammates at a disadvantage.
    Strengths:
    * This magic is great for buffing teammates.
    * Has at least a few offensive spells so that the user is not completely helpless alone.
    Weaknesses:
    * The user cannot choose whether or not they will turn into a squid in water. Any time they are completely submerged, it will happen to them.
    * Some of the user's spells are capable of helping an enemy instead of a friend.
    * Most of the spells are only useful for support, which can leave the user vulnerable when alone.
    Lineage:
    Avatar of Ilyria:
    Unique Abilities:
    Aqueous Regeneration - Every post, 25% of a user-ranked spell's damage is healed to the user. This is actually a pretty good start; however, I have two better suggestions. I suggest lowering this to 5% natural health regen every two posts, so you can stack the regen on top of your current 5% health regen, making 10% health regen per two posts. Or, instead of every post of 25% health regen, I suggest changing it from every post to whenever a healing spell is used the 25% is actually an increase in spell's "healing damage" or if you want to keep the 25% user-ranked spell damage heal, change it from every posts to one every 3 posts; this is to prevent any loopholing of the health regen's 15% cap.

    Aqueous Transfer - When the user of Aqueous Remedy magic is attacked, 50% of the amount of the damage dealt to them is healed back to their teammates. The amount actually healed is also split evenly between the teammates. Because you're such a low rank, I suggest lowering it to 25% with a 5% increase per rank, so that it caps at 50% at S-rank. I would also put a cap of 1.5x health regen for the people who get 50% of the damage back, so it's healing them for only 1.5x before it goes on cooldown for 3 or 4 posts, your choice. The reason I suggest this is so that your allies aren't entirely invincible and that their health still goes down without instantly being healed.

    Aqueous Squid - When Erziele becomes completely submerged in a body of water, the watery appearance of her arms quickly spreads over her entire body, engulfing her. Her body then takes on the appearance of a squid made of the same pure blue water as her arms, and she shrinks to about 2.5 feet long (not including her tentacles). In this form, Erziele can swim almost as fast as a squid (up to 20 mph), leap like a squid (3m), and glide like a squid for a short amount of time (falling 1m/s). However, her body becomes very fragile in this form. She loses all defensive buffs when it is activated (only her lineage buff returns afterwards), and takes 50% more damage than normal. This form wears off after 3 posts without contact to water.

    Spells:

    D-Ranked Spells:
    Name: Aqueous Blessing
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user conjures a floating sphere of pure water above their hands. It is about the size of a bowling ball. Anyone who touches the ball will completely absorb it, and in doing so will gain 1.5x a user-ranked spell's damage in secondary HP. Unfortunately, I can't allow for a user-ranked spell damage endurance buff; at most, it can give a boost of 30HP, which is 1.5x D-rank spell damage. The secondary HP wears off at the end of the spell whether or not is has been fully used up. After conjuring the sphere, the user can send it flying in any direction at a speed of 10m/s. However, it's direction cannot be changed after the initial push. Please specify a range; D-rank spells are typically 15-20m. It is possible for the ball to be intercepted by someone other than the target, or miss if the target moves out of the way, so it is best used at a close range.
    Strengths:
    * Grants 1.5x a user-ranked spell's damage in secondary HP to whoever absorbs the water. Please change this to 1.5x D-rank spell damage.
    Weaknesses:
    * Can potentially be intercepted by an enemy.
    * HP wears off after 3 posts.

    Name: Aqueous Resilience
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user emits a mist thin enough to keep from impairing vision. The mist shoots outward from the user in a dome shape, with a 15m radius. Teammates who breath in this mist gain a 25% bonus their magic resistance/durability.
    Strengths:
    * 25% boost to the magic resistance/durability of teammates within 15m.
    Weaknesses:
    * This spell cannot affect the user.
    * Teammates must be within 15m to gain the effect.

    Name: Aqueous Rush
    Rank: D
    Type: Water / Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user blasts a jet of water from each hand towards up to two targets. The affected gain a 15% increase to their speed, as well as their magic damage.
    Strengths:
    * Target gains a 15% boost to speed and magic damage.
    Weaknesses:
    * Possibility to hit an enemy.
    * User can not aim at them self.

    Name: Aqueous Arrow
    Rank: D
    Type: Water / Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user conjures a sharp arrow made of pure water. It is launched at a speed of 80m/s At most, D-rank spells can only go a speed of 20m/s or less depending on what their full range is. Please also specify a range the arrow can go. , and is mostly useful as a long ranged attack. After a successful hit, it deals 75% of D-rank damage to the target.
    Strengths:
    * Good for long ranged attacking.
    Weaknesses:
    * Only deals 75% of normal damage.
    * Longer cooldown.

    Signature Spells:
    Name: Stretch
    Rank: User
    Type: Offensive
    Duration: 1 post
    Description: This spell was granted to Erziele through her lineage. She can extend her tentacles at bullet-like speed Please specify an actual speed. to attack or grasp a single opponent from up to 15m away. When attacking, user-ranked damage is inflicted upon the target. When grasping, Erziele wraps her tentacles around the target's body, holding them in place for the target's next post. However, the tentacles are still a part of Erziele's body and do take damage. This can make her vulnerable while grasping. Signature spells are only allowed one effect, so you'll have to choose between dealing damage or rooting a person in place.
    Strengths:
    * Deals user-ranked damage to target.
    * Can immobilize the target.
    Weaknesses:
    * If Erziele's tentacle's are attacked, she takes damage.
    * Erziele cannot move while grasping.
    * Erziele cannot use other spell's while grasping, because she uses her arms to do so.
    Erziele
    Erziele

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 8
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Erziele's Magic Empty Re: Erziele's Magic

    Post by Erziele 6th April 2017, 11:08 pm

    Alrighty, thanks for the help.

    I just decided to scrap the arrow move for another supportive spell, so let me know if there are any new issues.

    Bump
    avatar
    Guest
    Guest

    Erziele's Magic Empty Re: Erziele's Magic

    Post by Guest 7th April 2017, 5:29 am

    Erziele's Magic E6AbbWA

      Current date/time is 5th November 2024, 12:43 pm