Magic
Primary Magic: Earth-Make Magic
Secondary Magic: TBD
Caster or Holder: Caster
Description: Works Almost Exactly Like Ice Make Magic. Both Static and Dynamic.
Strengths:
Strong Against Lightning.
Many Spells That Work Together
Weaknesses:
Stronger Spells Require Longer Charging
Less Charging Makes Spell Weaker
Weak Against Water Magic
Lineage: Aspect of Terra
Unique Abilities:
Earth Wings
30% Resistance to Lightning
Immune To Knockback of Same or Lower Rank
Spells:
Name: Earth-Make Labyrinth
Rank: D
Type: Earth Defense Static
Duration: 5 Posts
Cooldown: 6 Posts
Description: The user creates a maze of walls to trap the opponent(s). Though the opponent can get lost, the mage who used this spell knows how to navigate it. Cast Similar to Ice-Make Magic, Two Handed. It is a Labyrinth that resembles the Labyrinth of The Minotaur from Greek Mythology. Can Only Cast The Labyrinth Up To 30 Ft Away. The Size of the Labyrinth is dependent on how much magic power is used, but is usually about 50 Square Feet Cube, Has No Roof, But Walls Reach 15 Feet Up
Strengths:
Able To Trap Opponents
Stalling For Time
Weaknesses:
Is Breakable
Able To Be Softened By Water
Can Fly Out Of The Roof
Name: Earth-Make Axe
Rank: D
Type: Earth, Offensive, Static.
Duration: Until Broken
Cooldown: Number of Posts Active + 1 Post
Description: With this spell, the user creates an ax to fight with, the size and style of the axe is dependent on the user's needs at the time. Cast Almost Exactly like an Ice Make spells. No Speed or AoE.
Strengths:
Not Easily Broken
Lightweight
Weaknesses:
Weakened By Water
Water Makes Heavier
Only Able to Create One of These At a Time
Name: Earth-Make: Rising Dragon
Rank: D
Type: Earth, Offensive ,Dynamic.
Duration: Until Destroyed
Cooldown: Number of Posts Until Destroyed + 1 Post
Description: The user creates a serpentine dragon to lift them above attacks or walls, can also attack opponents by biting them and lifting them high into the air before dropping them. Other than that is exactly like Ice Make Snow Dragon.
Strengths:
Flying Over Walls and In General
Weaknesses:
Weakened By Water
Easy To Destroy
Name: Earth-Make Minotaur
Rank: D
Type: Earth, Offensive, Dynamic
Duration: Until Destroyed
Cooldown: Number of Turns Active + 1 Post
Description: The user creates a half-man, half-bull creature that viciously attacks the opponent. Usually combined with Earth-Make: Labyrinth and Earth-Make: Axe. Moves at 20 Miles an Hour. Patrols The Earth-Make Labyrinth with The Earth-Make Axe.
Strengths:
Protects The Caster and The Labyrinth
Weaknesses:
Weak to Water
Scared of Mice
Spells Came From Fairy Tail Fanon Website
Primary Magic: Earth-Make Magic
Secondary Magic: TBD
Caster or Holder: Caster
Description: Works Almost Exactly Like Ice Make Magic. Both Static and Dynamic.
Strengths:
Strong Against Lightning.
Many Spells That Work Together
Weaknesses:
Stronger Spells Require Longer Charging
Less Charging Makes Spell Weaker
Weak Against Water Magic
Lineage: Aspect of Terra
Unique Abilities:
Earth Wings
30% Resistance to Lightning
Immune To Knockback of Same or Lower Rank
Spells:
Name: Earth-Make Labyrinth
Rank: D
Type: Earth Defense Static
Duration: 5 Posts
Cooldown: 6 Posts
Description: The user creates a maze of walls to trap the opponent(s). Though the opponent can get lost, the mage who used this spell knows how to navigate it. Cast Similar to Ice-Make Magic, Two Handed. It is a Labyrinth that resembles the Labyrinth of The Minotaur from Greek Mythology. Can Only Cast The Labyrinth Up To 30 Ft Away. The Size of the Labyrinth is dependent on how much magic power is used, but is usually about 50 Square Feet Cube, Has No Roof, But Walls Reach 15 Feet Up
Strengths:
Able To Trap Opponents
Stalling For Time
Weaknesses:
Is Breakable
Able To Be Softened By Water
Can Fly Out Of The Roof
Name: Earth-Make Axe
Rank: D
Type: Earth, Offensive, Static.
Duration: Until Broken
Cooldown: Number of Posts Active + 1 Post
Description: With this spell, the user creates an ax to fight with, the size and style of the axe is dependent on the user's needs at the time. Cast Almost Exactly like an Ice Make spells. No Speed or AoE.
Strengths:
Not Easily Broken
Lightweight
Weaknesses:
Weakened By Water
Water Makes Heavier
Only Able to Create One of These At a Time
Name: Earth-Make: Rising Dragon
Rank: D
Type: Earth, Offensive ,Dynamic.
Duration: Until Destroyed
Cooldown: Number of Posts Until Destroyed + 1 Post
Description: The user creates a serpentine dragon to lift them above attacks or walls, can also attack opponents by biting them and lifting them high into the air before dropping them. Other than that is exactly like Ice Make Snow Dragon.
Strengths:
Flying Over Walls and In General
Weaknesses:
Weakened By Water
Easy To Destroy
Name: Earth-Make Minotaur
Rank: D
Type: Earth, Offensive, Dynamic
Duration: Until Destroyed
Cooldown: Number of Turns Active + 1 Post
Description: The user creates a half-man, half-bull creature that viciously attacks the opponent. Usually combined with Earth-Make: Labyrinth and Earth-Make: Axe. Moves at 20 Miles an Hour. Patrols The Earth-Make Labyrinth with The Earth-Make Axe.
Strengths:
Protects The Caster and The Labyrinth
Weaknesses:
Weak to Water
Scared of Mice
Spells Came From Fairy Tail Fanon Website