Name: Sarand
Rank: Weak
Species: Nightmare
Type: combat pet
Description:
Abilities:
Rank: Weak
Species: Nightmare
Type: combat pet
Description:
- Spoiler:
Abilities:
- Spoiler:
Name: Hellish Manifestation- Spoiler:
Type: Fire/Movement/Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: The Nightmares fire mane erupts and creates a temporary gate to hell, taking it and anyone riding it to the afterlife only to appear up to 15 meters away from where the monster was originally located. When it appears it erupts in flames dealing its current rank in fire damage in a three meter burst to anyone not riding the Nightmare. (Currently D)
Strengths:
-Rapid Movement: Using this ability the Nightmare and its rider can seem to vanish and appear in a torrent of fire, cornering foes before they ever have a chance to act.
-Burning: The fire that erupts from the monster when it appears spreads out three meters to burn its foes.
Weaknesses:
-Longer Cool down: The Nightmare gets tired when teleporting, resulting in a five post cool down.
-Water: Water based shielding effects reduce the fire damage by half its effect.
-Fire: The fire damage does nothing against any fire using Wizards.
- Spoiler:
Name: Hell fire- Spoiler:
Type: Fire/Offensive
Duration: Instant
Cooldown: Two posts
Description: All Nightmares can conjure up the fire of hell from its demonic homeland and unleash it in a 25 meter line at a five meter width to deal the abilities rank in fire damage. (Current C)
Strengths:
-Hellish burn: Foes hit by the burn are dealt half the damage again on the next post after the spell ends.
-Demonic Nature: Being that the fire is from hell itself only a Demon Slayer can consume the fire.
Weaknesses:
-Water: Water spells of the same or equal rank can douse the flames and prevent it the fire from doing damage.
-One way: Once the fire is shot it cannot change direction, meaning the spell can't be re aimed.
-Harmful: This spell can harm anyone, including the Nightmares Master.