Magic
Primary Magic: Ju'tmi Fwei'chung
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
What is is.
Ju'tmi Fwei'chung is by far not a simple magic, it is further and foremost a magic that requires spiritual applications as one needs to learn to control the current of mana before using it correctly, Ju'tmi Fwei'chung is a mana current force magic that alters the flow of aetherial forces and uses them to cause direct and indirect damage to those who are foolish enough to importune with a user of it. Ju'tmi Fwei'chung uses precise strikes and lighting fast reflexes to further more enhance an already deadly Martial Art's Magic, only beings taught in the way of Fu'tmozui, the teachings of the Fu't-Cliq Aliens, and only if one is able to understand the language used when learning this language can a being train in it.
How it is used.
Ju'tmi Fwei'chung is used usually through the hands and feet, as well as the tails of the Fu't-Cliq Aliens, each strike draws in mana from the users body and forcefully propels it towards any intended target the user wishes to strike, usually through the palms or the fingertips, the energy that is dispersed is a brilliant array of colours depending on the user's own mana. In the case of Ada, her mana comes in the form of brilliant azure blue that manifest into ribbons upon releasing her concentrated mana but will appear as a cloud of blue mist around her limbs before striking, but this Magic can be used with martial weapons such as bows and swords or even fist weapons, as it is versatile.
Strengths:
Weaknesses:
Lineage: Feline Sense's: Heightened speed (25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Unique Abilities:
Spells:
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Ju'tmi Fwei'chung
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
What is is.
Ju'tmi Fwei'chung is by far not a simple magic, it is further and foremost a magic that requires spiritual applications as one needs to learn to control the current of mana before using it correctly, Ju'tmi Fwei'chung is a mana current force magic that alters the flow of aetherial forces and uses them to cause direct and indirect damage to those who are foolish enough to importune with a user of it. Ju'tmi Fwei'chung uses precise strikes and lighting fast reflexes to further more enhance an already deadly Martial Art's Magic, only beings taught in the way of Fu'tmozui, the teachings of the Fu't-Cliq Aliens, and only if one is able to understand the language used when learning this language can a being train in it.
How it is used.
Ju'tmi Fwei'chung is used usually through the hands and feet, as well as the tails of the Fu't-Cliq Aliens, each strike draws in mana from the users body and forcefully propels it towards any intended target the user wishes to strike, usually through the palms or the fingertips, the energy that is dispersed is a brilliant array of colours depending on the user's own mana. In the case of Ada, her mana comes in the form of brilliant azure blue that manifest into ribbons upon releasing her concentrated mana but will appear as a cloud of blue mist around her limbs before striking, but this Magic can be used with martial weapons such as bows and swords or even fist weapons, as it is versatile.
Strengths:
- Versatility: Due to the nature of Ada's magic, seeing how not only can it be used in unarmed combat, which it is intended for, but can incorporate weapons from varying types into the equation, which allows for more diverse combat situations and more powerful combinations or spells.
Weaknesses:
- CQC: Due to the nature of her Magic, Ada is only able to use her power in Close Quarter's Combat or CQC, meaning if her opponent goes out of her range she would have to either retreat until they get closer, or she herself rushes in to re-enter combat.
- Aura-Based Powers: Due to how her Magic operates, the only thing that can truly slow her down is an Aura-based power which affects speed, defense, attack etc.
Lineage: Feline Sense's: Heightened speed (25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Unique Abilities:
- Aetherial Current Shift: Due to the nature of Ada's magic, and her ability to alter the flow of the mana current around her, she is able to envelop her being with the flow of Aether and move at a faster rate, making her an even deadlier fighter as all actions are faster but the speed is only increased by 10% and another 10% each rank capping at S-rank, this also includes through water, on land or through the air such as jumping.
- Aetherial Flow Detection: Much like her movement ability, this as well levels up with her rank, however unlike her speed ability this is for her magic sensory. The range at which she can sense magical power of others is increased by an additional 10% and another 10% each rank capping at 50% at S-rank. It also allows her to see magic trails in form of sky blue lines but only when left by mages of her rank and lower, however in order to keep the trail up, Ada can spend 5% of her MP to make the lines visible for a two post duration.
- Aetherial Ribbon Wings: Through manipulating the flow of mana and using the innate power of her magic, Ada's ribbons can take the form of gigantic avian-like wings that sprout from her back, and several smaller ones around her wrists, ankle, and tail to act as turning devices for better maneuverability while in flight all which can be toggled on and off.
Spells:
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank Spells:
- Spell 1:
Name: Fu'tchang-Weiku
Rank: D
Type: Offensive
Duration: Instant/1 post
Cooldown: 2 Posts
Description:
How it's cast
Fu'tchang-Weiku being a very simple spell is often regarded as a basic spell any student can use while undergoing training in the ways to cast this magic, by simply closing her hands and channel two currents of Aether energy into her hands and thus strike her foe. However, she is able to apply her stun effect into the spell and apply that to this spell like all spells she can use, either way, her spell requires two posts to cool down.
What is does
Fu'tchang-Weiku essentially is a direct means to cause damage to any being that is struct by it, this includes supernatural beings as it is raw mana Ada is using, but the damage inflicted is flat damage that is rated by the Rank of the spell, meaning Fu'tchang-Weiku deals 20 hp of damage to the target.
Strengths:- Manuviability: Due to that her spell requires contact with her target, and she requires no other means to do so, such as a weapon or certain technique to accomplish this, Ada is able to move much more freely with her attack.
Weaknesses:- Range: Due to the way her spell works, Ada is required to come close to an opponent's body or within range of a limb such as an arm or leg to even affect the being or their limbs.
- Single use: The things about her spell is that she can only do it once, unless she casts it once more, which honestly isn't too difficult.
- Manuviability: Due to that her spell requires contact with her target, and she requires no other means to do so, such as a weapon or certain technique to accomplish this, Ada is able to move much more freely with her attack.
- Spell 2:
Name: Chou-Sung Ju'tmi
Rank: D
Type: Buff
Duration: Instant/ 2 Posts
Cooldown: 3 Posts
Description:
How it's cast
Chou-Sung Ju'tmi is simply casted by Ada crossing her fingers as she releases her mana, this change in stance and trigger will initiate her Spell which will envelope her in a brilliant blue aura and will cause the once red pulsating veins to change into blue pulsating veins and cause her eyes to change to blue, it will also cause her hair to turn blue.
What is does
Chou-Sung Ju'tmi is what you would call a buff spell, at rank D it increases Ada's physical damage power by 15%, but if the power of the rank was to increase to C or higher, the buff would increase by 10%, capping at 50% when S-Rank. (Yes)
Strengths:- Single User: This power has a good strength that allows Ada to gain the needed upgrade in power for a short amount of time, allowing her to protect other's or to gain an aged in battle, though very minor in its current state.
Weaknesses:- Single Suer: While also having the same strength, the weakness is also its strength, due to this reason Ada is unable to give other people the same power, meaning she can't help others in combat other than directly getting involved.
- Limited Use: While it has a powerful effect, the power only cover's her physical strength, meaning it doesn't have many applications in any other region of combat despite physical damage.
- Single User: This power has a good strength that allows Ada to gain the needed upgrade in power for a short amount of time, allowing her to protect other's or to gain an aged in battle, though very minor in its current state.
- Spell 3:
Name: Chou-Seng
Rank: D
Type: Defensive: Dome
Duration: 2 Post Charge-Up/Instant
Cooldown: 4
Description:
How it's cast
By spinning her arms in a circular motion Ada is able to bring the flow of Aether to her and cast is after some time of concentration and once she builds up enough energy about her can release it in the form of a 10-foot diameter dome but while she is within this dome she must spin with it to maintain an equal flow of Aether so no gaps are formed, this powerful flow of Aether protects her and anyone within the field of the dome.
What is does
Chou-Seng is a defensive based magic spell that requires a 2 post time lapse to charge up before releasing into a powerful reflective like force, Ada must spend 25% of her mana to charge this up and once done she can activate it, and any spell or item that is of her rank or below are reflected back, and 50% of spells sent towards her are absorbed into the dome while the remaining 50% of the reflected spell can either hit its previous caster or disperse, however, this only affects her and not others within the dome but if she casts the spell before the required charge, she will only be able to reflect up to 3 spells of her rank alone.
Strengths:- Reflection Capabilities: The prowess of her domes reflection is very powerful for the level that it is at, thus gives it a strength to match it's rank.
- Radius: Any spell that affects a radius is a great one as one person can protect themself from all directions so long as the Spell is effective enough.
Weaknesses:- Charge rate: Due to the long charge rate of Chou-Seng, this puts Ada at a risk of being injured in combat, thus also causing her to either fail her spell or have it not work properly.
- Singular being use: Despite her creativity to use this and hope for it to protect other's, this dome can only protect herself is she is being targetted by an attacker, she could essentially put danger before her to protect another.
- Grounded position: Due to the way her Spell works, Ada is unable to move from the spot she's in when she charges up, she can move her hands but that is as much that can be performed, anything other than that will distrupted the spell.
- Reflection Capabilities: The prowess of her domes reflection is very powerful for the level that it is at, thus gives it a strength to match it's rank.
- Spell 4:
Name: Yu-Meifong
Rank: D
Type: Defensive-Supportive
Duration: Instant
Cooldown: 2 posts
Description:
How it's cast
By holding her hands out like paddles and slicing the air she is able to catch the flow of Aether energy about her and focus it into her palms and hand, thus allowing her to create two flame like orbs of blue energy to help with protection and redirection of energy and projectiles, making her a supportive defensive base fighter whn she casts this spell.
What is does
Yu-Meifong is a power that begins at the hands of Ada, she uses the flow of Aether around her and focuses it to her hands and then create two shield-like forms from the flow of energy these shields while not a true shield, are merely flame like orbs that are used to deflect incoming attacks. When activated Ada is able to directly negates any spell of projectile of the spells own Rank, by suffering 25% of the damage, she is able to redirect 50% of that damage and send the other 25% back at her opponent, if she redirects the energy correctly.
Strengths:- Freedom of movement: Unlike her other defensive spell, Ada is able to move about and take a more directive state with her spell, able to redirect incoming attacks of her rank or below.
Weaknesses:- Self Inflicting: Despite this Spell being more capable of protecting other's, the fact that Ada has to take damage in order to protect other's or herself is a major drawback, but it is only a small fraction of what could have inflicted upon her.
- Accuracy: Due to the nature of her power, Ada does have a chance to miss the other 25% damage being redirected away from her, it has a chance to either miss her target, or hit another being who could sustain the 25% of redirected damage from her spell.
- Freedom of movement: Unlike her other defensive spell, Ada is able to move about and take a more directive state with her spell, able to redirect incoming attacks of her rank or below.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Ada on 20th February 2017, 10:44 pm; edited 4 times in total