Nuclear Fusion
Primary Magic:
Venom God Slayer
Evidence of Accomplishment:
Stars above the garden (Magic change done after character change)
Description:
Magic of pure destructive force, that is Nuclear Fusion. While it is possible to use it for many other things that involve utility and boosts, raw damage is it’s specialization and forte! This also means that the magic itself lacks in any defensive or healing abilities that could help the user. In fact, the magic usually comes at the price of consuming the user’s own health to enhance it’s power and create the necessary fusion that is required to reach spell’s full potential. Noheme learned this magic on her own after she discovered the curse of her God slaying abilities.
Strengths:
- Atomic fire has properties than regular one, especially after being infused with Noheme’s magic. This means that the flames cannot be consumed by slayers of any kind, as they are essentially raw magical power
- Offers much greater focus on offensive abilities than most magics out there
Weaknesses:
- Atomic fire has no will of it’s own and it sees no allies or enemies. While this means that it is entirely under the control of it’s user, it also means that all attacks done through this magic can hurt allies as much as they can hurt enemies
- Several spells require consumption of user’s own life in order to reach their full potential. This makes the magic extremely dangerous to use, especially if the one using is reckless like Noheme
- Provides no defensive or healing spells whatsoever due to the full focus on making user more destructive and dangerous
Abilities:
Nuclear Power – At any point in time, Noheme can achieve a state of charged energy where every single attack of hers becomes strengthened by the nuclear power of this magic. However, power like that also slowly eats away at the user’s health. The ability itself is toggle on/off and when active, the girl’s body starts glowing orange, increasing all of her damage by certain portion every new rank, but also eating away 5% HP per post that this ability is active. This damage inflicted to her cannot be reduced by any means, but can be healed.
The increase goes as follows (D: 10%, C: 20%, B: 30%. A: 40%, S: 50%, SS: 60%, H: 75%)
Nuclear Speed – With the atoms that form Noheme’s physical body being constantly charged up with magic, the girl is filled with extra energy that is then converted into speed. With this, the user’s speed is permanently increased by greater value on each rank, starting on 10% at D-rank.
The increase goes as follows (D: 10%, C: 20%, B: 30%. A: 40%, S: 50%, SS: 60%, H: 75%)
- Spells:
- Name: Atomic Fire - Holy Flare
Rank: S
Type: Signature, Offense
Duration: Instant
Cooldown: Once per post
Description: Destructive simplicity at it’s best. Noheme forms a small orange glowing orb in her hands that is roughly as big as her own head and throws it at the speed of 50 m/s. Wherever the orbs lands (includes crashing into a target), 100 meters large explosion of crimson red flames occurs. It fades quickly, but burns all affected targets for 125% of S-ranked damage (125). The rather unfortunate fact of this spell is that it can easily affect allies as well, which does not mix well with the spell’s wide radius which cannot be controlled in any way.
Strengths:- Deals greater damage than other spells of this rank. However, this can also be perceived as weakness due to the spell’s destructive nature and possibility of injuring allies
Weaknesses:- The orb can be intercepted before it hits it’s intended target and even made to explode near allies instead
- Range of the explosion cannot be made smaller, even if Noheme wants to do so. This makes harming allies rather common problem with this spell
- As the orb has certain travel distance and size, it is possible for the enemy to dodge it and let it explode far enough away behind them
Name: Atomic Reaction - Rapid Transport
Rank: D
Type: Movement Support
Duration: Instant
Cooldown: 2 posts
Description: With this magic, Noheme can at any point break her body down into the most basic molecular structure and transport in such state. While charged with her magic, this process becomes nearly instant and thus essentially working as a teleport that can carry the user in any direction up to 15 meters away from the starting point.
Strengths:- Simple spell that allows Noheme to disappear in one place and reappear elsewhere
Weaknesses:- The user cannot teleport anyone other than herself
- Range of the teleportation is limited to 15 meters only
Name: Atomic Reaction - Rapid Movement
Rank: C
Type: Movement Support
Duration: 5 posts
Cooldown: 6 posts
Description: Atoms are in constant state of motion and even more so when enhanced with great deal of magical energy. This spell does exactly that as it gives Noheme a hyper state where her speed is increased by 50% for the entire duration. However, shock to her body like that does not come for free, as she receives full C-ranked damage during the activation. This cannot be lowered by any passive or active damage resistance or shielding spells.
Strengths:- Simple but effective speed enhancement for it’s rank
Weaknesses:- Cannot affect allies in any capacity
- Makes Noheme take full damage of the spell’s rank upon activation, damage that cannot be lowered by any means
Name: Atomic Fire - Consumed Earth
Rank: B
Type: Offense
Duration: 3 posts
Cooldown: 4 posts
Description: Noheme can form the nuclear energy in her hands, yes. But she can also infuse other things with it, in this case Earth itself. Placing her hands onto whatever she is standing at, she can form 50 meters wide area that will get covered in atomic crimson red flames. This area will stay active for the next three posts and will anyone who steps into it for 75% of B-ranked damage (45). This can happen up to three times for each enemy, meaning the spell is capable of dealing up to 2.25x it’s regular damage if the opponent is somehow forced into the flame three times.
Strengths:- As spells that deal damage over time, this spell too can deal heavy damage if used to it’s full potential
- Due to it’s size, it’s unlikely that the enemy can avoid being affected at least once unless they can fly
Weaknesses:- Only covers ground, meaning the spell is completely ineffective against airborne targets
- Deals only 75% of the rank’s regular damage at once, making it ineffective in certain situations
- After being hit once by the spell, enemies are probably not very likely to step on the burning ground again willingly
- Once the spell is active, the field remains in one place and will not move around with Noheme
- If the enemy remains on the burning ground after being hurt by it instead of leaving it, they can only be hurt by it again on the start of the next post
Name: Atomic Fire - Anti-air Flare
Rank: A
Type: Offense
Duration: Instant
Cooldown: 5 posts
Description: Forming a ball of raw nuclear energy, Noheme can aim it in any direction and simply fire it forth. This will result in engulfing the enemy in a laser with diameter of 30 meters that can travel distance of 80 meters before dissipating. However, this spell is only meant for airborne targets, as it deals 175% of regular A-rank damage (140) to them and only pitiful 25% of regular A-rank damage (20) to targets on land. There is no requirement to how high in the air the target has to be, the only rule is that their body cannot be touching the ground beneath one’s feet.
Strengths:- Extremely powerful against any enemies in the right position
- Effective against enemies that are not touching the ground, even if they are a mere millimeter away from it when hit
Weaknesses:- Extremely weak against any enemies in the wrong position
- The beam has pretty small reach and cannot shoot down anything that is too far in the air
- Less effective against enemies that have knockback immunity, as they have to enter the air by their own free will
Name: Nuclear Fusion
Rank: S
Type: Buff, Offense
Duration: 10 posts
Cooldown: 20 posts
Description: The absolute pinnacle of this magic, point at which Noheme becomes a being of raw destructive energy that will lay waste to anything and everything in her path! Upon activation, the girl’s body will be engulfed in crimson red flames, parts of her body transforming and appearing as simple golden spots that radiate power. The air around her will become saturated with magical energy and high pressure that does not have any actual effects, but might very well scare off weaker targets. Once in this state, all of Noheme’s damage, both magical and melee, as well as her speed is increased by 100%. However, extreme strain is also placed on her body as it literally becomes energy that she feeds off of. She herself cannot cancel this state once activated and will continue taking 10% of her overall HP as damage. This cannot be reduced by any means, both internal and external. On the last post of this state, the goddess also receives another hit of S-ranked damage before the extra power disappears, leaving her in dazed state where all of her damage and speed is reduced by 50% for the next 2 posts.
Strengths:- Extremely potent buff to Noheme’s abilities for the entire spell’s duration
- The magical pressure that will surround the girl can scare off enemies that are far below her rank. This is not an actual effect, but can be used as plot point
Weaknesses:- Upon activation, Noheme lights up as a flare nearly instantly. This makes it completely impossible for her to hide from the enemy in any way
- The heavy magical pressure that fills the air when this spell is active will efficiently warn everyone present, including enemies, that they should be wary of the girl because something major is going down
- For as long as this spell is active, Noheme will continue on taking heavy damage that is based on her maximal health and cannot be reduced by damage resistance or shielding spells
- Since the user cannot willingly deactivate this spell once it has been cast, it will secure the user’s death if they do not posses any healing due to the heavy damage that they will receive over it’s duration
- After the spell’s duration expires, the user will become dazed and their damage, as well as speed will be reduced drastically for the next couple of posts
- Has much greater cooldown than any other spells of the same rank, doubling it’s own duration
_____________________________________________________________________________________ • Character Apps • - Deals greater damage than other spells of this rank. However, this can also be perceived as weakness due to the spell’s destructive nature and possibility of injuring allies