Name: Antares
Rank: Strong
Type: Sword
Description: Antares, the Blazing Sword, but more commonly known as the Stubborn Sword, is a weapon passed down from hero upon hero throughout the ages. It is said Antares originates from the Ages of Myth, and was created by a forging god to help a mortal hero on their quest for glory. The god decided to bless the sword with a mind of its own, so that if it were ever to fall into the wrong hands it would be able to take care of itself and repel the evil that would attempt to hold this divine gift. Antares was last seen during a certain hero's quest at Raging Volcano, where it was left after the hero was felled. Centuries later Antares allows the first human that crosses its path to become its new owner without testing the human, thus falling into Kenna's hands.
Antares itself is a beautifully crafted sword, with a shining, perfectly polished 3 foot blade to cover its 6 inch black leather hilt. The guard is crafted downward and layered in edges, allowing it to parry multiple attacks and even cut foes with it. When kept in battle Antares' scabbard appears as well; a lovely fitting red scabbard with attached thin leather belt so ot can be wielded either around the waist or on one's back.
Strengths:
- Antares, having withstood the heat and eroding quantities of Raging Volcano for centuries on end, has developed a magical resistance against heat or natural eroding, allowing for it to stay in perfect condition when exposed to the elements of weather, and fire.
- Antares has a will of its own, allowing it to make anyone other than the one it finds worthy feel excrutiating pain upon touching it.
- Antares can be summoned at any time, appearing in its user's hand as flames taking form.
Weaknesses:
- Although it makes the unworthy go through excrutiating pain, that does not mean its owner is exempt from this. If Antares finds its master having done something unworthy as well, it will show so clearly by not allowing its master to touch it.
- Antares is a fickle weapon. If it is treated improperly in the past, it may decide not to heed its master's summon in protest.
- If this sword doesn't feel like helping out, or that its master will utilise its strength in a wrong way, it can refuse to activate any of its abilities.
- Its peculiar built makes it steam incredibly whenever in cold areas, diminishing the wielder's eyesight greatly.
Abilities:
- Sever:
Name: Sever
Rank: D (scales up to B)
Duration: 1 post
Cooldown: 3 posts.
Description: The holder gets embedded with the power and skills of Antares' previous owners for a single, all-out strike that can sever anything inanimate or of the same rank for one post.
Strengths:- Can sever anything inanimate, and of the same rank or below.
- Works especially well on Undead.
Weaknesses:- The target has to be in close range in order for the attack to hit.
- Loses its ability to sever right through everything when the target is a living magical being (PC mage or pet). It will still deal damage, but cannot mortally wound the target.
- Does not work on weaponry of higher grade, even if the user is of the same rank.
- Can sever anything inanimate, and of the same rank or below.
- Antares' Blessing:
Name: Antares' Blessing
Rank: D (scales up till C)
Duration: 2 posts
Cooldown: 3 posts
Description: Antares' Blessing is the will of this sword turned into an actual weapon. Aside from anyone touching the sword being in excrutiating pain, it feels as if the one who holds it against its will is on fire, although this is merely Antares attacking the nerve system of the ones closeby. To the bodypart used to hold Antares against its will, the tresspasser will feel as if they just touched a blazing piece of metal. If used in a large group of 'unworthy' (in a 6 feet radius around it), Antares will start attacking their nerve system to make them feel in excrutiating pain through magical over-stimulation.
Strengths:- This technique can be used even without an unworthy one touching Antares, by simple planting the sword among a group of enemies.
Weaknesses:- If Antares finds an ally being a bother or unworthy, it will attack them as well.
- The pain the unworthy feel is worse than the actual damage they receive, making it probable for them to go into a frenzy afterwards.
- This technique can be used even without an unworthy one touching Antares, by simple planting the sword among a group of enemies.