Silver Alchemy
Type: Caster (Solitary)
Description:
Silver Alchemy isn't magic in a the traditional sense of the word. It's a study in which the user creates compounds like potions, powders, and poisons from alchemical ingredients as well as utilizing other tools and magical items. The ultimate goal for a Silver Alchemist is to create a philosopher's stone and understand how to utilize its properties in their other formulas. The stone is said to have extraordinary capabilities, able to augment the alchemist's creations and if used properly could lead to eternal life. The usual reason for learning Silver Alchemy is the inability for the user to cast magic under their own ability. In Carter's case, he was born without an internal container to hold ethernano. His parents and ancestral line on his mother's side all had the same condition lacking the ability to store magic power in their bodies.
Carter utilizes Silver Alchemy in a unique way. Most individuals who once practiced this stayed within their laboratories toiling away at their research. However, Carter has taken to the field utilizing his alchemical creations on missions and in combat. While, novices only learn basic compounds like low level healing and gunpowder, more advanced Silver Alchemy tends to take a supportive role aiming to buff allies and the user while debuffing enemies through varying potions and providing utility where raw offense is only sparingly present.
Unique Abilities:
Components: Carter was born without a container for ethernano in his body and therefore cannot have magic power nor cast spells. This also makes it hard for others to sense him due to his lack of magic power. Components(CP) represents Carter's inventory of alchemic compounds and tools from Silver Alchemy that he has brought with to use on missions. {CP functions exactly like MP with relation to casting spells. CP does not passively regenerate, Carter must take time to create new items and raise his CP (1 hour of alchemical work regenerates 10% of Carter's CP) Carter's default maximum CP is equal to the amount of MP for his rank. When Carter reaches 0 CP, he cannot cast spells but does not incur the other normal penalties for reaching 0 MP. (Speed is not reduced, Carter retains clear senses) Carter cannot be detected by Magic Sensory until he casts a spell with the Magical type}
Spells:
Name: Smoke Bomb
Rank: D
Type: Explosive, Area of Effect
Range: 20m Radius, 60m Throw Range
Speed: 15 m/s
Duration: 3 posts
Description: This is a small metal tube about 6 inches tall which spews smoke from one end. This is thrown by Carter to cover an area within the Radius with smoke. This smoke is thick and difficult to see through providing visual cover.
Name: Throwing Needle
Rank: D
Type: Metal Weapon, Single Target
Damage: 20
Range: 60 m
Speed: 120 m/s
Duration: Instant
Downside: Deals little damage
Description: A small metal needle with red tailing. Carter throws one of these needles at his opponent.
Name: Alchemist Fire
Rank: D
Type: Chemical, Fire, Area of Effect
Damage: 20
Range: 5m Splash Radius, 60m Throw Range
Speed: 15 m/s
Duration: 3 posts
Description: A glass flask with a orange-red liquid inside. This sticky, adhesive fluid ignites when exposed to air. Carter can throw the flask at a target and if they are within the splash radius when it breaks they take damage from the fire for 3 posts or until they put out the fire. (Using water, high speed wind, dirt to smother, etc.)
Name: Sip of Health
Rank: D+
Type: Magical Potion, Burst, Healing
Heal: 60
Range: 60m Throw Range
Speed: 15 m/s
Duration: Instant
Description: A dull red liquid held in a small glass vial. Carter or another individual can drink this liquid to heal their injuries. Carter is able to throw the vial to an individual so that they may drink the potion.
Type: Caster (Solitary)
Description:
Silver Alchemy isn't magic in a the traditional sense of the word. It's a study in which the user creates compounds like potions, powders, and poisons from alchemical ingredients as well as utilizing other tools and magical items. The ultimate goal for a Silver Alchemist is to create a philosopher's stone and understand how to utilize its properties in their other formulas. The stone is said to have extraordinary capabilities, able to augment the alchemist's creations and if used properly could lead to eternal life. The usual reason for learning Silver Alchemy is the inability for the user to cast magic under their own ability. In Carter's case, he was born without an internal container to hold ethernano. His parents and ancestral line on his mother's side all had the same condition lacking the ability to store magic power in their bodies.
Carter utilizes Silver Alchemy in a unique way. Most individuals who once practiced this stayed within their laboratories toiling away at their research. However, Carter has taken to the field utilizing his alchemical creations on missions and in combat. While, novices only learn basic compounds like low level healing and gunpowder, more advanced Silver Alchemy tends to take a supportive role aiming to buff allies and the user while debuffing enemies through varying potions and providing utility where raw offense is only sparingly present.
- Lineage:
- Lineage: Dragon’s Spirit
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
For 1 post, they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echoes. If the enemy predict your own actions or has a similar ability this may cause multiple echoes to the point that they are useless.
Usage: The ability lasts 1 post with a 10-post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see into the future as a passive.
Unique Abilities:
Components: Carter was born without a container for ethernano in his body and therefore cannot have magic power nor cast spells. This also makes it hard for others to sense him due to his lack of magic power. Components(CP) represents Carter's inventory of alchemic compounds and tools from Silver Alchemy that he has brought with to use on missions. {CP functions exactly like MP with relation to casting spells. CP does not passively regenerate, Carter must take time to create new items and raise his CP (1 hour of alchemical work regenerates 10% of Carter's CP) Carter's default maximum CP is equal to the amount of MP for his rank. When Carter reaches 0 CP, he cannot cast spells but does not incur the other normal penalties for reaching 0 MP. (Speed is not reduced, Carter retains clear senses) Carter cannot be detected by Magic Sensory until he casts a spell with the Magical type}
Spells:
Name: Smoke Bomb
Rank: D
Type: Explosive, Area of Effect
Range: 20m Radius, 60m Throw Range
Speed: 15 m/s
Duration: 3 posts
Description: This is a small metal tube about 6 inches tall which spews smoke from one end. This is thrown by Carter to cover an area within the Radius with smoke. This smoke is thick and difficult to see through providing visual cover.
Name: Throwing Needle
Rank: D
Type: Metal Weapon, Single Target
Damage: 20
Range: 60 m
Speed: 120 m/s
Duration: Instant
Downside: Deals little damage
Description: A small metal needle with red tailing. Carter throws one of these needles at his opponent.
Name: Alchemist Fire
Rank: D
Type: Chemical, Fire, Area of Effect
Damage: 20
Range: 5m Splash Radius, 60m Throw Range
Speed: 15 m/s
Duration: 3 posts
Description: A glass flask with a orange-red liquid inside. This sticky, adhesive fluid ignites when exposed to air. Carter can throw the flask at a target and if they are within the splash radius when it breaks they take damage from the fire for 3 posts or until they put out the fire. (Using water, high speed wind, dirt to smother, etc.)
Name: Sip of Health
Rank: D+
Type: Magical Potion, Burst, Healing
Heal: 60
Range: 60m Throw Range
Speed: 15 m/s
Duration: Instant
Description: A dull red liquid held in a small glass vial. Carter or another individual can drink this liquid to heal their injuries. Carter is able to throw the vial to an individual so that they may drink the potion.
Last edited by Carter on 3rd November 2018, 12:10 pm; edited 14 times in total