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    Ju'tmi Fwei'chung "Complete - For Now"

    Ada
    Ada

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 41
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 50

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Ju'tmi Fwei'chung "Complete - For Now"

    Post by Ada 19th February 2017, 8:08 pm

    Magic

    Primary Magic: Ju'tmi Fwei'chung
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description:

    What is is.

    Ju'tmi Fwei'chung is by far not a simple magic, it is further and foremost a magic that requires spiritual applications as one needs to learn to control the current of mana before using it correctly, Ju'tmi Fwei'chung is a mana current force magic that alters the flow of aetherial forces and uses them to cause direct and indirect damage to those who are foolish enough to importune with a user of it. Ju'tmi Fwei'chung uses precise strikes and lighting fast reflexes to further more enhance an already deadly Martial Art's Magic, only beings taught in the way of Fu'tmozui, the teachings of the Fu't-Cliq Aliens, and only if one is able to understand the language used when learning this language can a being train in it.

    How it is used.

    Ju'tmi Fwei'chung is used usually through the hands and feet, as well as the tails of the Fu't-Cliq Aliens, each strike draws in mana from the users body and forcefully propels it towards any intended target the user wishes to strike, usually through the palms or the fingertips, the energy that is dispersed is a brilliant array of colours depending on the user's own mana. In the case of Ada, her mana comes in the form of brilliant azure blue that manifest into ribbons upon releasing her concentrated mana but will appear as a cloud of blue mist around her limbs before striking, but this Magic can be used with martial weapons such as bows and swords or even fist weapons, as it is versatile.

    Strengths:


    • Versatility: Due to the nature of Ada's magic, seeing how not only can it be used in unarmed combat, which it is intended for, but can incorporate weapons from varying types into the equation, which allows for more diverse combat situations and more powerful combinations or spells.


    Weaknesses:


    • CQC: Due to the nature of her Magic, Ada is only able to use her power in Close Quarter's Combat or CQC, meaning if her opponent goes out of her range she would have to either retreat until they get closer, or she herself rushes in to re-enter combat.
    • Aura-Based Powers: Due to how her Magic operates, the only thing that can truly slow her down is an Aura-based power which affects speed, defense, attack etc.


    Lineage: Feline Sense's: Heightened speed (25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.

    Unique Abilities:


    • Aetherial Current Shift: Due to the nature of Ada's magic, and her ability to alter the flow of the mana current around her, she is able to envelop her being with the flow of Aether and move at a faster rate, making her an even deadlier fighter as all actions are faster but the speed is only increased by 10% and another 10% each rank capping at S-rank, this also includes through water, on land or through the air such as jumping.
    • Aetherial Flow Detection: Much like her movement ability, this as well levels up with her rank, however unlike her speed ability this is for her magic sensory. The range at which she can sense magical power of others is increased by an additional 10% and another 10% each rank capping at 50% at S-rank. It also allows her to see magic trails in form of sky blue lines but only when left by mages of her rank and lower, however in order to keep the trail up, Ada can spend 5% of her MP to make the lines visible for a two post duration.
    • Aetherial Ribbon Wings: Through manipulating the flow of mana and using the innate power of her magic, Ada's ribbons can take the form of gigantic avian-like wings that sprout from her back, and several smaller ones around her wrists, ankle, and tail to act as turning devices for better maneuverability while in flight all which can be toggled on and off.


    Spells:
    Note: BE SPECIFIC AND ADD DETAILS

    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Ada on 20th February 2017, 10:44 pm; edited 4 times in total


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: Ju'tmi Fwei'chung "Complete - For Now"

    Post by Raiza 20th February 2017, 5:36 am

    Greetings Ada, my requests/comments are in this color.
    Ada wrote:
    Strengths:


    • Stunning: Due to the nature of her Magic, Ju'tmi Fwei'chung has the power to stun enemies that are struck by a blow from the caster of the spells, though this power is weak, it can be increased over with time and training, currently she is only able to stun mages of her own rank being that of D. She can stun them for 1 post after using 15% of her mana to cast this effect, and this only works if she lands a direct hit, and any limb that is struck by the hit suffers from being unusable for the duration of the status effect.

    Adding a stun to your spells would be either part of the spell, or an ability, and not a strength of the magic. This is okay as an ability however.

    Weaknesses:


    • CQC: Due to the nature of her Magic, Ada is only able to use her power in Close Quarter's Combat or CQC, meaning if her opponent goes out of her range she would have to either retreat until they get closer, or she herself rushes in to re-enter combat.
    • Aura-Based Powers: Due to how her Magic operates, the only thing that can truly slow her down is an Aura-based power which affects speed, defense, attack etc.


    Lineage: Feline Sense's: Heightened speed (25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.

    Unique Abilities:


    • Aetherial Current Shift: Due to the nature of Ada's magic, and her ability to alter the flow of the mana current around her, she is able to envelop her being with the flow of Aether and move at a faster rate, making her an even deadlier fighter as all actions are faster but the speed is only increased by 10% and another 10% each rank capping at S-rank, this also includes through water, on land or through the air such as jumping.
    • Aetherial Flow Detection: Much like her movement ability, this as well levels up with her rank, however unlike her speed ability this is for her magic sensory. The range at which she can sense magical power of others is increased by an additional 10% and another 10% each rank capping at 50% at S-rank. It also allows her to see magic trails in form of sky blue lines but only when left by mages of her rank and lower, however in order to keep the trail up, Ada can spend 5% of her MP to make the lines visible for a two post duration.
    • Aetherial Ribbon Wings: Through manipulating the flow of mana and using the innate power of her magic, Ada's ribbons can take the form of gigantic avian-like wings that sprout from her back, and several smaller ones around her wrists, ankle, and tail to act as turning devices for better maneuverability while in flight all which can be toggled on and off.


    Spells:
    Note: BE SPECIFIC AND ADD DETAILS

    D-Rank Spells:


    _____________________________________________________________________________________

    Ju'tmi Fwei'chung "Complete - For Now" YdfXSKP
    Ada
    Ada

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 41
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 50

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Ju'tmi Fwei'chung "Complete - For Now"

    Post by Ada 20th February 2017, 8:18 am

    Le Bump.


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: Ju'tmi Fwei'chung "Complete - For Now"

    Post by Raiza 20th February 2017, 10:25 pm

    Spell Three. After talking with others - Please lower the # to 3.

    Spell Four has not been addressed, still should be based on the spell's rank for an effect such as that, not the user's rank.


    _____________________________________________________________________________________

    Ju'tmi Fwei'chung "Complete - For Now" YdfXSKP
    Ada
    Ada

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 41
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 50

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Ju'tmi Fwei'chung "Complete - For Now"

    Post by Ada 20th February 2017, 10:32 pm

    Le Bump?


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Completed Re: Ju'tmi Fwei'chung "Complete - For Now"

    Post by Raiza 20th February 2017, 11:16 pm

    Ju'tmi Fwei'chung "Complete - For Now" JNLKxGw


    _____________________________________________________________________________________

    Ju'tmi Fwei'chung "Complete - For Now" YdfXSKP

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