Magic
Primary Magic: Ravenborne Magic
Secondary Magic:
Caster or Holder: Caster
Description: Ravenborne magic is the art of an old school dark magic. It's nature is twisted and rather abrasive, but is rather ominous and wondrous to view. The history behind this magic begins with a pupeteer of whom crafted dark magical artifacts and making them into rather convenient and innocent appearing objects. Small trinkets, rings, and for hermore powerful creations; Dolls. The magic was meant to be extracted with a simple empty lacrima used by special mages whom knew how to use the process.
As for how the magic is used. Ravenborne magic functions as any normal caster type magic is used. They can do a multitude of various functions, such as simple balls of magic launched, to teleporting, growing wings, transformation, and so on. There's no one specific thing to this magic that can pin down general weaknesses, however the only issue to it there are types of spells from which this magic cannot use certain functions (as labeled in weaknesses).
Strengths:
Weaknesses:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
[/list]
Primary Magic: Ravenborne Magic
Secondary Magic:
Caster or Holder: Caster
Description: Ravenborne magic is the art of an old school dark magic. It's nature is twisted and rather abrasive, but is rather ominous and wondrous to view. The history behind this magic begins with a pupeteer of whom crafted dark magical artifacts and making them into rather convenient and innocent appearing objects. Small trinkets, rings, and for hermore powerful creations; Dolls. The magic was meant to be extracted with a simple empty lacrima used by special mages whom knew how to use the process.
As for how the magic is used. Ravenborne magic functions as any normal caster type magic is used. They can do a multitude of various functions, such as simple balls of magic launched, to teleporting, growing wings, transformation, and so on. There's no one specific thing to this magic that can pin down general weaknesses, however the only issue to it there are types of spells from which this magic cannot use certain functions (as labeled in weaknesses).
Strengths:
- Due to the general type of abilities usable with this magic, the user can make any number of possible choices for their spells and use them to overpower foes of all types.
Weaknesses:
- Ravenborne magic is unable to use healing spells that affect others
- With the broad amount of spell types the caster can use, they are unable to overpower mages whose types require more specific forms of combat to take advantage of.
Lineage: Custom Lineage pending
Unique Abilities: - Raven's Eye: The caster is able to make one spell of their rank or lower (up to S) home in on an opponent once every 5 posts.
- Quote the Raven, Nevermore: Up to 3 times per thread, the user can mimic the last spell they casted, using it once more..
- Raven's Nest: MP regens 3% each post.
- Raven Wings: The user is able to form a pair of black feathered wings at will and allows them the ability to fly. While flying with this ability, the users movement speed is increased by half of the users rank in spell speed. (ex. B rank spell travels at 30 m/s, user gains 15 m/s to their base flying speed.)
- Force of the Raven: The users physical strength and melee based attacks are increased by 50%.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Sig spell:
- Name: Wand of Mimicry
Rank: User rank (max. S rank)
Type: Cursed/Offensive
Duration: Insant
Cooldown: Once per 2 posts
Description: The user forms a wand into their hands to wield for the post. This wand is old and made of wood and holds a small ghastly colored green orb in the center where the wood arcs over at the top. This wand enables the caster to use any one other spell of their knowledge and uses the wand as the source of spell. This allows the spell to deal spell rank damage (Equivalent to the spells rank).
Strengths:- This spell allows the caster the ability to use lower ranked spells to deal more damage.
Weaknesses:- When the wand is used to cast an empowered spell, the spell in question cannot be used again for it's normal spell cooldown. (Ex. Using distortion to tele the caster would make that spell unable to be used by this spell for another 3 posts.
- This spell can only use spells below the current rank of the user. Spells of the users rank are not eligible for use.
- This spell allows the caster the ability to use lower ranked spells to deal more damage.
- D ranks:
- Name: Fast ball
Rank: D
Type: Cursed/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user forms a ghastly green colored ball of their magical energy into the palm of one of their hands in the size of a basketball and throws it. The ball travels at 10 m/s up to 7 meters away and does 20 spell damage on contact. It can be blocked by another spell or by a shield of some form.
Strengths:- A quick to use, very versatile to use spell.
Weaknesses:- Due to size, this spell is easier to dodge than most other types of attacks
- Once this spell reaches the max distance, it instantly dissipates as if it were made of a gas.
Name: Cursed Wall
Rank: D
Type: Cursed/Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: The user creates a 6 foot tall and 4 foot wide wall made of a ghastly looking green color. The wall is partially transparent, allowing both sides to see one another. The wall takes up to 40 damage before it's shattered.
Strengths:- Can be used to defend both the users self and allies.
Weaknesses:- The wall cannot be moved once created
- Close ranged fighters can simply go around or over the wall
Name: Distortion
Rank: D
Type: Cursed/Supplementary
Duration: Instant
Cooldown: 3 posts
Description: The user tosses out a single black raven feather made from their magic. She can instantly return to the feather’s location while it is active (including when it’s in mid-flight). The feather travels up to 8 meters away, can be destroyed by a D rank attack.
Strengths:- The user is able to use this spell for either easier dodging potential or for gap closing potential.
Weaknesses:- The feather is light enough that even a small gust of wind could carry it outside of the teleporting range, making the feather dissipate into nothing.
- With the feather being visible to anyones sight, it becomes a give away for where the user is going to be teleporting to.
- A quick to use, very versatile to use spell.
- C ranks:
- Name: Roost
Rank: C
Type: Cursed/Supplementary
Duration: Instant
Cooldown: 4 posts
Description: The user folds their wings around themselves and generates a ghastly green colored aura, healing them for 40 health.
Strengths:- Instant regain for the users health
Weaknesses:- The user cannot move while the spell is in use, nor can they be airborne while doing so
- The user must have their Raven Wings actively in use for this spell to be usable.
- They must also have free use of their wings in order wrap around their body.
Name: Black Feather Barrage
Rank: C
Type: Cursed/Offensive
Duration: Instant
Cooldown: 3 posts
Description: The user flaps their wings and launches a barrage of 16 black feathers from their wings (8 from each wing) into a targeted area no larger than a 5 meter diameter at speeds of 20 m/s up to 30 meters away. If an enemy or enemies or hit with this ability, they are dealt 40 spell damage. The feathers themselves are no larger than normal sized feathers (6 inches).
Strengths:- Allows for a greater opportunity to keep close quarter enemies at bay.
Weaknesses:- Must have the Raven Wings UA actively in use to use this spell.
- Any wind based spell can simply blow these feathers away.
Name: Raven's Talons
Rank: C
Type: Cursed/Offensive
Duration: Instant
Cooldown: 4 posts
Description: The user forms sharp talon like claws onto their hands using the same ghastly green color their other spells use. Upon physical contact with an enemy, they will take 40 spell damage and possibly break the skin to cause bleeding.
Strengths:- A quick, close quarters ability to help combat other CQC enemies.
Weaknesses:- Can be blocked up by a shield of any form
- This spell is only useable for one swing, afterward the magic surrounding the users hands vanishes.
- Instant regain for the users health
- B ranks:
- Name: Fury of the Garuga
Rank: B
Type: Cursed/Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: The user forms a single feather from their magic and conforms it into a rapier for their use. This rapier is 2 feet long and weighs next to nothing to hold. The weapon deals 36 weapon damage (combined with melee damage) and can be broken by a B rank spell or higher.
Strengths:- Allows the user an equivalent chance in CQC.
Weaknesses:- Ranged combat makes this spell useless.
- Spells that make contact, even in parrying attempts will still destroy this weapon.
Name: Raven Guard
Rank: B
Type: Cursed/Defense
Duration: 3 posts
Cooldown: 5 posts
Description: The user creates a large raven 5 feet tall and can move it to have it's wings shield the user only or any allies within a short vicinity or 2 meters. The raven can withstand taking 80 damage before it lets out a caw and dissipates into nothing but magic.
Strengths:- The ability to shield allies as well as the users self lets them support teams if needed.
Weaknesses:- Once the Raven has enclosed its wings around something to protect it, the raven cannot reopen to allow more inside of it's protective cover, nor can others sneak in somehow.
- This Raven also cannot move once it's been summoned up to be used.
Name: Ravenborne Chains
Rank: B
Type: Cursed/Offensive
Duration: 2 posts
Cooldown: 5 posts
Description: The user launches a chain made of their magic from the palm of their hand. This chain shoots at speeds 20 m/s up to 35 meters away and is the same size as any ordinary sized chain. If it connects with a target, the chain will become latched onto the target and begin to bind them. The chains will then constrict for C rank damage once per post of the spells duration and the initial contact deals no damage at all. A C rank attack from the outside will break the chains with ease, and B rank internal damage is needed for a single person to break free.
Strengths:- Binding of a target can ease the need to aim in attacking enemies.
Weaknesses:- The lack of damage needed to break the chains from the outside makes it harder to eliminate groups of enemies.
- The spell can easily be deflected by any means or dodged quite easily.
- Allows the user an equivalent chance in CQC.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
[/list]
Last edited by Aoi on 15th March 2017, 6:08 pm; edited 1 time in total