I have questions on the nature of re-equip magic, for any that can lend some insight please.
First I understand that all re-equip spells are either armor, weapon, or a spell that functions to be cast through specific re-equip spells. There's no way to cast a regular spell unless it's through a re-equip item?
Second is about the active and passive spells:
Active: I'm guessing these are similar to the summons who can use their active like a spell. So an active spell example on a shield re-equip: Create a barrier of stone and dirt that blocks a specific amount of damage for one post. This would be a separate effect to the amount the shield can normally block right?
Passive: These are pretty much effects that boost stats in some way correct? So passives that reduce damage by a specific amount per post is not allowed?
Third are re-equips that don't really block or deal damage. Like a pair of shoes that grant constant featherfall or a shadow hand that causes paralysis for a certain number of posts. How are those treated?
First I understand that all re-equip spells are either armor, weapon, or a spell that functions to be cast through specific re-equip spells. There's no way to cast a regular spell unless it's through a re-equip item?
Second is about the active and passive spells:
Active: I'm guessing these are similar to the summons who can use their active like a spell. So an active spell example on a shield re-equip: Create a barrier of stone and dirt that blocks a specific amount of damage for one post. This would be a separate effect to the amount the shield can normally block right?
Passive: These are pretty much effects that boost stats in some way correct? So passives that reduce damage by a specific amount per post is not allowed?
Third are re-equips that don't really block or deal damage. Like a pair of shoes that grant constant featherfall or a shadow hand that causes paralysis for a certain number of posts. How are those treated?