Sloths Archives/Bank
Magic
PET
ARMOR
Weapons
Magic
- Spoiler:
- Dark Écriture (Law of the Witch): https://www.fairytail-rp.com/t2626-sloths-dark-ecriture-law-of-the-witch-magic#37640
PET
- Spoiler:
- Name: Divia
Species: Spirit of a deceased
Type: Combat
Description:- now:
Abilities:
Name: Ruby Shadows
Type: Dark magic
Rank: B
Description: the rubies on Divias’ neck begin to glow. They then come off of her neck and begin to absorb the surrounding shadows. The jewels take in shadows until all 7 have become giant Black Rubies. The Rubies are a foot in diameter and are chucked at the opponent, each orb does B-rank damage. if there are a lot of shadows around, it should only take a half a post to charge. and in order to completely charge up, each jewel must absorb enough shadows to = 2 6 foot tall men.
Strengths:
- dark magic will make them stronger
- if tossed against a dark shield, can absorb the darkness, making them stronger
- you don’t have to use them all at once
- the rubies go back to Divia after the spell is over
Weaknesses:
- light magic can weaken the orbs, if not destroy them.
- can only chuck up to 3 per post
- any remaining orbs after 3 posts disappear
- 6 post cool down
Name: the Lust Ruby
Type:dark protection
Rank: C
Description: when Divia sees fit, the 7 rubies on her neck fly off, and form a shield in front of Sloth. The shield not only protects her from C-rank or lower attacks, but it bounces it back to the opponent.
Strengths:
- Blocks C-rank or lower spells
- Blocks strong (+) weapons or lower
- Reflects both back at the opponent
Weaknesses:
- The attack cannot have been a miss
- Is destroyed y anything higher then C-rank
- lasts for 1 post
- 5 post cool down.
ARMOR
- Spoiler:
Name: Gloves of the Acolyte (given to her by Lucifer)
Type: Gloves
Description:
A glove once owned by a famous acolyte. It was said to ward of evil by absorbing magic preferably dark based magic.- Spoiler:
-Can absorb low level magic attack
-Can heal wounds
Weaknesses:
-Can only absorb Rank C and lower magic attacks
-Cannot heal serious wounds
Abilities:
Name of Technique: Dark Seal
Rank: B
Description:
Summons a dark seal that absorbs incoming magic attacks. Can only absorb rank C and lower.
Strengths:
-Useful defensive ability
-Generates power used for its secondary ability
Weaknesses:
-Can only absorb rank C and D magic spells
-Cannot be used on magic attacks that has physical form
Duration: 2 posts
Cooldown: 5 posts
Name of Technique: Touch of Faith
Rank: C
Description:
An ability that was bestowed to the glove by its previous owner. The glove uses the energy from the magic that it had absorbed to heal wounds.
Strengths:
-Can heal wounds
-Useful for himself or if he chooses to his party members
Weaknesses:
-Cannot heal serious wounds
-Cannot regenerate lost blood
Duration: 1 post
Cooldown: 3 posts
Weapons
- Spoiler:
- Name: Ritter
Type: Fencing sword
Description: It is a magic sword with no "real" magic capabilities. It can be used to inflict D-rank damage at the opponent, however, Sloth does not usually use it for such a purpose. She uses it to store her magic at the tip, which makes it easier and quicker to write her spells.- Spoiler:
- helps write spells
- weak weapon damage
Weaknesses:
- no spells of its own
- easily broken by strong + or higher weapons.
- Spoiler:
- Name: Glove of Fate
Type: Glove
Description: A magical glove with the ability of chance. Said to be sown together by Tyche, the greek goddess of Luck, and then repaired shortly after that by Hephaestus, god of blacksmiths, they invented a glorious weapon. It was a single glove. A glove that deisded the opponents fate if touched by it. Not only that, but the glove may be silk, but it can withstand the attacks of a D-Rank attack, as well as a week weapon.
Strengths:
- turns all punches into Strong rank weapons
- can protect the user against weak weapons.
- can protect against some D-rank spells
- has magical ability
Weaknesses:
- its a glove, so it can only protect if the user sticks there hand in front of the damage causing attack.
- it can't protect against lard attacks
Abilities:
Name: Touch of Fate
Rank: C
Type: Elemental
Description: The user points there hand at the opponent. An Rune Word will appear in there hand. The rune will be one of 3 colors, Red, Blue, or Green. the color is determined by the roll of the Water-Fire-Earth dice.
Water = Blue Rune = Poison= Effect: the user will be poisoned, giving them a 3 D-rank shocks, that are distributed once per post, for 3 posts.
Fire = Red Rune = Fire = Effect: the word Fire Appears Lard and written in Rune letters. It is 4 feet long and 3 feet wide. It is then tossed at the enemy as a fire ball. When it hits, it will do Strong weapon Damage, with the possibility of 2nd degree burns.
Earth = Green Rune = petrification = Effect: If hit, the User is frozen, they can not attack or block for 1 post.
Strengths:
- 3 possible outcomes
- each outcome is bad for the opponent
Weaknesses:
- completely random
- the user has to Roll the Water-Fire-Earth dice AND the Attack Dice
- If they roll Earth, it will not effect those greater then C-rank.
Duration/Cooldowns
- all 3 possibilities can only hit the enemy if the enemy is with in a 15 meter radius of the user.
- duration varies, listed next to effect
- 4 post cool down